Commodore 64/128 Kermit v2.2 (73) comes configured to run on North American (NTSC) Commodore 64s and 128s. If you use Kermit on a PAL (European) C-64 or C-128, you will need to make the following changes (from C-64 mode): LOAD "KERMIT",8 POKE 23441,10 300 bps slow POKE 23442,6 POKE 23443,10 300 bps fast POKE 23444,6 POKE 23445,48 1200 bps slow POKE 23446,1 POKE 23447,60 1200 bps fast POKE 23448,1 POKE 23449,93 2400 bps slow POKE 23450,0 POKE 23451,112 2400 bps fast POKE 23452,0 OPEN 1,8,15,"S0:KERMIT":CLOSE1 SAVE "KERMIT",8 These changes "tweak" the baud rate adjustments used by Kermit. Each of the values is a two-byte hex number, stored in low-byte/high-byte format. You may have to change the values a bit to suit your particular setup. The "slow" and "fast" refer to whether the machine Kermit is being used on is running at 1 or 2 Mhz. Kermit automatically switches to 2 Mhz mode when the following two conditions are met: 1) Running on a C-128 2) Using the "Commodore-128" screen driver Note that, as with NTSC machines, 2400 bps slow (i.e. when using a C-64 mode screen-driver) is not reliable and may not work at all.