/* * Copyright © 2015 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include "radv_debug.h" #include "radv_meta.h" #include "radv_private.h" #include "nir/nir_builder.h" #include "util/format_rgb9e5.h" #include "vk_format.h" enum { DEPTH_CLEAR_SLOW, DEPTH_CLEAR_FAST_EXPCLEAR, DEPTH_CLEAR_FAST_NO_EXPCLEAR }; static void build_color_shaders(struct nir_shader **out_vs, struct nir_shader **out_fs, uint32_t frag_output) { nir_builder vs_b; nir_builder fs_b; nir_builder_init_simple_shader(&vs_b, NULL, MESA_SHADER_VERTEX, NULL); nir_builder_init_simple_shader(&fs_b, NULL, MESA_SHADER_FRAGMENT, NULL); vs_b.shader->info.name = ralloc_strdup(vs_b.shader, "meta_clear_color_vs"); fs_b.shader->info.name = ralloc_strdup(fs_b.shader, "meta_clear_color_fs"); const struct glsl_type *position_type = glsl_vec4_type(); const struct glsl_type *color_type = glsl_vec4_type(); nir_variable *vs_out_pos = nir_variable_create(vs_b.shader, nir_var_shader_out, position_type, "gl_Position"); vs_out_pos->data.location = VARYING_SLOT_POS; nir_intrinsic_instr *in_color_load = nir_intrinsic_instr_create(fs_b.shader, nir_intrinsic_load_push_constant); nir_intrinsic_set_base(in_color_load, 0); nir_intrinsic_set_range(in_color_load, 16); in_color_load->src[0] = nir_src_for_ssa(nir_imm_int(&fs_b, 0)); in_color_load->num_components = 4; nir_ssa_dest_init(&in_color_load->instr, &in_color_load->dest, 4, 32, "clear color"); nir_builder_instr_insert(&fs_b, &in_color_load->instr); nir_variable *fs_out_color = nir_variable_create(fs_b.shader, nir_var_shader_out, color_type, "f_color"); fs_out_color->data.location = FRAG_RESULT_DATA0 + frag_output; nir_store_var(&fs_b, fs_out_color, &in_color_load->dest.ssa, 0xf); nir_ssa_def *outvec = radv_meta_gen_rect_vertices(&vs_b); nir_store_var(&vs_b, vs_out_pos, outvec, 0xf); const struct glsl_type *layer_type = glsl_int_type(); nir_variable *vs_out_layer = nir_variable_create(vs_b.shader, nir_var_shader_out, layer_type, "v_layer"); vs_out_layer->data.location = VARYING_SLOT_LAYER; vs_out_layer->data.interpolation = INTERP_MODE_FLAT; nir_ssa_def *inst_id = nir_load_system_value(&vs_b, nir_intrinsic_load_instance_id, 0); nir_ssa_def *base_instance = nir_load_system_value(&vs_b, nir_intrinsic_load_base_instance, 0); nir_ssa_def *layer_id = nir_iadd(&vs_b, inst_id, base_instance); nir_store_var(&vs_b, vs_out_layer, layer_id, 0x1); *out_vs = vs_b.shader; *out_fs = fs_b.shader; } static VkResult create_pipeline(struct radv_device *device, struct radv_render_pass *render_pass, uint32_t samples, struct nir_shader *vs_nir, struct nir_shader *fs_nir, const VkPipelineVertexInputStateCreateInfo *vi_state, const VkPipelineDepthStencilStateCreateInfo *ds_state, const VkPipelineColorBlendStateCreateInfo *cb_state, const VkPipelineLayout layout, const struct radv_graphics_pipeline_create_info *extra, const VkAllocationCallbacks *alloc, VkPipeline *pipeline) { VkDevice device_h = radv_device_to_handle(device); VkResult result; struct radv_shader_module vs_m = { .nir = vs_nir }; struct radv_shader_module fs_m = { .nir = fs_nir }; result = radv_graphics_pipeline_create(device_h, radv_pipeline_cache_to_handle(&device->meta_state.cache), &(VkGraphicsPipelineCreateInfo) { .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO, .stageCount = fs_nir ? 2 : 1, .pStages = (VkPipelineShaderStageCreateInfo[]) { { .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, .stage = VK_SHADER_STAGE_VERTEX_BIT, .module = radv_shader_module_to_handle(&vs_m), .pName = "main", }, { .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, .stage = VK_SHADER_STAGE_FRAGMENT_BIT, .module = radv_shader_module_to_handle(&fs_m), .pName = "main", }, }, .pVertexInputState = vi_state, .pInputAssemblyState = &(VkPipelineInputAssemblyStateCreateInfo) { .sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO, .topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP, .primitiveRestartEnable = false, }, .pViewportState = &(VkPipelineViewportStateCreateInfo) { .sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO, .viewportCount = 1, .scissorCount = 1, }, .pRasterizationState = &(VkPipelineRasterizationStateCreateInfo) { .sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO, .rasterizerDiscardEnable = false, .polygonMode = VK_POLYGON_MODE_FILL, .cullMode = VK_CULL_MODE_NONE, .frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE, .depthBiasEnable = false, }, .pMultisampleState = &(VkPipelineMultisampleStateCreateInfo) { .sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO, .rasterizationSamples = samples, .sampleShadingEnable = false, .pSampleMask = NULL, .alphaToCoverageEnable = false, .alphaToOneEnable = false, }, .pDepthStencilState = ds_state, .pColorBlendState = cb_state, .pDynamicState = &(VkPipelineDynamicStateCreateInfo) { /* The meta clear pipeline declares all state as dynamic. * As a consequence, vkCmdBindPipeline writes no dynamic state * to the cmd buffer. Therefore, at the end of the meta clear, * we need only restore dynamic state was vkCmdSet. */ .sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO, .dynamicStateCount = 8, .pDynamicStates = (VkDynamicState[]) { /* Everything except stencil write mask */ VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR, VK_DYNAMIC_STATE_LINE_WIDTH, VK_DYNAMIC_STATE_DEPTH_BIAS, VK_DYNAMIC_STATE_BLEND_CONSTANTS, VK_DYNAMIC_STATE_DEPTH_BOUNDS, VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK, VK_DYNAMIC_STATE_STENCIL_REFERENCE, }, }, .layout = layout, .flags = 0, .renderPass = radv_render_pass_to_handle(render_pass), .subpass = 0, }, extra, alloc, pipeline); ralloc_free(vs_nir); ralloc_free(fs_nir); return result; } static VkResult create_color_renderpass(struct radv_device *device, VkFormat vk_format, uint32_t samples, VkRenderPass *pass) { mtx_lock(&device->meta_state.mtx); if (*pass) { mtx_unlock (&device->meta_state.mtx); return VK_SUCCESS; } VkResult result = radv_CreateRenderPass(radv_device_to_handle(device), &(VkRenderPassCreateInfo) { .sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO, .attachmentCount = 1, .pAttachments = &(VkAttachmentDescription) { .format = vk_format, .samples = samples, .loadOp = VK_ATTACHMENT_LOAD_OP_LOAD, .storeOp = VK_ATTACHMENT_STORE_OP_STORE, .initialLayout = VK_IMAGE_LAYOUT_GENERAL, .finalLayout = VK_IMAGE_LAYOUT_GENERAL, }, .subpassCount = 1, .pSubpasses = &(VkSubpassDescription) { .pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS, .inputAttachmentCount = 0, .colorAttachmentCount = 1, .pColorAttachments = &(VkAttachmentReference) { .attachment = 0, .layout = VK_IMAGE_LAYOUT_GENERAL, }, .pResolveAttachments = NULL, .pDepthStencilAttachment = &(VkAttachmentReference) { .attachment = VK_ATTACHMENT_UNUSED, .layout = VK_IMAGE_LAYOUT_GENERAL, }, .preserveAttachmentCount = 1, .pPreserveAttachments = (uint32_t[]) { 0 }, }, .dependencyCount = 0, }, &device->meta_state.alloc, pass); mtx_unlock(&device->meta_state.mtx); return result; } static VkResult create_color_pipeline(struct radv_device *device, uint32_t samples, uint32_t frag_output, VkPipeline *pipeline, VkRenderPass pass) { struct nir_shader *vs_nir; struct nir_shader *fs_nir; VkResult result; mtx_lock(&device->meta_state.mtx); if (*pipeline) { mtx_unlock(&device->meta_state.mtx); return VK_SUCCESS; } build_color_shaders(&vs_nir, &fs_nir, frag_output); const VkPipelineVertexInputStateCreateInfo vi_state = { .sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO, .vertexBindingDescriptionCount = 0, .vertexAttributeDescriptionCount = 0, }; const VkPipelineDepthStencilStateCreateInfo ds_state = { .sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO, .depthTestEnable = false, .depthWriteEnable = false, .depthBoundsTestEnable = false, .stencilTestEnable = false, }; VkPipelineColorBlendAttachmentState blend_attachment_state[MAX_RTS] = { 0 }; blend_attachment_state[frag_output] = (VkPipelineColorBlendAttachmentState) { .blendEnable = false, .colorWriteMask = VK_COLOR_COMPONENT_A_BIT | VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT, }; const VkPipelineColorBlendStateCreateInfo cb_state = { .sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO, .logicOpEnable = false, .attachmentCount = MAX_RTS, .pAttachments = blend_attachment_state }; struct radv_graphics_pipeline_create_info extra = { .use_rectlist = true, }; result = create_pipeline(device, radv_render_pass_from_handle(pass), samples, vs_nir, fs_nir, &vi_state, &ds_state, &cb_state, device->meta_state.clear_color_p_layout, &extra, &device->meta_state.alloc, pipeline); mtx_unlock(&device->meta_state.mtx); return result; } void radv_device_finish_meta_clear_state(struct radv_device *device) { struct radv_meta_state *state = &device->meta_state; for (uint32_t i = 0; i < ARRAY_SIZE(state->clear); ++i) { for (uint32_t j = 0; j < ARRAY_SIZE(state->clear[i].color_pipelines); ++j) { radv_DestroyPipeline(radv_device_to_handle(device), state->clear[i].color_pipelines[j], &state->alloc); radv_DestroyRenderPass(radv_device_to_handle(device), state->clear[i].render_pass[j], &state->alloc); } for (uint32_t j = 0; j < NUM_DEPTH_CLEAR_PIPELINES; j++) { radv_DestroyPipeline(radv_device_to_handle(device), state->clear[i].depth_only_pipeline[j], &state->alloc); radv_DestroyPipeline(radv_device_to_handle(device), state->clear[i].stencil_only_pipeline[j], &state->alloc); radv_DestroyPipeline(radv_device_to_handle(device), state->clear[i].depthstencil_pipeline[j], &state->alloc); } radv_DestroyRenderPass(radv_device_to_handle(device), state->clear[i].depthstencil_rp, &state->alloc); } radv_DestroyPipelineLayout(radv_device_to_handle(device), state->clear_color_p_layout, &state->alloc); radv_DestroyPipelineLayout(radv_device_to_handle(device), state->clear_depth_p_layout, &state->alloc); } static void emit_color_clear(struct radv_cmd_buffer *cmd_buffer, const VkClearAttachment *clear_att, const VkClearRect *clear_rect, uint32_t view_mask) { struct radv_device *device = cmd_buffer->device; const struct radv_subpass *subpass = cmd_buffer->state.subpass; const struct radv_framebuffer *fb = cmd_buffer->state.framebuffer; const uint32_t subpass_att = clear_att->colorAttachment; const uint32_t pass_att = subpass->color_attachments[subpass_att].attachment; const struct radv_image_view *iview = fb ? fb->attachments[pass_att].attachment : NULL; uint32_t samples, samples_log2; VkFormat format; unsigned fs_key; VkClearColorValue clear_value = clear_att->clearValue.color; VkCommandBuffer cmd_buffer_h = radv_cmd_buffer_to_handle(cmd_buffer); VkPipeline pipeline; /* When a framebuffer is bound to the current command buffer, get the * number of samples from it. Otherwise, get the number of samples from * the render pass because it's likely a secondary command buffer. */ if (iview) { samples = iview->image->info.samples; format = iview->vk_format; } else { samples = cmd_buffer->state.pass->attachments[pass_att].samples; format = cmd_buffer->state.pass->attachments[pass_att].format; } samples_log2 = ffs(samples) - 1; fs_key = radv_format_meta_fs_key(format); if (fs_key == -1) { radv_finishme("color clears incomplete"); return; } if (device->meta_state.clear[samples_log2].render_pass[fs_key] == VK_NULL_HANDLE) { VkResult ret = create_color_renderpass(device, radv_fs_key_format_exemplars[fs_key], samples, &device->meta_state.clear[samples_log2].render_pass[fs_key]); if (ret != VK_SUCCESS) { cmd_buffer->record_result = ret; return; } } if (device->meta_state.clear[samples_log2].color_pipelines[fs_key] == VK_NULL_HANDLE) { VkResult ret = create_color_pipeline(device, samples, 0, &device->meta_state.clear[samples_log2].color_pipelines[fs_key], device->meta_state.clear[samples_log2].render_pass[fs_key]); if (ret != VK_SUCCESS) { cmd_buffer->record_result = ret; return; } } pipeline = device->meta_state.clear[samples_log2].color_pipelines[fs_key]; if (!pipeline) { radv_finishme("color clears incomplete"); return; } assert(samples_log2 < ARRAY_SIZE(device->meta_state.clear)); assert(pipeline); assert(clear_att->aspectMask == VK_IMAGE_ASPECT_COLOR_BIT); assert(clear_att->colorAttachment < subpass->color_count); radv_CmdPushConstants(radv_cmd_buffer_to_handle(cmd_buffer), device->meta_state.clear_color_p_layout, VK_SHADER_STAGE_FRAGMENT_BIT, 0, 16, &clear_value); struct radv_subpass clear_subpass = { .color_count = 1, .color_attachments = (struct radv_subpass_attachment[]) { subpass->color_attachments[clear_att->colorAttachment] }, .depth_stencil_attachment = (struct radv_subpass_attachment) { VK_ATTACHMENT_UNUSED, VK_IMAGE_LAYOUT_UNDEFINED } }; radv_cmd_buffer_set_subpass(cmd_buffer, &clear_subpass, false); radv_CmdBindPipeline(cmd_buffer_h, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline); radv_CmdSetViewport(radv_cmd_buffer_to_handle(cmd_buffer), 0, 1, &(VkViewport) { .x = clear_rect->rect.offset.x, .y = clear_rect->rect.offset.y, .width = clear_rect->rect.extent.width, .height = clear_rect->rect.extent.height, .minDepth = 0.0f, .maxDepth = 1.0f }); radv_CmdSetScissor(radv_cmd_buffer_to_handle(cmd_buffer), 0, 1, &clear_rect->rect); if (view_mask) { unsigned i; for_each_bit(i, view_mask) radv_CmdDraw(cmd_buffer_h, 3, 1, 0, i); } else { radv_CmdDraw(cmd_buffer_h, 3, clear_rect->layerCount, 0, clear_rect->baseArrayLayer); } radv_cmd_buffer_set_subpass(cmd_buffer, subpass, false); } static void build_depthstencil_shader(struct nir_shader **out_vs, struct nir_shader **out_fs) { nir_builder vs_b, fs_b; nir_builder_init_simple_shader(&vs_b, NULL, MESA_SHADER_VERTEX, NULL); nir_builder_init_simple_shader(&fs_b, NULL, MESA_SHADER_FRAGMENT, NULL); vs_b.shader->info.name = ralloc_strdup(vs_b.shader, "meta_clear_depthstencil_vs"); fs_b.shader->info.name = ralloc_strdup(fs_b.shader, "meta_clear_depthstencil_fs"); const struct glsl_type *position_out_type = glsl_vec4_type(); nir_variable *vs_out_pos = nir_variable_create(vs_b.shader, nir_var_shader_out, position_out_type, "gl_Position"); vs_out_pos->data.location = VARYING_SLOT_POS; nir_intrinsic_instr *in_color_load = nir_intrinsic_instr_create(vs_b.shader, nir_intrinsic_load_push_constant); nir_intrinsic_set_base(in_color_load, 0); nir_intrinsic_set_range(in_color_load, 4); in_color_load->src[0] = nir_src_for_ssa(nir_imm_int(&vs_b, 0)); in_color_load->num_components = 1; nir_ssa_dest_init(&in_color_load->instr, &in_color_load->dest, 1, 32, "depth value"); nir_builder_instr_insert(&vs_b, &in_color_load->instr); nir_ssa_def *outvec = radv_meta_gen_rect_vertices_comp2(&vs_b, &in_color_load->dest.ssa); nir_store_var(&vs_b, vs_out_pos, outvec, 0xf); const struct glsl_type *layer_type = glsl_int_type(); nir_variable *vs_out_layer = nir_variable_create(vs_b.shader, nir_var_shader_out, layer_type, "v_layer"); vs_out_layer->data.location = VARYING_SLOT_LAYER; vs_out_layer->data.interpolation = INTERP_MODE_FLAT; nir_ssa_def *inst_id = nir_load_system_value(&vs_b, nir_intrinsic_load_instance_id, 0); nir_ssa_def *base_instance = nir_load_system_value(&vs_b, nir_intrinsic_load_base_instance, 0); nir_ssa_def *layer_id = nir_iadd(&vs_b, inst_id, base_instance); nir_store_var(&vs_b, vs_out_layer, layer_id, 0x1); *out_vs = vs_b.shader; *out_fs = fs_b.shader; } static VkResult create_depthstencil_renderpass(struct radv_device *device, uint32_t samples, VkRenderPass *render_pass) { mtx_lock(&device->meta_state.mtx); if (*render_pass) { mtx_unlock(&device->meta_state.mtx); return VK_SUCCESS; } VkResult result = radv_CreateRenderPass(radv_device_to_handle(device), &(VkRenderPassCreateInfo) { .sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO, .attachmentCount = 1, .pAttachments = &(VkAttachmentDescription) { .format = VK_FORMAT_D32_SFLOAT_S8_UINT, .samples = samples, .loadOp = VK_ATTACHMENT_LOAD_OP_LOAD, .storeOp = VK_ATTACHMENT_STORE_OP_STORE, .initialLayout = VK_IMAGE_LAYOUT_GENERAL, .finalLayout = VK_IMAGE_LAYOUT_GENERAL, }, .subpassCount = 1, .pSubpasses = &(VkSubpassDescription) { .pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS, .inputAttachmentCount = 0, .colorAttachmentCount = 0, .pColorAttachments = NULL, .pResolveAttachments = NULL, .pDepthStencilAttachment = &(VkAttachmentReference) { .attachment = 0, .layout = VK_IMAGE_LAYOUT_GENERAL, }, .preserveAttachmentCount = 1, .pPreserveAttachments = (uint32_t[]) { 0 }, }, .dependencyCount = 0, }, &device->meta_state.alloc, render_pass); mtx_unlock(&device->meta_state.mtx); return result; } static VkResult create_depthstencil_pipeline(struct radv_device *device, VkImageAspectFlags aspects, uint32_t samples, int index, VkPipeline *pipeline, VkRenderPass render_pass) { struct nir_shader *vs_nir, *fs_nir; VkResult result; mtx_lock(&device->meta_state.mtx); if (*pipeline) { mtx_unlock(&device->meta_state.mtx); return VK_SUCCESS; } build_depthstencil_shader(&vs_nir, &fs_nir); const VkPipelineVertexInputStateCreateInfo vi_state = { .sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO, .vertexBindingDescriptionCount = 0, .vertexAttributeDescriptionCount = 0, }; const VkPipelineDepthStencilStateCreateInfo ds_state = { .sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO, .depthTestEnable = (aspects & VK_IMAGE_ASPECT_DEPTH_BIT), .depthCompareOp = VK_COMPARE_OP_ALWAYS, .depthWriteEnable = (aspects & VK_IMAGE_ASPECT_DEPTH_BIT), .depthBoundsTestEnable = false, .stencilTestEnable = (aspects & VK_IMAGE_ASPECT_STENCIL_BIT), .front = { .passOp = VK_STENCIL_OP_REPLACE, .compareOp = VK_COMPARE_OP_ALWAYS, .writeMask = UINT32_MAX, .reference = 0, /* dynamic */ }, .back = { 0 /* dont care */ }, }; const VkPipelineColorBlendStateCreateInfo cb_state = { .sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO, .logicOpEnable = false, .attachmentCount = 0, .pAttachments = NULL, }; struct radv_graphics_pipeline_create_info extra = { .use_rectlist = true, }; if (aspects & VK_IMAGE_ASPECT_DEPTH_BIT) { extra.db_depth_clear = index == DEPTH_CLEAR_SLOW ? false : true; extra.db_depth_disable_expclear = index == DEPTH_CLEAR_FAST_NO_EXPCLEAR ? true : false; } if (aspects & VK_IMAGE_ASPECT_STENCIL_BIT) { extra.db_stencil_clear = index == DEPTH_CLEAR_SLOW ? false : true; extra.db_stencil_disable_expclear = index == DEPTH_CLEAR_FAST_NO_EXPCLEAR ? true : false; } result = create_pipeline(device, radv_render_pass_from_handle(render_pass), samples, vs_nir, fs_nir, &vi_state, &ds_state, &cb_state, device->meta_state.clear_depth_p_layout, &extra, &device->meta_state.alloc, pipeline); mtx_unlock(&device->meta_state.mtx); return result; } static bool depth_view_can_fast_clear(struct radv_cmd_buffer *cmd_buffer, const struct radv_image_view *iview, VkImageAspectFlags aspects, VkImageLayout layout, const VkClearRect *clear_rect, VkClearDepthStencilValue clear_value) { if (!iview) return false; uint32_t queue_mask = radv_image_queue_family_mask(iview->image, cmd_buffer->queue_family_index, cmd_buffer->queue_family_index); if (clear_rect->rect.offset.x || clear_rect->rect.offset.y || clear_rect->rect.extent.width != iview->extent.width || clear_rect->rect.extent.height != iview->extent.height) return false; if (radv_image_is_tc_compat_htile(iview->image) && (((aspects & VK_IMAGE_ASPECT_DEPTH_BIT) && clear_value.depth != 0.0 && clear_value.depth != 1.0) || ((aspects & VK_IMAGE_ASPECT_STENCIL_BIT) && clear_value.stencil != 0))) return false; if (radv_image_has_htile(iview->image) && iview->base_mip == 0 && iview->base_layer == 0 && radv_layout_is_htile_compressed(iview->image, layout, queue_mask) && radv_image_extent_compare(iview->image, &iview->extent)) return true; return false; } static VkPipeline pick_depthstencil_pipeline(struct radv_cmd_buffer *cmd_buffer, struct radv_meta_state *meta_state, const struct radv_image_view *iview, int samples_log2, VkImageAspectFlags aspects, VkImageLayout layout, const VkClearRect *clear_rect, VkClearDepthStencilValue clear_value) { bool fast = depth_view_can_fast_clear(cmd_buffer, iview, aspects, layout, clear_rect, clear_value); int index = DEPTH_CLEAR_SLOW; VkPipeline *pipeline; if (fast) { /* we don't know the previous clear values, so we always have * the NO_EXPCLEAR path */ index = DEPTH_CLEAR_FAST_NO_EXPCLEAR; } switch (aspects) { case VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT: pipeline = &meta_state->clear[samples_log2].depthstencil_pipeline[index]; break; case VK_IMAGE_ASPECT_DEPTH_BIT: pipeline = &meta_state->clear[samples_log2].depth_only_pipeline[index]; break; case VK_IMAGE_ASPECT_STENCIL_BIT: pipeline = &meta_state->clear[samples_log2].stencil_only_pipeline[index]; break; default: unreachable("expected depth or stencil aspect"); } if (cmd_buffer->device->meta_state.clear[samples_log2].depthstencil_rp == VK_NULL_HANDLE) { VkResult ret = create_depthstencil_renderpass(cmd_buffer->device, 1u << samples_log2, &cmd_buffer->device->meta_state.clear[samples_log2].depthstencil_rp); if (ret != VK_SUCCESS) { cmd_buffer->record_result = ret; return VK_NULL_HANDLE; } } if (*pipeline == VK_NULL_HANDLE) { VkResult ret = create_depthstencil_pipeline(cmd_buffer->device, aspects, 1u << samples_log2, index, pipeline, cmd_buffer->device->meta_state.clear[samples_log2].depthstencil_rp); if (ret != VK_SUCCESS) { cmd_buffer->record_result = ret; return VK_NULL_HANDLE; } } return *pipeline; } static void emit_depthstencil_clear(struct radv_cmd_buffer *cmd_buffer, const VkClearAttachment *clear_att, const VkClearRect *clear_rect) { struct radv_device *device = cmd_buffer->device; struct radv_meta_state *meta_state = &device->meta_state; const struct radv_subpass *subpass = cmd_buffer->state.subpass; const struct radv_framebuffer *fb = cmd_buffer->state.framebuffer; const uint32_t pass_att = subpass->depth_stencil_attachment.attachment; VkClearDepthStencilValue clear_value = clear_att->clearValue.depthStencil; VkImageAspectFlags aspects = clear_att->aspectMask; const struct radv_image_view *iview = fb ? fb->attachments[pass_att].attachment : NULL; uint32_t samples, samples_log2; VkCommandBuffer cmd_buffer_h = radv_cmd_buffer_to_handle(cmd_buffer); /* When a framebuffer is bound to the current command buffer, get the * number of samples from it. Otherwise, get the number of samples from * the render pass because it's likely a secondary command buffer. */ if (iview) { samples = iview->image->info.samples; } else { samples = cmd_buffer->state.pass->attachments[pass_att].samples; } samples_log2 = ffs(samples) - 1; assert(pass_att != VK_ATTACHMENT_UNUSED); if (!(aspects & VK_IMAGE_ASPECT_DEPTH_BIT)) clear_value.depth = 1.0f; radv_CmdPushConstants(radv_cmd_buffer_to_handle(cmd_buffer), device->meta_state.clear_depth_p_layout, VK_SHADER_STAGE_VERTEX_BIT, 0, 4, &clear_value.depth); uint32_t prev_reference = cmd_buffer->state.dynamic.stencil_reference.front; if (aspects & VK_IMAGE_ASPECT_STENCIL_BIT) { radv_CmdSetStencilReference(cmd_buffer_h, VK_STENCIL_FACE_FRONT_BIT, clear_value.stencil); } VkPipeline pipeline = pick_depthstencil_pipeline(cmd_buffer, meta_state, iview, samples_log2, aspects, subpass->depth_stencil_attachment.layout, clear_rect, clear_value); if (!pipeline) return; radv_CmdBindPipeline(cmd_buffer_h, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline); if (depth_view_can_fast_clear(cmd_buffer, iview, aspects, subpass->depth_stencil_attachment.layout, clear_rect, clear_value)) radv_update_ds_clear_metadata(cmd_buffer, iview->image, clear_value, aspects); radv_CmdSetViewport(radv_cmd_buffer_to_handle(cmd_buffer), 0, 1, &(VkViewport) { .x = clear_rect->rect.offset.x, .y = clear_rect->rect.offset.y, .width = clear_rect->rect.extent.width, .height = clear_rect->rect.extent.height, .minDepth = 0.0f, .maxDepth = 1.0f }); radv_CmdSetScissor(radv_cmd_buffer_to_handle(cmd_buffer), 0, 1, &clear_rect->rect); radv_CmdDraw(cmd_buffer_h, 3, clear_rect->layerCount, 0, clear_rect->baseArrayLayer); if (aspects & VK_IMAGE_ASPECT_STENCIL_BIT) { radv_CmdSetStencilReference(cmd_buffer_h, VK_STENCIL_FACE_FRONT_BIT, prev_reference); } } static bool emit_fast_htile_clear(struct radv_cmd_buffer *cmd_buffer, const VkClearAttachment *clear_att, const VkClearRect *clear_rect, enum radv_cmd_flush_bits *pre_flush, enum radv_cmd_flush_bits *post_flush) { const struct radv_subpass *subpass = cmd_buffer->state.subpass; const uint32_t pass_att = subpass->depth_stencil_attachment.attachment; VkImageLayout image_layout = subpass->depth_stencil_attachment.layout; const struct radv_framebuffer *fb = cmd_buffer->state.framebuffer; const struct radv_image_view *iview = fb ? fb->attachments[pass_att].attachment : NULL; VkClearDepthStencilValue clear_value = clear_att->clearValue.depthStencil; VkImageAspectFlags aspects = clear_att->aspectMask; uint32_t clear_word, flush_bits; if (!iview) return false; if (!radv_image_has_htile(iview->image)) return false; if (cmd_buffer->device->instance->debug_flags & RADV_DEBUG_NO_FAST_CLEARS) return false; if (!radv_layout_is_htile_compressed(iview->image, image_layout, radv_image_queue_family_mask(iview->image, cmd_buffer->queue_family_index, cmd_buffer->queue_family_index))) goto fail; /* don't fast clear 3D */ if (iview->image->type == VK_IMAGE_TYPE_3D) goto fail; /* all layers are bound */ if (iview->base_layer > 0) goto fail; if (iview->image->info.array_size != iview->layer_count) goto fail; if (!radv_image_extent_compare(iview->image, &iview->extent)) goto fail; if (clear_rect->rect.offset.x || clear_rect->rect.offset.y || clear_rect->rect.extent.width != iview->image->info.width || clear_rect->rect.extent.height != iview->image->info.height) goto fail; if (clear_rect->baseArrayLayer != 0) goto fail; if (clear_rect->layerCount != iview->image->info.array_size) goto fail; if ((clear_value.depth != 0.0 && clear_value.depth != 1.0) || !(aspects & VK_IMAGE_ASPECT_DEPTH_BIT)) goto fail; /* GFX8 only supports 32-bit depth surfaces but we can enable TC-compat * HTILE for 16-bit surfaces if no Z planes are compressed. Though, * fast HTILE clears don't seem to work. */ if (cmd_buffer->device->physical_device->rad_info.chip_class == VI && iview->image->vk_format == VK_FORMAT_D16_UNORM) goto fail; if (vk_format_aspects(iview->image->vk_format) & VK_IMAGE_ASPECT_STENCIL_BIT) { if (clear_value.stencil != 0 || !(aspects & VK_IMAGE_ASPECT_STENCIL_BIT)) goto fail; clear_word = clear_value.depth ? 0xfffc0000 : 0; } else clear_word = clear_value.depth ? 0xfffffff0 : 0; if (pre_flush) { cmd_buffer->state.flush_bits |= (RADV_CMD_FLAG_FLUSH_AND_INV_DB | RADV_CMD_FLAG_FLUSH_AND_INV_DB_META) & ~ *pre_flush; *pre_flush |= cmd_buffer->state.flush_bits; } else cmd_buffer->state.flush_bits |= RADV_CMD_FLAG_FLUSH_AND_INV_DB | RADV_CMD_FLAG_FLUSH_AND_INV_DB_META; flush_bits = radv_fill_buffer(cmd_buffer, iview->image->bo, iview->image->offset + iview->image->htile_offset, iview->image->surface.htile_size, clear_word); radv_update_ds_clear_metadata(cmd_buffer, iview->image, clear_value, aspects); if (post_flush) { *post_flush |= flush_bits; } else { cmd_buffer->state.flush_bits |= flush_bits; } return true; fail: return false; } VkResult radv_device_init_meta_clear_state(struct radv_device *device, bool on_demand) { VkResult res; struct radv_meta_state *state = &device->meta_state; VkPipelineLayoutCreateInfo pl_color_create_info = { .sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO, .setLayoutCount = 0, .pushConstantRangeCount = 1, .pPushConstantRanges = &(VkPushConstantRange){VK_SHADER_STAGE_FRAGMENT_BIT, 0, 16}, }; res = radv_CreatePipelineLayout(radv_device_to_handle(device), &pl_color_create_info, &device->meta_state.alloc, &device->meta_state.clear_color_p_layout); if (res != VK_SUCCESS) goto fail; VkPipelineLayoutCreateInfo pl_depth_create_info = { .sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO, .setLayoutCount = 0, .pushConstantRangeCount = 1, .pPushConstantRanges = &(VkPushConstantRange){VK_SHADER_STAGE_VERTEX_BIT, 0, 4}, }; res = radv_CreatePipelineLayout(radv_device_to_handle(device), &pl_depth_create_info, &device->meta_state.alloc, &device->meta_state.clear_depth_p_layout); if (res != VK_SUCCESS) goto fail; if (on_demand) return VK_SUCCESS; for (uint32_t i = 0; i < ARRAY_SIZE(state->clear); ++i) { uint32_t samples = 1 << i; for (uint32_t j = 0; j < NUM_META_FS_KEYS; ++j) { VkFormat format = radv_fs_key_format_exemplars[j]; unsigned fs_key = radv_format_meta_fs_key(format); assert(!state->clear[i].color_pipelines[fs_key]); res = create_color_renderpass(device, format, samples, &state->clear[i].render_pass[fs_key]); if (res != VK_SUCCESS) goto fail; res = create_color_pipeline(device, samples, 0, &state->clear[i].color_pipelines[fs_key], state->clear[i].render_pass[fs_key]); if (res != VK_SUCCESS) goto fail; } res = create_depthstencil_renderpass(device, samples, &state->clear[i].depthstencil_rp); if (res != VK_SUCCESS) goto fail; for (uint32_t j = 0; j < NUM_DEPTH_CLEAR_PIPELINES; j++) { res = create_depthstencil_pipeline(device, VK_IMAGE_ASPECT_DEPTH_BIT, samples, j, &state->clear[i].depth_only_pipeline[j], state->clear[i].depthstencil_rp); if (res != VK_SUCCESS) goto fail; res = create_depthstencil_pipeline(device, VK_IMAGE_ASPECT_STENCIL_BIT, samples, j, &state->clear[i].stencil_only_pipeline[j], state->clear[i].depthstencil_rp); if (res != VK_SUCCESS) goto fail; res = create_depthstencil_pipeline(device, VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT, samples, j, &state->clear[i].depthstencil_pipeline[j], state->clear[i].depthstencil_rp); if (res != VK_SUCCESS) goto fail; } } return VK_SUCCESS; fail: radv_device_finish_meta_clear_state(device); return res; } static uint32_t radv_get_cmask_fast_clear_value(const struct radv_image *image) { uint32_t value = 0; /* Default value when no DCC. */ /* The fast-clear value is different for images that have both DCC and * CMASK metadata. */ if (radv_image_has_dcc(image)) { /* DCC fast clear with MSAA should clear CMASK to 0xC. */ return image->info.samples > 1 ? 0xcccccccc : 0xffffffff; } return value; } uint32_t radv_clear_cmask(struct radv_cmd_buffer *cmd_buffer, struct radv_image *image, uint32_t value) { return radv_fill_buffer(cmd_buffer, image->bo, image->offset + image->cmask.offset, image->cmask.size, value); } uint32_t radv_clear_dcc(struct radv_cmd_buffer *cmd_buffer, struct radv_image *image, uint32_t value) { return radv_fill_buffer(cmd_buffer, image->bo, image->offset + image->dcc_offset, image->surface.dcc_size, value); } static void vi_get_fast_clear_parameters(VkFormat format, const VkClearColorValue *clear_value, uint32_t* reset_value, bool *can_avoid_fast_clear_elim) { bool values[4] = {}; int extra_channel; bool main_value = false; bool extra_value = false; int i; *can_avoid_fast_clear_elim = false; *reset_value = 0x20202020U; const struct vk_format_description *desc = vk_format_description(format); if (format == VK_FORMAT_B10G11R11_UFLOAT_PACK32 || format == VK_FORMAT_R5G6B5_UNORM_PACK16 || format == VK_FORMAT_B5G6R5_UNORM_PACK16) extra_channel = -1; else if (desc->layout == VK_FORMAT_LAYOUT_PLAIN) { if (radv_translate_colorswap(format, false) <= 1) extra_channel = desc->nr_channels - 1; else extra_channel = 0; } else return; for (i = 0; i < 4; i++) { int index = desc->swizzle[i] - VK_SWIZZLE_X; if (desc->swizzle[i] < VK_SWIZZLE_X || desc->swizzle[i] > VK_SWIZZLE_W) continue; if (desc->channel[i].pure_integer && desc->channel[i].type == VK_FORMAT_TYPE_SIGNED) { /* Use the maximum value for clamping the clear color. */ int max = u_bit_consecutive(0, desc->channel[i].size - 1); values[i] = clear_value->int32[i] != 0; if (clear_value->int32[i] != 0 && MIN2(clear_value->int32[i], max) != max) return; } else if (desc->channel[i].pure_integer && desc->channel[i].type == VK_FORMAT_TYPE_UNSIGNED) { /* Use the maximum value for clamping the clear color. */ unsigned max = u_bit_consecutive(0, desc->channel[i].size); values[i] = clear_value->uint32[i] != 0U; if (clear_value->uint32[i] != 0U && MIN2(clear_value->uint32[i], max) != max) return; } else { values[i] = clear_value->float32[i] != 0.0F; if (clear_value->float32[i] != 0.0F && clear_value->float32[i] != 1.0F) return; } if (index == extra_channel) extra_value = values[i]; else main_value = values[i]; } for (int i = 0; i < 4; ++i) if (values[i] != main_value && desc->swizzle[i] - VK_SWIZZLE_X != extra_channel && desc->swizzle[i] >= VK_SWIZZLE_X && desc->swizzle[i] <= VK_SWIZZLE_W) return; *can_avoid_fast_clear_elim = true; if (main_value) *reset_value |= 0x80808080U; if (extra_value) *reset_value |= 0x40404040U; return; } static bool emit_fast_color_clear(struct radv_cmd_buffer *cmd_buffer, const VkClearAttachment *clear_att, const VkClearRect *clear_rect, enum radv_cmd_flush_bits *pre_flush, enum radv_cmd_flush_bits *post_flush, uint32_t view_mask) { const struct radv_subpass *subpass = cmd_buffer->state.subpass; const uint32_t subpass_att = clear_att->colorAttachment; const uint32_t pass_att = subpass->color_attachments[subpass_att].attachment; VkImageLayout image_layout = subpass->color_attachments[subpass_att].layout; const struct radv_framebuffer *fb = cmd_buffer->state.framebuffer; const struct radv_image_view *iview = fb ? fb->attachments[pass_att].attachment : NULL; VkClearColorValue clear_value = clear_att->clearValue.color; uint32_t clear_color[2], flush_bits = 0; uint32_t cmask_clear_value; bool ret; if (!iview) return false; if (!radv_image_has_cmask(iview->image) && !radv_image_has_dcc(iview->image)) return false; if (cmd_buffer->device->instance->debug_flags & RADV_DEBUG_NO_FAST_CLEARS) return false; if (!radv_layout_can_fast_clear(iview->image, image_layout, radv_image_queue_family_mask(iview->image, cmd_buffer->queue_family_index, cmd_buffer->queue_family_index))) goto fail; /* don't fast clear 3D */ if (iview->image->type == VK_IMAGE_TYPE_3D) goto fail; /* all layers are bound */ if (iview->base_layer > 0) goto fail; if (iview->image->info.array_size != iview->layer_count) goto fail; if (iview->image->info.levels > 1) goto fail; if (!radv_image_extent_compare(iview->image, &iview->extent)) goto fail; if (clear_rect->rect.offset.x || clear_rect->rect.offset.y || clear_rect->rect.extent.width != iview->image->info.width || clear_rect->rect.extent.height != iview->image->info.height) goto fail; if (view_mask && (iview->image->info.array_size >= 32 || (1u << iview->image->info.array_size) - 1u != view_mask)) goto fail; if (!view_mask && clear_rect->baseArrayLayer != 0) goto fail; if (!view_mask && clear_rect->layerCount != iview->image->info.array_size) goto fail; /* RB+ doesn't work with CMASK fast clear on Stoney. */ if (!radv_image_has_dcc(iview->image) && cmd_buffer->device->physical_device->rad_info.family == CHIP_STONEY) goto fail; /* DCC */ ret = radv_format_pack_clear_color(iview->vk_format, clear_color, &clear_value); if (ret == false) goto fail; if (pre_flush) { cmd_buffer->state.flush_bits |= (RADV_CMD_FLAG_FLUSH_AND_INV_CB | RADV_CMD_FLAG_FLUSH_AND_INV_CB_META) & ~ *pre_flush; *pre_flush |= cmd_buffer->state.flush_bits; } else cmd_buffer->state.flush_bits |= RADV_CMD_FLAG_FLUSH_AND_INV_CB | RADV_CMD_FLAG_FLUSH_AND_INV_CB_META; cmask_clear_value = radv_get_cmask_fast_clear_value(iview->image); /* clear cmask buffer */ if (radv_image_has_dcc(iview->image)) { uint32_t reset_value; bool can_avoid_fast_clear_elim; bool need_decompress_pass = false; vi_get_fast_clear_parameters(iview->vk_format, &clear_value, &reset_value, &can_avoid_fast_clear_elim); if (iview->image->info.samples > 1) { /* DCC fast clear with MSAA should clear CMASK. */ /* FIXME: This doesn't work for now. There is a * hardware bug with fast clears and DCC for MSAA * textures. AMDVLK has a workaround but it doesn't * seem to work here. Note that we might emit useless * CB flushes but that shouldn't matter. */ if (!can_avoid_fast_clear_elim) goto fail; assert(radv_image_has_cmask(iview->image)); flush_bits = radv_clear_cmask(cmd_buffer, iview->image, cmask_clear_value); need_decompress_pass = true; } if (!can_avoid_fast_clear_elim) need_decompress_pass = true; flush_bits |= radv_clear_dcc(cmd_buffer, iview->image, reset_value); radv_set_dcc_need_cmask_elim_pred(cmd_buffer, iview->image, need_decompress_pass); } else { flush_bits = radv_clear_cmask(cmd_buffer, iview->image, cmask_clear_value); } if (post_flush) { *post_flush |= flush_bits; } else { cmd_buffer->state.flush_bits |= flush_bits; } radv_update_color_clear_metadata(cmd_buffer, iview->image, subpass_att, clear_color); return true; fail: return false; } /** * The parameters mean that same as those in vkCmdClearAttachments. */ static void emit_clear(struct radv_cmd_buffer *cmd_buffer, const VkClearAttachment *clear_att, const VkClearRect *clear_rect, enum radv_cmd_flush_bits *pre_flush, enum radv_cmd_flush_bits *post_flush, uint32_t view_mask) { if (clear_att->aspectMask & VK_IMAGE_ASPECT_COLOR_BIT) { if (!emit_fast_color_clear(cmd_buffer, clear_att, clear_rect, pre_flush, post_flush, view_mask)) emit_color_clear(cmd_buffer, clear_att, clear_rect, view_mask); } else { assert(clear_att->aspectMask & (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT)); if (!emit_fast_htile_clear(cmd_buffer, clear_att, clear_rect, pre_flush, post_flush)) emit_depthstencil_clear(cmd_buffer, clear_att, clear_rect); } } static inline bool radv_attachment_needs_clear(struct radv_cmd_state *cmd_state, uint32_t a) { uint32_t view_mask = cmd_state->subpass->view_mask; return (a != VK_ATTACHMENT_UNUSED && cmd_state->attachments[a].pending_clear_aspects && (!view_mask || (view_mask & ~cmd_state->attachments[a].cleared_views))); } static bool radv_subpass_needs_clear(struct radv_cmd_buffer *cmd_buffer) { struct radv_cmd_state *cmd_state = &cmd_buffer->state; uint32_t a; if (!cmd_state->subpass) return false; for (uint32_t i = 0; i < cmd_state->subpass->color_count; ++i) { a = cmd_state->subpass->color_attachments[i].attachment; if (radv_attachment_needs_clear(cmd_state, a)) return true; } a = cmd_state->subpass->depth_stencil_attachment.attachment; return radv_attachment_needs_clear(cmd_state, a); } static void radv_subpass_clear_attachment(struct radv_cmd_buffer *cmd_buffer, struct radv_attachment_state *attachment, const VkClearAttachment *clear_att, enum radv_cmd_flush_bits *pre_flush, enum radv_cmd_flush_bits *post_flush) { struct radv_cmd_state *cmd_state = &cmd_buffer->state; uint32_t view_mask = cmd_state->subpass->view_mask; VkClearRect clear_rect = { .rect = cmd_state->render_area, .baseArrayLayer = 0, .layerCount = cmd_state->framebuffer->layers, }; emit_clear(cmd_buffer, clear_att, &clear_rect, pre_flush, post_flush, view_mask & ~attachment->cleared_views); if (view_mask) attachment->cleared_views |= view_mask; else attachment->pending_clear_aspects = 0; } /** * Emit any pending attachment clears for the current subpass. * * @see radv_attachment_state::pending_clear_aspects */ void radv_cmd_buffer_clear_subpass(struct radv_cmd_buffer *cmd_buffer) { struct radv_cmd_state *cmd_state = &cmd_buffer->state; struct radv_meta_saved_state saved_state; enum radv_cmd_flush_bits pre_flush = 0; enum radv_cmd_flush_bits post_flush = 0; if (!radv_subpass_needs_clear(cmd_buffer)) return; radv_meta_save(&saved_state, cmd_buffer, RADV_META_SAVE_GRAPHICS_PIPELINE | RADV_META_SAVE_CONSTANTS); for (uint32_t i = 0; i < cmd_state->subpass->color_count; ++i) { uint32_t a = cmd_state->subpass->color_attachments[i].attachment; if (!radv_attachment_needs_clear(cmd_state, a)) continue; assert(cmd_state->attachments[a].pending_clear_aspects == VK_IMAGE_ASPECT_COLOR_BIT); VkClearAttachment clear_att = { .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT, .colorAttachment = i, /* Use attachment index relative to subpass */ .clearValue = cmd_state->attachments[a].clear_value, }; radv_subpass_clear_attachment(cmd_buffer, &cmd_state->attachments[a], &clear_att, &pre_flush, &post_flush); } uint32_t ds = cmd_state->subpass->depth_stencil_attachment.attachment; if (radv_attachment_needs_clear(cmd_state, ds)) { VkClearAttachment clear_att = { .aspectMask = cmd_state->attachments[ds].pending_clear_aspects, .clearValue = cmd_state->attachments[ds].clear_value, }; radv_subpass_clear_attachment(cmd_buffer, &cmd_state->attachments[ds], &clear_att, &pre_flush, &post_flush); } radv_meta_restore(&saved_state, cmd_buffer); cmd_buffer->state.flush_bits |= post_flush; } static void radv_clear_image_layer(struct radv_cmd_buffer *cmd_buffer, struct radv_image *image, VkImageLayout image_layout, const VkImageSubresourceRange *range, VkFormat format, int level, int layer, const VkClearValue *clear_val) { VkDevice device_h = radv_device_to_handle(cmd_buffer->device); struct radv_image_view iview; uint32_t width = radv_minify(image->info.width, range->baseMipLevel + level); uint32_t height = radv_minify(image->info.height, range->baseMipLevel + level); radv_image_view_init(&iview, cmd_buffer->device, &(VkImageViewCreateInfo) { .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO, .image = radv_image_to_handle(image), .viewType = radv_meta_get_view_type(image), .format = format, .subresourceRange = { .aspectMask = range->aspectMask, .baseMipLevel = range->baseMipLevel + level, .levelCount = 1, .baseArrayLayer = range->baseArrayLayer + layer, .layerCount = 1 }, }); VkFramebuffer fb; radv_CreateFramebuffer(device_h, &(VkFramebufferCreateInfo) { .sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO, .attachmentCount = 1, .pAttachments = (VkImageView[]) { radv_image_view_to_handle(&iview), }, .width = width, .height = height, .layers = 1 }, &cmd_buffer->pool->alloc, &fb); VkAttachmentDescription att_desc = { .format = iview.vk_format, .loadOp = VK_ATTACHMENT_LOAD_OP_LOAD, .storeOp = VK_ATTACHMENT_STORE_OP_STORE, .stencilLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD, .stencilStoreOp = VK_ATTACHMENT_STORE_OP_STORE, .initialLayout = image_layout, .finalLayout = image_layout, }; VkSubpassDescription subpass_desc = { .pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS, .inputAttachmentCount = 0, .colorAttachmentCount = 0, .pColorAttachments = NULL, .pResolveAttachments = NULL, .pDepthStencilAttachment = NULL, .preserveAttachmentCount = 0, .pPreserveAttachments = NULL, }; const VkAttachmentReference att_ref = { .attachment = 0, .layout = image_layout, }; if (range->aspectMask & VK_IMAGE_ASPECT_COLOR_BIT) { subpass_desc.colorAttachmentCount = 1; subpass_desc.pColorAttachments = &att_ref; } else { subpass_desc.pDepthStencilAttachment = &att_ref; } VkRenderPass pass; radv_CreateRenderPass(device_h, &(VkRenderPassCreateInfo) { .sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO, .attachmentCount = 1, .pAttachments = &att_desc, .subpassCount = 1, .pSubpasses = &subpass_desc, }, &cmd_buffer->pool->alloc, &pass); radv_CmdBeginRenderPass(radv_cmd_buffer_to_handle(cmd_buffer), &(VkRenderPassBeginInfo) { .sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO, .renderArea = { .offset = { 0, 0, }, .extent = { .width = width, .height = height, }, }, .renderPass = pass, .framebuffer = fb, .clearValueCount = 0, .pClearValues = NULL, }, VK_SUBPASS_CONTENTS_INLINE); VkClearAttachment clear_att = { .aspectMask = range->aspectMask, .colorAttachment = 0, .clearValue = *clear_val, }; VkClearRect clear_rect = { .rect = { .offset = { 0, 0 }, .extent = { width, height }, }, .baseArrayLayer = range->baseArrayLayer, .layerCount = 1, /* FINISHME: clear multi-layer framebuffer */ }; emit_clear(cmd_buffer, &clear_att, &clear_rect, NULL, NULL, 0); radv_CmdEndRenderPass(radv_cmd_buffer_to_handle(cmd_buffer)); radv_DestroyRenderPass(device_h, pass, &cmd_buffer->pool->alloc); radv_DestroyFramebuffer(device_h, fb, &cmd_buffer->pool->alloc); } static void radv_cmd_clear_image(struct radv_cmd_buffer *cmd_buffer, struct radv_image *image, VkImageLayout image_layout, const VkClearValue *clear_value, uint32_t range_count, const VkImageSubresourceRange *ranges, bool cs) { VkFormat format = image->vk_format; VkClearValue internal_clear_value = *clear_value; if (format == VK_FORMAT_E5B9G9R9_UFLOAT_PACK32) { uint32_t value; format = VK_FORMAT_R32_UINT; value = float3_to_rgb9e5(clear_value->color.float32); internal_clear_value.color.uint32[0] = value; } if (format == VK_FORMAT_R4G4_UNORM_PACK8) { uint8_t r, g; format = VK_FORMAT_R8_UINT; r = float_to_ubyte(clear_value->color.float32[0]) >> 4; g = float_to_ubyte(clear_value->color.float32[1]) >> 4; internal_clear_value.color.uint32[0] = (r << 4) | (g & 0xf); } for (uint32_t r = 0; r < range_count; r++) { const VkImageSubresourceRange *range = &ranges[r]; for (uint32_t l = 0; l < radv_get_levelCount(image, range); ++l) { const uint32_t layer_count = image->type == VK_IMAGE_TYPE_3D ? radv_minify(image->info.depth, range->baseMipLevel + l) : radv_get_layerCount(image, range); for (uint32_t s = 0; s < layer_count; ++s) { if (cs || (format == VK_FORMAT_R32G32B32_UINT || format == VK_FORMAT_R32G32B32_SINT || format == VK_FORMAT_R32G32B32_SFLOAT)) { struct radv_meta_blit2d_surf surf; surf.format = format; surf.image = image; surf.level = range->baseMipLevel + l; surf.layer = range->baseArrayLayer + s; surf.aspect_mask = range->aspectMask; radv_meta_clear_image_cs(cmd_buffer, &surf, &internal_clear_value.color); } else { radv_clear_image_layer(cmd_buffer, image, image_layout, range, format, l, s, &internal_clear_value); } } } } } void radv_CmdClearColorImage( VkCommandBuffer commandBuffer, VkImage image_h, VkImageLayout imageLayout, const VkClearColorValue* pColor, uint32_t rangeCount, const VkImageSubresourceRange* pRanges) { RADV_FROM_HANDLE(radv_cmd_buffer, cmd_buffer, commandBuffer); RADV_FROM_HANDLE(radv_image, image, image_h); struct radv_meta_saved_state saved_state; bool cs = cmd_buffer->queue_family_index == RADV_QUEUE_COMPUTE; if (cs) { radv_meta_save(&saved_state, cmd_buffer, RADV_META_SAVE_COMPUTE_PIPELINE | RADV_META_SAVE_CONSTANTS | RADV_META_SAVE_DESCRIPTORS); } else { radv_meta_save(&saved_state, cmd_buffer, RADV_META_SAVE_GRAPHICS_PIPELINE | RADV_META_SAVE_CONSTANTS); } radv_cmd_clear_image(cmd_buffer, image, imageLayout, (const VkClearValue *) pColor, rangeCount, pRanges, cs); radv_meta_restore(&saved_state, cmd_buffer); } void radv_CmdClearDepthStencilImage( VkCommandBuffer commandBuffer, VkImage image_h, VkImageLayout imageLayout, const VkClearDepthStencilValue* pDepthStencil, uint32_t rangeCount, const VkImageSubresourceRange* pRanges) { RADV_FROM_HANDLE(radv_cmd_buffer, cmd_buffer, commandBuffer); RADV_FROM_HANDLE(radv_image, image, image_h); struct radv_meta_saved_state saved_state; radv_meta_save(&saved_state, cmd_buffer, RADV_META_SAVE_GRAPHICS_PIPELINE | RADV_META_SAVE_CONSTANTS); radv_cmd_clear_image(cmd_buffer, image, imageLayout, (const VkClearValue *) pDepthStencil, rangeCount, pRanges, false); radv_meta_restore(&saved_state, cmd_buffer); } void radv_CmdClearAttachments( VkCommandBuffer commandBuffer, uint32_t attachmentCount, const VkClearAttachment* pAttachments, uint32_t rectCount, const VkClearRect* pRects) { RADV_FROM_HANDLE(radv_cmd_buffer, cmd_buffer, commandBuffer); struct radv_meta_saved_state saved_state; enum radv_cmd_flush_bits pre_flush = 0; enum radv_cmd_flush_bits post_flush = 0; if (!cmd_buffer->state.subpass) return; radv_meta_save(&saved_state, cmd_buffer, RADV_META_SAVE_GRAPHICS_PIPELINE | RADV_META_SAVE_CONSTANTS); /* FINISHME: We can do better than this dumb loop. It thrashes too much * state. */ for (uint32_t a = 0; a < attachmentCount; ++a) { for (uint32_t r = 0; r < rectCount; ++r) { emit_clear(cmd_buffer, &pAttachments[a], &pRects[r], &pre_flush, &post_flush, cmd_buffer->state.subpass->view_mask); } } radv_meta_restore(&saved_state, cmd_buffer); cmd_buffer->state.flush_bits |= post_flush; }