/* Generated code, see packets.xml and gen_packet_header.py */ /* Packets, enums and structures for V3D 3.3. * * This file has been generated, do not hand edit. */ #ifndef V3D33_PACK_H #define V3D33_PACK_H #include "cle/v3d_packet_helpers.h" enum V3D33_Compare_Function { V3D_COMPARE_FUNC_NEVER = 0, V3D_COMPARE_FUNC_LESS = 1, V3D_COMPARE_FUNC_EQUAL = 2, V3D_COMPARE_FUNC_LEQUAL = 3, V3D_COMPARE_FUNC_GREATER = 4, V3D_COMPARE_FUNC_NOTEQUAL = 5, V3D_COMPARE_FUNC_GEQUAL = 6, V3D_COMPARE_FUNC_ALWAYS = 7, }; enum V3D33_Blend_Factor { V3D_BLEND_FACTOR_ZERO = 0, V3D_BLEND_FACTOR_ONE = 1, V3D_BLEND_FACTOR_SRC_COLOR = 2, V3D_BLEND_FACTOR_INV_SRC_COLOR = 3, V3D_BLEND_FACTOR_DST_COLOR = 4, V3D_BLEND_FACTOR_INV_DST_COLOR = 5, V3D_BLEND_FACTOR_SRC_ALPHA = 6, V3D_BLEND_FACTOR_INV_SRC_ALPHA = 7, V3D_BLEND_FACTOR_DST_ALPHA = 8, V3D_BLEND_FACTOR_INV_DST_ALPHA = 9, V3D_BLEND_FACTOR_CONST_COLOR = 10, V3D_BLEND_FACTOR_INV_CONST_COLOR = 11, V3D_BLEND_FACTOR_CONST_ALPHA = 12, V3D_BLEND_FACTOR_INV_CONST_ALPHA = 13, V3D_BLEND_FACTOR_SRC_ALPHA_SATURATE = 14, }; enum V3D33_Blend_Mode { V3D_BLEND_MODE_ADD = 0, V3D_BLEND_MODE_SUB = 1, V3D_BLEND_MODE_RSUB = 2, V3D_BLEND_MODE_MIN = 3, V3D_BLEND_MODE_MAX = 4, V3D_BLEND_MODE_MUL = 5, V3D_BLEND_MODE_SCREEN = 6, V3D_BLEND_MODE_DARKEN = 7, V3D_BLEND_MODE_LIGHTEN = 8, }; enum V3D33_Stencil_Op { V3D_STENCIL_OP_ZERO = 0, V3D_STENCIL_OP_KEEP = 1, V3D_STENCIL_OP_REPLACE = 2, V3D_STENCIL_OP_INCR = 3, V3D_STENCIL_OP_DECR = 4, V3D_STENCIL_OP_INVERT = 5, V3D_STENCIL_OP_INCWRAP = 6, V3D_STENCIL_OP_DECWRAP = 7, }; enum V3D33_Primitive { V3D_PRIM_POINTS = 0, V3D_PRIM_LINES = 1, V3D_PRIM_LINE_LOOP = 2, V3D_PRIM_LINE_STRIP = 3, V3D_PRIM_TRIANGLES = 4, V3D_PRIM_TRIANGLE_STRIP = 5, V3D_PRIM_TRIANGLE_FAN = 6, V3D_PRIM_POINTS_TF = 16, V3D_PRIM_LINES_TF = 17, V3D_PRIM_LINE_LOOP_TF = 18, V3D_PRIM_LINE_STRIP_TF = 19, V3D_PRIM_TRIANGLES_TF = 20, V3D_PRIM_TRIANGLE_STRIP_TF = 21, V3D_PRIM_TRIANGLE_FAN_TF = 22, }; enum V3D33_TMU_Filter { V3D_TMU_FILTER_MIN_LIN_MIP_NONE_MAG_LIN = 0, V3D_TMU_FILTER_MIN_LIN_MIP_NONE_MAG_NEAR = 1, V3D_TMU_FILTER_MIN_NEAR_MIP_NONE_MAG_LIN = 2, V3D_TMU_FILTER_MIN_NEAR_MIP_NONE_MAG_NEAR = 3, V3D_TMU_FILTER_MIN_NEAR_MIP_NEAR_MAG_LIN = 4, V3D_TMU_FILTER_MIN_NEAR_MIP_NEAR_MAG_NEAR = 5, V3D_TMU_FILTER_MIN_NEAR_MIP_LIN_MAG_LIN = 6, V3D_TMU_FILTER_MIN_NEAR_MIP_LIN_MAG_NEAR = 7, V3D_TMU_FILTER_MIN_LIN_MIP_NEAR_MAG_LIN = 8, V3D_TMU_FILTER_MIN_LIN_MIP_NEAR_MAG_NEAR = 9, V3D_TMU_FILTER_MIN_LIN_MIP_LIN_MAG_LIN = 10, V3D_TMU_FILTER_MIN_LIN_MIP_LIN_MAG_NEAR = 11, V3D_TMU_FILTER_ANISOTROPIC_2_1 = 12, V3D_TMU_FILTER_ANISOTROPIC_4_1 = 13, V3D_TMU_FILTER_ANISOTROPIC_8_1 = 14, V3D_TMU_FILTER_ANISOTROPIC_16_1 = 15, }; enum V3D33_Varying_Flags_Action { V3D_VARYING_FLAGS_ACTION_UNCHANGED = 0, V3D_VARYING_FLAGS_ACTION_ZEROED = 1, V3D_VARYING_FLAGS_ACTION_SET = 2, }; enum V3D33_Memory_Format { V3D_MEMORY_FORMAT_RASTER = 0, V3D_MEMORY_FORMAT_LINEARTILE = 1, V3D_MEMORY_FORMAT_UB_LINEAR_1_UIF_BLOCK_WIDE = 2, V3D_MEMORY_FORMAT_UB_LINEAR_2_UIF_BLOCKS_WIDE = 3, V3D_MEMORY_FORMAT_UIF_NO_XOR = 4, V3D_MEMORY_FORMAT_UIF_XOR = 5, }; enum V3D33_Decimate_Mode { V3D_DECIMATE_MODE_SAMPLE_0 = 0, V3D_DECIMATE_MODE_4X = 1, V3D_DECIMATE_MODE_ALL_SAMPLES = 3, }; enum V3D33_Internal_Type { V3D_INTERNAL_TYPE_8I = 0, V3D_INTERNAL_TYPE_8UI = 1, V3D_INTERNAL_TYPE_8 = 2, V3D_INTERNAL_TYPE_16I = 4, V3D_INTERNAL_TYPE_16UI = 5, V3D_INTERNAL_TYPE_16F = 6, V3D_INTERNAL_TYPE_32I = 8, V3D_INTERNAL_TYPE_32UI = 9, V3D_INTERNAL_TYPE_32F = 10, }; enum V3D33_Internal_BPP { V3D_INTERNAL_BPP_32 = 0, V3D_INTERNAL_BPP_64 = 1, V3D_INTERNAL_BPP_128 = 2, }; enum V3D33_Internal_Depth_Type { V3D_INTERNAL_TYPE_DEPTH_32F = 0, V3D_INTERNAL_TYPE_DEPTH_24 = 1, V3D_INTERNAL_TYPE_DEPTH_16 = 2, }; enum V3D33_Output_Image_Format { V3D_OUTPUT_IMAGE_FORMAT_SRGB8_ALPHA8 = 0, V3D_OUTPUT_IMAGE_FORMAT_SRGB = 1, V3D_OUTPUT_IMAGE_FORMAT_RGB10_A2UI = 2, V3D_OUTPUT_IMAGE_FORMAT_RGB10_A2 = 3, V3D_OUTPUT_IMAGE_FORMAT_ABGR1555 = 4, V3D_OUTPUT_IMAGE_FORMAT_ALPHA_MASKED_ABGR1555 = 5, V3D_OUTPUT_IMAGE_FORMAT_ABGR4444 = 6, V3D_OUTPUT_IMAGE_FORMAT_BGR565 = 7, V3D_OUTPUT_IMAGE_FORMAT_R11F_G11F_B10F = 8, V3D_OUTPUT_IMAGE_FORMAT_RGBA32F = 9, V3D_OUTPUT_IMAGE_FORMAT_RG32F = 10, V3D_OUTPUT_IMAGE_FORMAT_R32F = 11, V3D_OUTPUT_IMAGE_FORMAT_RGBA32I = 12, V3D_OUTPUT_IMAGE_FORMAT_RG32I = 13, V3D_OUTPUT_IMAGE_FORMAT_R32I = 14, V3D_OUTPUT_IMAGE_FORMAT_RGBA32UI = 15, V3D_OUTPUT_IMAGE_FORMAT_RG32UI = 16, V3D_OUTPUT_IMAGE_FORMAT_R32UI = 17, V3D_OUTPUT_IMAGE_FORMAT_RGBA16F = 18, V3D_OUTPUT_IMAGE_FORMAT_RG16F = 19, V3D_OUTPUT_IMAGE_FORMAT_R16F = 20, V3D_OUTPUT_IMAGE_FORMAT_RGBA16I = 21, V3D_OUTPUT_IMAGE_FORMAT_RG16I = 22, V3D_OUTPUT_IMAGE_FORMAT_R16I = 23, V3D_OUTPUT_IMAGE_FORMAT_RGBA16UI = 24, V3D_OUTPUT_IMAGE_FORMAT_RG16UI = 25, V3D_OUTPUT_IMAGE_FORMAT_R16UI = 26, V3D_OUTPUT_IMAGE_FORMAT_RGBA8 = 27, V3D_OUTPUT_IMAGE_FORMAT_RGB8 = 28, V3D_OUTPUT_IMAGE_FORMAT_RG8 = 29, V3D_OUTPUT_IMAGE_FORMAT_R8 = 30, V3D_OUTPUT_IMAGE_FORMAT_RGBA8I = 31, V3D_OUTPUT_IMAGE_FORMAT_RG8I = 32, V3D_OUTPUT_IMAGE_FORMAT_R8I = 33, V3D_OUTPUT_IMAGE_FORMAT_RGBA8UI = 34, V3D_OUTPUT_IMAGE_FORMAT_RG8UI = 35, V3D_OUTPUT_IMAGE_FORMAT_R8UI = 36, V3D_OUTPUT_IMAGE_FORMAT_SRGBX8 = 37, V3D_OUTPUT_IMAGE_FORMAT_RGBX8 = 38, }; enum V3D33_Z_S_Output_Image_Format { V3D_OUTPUT_IMAGE_FORMAT_ZS_DEPTH_COMPONENT32F = 0, V3D_OUTPUT_IMAGE_FORMAT_ZS_DEPTH_COMPONENT24 = 1, V3D_OUTPUT_IMAGE_FORMAT_ZS_DEPTH_COMPONENT16 = 2, V3D_OUTPUT_IMAGE_FORMAT_ZS_DEPTH24_STENCIL8 = 3, }; enum V3D33_Dither_Mode { V3D_DITHER_MODE_NONE = 0, V3D_DITHER_MODE_RGB = 1, V3D_DITHER_MODE_A = 2, V3D_DITHER_MODE_RGBA = 3, }; #define V3D33_HALT_opcode 0 #define V3D33_HALT_header \ .opcode = 0 struct V3D33_HALT { uint32_t opcode; }; static inline void V3D33_HALT_pack(__gen_user_data *data, uint8_t * restrict cl, const struct V3D33_HALT * restrict values) { cl[ 0] = __gen_uint(values->opcode, 0, 7); } #define V3D33_HALT_length 1 #ifdef __gen_unpack_address static inline void V3D33_HALT_unpack(const uint8_t * restrict cl, struct V3D33_HALT * restrict values) { values->opcode = __gen_unpack_uint(cl, 0, 7); } #endif #define V3D33_NOP_opcode 1 #define V3D33_NOP_header \ .opcode = 1 struct V3D33_NOP { uint32_t opcode; }; static inline void V3D33_NOP_pack(__gen_user_data *data, uint8_t * restrict cl, const struct V3D33_NOP * restrict values) { cl[ 0] = __gen_uint(values->opcode, 0, 7); } #define V3D33_NOP_length 1 #ifdef __gen_unpack_address static inline void V3D33_NOP_unpack(const uint8_t * restrict cl, struct V3D33_NOP * restrict values) { values->opcode = __gen_unpack_uint(cl, 0, 7); } #endif #define V3D33_FLUSH_opcode 4 #define V3D33_FLUSH_header \ .opcode = 4 struct V3D33_FLUSH { uint32_t opcode; }; static inline void V3D33_FLUSH_pack(__gen_user_data *data, uint8_t * restrict cl, const struct V3D33_FLUSH * restrict values) { cl[ 0] = __gen_uint(values->opcode, 0, 7); } #define V3D33_FLUSH_length 1 #ifdef __gen_unpack_address static inline void V3D33_FLUSH_unpack(const uint8_t * restrict cl, struct V3D33_FLUSH * restrict values) { values->opcode = __gen_unpack_uint(cl, 0, 7); } #endif #define V3D33_FLUSH_ALL_STATE_opcode 5 #define V3D33_FLUSH_ALL_STATE_header \ .opcode = 5 struct V3D33_FLUSH_ALL_STATE { uint32_t opcode; }; static inline void V3D33_FLUSH_ALL_STATE_pack(__gen_user_data *data, uint8_t * restrict cl, const struct V3D33_FLUSH_ALL_STATE * restrict values) { cl[ 0] = __gen_uint(values->opcode, 0, 7); } #define V3D33_FLUSH_ALL_STATE_length 1 #ifdef __gen_unpack_address static inline void V3D33_FLUSH_ALL_STATE_unpack(const uint8_t * restrict cl, struct V3D33_FLUSH_ALL_STATE * restrict values) { values->opcode = __gen_unpack_uint(cl, 0, 7); } #endif #define V3D33_START_TILE_BINNING_opcode 6 #define V3D33_START_TILE_BINNING_header \ .opcode = 6 struct V3D33_START_TILE_BINNING { uint32_t opcode; }; static inline void V3D33_START_TILE_BINNING_pack(__gen_user_data *data, uint8_t * restrict cl, const struct V3D33_START_TILE_BINNING * restrict values) { cl[ 0] = __gen_uint(values->opcode, 0, 7); } #define V3D33_START_TILE_BINNING_length 1 #ifdef __gen_unpack_address static inline void V3D33_START_TILE_BINNING_unpack(const uint8_t * restrict cl, struct V3D33_START_TILE_BINNING * restrict values) { values->opcode = __gen_unpack_uint(cl, 0, 7); } #endif #define V3D33_INCREMENT_SEMAPHORE_opcode 7 #define V3D33_INCREMENT_SEMAPHORE_header \ .opcode = 7 struct V3D33_INCREMENT_SEMAPHORE { uint32_t opcode; }; static inline void V3D33_INCREMENT_SEMAPHORE_pack(__gen_user_data *data, uint8_t * restrict cl, const struct V3D33_INCREMENT_SEMAPHORE * restrict values) { cl[ 0] = __gen_uint(values->opcode, 0, 7); } #define V3D33_INCREMENT_SEMAPHORE_length 1 #ifdef __gen_unpack_address static inline void V3D33_INCREMENT_SEMAPHORE_unpack(const uint8_t * restrict cl, struct V3D33_INCREMENT_SEMAPHORE * restrict values) { values->opcode = __gen_unpack_uint(cl, 0, 7); } #endif #define V3D33_WAIT_ON_SEMAPHORE_opcode 8 #define V3D33_WAIT_ON_SEMAPHORE_header \ .opcode = 8 struct V3D33_WAIT_ON_SEMAPHORE { uint32_t opcode; }; static inline void V3D33_WAIT_ON_SEMAPHORE_pack(__gen_user_data *data, uint8_t * restrict cl, const struct V3D33_WAIT_ON_SEMAPHORE * restrict values) { cl[ 0] = __gen_uint(values->opcode, 0, 7); } #define V3D33_WAIT_ON_SEMAPHORE_length 1 #ifdef __gen_unpack_address static inline void V3D33_WAIT_ON_SEMAPHORE_unpack(const uint8_t * restrict cl, struct V3D33_WAIT_ON_SEMAPHORE * restrict values) { values->opcode = __gen_unpack_uint(cl, 0, 7); } #endif #define V3D33_WAIT_FOR_PREVIOUS_FRAME_opcode 9 #define V3D33_WAIT_FOR_PREVIOUS_FRAME_header \ .opcode = 9 struct V3D33_WAIT_FOR_PREVIOUS_FRAME { uint32_t opcode; }; static inline void V3D33_WAIT_FOR_PREVIOUS_FRAME_pack(__gen_user_data *data, uint8_t * restrict cl, const struct V3D33_WAIT_FOR_PREVIOUS_FRAME * restrict values) { cl[ 0] = __gen_uint(values->opcode, 0, 7); } #define V3D33_WAIT_FOR_PREVIOUS_FRAME_length 1 #ifdef __gen_unpack_address static inline void V3D33_WAIT_FOR_PREVIOUS_FRAME_unpack(const uint8_t * restrict cl, struct V3D33_WAIT_FOR_PREVIOUS_FRAME * restrict values) { values->opcode = __gen_unpack_uint(cl, 0, 7); } #endif #define V3D33_ENABLE_Z_ONLY_RENDERING_opcode 10 #define V3D33_ENABLE_Z_ONLY_RENDERING_header \ .opcode = 10 struct V3D33_ENABLE_Z_ONLY_RENDERING { uint32_t opcode; }; static inline void V3D33_ENABLE_Z_ONLY_RENDERING_pack(__gen_user_data *data, uint8_t * restrict cl, const struct V3D33_ENABLE_Z_ONLY_RENDERING * restrict values) { cl[ 0] = __gen_uint(values->opcode, 0, 7); } #define V3D33_ENABLE_Z_ONLY_RENDERING_length 1 #ifdef __gen_unpack_address static inline void V3D33_ENABLE_Z_ONLY_RENDERING_unpack(const uint8_t * restrict cl, struct V3D33_ENABLE_Z_ONLY_RENDERING * restrict values) { values->opcode = __gen_unpack_uint(cl, 0, 7); } #endif #define V3D33_DISABLE_Z_ONLY_RENDERING_opcode 11 #define V3D33_DISABLE_Z_ONLY_RENDERING_header \ .opcode = 11 struct V3D33_DISABLE_Z_ONLY_RENDERING { uint32_t opcode; }; static inline void V3D33_DISABLE_Z_ONLY_RENDERING_pack(__gen_user_data *data, uint8_t * restrict cl, const struct V3D33_DISABLE_Z_ONLY_RENDERING * restrict values) { cl[ 0] = __gen_uint(values->opcode, 0, 7); } #define V3D33_DISABLE_Z_ONLY_RENDERING_length 1 #ifdef __gen_unpack_address static inline void V3D33_DISABLE_Z_ONLY_RENDERING_unpack(const uint8_t * restrict cl, struct V3D33_DISABLE_Z_ONLY_RENDERING * restrict values) { values->opcode = __gen_unpack_uint(cl, 0, 7); } #endif #define V3D33_END_OF_Z_ONLY_RENDERING_IN_FRAME_opcode 12 #define V3D33_END_OF_Z_ONLY_RENDERING_IN_FRAME_header\ .opcode = 12 struct V3D33_END_OF_Z_ONLY_RENDERING_IN_FRAME { uint32_t opcode; }; static inline void V3D33_END_OF_Z_ONLY_RENDERING_IN_FRAME_pack(__gen_user_data *data, uint8_t * restrict cl, const struct V3D33_END_OF_Z_ONLY_RENDERING_IN_FRAME * restrict values) { cl[ 0] = __gen_uint(values->opcode, 0, 7); } #define V3D33_END_OF_Z_ONLY_RENDERING_IN_FRAME_length 1 #ifdef __gen_unpack_address static inline void V3D33_END_OF_Z_ONLY_RENDERING_IN_FRAME_unpack(const uint8_t * restrict cl, struct V3D33_END_OF_Z_ONLY_RENDERING_IN_FRAME * restrict values) { values->opcode = __gen_unpack_uint(cl, 0, 7); } #endif #define V3D33_END_OF_RENDERING_opcode 13 #define V3D33_END_OF_RENDERING_header \ .opcode = 13 struct V3D33_END_OF_RENDERING { uint32_t opcode; }; static inline void V3D33_END_OF_RENDERING_pack(__gen_user_data *data, uint8_t * restrict cl, const struct V3D33_END_OF_RENDERING * restrict values) { cl[ 0] = __gen_uint(values->opcode, 0, 7); } #define V3D33_END_OF_RENDERING_length 1 #ifdef __gen_unpack_address static inline void V3D33_END_OF_RENDERING_unpack(const uint8_t * restrict cl, struct V3D33_END_OF_RENDERING * restrict values) { values->opcode = __gen_unpack_uint(cl, 0, 7); } #endif #define V3D33_WAIT_FOR_TRANSFORM_FEEDBACK_opcode 14 #define V3D33_WAIT_FOR_TRANSFORM_FEEDBACK_header\ .opcode = 14 struct V3D33_WAIT_FOR_TRANSFORM_FEEDBACK { uint32_t opcode; uint32_t block_count; }; static inline void V3D33_WAIT_FOR_TRANSFORM_FEEDBACK_pack(__gen_user_data *data, uint8_t * restrict cl, const struct V3D33_WAIT_FOR_TRANSFORM_FEEDBACK * restrict values) { cl[ 0] = __gen_uint(values->opcode, 0, 7); cl[ 1] = __gen_uint(values->block_count, 0, 7); } #define V3D33_WAIT_FOR_TRANSFORM_FEEDBACK_length 2 #ifdef __gen_unpack_address static inline void V3D33_WAIT_FOR_TRANSFORM_FEEDBACK_unpack(const uint8_t * restrict cl, struct V3D33_WAIT_FOR_TRANSFORM_FEEDBACK * restrict values) { values->opcode = __gen_unpack_uint(cl, 0, 7); values->block_count = __gen_unpack_uint(cl, 8, 15); } #endif #define V3D33_BRANCH_TO_AUTO_CHAINED_SUB_LIST_opcode 15 #define V3D33_BRANCH_TO_AUTO_CHAINED_SUB_LIST_header\ .opcode = 15 struct V3D33_BRANCH_TO_AUTO_CHAINED_SUB_LIST { uint32_t opcode; __gen_address_type address; }; static inline void V3D33_BRANCH_TO_AUTO_CHAINED_SUB_LIST_pack(__gen_user_data *data, uint8_t * restrict cl, const struct V3D33_BRANCH_TO_AUTO_CHAINED_SUB_LIST * restrict values) { cl[ 0] = __gen_uint(values->opcode, 0, 7); __gen_emit_reloc(data, &values->address); cl[ 1] = __gen_address_offset(&values->address); cl[ 2] = __gen_address_offset(&values->address) >> 8; cl[ 3] = __gen_address_offset(&values->address) >> 16; cl[ 4] = __gen_address_offset(&values->address) >> 24; } #define V3D33_BRANCH_TO_AUTO_CHAINED_SUB_LIST_length 5 #ifdef __gen_unpack_address static inline void V3D33_BRANCH_TO_AUTO_CHAINED_SUB_LIST_unpack(const uint8_t * restrict cl, struct V3D33_BRANCH_TO_AUTO_CHAINED_SUB_LIST * restrict values) { values->opcode = __gen_unpack_uint(cl, 0, 7); values->address = __gen_unpack_address(cl, 8, 39); } #endif #define V3D33_BRANCH_opcode 16 #define V3D33_BRANCH_header \ .opcode = 16 struct V3D33_BRANCH { uint32_t opcode; __gen_address_type address; }; static inline void V3D33_BRANCH_pack(__gen_user_data *data, uint8_t * restrict cl, const struct V3D33_BRANCH * restrict values) { cl[ 0] = __gen_uint(values->opcode, 0, 7); __gen_emit_reloc(data, &values->address); cl[ 1] = __gen_address_offset(&values->address); cl[ 2] = __gen_address_offset(&values->address) >> 8; cl[ 3] = __gen_address_offset(&values->address) >> 16; cl[ 4] = __gen_address_offset(&values->address) >> 24; } #define V3D33_BRANCH_length 5 #ifdef __gen_unpack_address static inline void V3D33_BRANCH_unpack(const uint8_t * restrict cl, struct V3D33_BRANCH * restrict values) { values->opcode = __gen_unpack_uint(cl, 0, 7); values->address = __gen_unpack_address(cl, 8, 39); } #endif #define V3D33_BRANCH_TO_SUB_LIST_opcode 17 #define V3D33_BRANCH_TO_SUB_LIST_header \ .opcode = 17 struct V3D33_BRANCH_TO_SUB_LIST { uint32_t opcode; __gen_address_type address; }; static inline void V3D33_BRANCH_TO_SUB_LIST_pack(__gen_user_data *data, uint8_t * restrict cl, const struct V3D33_BRANCH_TO_SUB_LIST * restrict values) { cl[ 0] = __gen_uint(values->opcode, 0, 7); __gen_emit_reloc(data, &values->address); cl[ 1] = __gen_address_offset(&values->address); cl[ 2] = __gen_address_offset(&values->address) >> 8; cl[ 3] = __gen_address_offset(&values->address) >> 16; cl[ 4] = __gen_address_offset(&values->address) >> 24; } #define V3D33_BRANCH_TO_SUB_LIST_length 5 #ifdef __gen_unpack_address static inline void V3D33_BRANCH_TO_SUB_LIST_unpack(const uint8_t * restrict cl, struct V3D33_BRANCH_TO_SUB_LIST * restrict values) { values->opcode = __gen_unpack_uint(cl, 0, 7); values->address = __gen_unpack_address(cl, 8, 39); } #endif #define V3D33_RETURN_FROM_SUB_LIST_opcode 18 #define V3D33_RETURN_FROM_SUB_LIST_header \ .opcode = 18 struct V3D33_RETURN_FROM_SUB_LIST { uint32_t opcode; }; static inline void V3D33_RETURN_FROM_SUB_LIST_pack(__gen_user_data *data, uint8_t * restrict cl, const struct V3D33_RETURN_FROM_SUB_LIST * restrict values) { cl[ 0] = __gen_uint(values->opcode, 0, 7); } #define V3D33_RETURN_FROM_SUB_LIST_length 1 #ifdef __gen_unpack_address static inline void V3D33_RETURN_FROM_SUB_LIST_unpack(const uint8_t * restrict cl, struct V3D33_RETURN_FROM_SUB_LIST * restrict values) { values->opcode = __gen_unpack_uint(cl, 0, 7); } #endif #define V3D33_FLUSH_VCD_CACHE_opcode 19 #define V3D33_FLUSH_VCD_CACHE_header \ .opcode = 19 struct V3D33_FLUSH_VCD_CACHE { uint32_t opcode; }; static inline void V3D33_FLUSH_VCD_CACHE_pack(__gen_user_data *data, uint8_t * restrict cl, const struct V3D33_FLUSH_VCD_CACHE * restrict values) { cl[ 0] = __gen_uint(values->opcode, 0, 7); } #define V3D33_FLUSH_VCD_CACHE_length 1 #ifdef __gen_unpack_address static inline void V3D33_FLUSH_VCD_CACHE_unpack(const uint8_t * restrict cl, struct V3D33_FLUSH_VCD_CACHE * restrict values) { values->opcode = __gen_unpack_uint(cl, 0, 7); } #endif #define V3D33_START_ADDRESS_OF_GENERIC_TILE_LIST_opcode 20 #define V3D33_START_ADDRESS_OF_GENERIC_TILE_LIST_header\ .opcode = 20 struct V3D33_START_ADDRESS_OF_GENERIC_TILE_LIST { uint32_t opcode; __gen_address_type start; __gen_address_type end; }; static inline void V3D33_START_ADDRESS_OF_GENERIC_TILE_LIST_pack(__gen_user_data *data, uint8_t * restrict cl, const struct V3D33_START_ADDRESS_OF_GENERIC_TILE_LIST * restrict values) { cl[ 0] = __gen_uint(values->opcode, 0, 7); __gen_emit_reloc(data, &values->start); cl[ 1] = __gen_address_offset(&values->start); cl[ 2] = __gen_address_offset(&values->start) >> 8; cl[ 3] = __gen_address_offset(&values->start) >> 16; cl[ 4] = __gen_address_offset(&values->start) >> 24; __gen_emit_reloc(data, &values->end); cl[ 5] = __gen_address_offset(&values->end); cl[ 6] = __gen_address_offset(&values->end) >> 8; cl[ 7] = __gen_address_offset(&values->end) >> 16; cl[ 8] = __gen_address_offset(&values->end) >> 24; } #define V3D33_START_ADDRESS_OF_GENERIC_TILE_LIST_length 9 #ifdef __gen_unpack_address static inline void V3D33_START_ADDRESS_OF_GENERIC_TILE_LIST_unpack(const uint8_t * restrict cl, struct V3D33_START_ADDRESS_OF_GENERIC_TILE_LIST * restrict values) { values->opcode = __gen_unpack_uint(cl, 0, 7); values->start = __gen_unpack_address(cl, 8, 39); values->end = __gen_unpack_address(cl, 40, 71); } #endif #define V3D33_BRANCH_TO_IMPLICIT_TILE_LIST_opcode 21 #define V3D33_BRANCH_TO_IMPLICIT_TILE_LIST_header\ .opcode = 21 struct V3D33_BRANCH_TO_IMPLICIT_TILE_LIST { uint32_t opcode; uint32_t tile_list_set_number; }; static inline void V3D33_BRANCH_TO_IMPLICIT_TILE_LIST_pack(__gen_user_data *data, uint8_t * restrict cl, const struct V3D33_BRANCH_TO_IMPLICIT_TILE_LIST * restrict values) { cl[ 0] = __gen_uint(values->opcode, 0, 7); cl[ 1] = __gen_uint(values->tile_list_set_number, 0, 7); } #define V3D33_BRANCH_TO_IMPLICIT_TILE_LIST_length 2 #ifdef __gen_unpack_address static inline void V3D33_BRANCH_TO_IMPLICIT_TILE_LIST_unpack(const uint8_t * restrict cl, struct V3D33_BRANCH_TO_IMPLICIT_TILE_LIST * restrict values) { values->opcode = __gen_unpack_uint(cl, 0, 7); values->tile_list_set_number = __gen_unpack_uint(cl, 8, 15); } #endif #define V3D33_BRANCH_TO_EXPLICIT_SUPERTILE_opcode 22 #define V3D33_BRANCH_TO_EXPLICIT_SUPERTILE_header\ .opcode = 22 struct V3D33_BRANCH_TO_EXPLICIT_SUPERTILE { uint32_t opcode; __gen_address_type absolute_address_of_explicit_supertile_render_list; uint32_t explicit_supertile_number; uint32_t row_number; uint32_t column_number; }; static inline void V3D33_BRANCH_TO_EXPLICIT_SUPERTILE_pack(__gen_user_data *data, uint8_t * restrict cl, const struct V3D33_BRANCH_TO_EXPLICIT_SUPERTILE * restrict values) { cl[ 0] = __gen_uint(values->opcode, 0, 7); cl[ 1] = __gen_uint(values->column_number, 0, 7); cl[ 2] = __gen_uint(values->row_number, 0, 7); cl[ 3] = __gen_uint(values->explicit_supertile_number, 0, 7); __gen_emit_reloc(data, &values->absolute_address_of_explicit_supertile_render_list); cl[ 4] = __gen_address_offset(&values->absolute_address_of_explicit_supertile_render_list); cl[ 5] = __gen_address_offset(&values->absolute_address_of_explicit_supertile_render_list) >> 8; cl[ 6] = __gen_address_offset(&values->absolute_address_of_explicit_supertile_render_list) >> 16; cl[ 7] = __gen_address_offset(&values->absolute_address_of_explicit_supertile_render_list) >> 24; } #define V3D33_BRANCH_TO_EXPLICIT_SUPERTILE_length 8 #ifdef __gen_unpack_address static inline void V3D33_BRANCH_TO_EXPLICIT_SUPERTILE_unpack(const uint8_t * restrict cl, struct V3D33_BRANCH_TO_EXPLICIT_SUPERTILE * restrict values) { values->opcode = __gen_unpack_uint(cl, 0, 7); values->absolute_address_of_explicit_supertile_render_list = __gen_unpack_address(cl, 32, 63); values->explicit_supertile_number = __gen_unpack_uint(cl, 24, 31); values->row_number = __gen_unpack_uint(cl, 16, 23); values->column_number = __gen_unpack_uint(cl, 8, 15); } #endif #define V3D33_SUPERTILE_COORDINATES_opcode 23 #define V3D33_SUPERTILE_COORDINATES_header \ .opcode = 23 struct V3D33_SUPERTILE_COORDINATES { uint32_t opcode; uint32_t row_number_in_supertiles; uint32_t column_number_in_supertiles; }; static inline void V3D33_SUPERTILE_COORDINATES_pack(__gen_user_data *data, uint8_t * restrict cl, const struct V3D33_SUPERTILE_COORDINATES * restrict values) { cl[ 0] = __gen_uint(values->opcode, 0, 7); cl[ 1] = __gen_uint(values->column_number_in_supertiles, 0, 7); cl[ 2] = __gen_uint(values->row_number_in_supertiles, 0, 7); } #define V3D33_SUPERTILE_COORDINATES_length 3 #ifdef __gen_unpack_address static inline void V3D33_SUPERTILE_COORDINATES_unpack(const uint8_t * restrict cl, struct V3D33_SUPERTILE_COORDINATES * restrict values) { values->opcode = __gen_unpack_uint(cl, 0, 7); values->row_number_in_supertiles = __gen_unpack_uint(cl, 16, 23); values->column_number_in_supertiles = __gen_unpack_uint(cl, 8, 15); } #endif #define V3D33_STORE_MULTI_SAMPLE_RESOLVED_TILE_COLOR_BUFFER_opcode 24 #define V3D33_STORE_MULTI_SAMPLE_RESOLVED_TILE_COLOR_BUFFER_header\ .opcode = 24 struct V3D33_STORE_MULTI_SAMPLE_RESOLVED_TILE_COLOR_BUFFER { uint32_t opcode; }; static inline void V3D33_STORE_MULTI_SAMPLE_RESOLVED_TILE_COLOR_BUFFER_pack(__gen_user_data *data, uint8_t * restrict cl, const struct V3D33_STORE_MULTI_SAMPLE_RESOLVED_TILE_COLOR_BUFFER * restrict values) { cl[ 0] = __gen_uint(values->opcode, 0, 7); } #define V3D33_STORE_MULTI_SAMPLE_RESOLVED_TILE_COLOR_BUFFER_length 1 #ifdef __gen_unpack_address static inline void V3D33_STORE_MULTI_SAMPLE_RESOLVED_TILE_COLOR_BUFFER_unpack(const uint8_t * restrict cl, struct V3D33_STORE_MULTI_SAMPLE_RESOLVED_TILE_COLOR_BUFFER * restrict values) { values->opcode = __gen_unpack_uint(cl, 0, 7); } #endif #define V3D33_STORE_MULTI_SAMPLE_RESOLVED_TILE_COLOR_BUFFER_EXTENDED_opcode 25 #define V3D33_STORE_MULTI_SAMPLE_RESOLVED_TILE_COLOR_BUFFER_EXTENDED_header\ .opcode = 25 struct V3D33_STORE_MULTI_SAMPLE_RESOLVED_TILE_COLOR_BUFFER_EXTENDED { uint32_t opcode; uint32_t disable_color_buffer_write; bool enable_z_write; bool enable_stencil_write; bool disable_color_buffers_clear_on_write; bool disable_stencil_buffer_clear_on_write; bool disable_z_buffer_clear_on_write; bool disable_fast_opportunistic_write_out_in_multisample_mode; bool last_tile_of_frame; }; static inline void V3D33_STORE_MULTI_SAMPLE_RESOLVED_TILE_COLOR_BUFFER_EXTENDED_pack(__gen_user_data *data, uint8_t * restrict cl, const struct V3D33_STORE_MULTI_SAMPLE_RESOLVED_TILE_COLOR_BUFFER_EXTENDED * restrict values) { cl[ 0] = __gen_uint(values->opcode, 0, 7); cl[ 1] = __gen_uint(values->enable_z_write, 7, 7) | __gen_uint(values->enable_stencil_write, 6, 6) | __gen_uint(values->disable_color_buffers_clear_on_write, 4, 4) | __gen_uint(values->disable_stencil_buffer_clear_on_write, 3, 3) | __gen_uint(values->disable_z_buffer_clear_on_write, 2, 2) | __gen_uint(values->disable_fast_opportunistic_write_out_in_multisample_mode, 1, 1) | __gen_uint(values->last_tile_of_frame, 0, 0); cl[ 2] = __gen_uint(values->disable_color_buffer_write, 0, 7); } #define V3D33_STORE_MULTI_SAMPLE_RESOLVED_TILE_COLOR_BUFFER_EXTENDED_length 3 #ifdef __gen_unpack_address static inline void V3D33_STORE_MULTI_SAMPLE_RESOLVED_TILE_COLOR_BUFFER_EXTENDED_unpack(const uint8_t * restrict cl, struct V3D33_STORE_MULTI_SAMPLE_RESOLVED_TILE_COLOR_BUFFER_EXTENDED * restrict values) { values->opcode = __gen_unpack_uint(cl, 0, 7); values->disable_color_buffer_write = __gen_unpack_uint(cl, 16, 23); values->enable_z_write = __gen_unpack_uint(cl, 15, 15); values->enable_stencil_write = __gen_unpack_uint(cl, 14, 14); values->disable_color_buffers_clear_on_write = __gen_unpack_uint(cl, 12, 12); values->disable_stencil_buffer_clear_on_write = __gen_unpack_uint(cl, 11, 11); values->disable_z_buffer_clear_on_write = __gen_unpack_uint(cl, 10, 10); values->disable_fast_opportunistic_write_out_in_multisample_mode = __gen_unpack_uint(cl, 9, 9); values->last_tile_of_frame = __gen_unpack_uint(cl, 8, 8); } #endif #define V3D33_RELOAD_TILE_COLOR_BUFFER_opcode 26 #define V3D33_RELOAD_TILE_COLOR_BUFFER_header \ .opcode = 26 struct V3D33_RELOAD_TILE_COLOR_BUFFER { uint32_t opcode; uint32_t disable_color_buffer_load; bool enable_z_load; bool enable_stencil_load; }; static inline void V3D33_RELOAD_TILE_COLOR_BUFFER_pack(__gen_user_data *data, uint8_t * restrict cl, const struct V3D33_RELOAD_TILE_COLOR_BUFFER * restrict values) { cl[ 0] = __gen_uint(values->opcode, 0, 7); cl[ 1] = __gen_uint(values->enable_z_load, 7, 7) | __gen_uint(values->enable_stencil_load, 6, 6); cl[ 2] = __gen_uint(values->disable_color_buffer_load, 0, 7); } #define V3D33_RELOAD_TILE_COLOR_BUFFER_length 3 #ifdef __gen_unpack_address static inline void V3D33_RELOAD_TILE_COLOR_BUFFER_unpack(const uint8_t * restrict cl, struct V3D33_RELOAD_TILE_COLOR_BUFFER * restrict values) { values->opcode = __gen_unpack_uint(cl, 0, 7); values->disable_color_buffer_load = __gen_unpack_uint(cl, 16, 23); values->enable_z_load = __gen_unpack_uint(cl, 15, 15); values->enable_stencil_load = __gen_unpack_uint(cl, 14, 14); } #endif #define V3D33_END_OF_TILE_MARKER_opcode 27 #define V3D33_END_OF_TILE_MARKER_header \ .opcode = 27 struct V3D33_END_OF_TILE_MARKER { uint32_t opcode; }; static inline void V3D33_END_OF_TILE_MARKER_pack(__gen_user_data *data, uint8_t * restrict cl, const struct V3D33_END_OF_TILE_MARKER * restrict values) { cl[ 0] = __gen_uint(values->opcode, 0, 7); } #define V3D33_END_OF_TILE_MARKER_length 1 #ifdef __gen_unpack_address static inline void V3D33_END_OF_TILE_MARKER_unpack(const uint8_t * restrict cl, struct V3D33_END_OF_TILE_MARKER * restrict values) { values->opcode = __gen_unpack_uint(cl, 0, 7); } #endif #define V3D33_STORE_TILE_BUFFER_GENERAL_opcode 29 #define V3D33_STORE_TILE_BUFFER_GENERAL_header \ .opcode = 29 struct V3D33_STORE_TILE_BUFFER_GENERAL { uint32_t opcode; __gen_address_type address; uint32_t padded_height_of_output_image_in_uif_blocks; bool xor_uif; bool last_tile_of_frame; bool disable_color_buffers_clear_on_write; bool disable_stencil_buffer_clear_on_write; bool disable_z_buffer_clear_on_write; bool raw_mode; uint32_t buffer_to_store; #define RENDER_TARGET_0 0 #define RENDER_TARGET_1 1 #define RENDER_TARGET_2 2 #define RENDER_TARGET_3 3 #define NONE 8 #define Z 9 #define STENCIL 10 #define ZSTENCIL 11 }; static inline void V3D33_STORE_TILE_BUFFER_GENERAL_pack(__gen_user_data *data, uint8_t * restrict cl, const struct V3D33_STORE_TILE_BUFFER_GENERAL * restrict values) { cl[ 0] = __gen_uint(values->opcode, 0, 7); cl[ 1] = __gen_uint(values->disable_color_buffers_clear_on_write, 7, 7) | __gen_uint(values->disable_stencil_buffer_clear_on_write, 6, 6) | __gen_uint(values->disable_z_buffer_clear_on_write, 5, 5) | __gen_uint(values->raw_mode, 4, 4) | __gen_uint(values->buffer_to_store, 0, 3); cl[ 2] = __gen_uint(values->padded_height_of_output_image_in_uif_blocks, 3, 15) | __gen_uint(values->xor_uif, 2, 2) | __gen_uint(values->last_tile_of_frame, 0, 0); cl[ 3] = __gen_uint(values->padded_height_of_output_image_in_uif_blocks, 3, 15) >> 8; __gen_emit_reloc(data, &values->address); cl[ 4] = __gen_address_offset(&values->address) >> 8; cl[ 5] = __gen_address_offset(&values->address) >> 16; cl[ 6] = __gen_address_offset(&values->address) >> 24; } #define V3D33_STORE_TILE_BUFFER_GENERAL_length 7 #ifdef __gen_unpack_address static inline void V3D33_STORE_TILE_BUFFER_GENERAL_unpack(const uint8_t * restrict cl, struct V3D33_STORE_TILE_BUFFER_GENERAL * restrict values) { values->opcode = __gen_unpack_uint(cl, 0, 7); values->address = __gen_unpack_address(cl, 32, 55); values->padded_height_of_output_image_in_uif_blocks = __gen_unpack_uint(cl, 19, 31); values->xor_uif = __gen_unpack_uint(cl, 18, 18); values->last_tile_of_frame = __gen_unpack_uint(cl, 16, 16); values->disable_color_buffers_clear_on_write = __gen_unpack_uint(cl, 15, 15); values->disable_stencil_buffer_clear_on_write = __gen_unpack_uint(cl, 14, 14); values->disable_z_buffer_clear_on_write = __gen_unpack_uint(cl, 13, 13); values->raw_mode = __gen_unpack_uint(cl, 12, 12); values->buffer_to_store = __gen_unpack_uint(cl, 8, 11); } #endif #define V3D33_LOAD_TILE_BUFFER_GENERAL_opcode 30 #define V3D33_LOAD_TILE_BUFFER_GENERAL_header \ .opcode = 30 struct V3D33_LOAD_TILE_BUFFER_GENERAL { uint32_t opcode; __gen_address_type address; uint32_t padded_height_of_output_image_in_uif_blocks; bool xor_uif; bool raw_mode; uint32_t buffer_to_load; #define RENDER_TARGET_0 0 #define RENDER_TARGET_1 1 #define RENDER_TARGET_2 2 #define RENDER_TARGET_3 3 #define NONE 8 #define Z 9 #define STENCIL 10 #define ZSTENCIL 11 }; static inline void V3D33_LOAD_TILE_BUFFER_GENERAL_pack(__gen_user_data *data, uint8_t * restrict cl, const struct V3D33_LOAD_TILE_BUFFER_GENERAL * restrict values) { cl[ 0] = __gen_uint(values->opcode, 0, 7); cl[ 1] = __gen_uint(values->raw_mode, 4, 4) | __gen_uint(values->buffer_to_load, 0, 3); cl[ 2] = __gen_uint(values->padded_height_of_output_image_in_uif_blocks, 3, 15) | __gen_uint(values->xor_uif, 2, 2); cl[ 3] = __gen_uint(values->padded_height_of_output_image_in_uif_blocks, 3, 15) >> 8; __gen_emit_reloc(data, &values->address); cl[ 4] = __gen_address_offset(&values->address) >> 8; cl[ 5] = __gen_address_offset(&values->address) >> 16; cl[ 6] = __gen_address_offset(&values->address) >> 24; } #define V3D33_LOAD_TILE_BUFFER_GENERAL_length 7 #ifdef __gen_unpack_address static inline void V3D33_LOAD_TILE_BUFFER_GENERAL_unpack(const uint8_t * restrict cl, struct V3D33_LOAD_TILE_BUFFER_GENERAL * restrict values) { values->opcode = __gen_unpack_uint(cl, 0, 7); values->address = __gen_unpack_address(cl, 32, 55); values->padded_height_of_output_image_in_uif_blocks = __gen_unpack_uint(cl, 19, 31); values->xor_uif = __gen_unpack_uint(cl, 18, 18); values->raw_mode = __gen_unpack_uint(cl, 12, 12); values->buffer_to_load = __gen_unpack_uint(cl, 8, 11); } #endif #define V3D33_TRANSFORM_FEEDBACK_FLUSH_AND_COUNT_opcode 31 #define V3D33_TRANSFORM_FEEDBACK_FLUSH_AND_COUNT_header\ .opcode = 31 struct V3D33_TRANSFORM_FEEDBACK_FLUSH_AND_COUNT { uint32_t opcode; }; static inline void V3D33_TRANSFORM_FEEDBACK_FLUSH_AND_COUNT_pack(__gen_user_data *data, uint8_t * restrict cl, const struct V3D33_TRANSFORM_FEEDBACK_FLUSH_AND_COUNT * restrict values) { cl[ 0] = __gen_uint(values->opcode, 0, 7); } #define V3D33_TRANSFORM_FEEDBACK_FLUSH_AND_COUNT_length 1 #ifdef __gen_unpack_address static inline void V3D33_TRANSFORM_FEEDBACK_FLUSH_AND_COUNT_unpack(const uint8_t * restrict cl, struct V3D33_TRANSFORM_FEEDBACK_FLUSH_AND_COUNT * restrict values) { values->opcode = __gen_unpack_uint(cl, 0, 7); } #endif #define V3D33_INDEXED_PRIM_LIST_opcode 32 #define V3D33_INDEXED_PRIM_LIST_header \ .opcode = 32 struct V3D33_INDEXED_PRIM_LIST { uint32_t opcode; uint32_t minimum_index; bool enable_primitive_restarts; uint32_t maximum_index; __gen_address_type address_of_indices_list; uint32_t length; uint32_t index_type; #define INDEX_TYPE_8_BIT 0 #define INDEX_TYPE_16_BIT 1 #define INDEX_TYPE_32_BIT 2 enum V3D33_Primitive mode; }; static inline void V3D33_INDEXED_PRIM_LIST_pack(__gen_user_data *data, uint8_t * restrict cl, const struct V3D33_INDEXED_PRIM_LIST * restrict values) { cl[ 0] = __gen_uint(values->opcode, 0, 7); cl[ 1] = __gen_uint(values->index_type, 6, 7) | __gen_uint(values->mode, 0, 4); memcpy(&cl[2], &values->length, sizeof(values->length)); __gen_emit_reloc(data, &values->address_of_indices_list); cl[ 6] = __gen_address_offset(&values->address_of_indices_list); cl[ 7] = __gen_address_offset(&values->address_of_indices_list) >> 8; cl[ 8] = __gen_address_offset(&values->address_of_indices_list) >> 16; cl[ 9] = __gen_address_offset(&values->address_of_indices_list) >> 24; cl[10] = __gen_uint(values->maximum_index, 0, 30); cl[11] = __gen_uint(values->maximum_index, 0, 30) >> 8; cl[12] = __gen_uint(values->maximum_index, 0, 30) >> 16; cl[13] = __gen_uint(values->enable_primitive_restarts, 7, 7) | __gen_uint(values->maximum_index, 0, 30) >> 24; memcpy(&cl[14], &values->minimum_index, sizeof(values->minimum_index)); } #define V3D33_INDEXED_PRIM_LIST_length 18 #ifdef __gen_unpack_address static inline void V3D33_INDEXED_PRIM_LIST_unpack(const uint8_t * restrict cl, struct V3D33_INDEXED_PRIM_LIST * restrict values) { values->opcode = __gen_unpack_uint(cl, 0, 7); values->minimum_index = __gen_unpack_uint(cl, 112, 143); values->enable_primitive_restarts = __gen_unpack_uint(cl, 111, 111); values->maximum_index = __gen_unpack_uint(cl, 80, 110); values->address_of_indices_list = __gen_unpack_address(cl, 48, 79); values->length = __gen_unpack_uint(cl, 16, 47); values->index_type = __gen_unpack_uint(cl, 14, 15); values->mode = __gen_unpack_uint(cl, 8, 12); } #endif #define V3D33_INDEXED_INSTANCED_PRIM_LIST_opcode 34 #define V3D33_INDEXED_INSTANCED_PRIM_LIST_header\ .opcode = 34 struct V3D33_INDEXED_INSTANCED_PRIM_LIST { uint32_t opcode; bool enable_primitive_restarts; uint32_t maximum_index; __gen_address_type address_of_indices_list; uint32_t number_of_instances; uint32_t instance_length; uint32_t index_type; #define INDEX_TYPE_8_BIT 0 #define INDEX_TYPE_16_BIT 1 #define INDEX_TYPE_32_BIT 2 enum V3D33_Primitive mode; }; static inline void V3D33_INDEXED_INSTANCED_PRIM_LIST_pack(__gen_user_data *data, uint8_t * restrict cl, const struct V3D33_INDEXED_INSTANCED_PRIM_LIST * restrict values) { cl[ 0] = __gen_uint(values->opcode, 0, 7); cl[ 1] = __gen_uint(values->index_type, 6, 7) | __gen_uint(values->mode, 0, 4); memcpy(&cl[2], &values->instance_length, sizeof(values->instance_length)); memcpy(&cl[6], &values->number_of_instances, sizeof(values->number_of_instances)); __gen_emit_reloc(data, &values->address_of_indices_list); cl[10] = __gen_address_offset(&values->address_of_indices_list); cl[11] = __gen_address_offset(&values->address_of_indices_list) >> 8; cl[12] = __gen_address_offset(&values->address_of_indices_list) >> 16; cl[13] = __gen_address_offset(&values->address_of_indices_list) >> 24; cl[14] = __gen_uint(values->maximum_index, 0, 30); cl[15] = __gen_uint(values->maximum_index, 0, 30) >> 8; cl[16] = __gen_uint(values->maximum_index, 0, 30) >> 16; cl[17] = __gen_uint(values->enable_primitive_restarts, 7, 7) | __gen_uint(values->maximum_index, 0, 30) >> 24; } #define V3D33_INDEXED_INSTANCED_PRIM_LIST_length 18 #ifdef __gen_unpack_address static inline void V3D33_INDEXED_INSTANCED_PRIM_LIST_unpack(const uint8_t * restrict cl, struct V3D33_INDEXED_INSTANCED_PRIM_LIST * restrict values) { values->opcode = __gen_unpack_uint(cl, 0, 7); values->enable_primitive_restarts = __gen_unpack_uint(cl, 143, 143); values->maximum_index = __gen_unpack_uint(cl, 112, 142); values->address_of_indices_list = __gen_unpack_address(cl, 80, 111); values->number_of_instances = __gen_unpack_uint(cl, 48, 79); values->instance_length = __gen_unpack_uint(cl, 16, 47); values->index_type = __gen_unpack_uint(cl, 14, 15); values->mode = __gen_unpack_uint(cl, 8, 12); } #endif #define V3D33_VERTEX_ARRAY_PRIMS_opcode 36 #define V3D33_VERTEX_ARRAY_PRIMS_header \ .opcode = 36 struct V3D33_VERTEX_ARRAY_PRIMS { uint32_t opcode; uint32_t index_of_first_vertex; uint32_t length; enum V3D33_Primitive mode; }; static inline void V3D33_VERTEX_ARRAY_PRIMS_pack(__gen_user_data *data, uint8_t * restrict cl, const struct V3D33_VERTEX_ARRAY_PRIMS * restrict values) { cl[ 0] = __gen_uint(values->opcode, 0, 7); cl[ 1] = __gen_uint(values->mode, 0, 7); memcpy(&cl[2], &values->length, sizeof(values->length)); memcpy(&cl[6], &values->index_of_first_vertex, sizeof(values->index_of_first_vertex)); } #define V3D33_VERTEX_ARRAY_PRIMS_length 10 #ifdef __gen_unpack_address static inline void V3D33_VERTEX_ARRAY_PRIMS_unpack(const uint8_t * restrict cl, struct V3D33_VERTEX_ARRAY_PRIMS * restrict values) { values->opcode = __gen_unpack_uint(cl, 0, 7); values->index_of_first_vertex = __gen_unpack_uint(cl, 48, 79); values->length = __gen_unpack_uint(cl, 16, 47); values->mode = __gen_unpack_uint(cl, 8, 15); } #endif #define V3D33_VERTEX_ARRAY_INSTANCED_PRIMS_opcode 38 #define V3D33_VERTEX_ARRAY_INSTANCED_PRIMS_header\ .opcode = 38 struct V3D33_VERTEX_ARRAY_INSTANCED_PRIMS { uint32_t opcode; uint32_t index_of_first_vertex; uint32_t number_of_instances; uint32_t instance_length; enum V3D33_Primitive mode; }; static inline void V3D33_VERTEX_ARRAY_INSTANCED_PRIMS_pack(__gen_user_data *data, uint8_t * restrict cl, const struct V3D33_VERTEX_ARRAY_INSTANCED_PRIMS * restrict values) { cl[ 0] = __gen_uint(values->opcode, 0, 7); cl[ 1] = __gen_uint(values->mode, 0, 7); memcpy(&cl[2], &values->instance_length, sizeof(values->instance_length)); memcpy(&cl[6], &values->number_of_instances, sizeof(values->number_of_instances)); memcpy(&cl[10], &values->index_of_first_vertex, sizeof(values->index_of_first_vertex)); } #define V3D33_VERTEX_ARRAY_INSTANCED_PRIMS_length 14 #ifdef __gen_unpack_address static inline void V3D33_VERTEX_ARRAY_INSTANCED_PRIMS_unpack(const uint8_t * restrict cl, struct V3D33_VERTEX_ARRAY_INSTANCED_PRIMS * restrict values) { values->opcode = __gen_unpack_uint(cl, 0, 7); values->index_of_first_vertex = __gen_unpack_uint(cl, 80, 111); values->number_of_instances = __gen_unpack_uint(cl, 48, 79); values->instance_length = __gen_unpack_uint(cl, 16, 47); values->mode = __gen_unpack_uint(cl, 8, 15); } #endif #define V3D33_BASE_VERTEX_BASE_INSTANCE_opcode 43 #define V3D33_BASE_VERTEX_BASE_INSTANCE_header \ .opcode = 43 struct V3D33_BASE_VERTEX_BASE_INSTANCE { uint32_t opcode; uint32_t base_instance; uint32_t base_vertex; }; static inline void V3D33_BASE_VERTEX_BASE_INSTANCE_pack(__gen_user_data *data, uint8_t * restrict cl, const struct V3D33_BASE_VERTEX_BASE_INSTANCE * restrict values) { cl[ 0] = __gen_uint(values->opcode, 0, 7); memcpy(&cl[1], &values->base_vertex, sizeof(values->base_vertex)); memcpy(&cl[5], &values->base_instance, sizeof(values->base_instance)); } #define V3D33_BASE_VERTEX_BASE_INSTANCE_length 9 #ifdef __gen_unpack_address static inline void V3D33_BASE_VERTEX_BASE_INSTANCE_unpack(const uint8_t * restrict cl, struct V3D33_BASE_VERTEX_BASE_INSTANCE * restrict values) { values->opcode = __gen_unpack_uint(cl, 0, 7); values->base_instance = __gen_unpack_uint(cl, 40, 71); values->base_vertex = __gen_unpack_uint(cl, 8, 39); } #endif #define V3D33_PRIM_LIST_FORMAT_opcode 56 #define V3D33_PRIM_LIST_FORMAT_header \ .opcode = 56 struct V3D33_PRIM_LIST_FORMAT { uint32_t opcode; bool tri_strip_or_fan; uint32_t primitive_type; #define LIST_POINTS 0 #define LIST_LINES 1 #define LIST_TRIANGLES 2 }; static inline void V3D33_PRIM_LIST_FORMAT_pack(__gen_user_data *data, uint8_t * restrict cl, const struct V3D33_PRIM_LIST_FORMAT * restrict values) { cl[ 0] = __gen_uint(values->opcode, 0, 7); cl[ 1] = __gen_uint(values->tri_strip_or_fan, 7, 7) | __gen_uint(values->primitive_type, 0, 5); } #define V3D33_PRIM_LIST_FORMAT_length 2 #ifdef __gen_unpack_address static inline void V3D33_PRIM_LIST_FORMAT_unpack(const uint8_t * restrict cl, struct V3D33_PRIM_LIST_FORMAT * restrict values) { values->opcode = __gen_unpack_uint(cl, 0, 7); values->tri_strip_or_fan = __gen_unpack_uint(cl, 15, 15); values->primitive_type = __gen_unpack_uint(cl, 8, 13); } #endif #define V3D33_GL_SHADER_STATE_opcode 64 #define V3D33_GL_SHADER_STATE_header \ .opcode = 64 struct V3D33_GL_SHADER_STATE { uint32_t opcode; __gen_address_type address; uint32_t number_of_attribute_arrays; }; static inline void V3D33_GL_SHADER_STATE_pack(__gen_user_data *data, uint8_t * restrict cl, const struct V3D33_GL_SHADER_STATE * restrict values) { cl[ 0] = __gen_uint(values->opcode, 0, 7); __gen_emit_reloc(data, &values->address); cl[ 1] = __gen_address_offset(&values->address) | __gen_uint(values->number_of_attribute_arrays, 0, 4); cl[ 2] = __gen_address_offset(&values->address) >> 8; cl[ 3] = __gen_address_offset(&values->address) >> 16; cl[ 4] = __gen_address_offset(&values->address) >> 24; } #define V3D33_GL_SHADER_STATE_length 5 #ifdef __gen_unpack_address static inline void V3D33_GL_SHADER_STATE_unpack(const uint8_t * restrict cl, struct V3D33_GL_SHADER_STATE * restrict values) { values->opcode = __gen_unpack_uint(cl, 0, 7); values->address = __gen_unpack_address(cl, 13, 39); values->number_of_attribute_arrays = __gen_unpack_uint(cl, 8, 12); } #endif #define V3D33_VCM_CACHE_SIZE_opcode 73 #define V3D33_VCM_CACHE_SIZE_header \ .opcode = 73 struct V3D33_VCM_CACHE_SIZE { uint32_t opcode; uint32_t number_of_16_vertex_batches_for_rendering; uint32_t number_of_16_vertex_batches_for_binning; }; static inline void V3D33_VCM_CACHE_SIZE_pack(__gen_user_data *data, uint8_t * restrict cl, const struct V3D33_VCM_CACHE_SIZE * restrict values) { cl[ 0] = __gen_uint(values->opcode, 0, 7); cl[ 1] = __gen_uint(values->number_of_16_vertex_batches_for_rendering, 4, 7) | __gen_uint(values->number_of_16_vertex_batches_for_binning, 0, 3); } #define V3D33_VCM_CACHE_SIZE_length 2 #ifdef __gen_unpack_address static inline void V3D33_VCM_CACHE_SIZE_unpack(const uint8_t * restrict cl, struct V3D33_VCM_CACHE_SIZE * restrict values) { values->opcode = __gen_unpack_uint(cl, 0, 7); values->number_of_16_vertex_batches_for_rendering = __gen_unpack_uint(cl, 12, 15); values->number_of_16_vertex_batches_for_binning = __gen_unpack_uint(cl, 8, 11); } #endif #define V3D33_TRANSFORM_FEEDBACK_ENABLE_opcode 74 #define V3D33_TRANSFORM_FEEDBACK_ENABLE_header \ .opcode = 74 struct V3D33_TRANSFORM_FEEDBACK_ENABLE { uint32_t opcode; uint32_t number_of_32_bit_output_buffer_address_following; uint32_t number_of_16_bit_output_data_specs_following; }; static inline void V3D33_TRANSFORM_FEEDBACK_ENABLE_pack(__gen_user_data *data, uint8_t * restrict cl, const struct V3D33_TRANSFORM_FEEDBACK_ENABLE * restrict values) { cl[ 0] = __gen_uint(values->opcode, 0, 7); cl[ 1] = 0; cl[ 2] = __gen_uint(values->number_of_32_bit_output_buffer_address_following, 0, 2) | __gen_uint(values->number_of_16_bit_output_data_specs_following, 3, 7); } #define V3D33_TRANSFORM_FEEDBACK_ENABLE_length 3 #ifdef __gen_unpack_address static inline void V3D33_TRANSFORM_FEEDBACK_ENABLE_unpack(const uint8_t * restrict cl, struct V3D33_TRANSFORM_FEEDBACK_ENABLE * restrict values) { values->opcode = __gen_unpack_uint(cl, 0, 7); values->number_of_32_bit_output_buffer_address_following = __gen_unpack_uint(cl, 16, 18); values->number_of_16_bit_output_data_specs_following = __gen_unpack_uint(cl, 19, 23); } #endif #define V3D33_FLUSH_TRANSFORM_FEEDBACK_DATA_opcode 75 #define V3D33_FLUSH_TRANSFORM_FEEDBACK_DATA_header\ .opcode = 75 struct V3D33_FLUSH_TRANSFORM_FEEDBACK_DATA { uint32_t opcode; }; static inline void V3D33_FLUSH_TRANSFORM_FEEDBACK_DATA_pack(__gen_user_data *data, uint8_t * restrict cl, const struct V3D33_FLUSH_TRANSFORM_FEEDBACK_DATA * restrict values) { cl[ 0] = __gen_uint(values->opcode, 0, 7); } #define V3D33_FLUSH_TRANSFORM_FEEDBACK_DATA_length 1 #ifdef __gen_unpack_address static inline void V3D33_FLUSH_TRANSFORM_FEEDBACK_DATA_unpack(const uint8_t * restrict cl, struct V3D33_FLUSH_TRANSFORM_FEEDBACK_DATA * restrict values) { values->opcode = __gen_unpack_uint(cl, 0, 7); } #endif #define V3D33_TRANSFORM_FEEDBACK_OUTPUT_DATA_SPEC_header\ struct V3D33_TRANSFORM_FEEDBACK_OUTPUT_DATA_SPEC { uint32_t first_shaded_vertex_value_to_output; uint32_t number_of_consecutive_vertex_values_to_output_as_32_bit_values; uint32_t output_buffer_to_write_to; }; static inline void V3D33_TRANSFORM_FEEDBACK_OUTPUT_DATA_SPEC_pack(__gen_user_data *data, uint8_t * restrict cl, const struct V3D33_TRANSFORM_FEEDBACK_OUTPUT_DATA_SPEC * restrict values) { assert(values->number_of_consecutive_vertex_values_to_output_as_32_bit_values >= 1); cl[ 0] = __gen_uint(values->first_shaded_vertex_value_to_output, 0, 7); cl[ 1] = __gen_uint(values->number_of_consecutive_vertex_values_to_output_as_32_bit_values - 1, 0, 3) | __gen_uint(values->output_buffer_to_write_to, 4, 5); } #define V3D33_TRANSFORM_FEEDBACK_OUTPUT_DATA_SPEC_length 2 #ifdef __gen_unpack_address static inline void V3D33_TRANSFORM_FEEDBACK_OUTPUT_DATA_SPEC_unpack(const uint8_t * restrict cl, struct V3D33_TRANSFORM_FEEDBACK_OUTPUT_DATA_SPEC * restrict values) { values->first_shaded_vertex_value_to_output = __gen_unpack_uint(cl, 0, 7); values->number_of_consecutive_vertex_values_to_output_as_32_bit_values = __gen_unpack_uint(cl, 8, 11) + 1; values->output_buffer_to_write_to = __gen_unpack_uint(cl, 12, 13); } #endif #define V3D33_TRANSFORM_FEEDBACK_OUTPUT_ADDRESS_header\ struct V3D33_TRANSFORM_FEEDBACK_OUTPUT_ADDRESS { __gen_address_type address; }; static inline void V3D33_TRANSFORM_FEEDBACK_OUTPUT_ADDRESS_pack(__gen_user_data *data, uint8_t * restrict cl, const struct V3D33_TRANSFORM_FEEDBACK_OUTPUT_ADDRESS * restrict values) { __gen_emit_reloc(data, &values->address); cl[ 0] = __gen_address_offset(&values->address); cl[ 1] = __gen_address_offset(&values->address) >> 8; cl[ 2] = __gen_address_offset(&values->address) >> 16; cl[ 3] = __gen_address_offset(&values->address) >> 24; } #define V3D33_TRANSFORM_FEEDBACK_OUTPUT_ADDRESS_length 4 #ifdef __gen_unpack_address static inline void V3D33_TRANSFORM_FEEDBACK_OUTPUT_ADDRESS_unpack(const uint8_t * restrict cl, struct V3D33_TRANSFORM_FEEDBACK_OUTPUT_ADDRESS * restrict values) { values->address = __gen_unpack_address(cl, 0, 31); } #endif #define V3D33_STENCIL_CFG_opcode 80 #define V3D33_STENCIL_CFG_header \ .opcode = 80 struct V3D33_STENCIL_CFG { uint32_t opcode; uint32_t stencil_write_mask; bool back_config; bool front_config; enum V3D33_Stencil_Op stencil_pass_op; enum V3D33_Stencil_Op depth_test_fail_op; enum V3D33_Stencil_Op stencil_test_fail_op; enum V3D33_Compare_Function stencil_test_function; uint32_t stencil_test_mask; uint32_t stencil_ref_value; }; static inline void V3D33_STENCIL_CFG_pack(__gen_user_data *data, uint8_t * restrict cl, const struct V3D33_STENCIL_CFG * restrict values) { cl[ 0] = __gen_uint(values->opcode, 0, 7); cl[ 1] = __gen_uint(values->stencil_ref_value, 0, 7); cl[ 2] = __gen_uint(values->stencil_test_mask, 0, 7); cl[ 3] = __gen_uint(values->depth_test_fail_op, 6, 8) | __gen_uint(values->stencil_test_fail_op, 3, 5) | __gen_uint(values->stencil_test_function, 0, 2); cl[ 4] = __gen_uint(values->back_config, 5, 5) | __gen_uint(values->front_config, 4, 4) | __gen_uint(values->stencil_pass_op, 1, 3) | __gen_uint(values->depth_test_fail_op, 6, 8) >> 8; cl[ 5] = __gen_uint(values->stencil_write_mask, 0, 7); } #define V3D33_STENCIL_CFG_length 6 #ifdef __gen_unpack_address static inline void V3D33_STENCIL_CFG_unpack(const uint8_t * restrict cl, struct V3D33_STENCIL_CFG * restrict values) { values->opcode = __gen_unpack_uint(cl, 0, 7); values->stencil_write_mask = __gen_unpack_uint(cl, 40, 47); values->back_config = __gen_unpack_uint(cl, 37, 37); values->front_config = __gen_unpack_uint(cl, 36, 36); values->stencil_pass_op = __gen_unpack_uint(cl, 33, 35); values->depth_test_fail_op = __gen_unpack_uint(cl, 30, 32); values->stencil_test_fail_op = __gen_unpack_uint(cl, 27, 29); values->stencil_test_function = __gen_unpack_uint(cl, 24, 26); values->stencil_test_mask = __gen_unpack_uint(cl, 16, 23); values->stencil_ref_value = __gen_unpack_uint(cl, 8, 15); } #endif #define V3D33_BLEND_CFG_opcode 84 #define V3D33_BLEND_CFG_header \ .opcode = 84 struct V3D33_BLEND_CFG { uint32_t opcode; enum V3D33_Blend_Factor color_blend_dst_factor; enum V3D33_Blend_Factor color_blend_src_factor; enum V3D33_Blend_Mode color_blend_mode; enum V3D33_Blend_Factor alpha_blend_dst_factor; enum V3D33_Blend_Factor alpha_blend_src_factor; enum V3D33_Blend_Mode alpha_blend_mode; }; static inline void V3D33_BLEND_CFG_pack(__gen_user_data *data, uint8_t * restrict cl, const struct V3D33_BLEND_CFG * restrict values) { cl[ 0] = __gen_uint(values->opcode, 0, 7); cl[ 1] = __gen_uint(values->alpha_blend_src_factor, 4, 7) | __gen_uint(values->alpha_blend_mode, 0, 3); cl[ 2] = __gen_uint(values->color_blend_mode, 4, 7) | __gen_uint(values->alpha_blend_dst_factor, 0, 3); cl[ 3] = __gen_uint(values->color_blend_dst_factor, 4, 7) | __gen_uint(values->color_blend_src_factor, 0, 3); } #define V3D33_BLEND_CFG_length 4 #ifdef __gen_unpack_address static inline void V3D33_BLEND_CFG_unpack(const uint8_t * restrict cl, struct V3D33_BLEND_CFG * restrict values) { values->opcode = __gen_unpack_uint(cl, 0, 7); values->color_blend_dst_factor = __gen_unpack_uint(cl, 28, 31); values->color_blend_src_factor = __gen_unpack_uint(cl, 24, 27); values->color_blend_mode = __gen_unpack_uint(cl, 20, 23); values->alpha_blend_dst_factor = __gen_unpack_uint(cl, 16, 19); values->alpha_blend_src_factor = __gen_unpack_uint(cl, 12, 15); values->alpha_blend_mode = __gen_unpack_uint(cl, 8, 11); } #endif #define V3D33_BLEND_CONSTANT_COLOR_opcode 86 #define V3D33_BLEND_CONSTANT_COLOR_header \ .opcode = 86 struct V3D33_BLEND_CONSTANT_COLOR { uint32_t opcode; uint32_t alpha_f16; uint32_t blue_f16; uint32_t green_f16; uint32_t red_f16; }; static inline void V3D33_BLEND_CONSTANT_COLOR_pack(__gen_user_data *data, uint8_t * restrict cl, const struct V3D33_BLEND_CONSTANT_COLOR * restrict values) { cl[ 0] = __gen_uint(values->opcode, 0, 7); cl[ 1] = __gen_uint(values->red_f16, 0, 15); cl[ 2] = __gen_uint(values->red_f16, 0, 15) >> 8; cl[ 3] = __gen_uint(values->green_f16, 0, 15); cl[ 4] = __gen_uint(values->green_f16, 0, 15) >> 8; cl[ 5] = __gen_uint(values->blue_f16, 0, 15); cl[ 6] = __gen_uint(values->blue_f16, 0, 15) >> 8; cl[ 7] = __gen_uint(values->alpha_f16, 0, 15); cl[ 8] = __gen_uint(values->alpha_f16, 0, 15) >> 8; } #define V3D33_BLEND_CONSTANT_COLOR_length 9 #ifdef __gen_unpack_address static inline void V3D33_BLEND_CONSTANT_COLOR_unpack(const uint8_t * restrict cl, struct V3D33_BLEND_CONSTANT_COLOR * restrict values) { values->opcode = __gen_unpack_uint(cl, 0, 7); values->alpha_f16 = __gen_unpack_uint(cl, 56, 71); values->blue_f16 = __gen_unpack_uint(cl, 40, 55); values->green_f16 = __gen_unpack_uint(cl, 24, 39); values->red_f16 = __gen_unpack_uint(cl, 8, 23); } #endif #define V3D33_COLOR_WRITE_MASKS_opcode 87 #define V3D33_COLOR_WRITE_MASKS_header \ .opcode = 87 struct V3D33_COLOR_WRITE_MASKS { uint32_t opcode; uint32_t mask; }; static inline void V3D33_COLOR_WRITE_MASKS_pack(__gen_user_data *data, uint8_t * restrict cl, const struct V3D33_COLOR_WRITE_MASKS * restrict values) { cl[ 0] = __gen_uint(values->opcode, 0, 7); memcpy(&cl[1], &values->mask, sizeof(values->mask)); } #define V3D33_COLOR_WRITE_MASKS_length 5 #ifdef __gen_unpack_address static inline void V3D33_COLOR_WRITE_MASKS_unpack(const uint8_t * restrict cl, struct V3D33_COLOR_WRITE_MASKS * restrict values) { values->opcode = __gen_unpack_uint(cl, 0, 7); values->mask = __gen_unpack_uint(cl, 8, 39); } #endif #define V3D33_OCCLUSION_QUERY_COUNTER_opcode 92 #define V3D33_OCCLUSION_QUERY_COUNTER_header \ .opcode = 92 struct V3D33_OCCLUSION_QUERY_COUNTER { uint32_t opcode; __gen_address_type address; }; static inline void V3D33_OCCLUSION_QUERY_COUNTER_pack(__gen_user_data *data, uint8_t * restrict cl, const struct V3D33_OCCLUSION_QUERY_COUNTER * restrict values) { cl[ 0] = __gen_uint(values->opcode, 0, 7); __gen_emit_reloc(data, &values->address); cl[ 1] = __gen_address_offset(&values->address); cl[ 2] = __gen_address_offset(&values->address) >> 8; cl[ 3] = __gen_address_offset(&values->address) >> 16; cl[ 4] = __gen_address_offset(&values->address) >> 24; } #define V3D33_OCCLUSION_QUERY_COUNTER_length 5 #ifdef __gen_unpack_address static inline void V3D33_OCCLUSION_QUERY_COUNTER_unpack(const uint8_t * restrict cl, struct V3D33_OCCLUSION_QUERY_COUNTER * restrict values) { values->opcode = __gen_unpack_uint(cl, 0, 7); values->address = __gen_unpack_address(cl, 8, 39); } #endif #define V3D33_CFG_BITS_opcode 96 #define V3D33_CFG_BITS_header \ .opcode = 96 struct V3D33_CFG_BITS { uint32_t opcode; bool direct3d_provoking_vertex; bool direct3d_point_fill_mode; bool blend_enable; bool stencil_enable; bool early_z_updates_enable; bool early_z_enable; bool z_updates_enable; enum V3D33_Compare_Function depth_test_function; bool direct3d_wireframe_triangles_mode; uint32_t rasterizer_oversample_mode; uint32_t line_rasterization; bool enable_depth_offset; bool clockwise_primitives; bool enable_reverse_facing_primitive; bool enable_forward_facing_primitive; }; static inline void V3D33_CFG_BITS_pack(__gen_user_data *data, uint8_t * restrict cl, const struct V3D33_CFG_BITS * restrict values) { cl[ 0] = __gen_uint(values->opcode, 0, 7); cl[ 1] = __gen_uint(values->rasterizer_oversample_mode, 6, 7) | __gen_uint(values->line_rasterization, 4, 5) | __gen_uint(values->enable_depth_offset, 3, 3) | __gen_uint(values->clockwise_primitives, 2, 2) | __gen_uint(values->enable_reverse_facing_primitive, 1, 1) | __gen_uint(values->enable_forward_facing_primitive, 0, 0); cl[ 2] = __gen_uint(values->z_updates_enable, 7, 7) | __gen_uint(values->depth_test_function, 4, 6) | __gen_uint(values->direct3d_wireframe_triangles_mode, 3, 3); cl[ 3] = __gen_uint(values->direct3d_provoking_vertex, 5, 5) | __gen_uint(values->direct3d_point_fill_mode, 4, 4) | __gen_uint(values->blend_enable, 3, 3) | __gen_uint(values->stencil_enable, 2, 2) | __gen_uint(values->early_z_updates_enable, 1, 1) | __gen_uint(values->early_z_enable, 0, 0); } #define V3D33_CFG_BITS_length 4 #ifdef __gen_unpack_address static inline void V3D33_CFG_BITS_unpack(const uint8_t * restrict cl, struct V3D33_CFG_BITS * restrict values) { values->opcode = __gen_unpack_uint(cl, 0, 7); values->direct3d_provoking_vertex = __gen_unpack_uint(cl, 29, 29); values->direct3d_point_fill_mode = __gen_unpack_uint(cl, 28, 28); values->blend_enable = __gen_unpack_uint(cl, 27, 27); values->stencil_enable = __gen_unpack_uint(cl, 26, 26); values->early_z_updates_enable = __gen_unpack_uint(cl, 25, 25); values->early_z_enable = __gen_unpack_uint(cl, 24, 24); values->z_updates_enable = __gen_unpack_uint(cl, 23, 23); values->depth_test_function = __gen_unpack_uint(cl, 20, 22); values->direct3d_wireframe_triangles_mode = __gen_unpack_uint(cl, 19, 19); values->rasterizer_oversample_mode = __gen_unpack_uint(cl, 14, 15); values->line_rasterization = __gen_unpack_uint(cl, 12, 13); values->enable_depth_offset = __gen_unpack_uint(cl, 11, 11); values->clockwise_primitives = __gen_unpack_uint(cl, 10, 10); values->enable_reverse_facing_primitive = __gen_unpack_uint(cl, 9, 9); values->enable_forward_facing_primitive = __gen_unpack_uint(cl, 8, 8); } #endif #define V3D33_ZERO_ALL_FLAT_SHADE_FLAGS_opcode 97 #define V3D33_ZERO_ALL_FLAT_SHADE_FLAGS_header \ .opcode = 97 struct V3D33_ZERO_ALL_FLAT_SHADE_FLAGS { uint32_t opcode; }; static inline void V3D33_ZERO_ALL_FLAT_SHADE_FLAGS_pack(__gen_user_data *data, uint8_t * restrict cl, const struct V3D33_ZERO_ALL_FLAT_SHADE_FLAGS * restrict values) { cl[ 0] = __gen_uint(values->opcode, 0, 7); } #define V3D33_ZERO_ALL_FLAT_SHADE_FLAGS_length 1 #ifdef __gen_unpack_address static inline void V3D33_ZERO_ALL_FLAT_SHADE_FLAGS_unpack(const uint8_t * restrict cl, struct V3D33_ZERO_ALL_FLAT_SHADE_FLAGS * restrict values) { values->opcode = __gen_unpack_uint(cl, 0, 7); } #endif #define V3D33_FLAT_SHADE_FLAGS_opcode 98 #define V3D33_FLAT_SHADE_FLAGS_header \ .opcode = 98 struct V3D33_FLAT_SHADE_FLAGS { uint32_t opcode; uint32_t flat_shade_flags_for_varyings_v024; enum V3D33_Varying_Flags_Action action_for_flat_shade_flags_of_higher_numbered_varyings; enum V3D33_Varying_Flags_Action action_for_flat_shade_flags_of_lower_numbered_varyings; uint32_t varying_offset_v0; }; static inline void V3D33_FLAT_SHADE_FLAGS_pack(__gen_user_data *data, uint8_t * restrict cl, const struct V3D33_FLAT_SHADE_FLAGS * restrict values) { cl[ 0] = __gen_uint(values->opcode, 0, 7); cl[ 1] = __gen_uint(values->action_for_flat_shade_flags_of_higher_numbered_varyings, 6, 7) | __gen_uint(values->action_for_flat_shade_flags_of_lower_numbered_varyings, 4, 5) | __gen_uint(values->varying_offset_v0, 0, 3); cl[ 2] = __gen_uint(values->flat_shade_flags_for_varyings_v024, 0, 23); cl[ 3] = __gen_uint(values->flat_shade_flags_for_varyings_v024, 0, 23) >> 8; cl[ 4] = __gen_uint(values->flat_shade_flags_for_varyings_v024, 0, 23) >> 16; } #define V3D33_FLAT_SHADE_FLAGS_length 5 #ifdef __gen_unpack_address static inline void V3D33_FLAT_SHADE_FLAGS_unpack(const uint8_t * restrict cl, struct V3D33_FLAT_SHADE_FLAGS * restrict values) { values->opcode = __gen_unpack_uint(cl, 0, 7); values->flat_shade_flags_for_varyings_v024 = __gen_unpack_uint(cl, 16, 39); values->action_for_flat_shade_flags_of_higher_numbered_varyings = __gen_unpack_uint(cl, 14, 15); values->action_for_flat_shade_flags_of_lower_numbered_varyings = __gen_unpack_uint(cl, 12, 13); values->varying_offset_v0 = __gen_unpack_uint(cl, 8, 11); } #endif #define V3D33_POINT_SIZE_opcode 104 #define V3D33_POINT_SIZE_header \ .opcode = 104 struct V3D33_POINT_SIZE { uint32_t opcode; float point_size; }; static inline void V3D33_POINT_SIZE_pack(__gen_user_data *data, uint8_t * restrict cl, const struct V3D33_POINT_SIZE * restrict values) { cl[ 0] = __gen_uint(values->opcode, 0, 7); memcpy(&cl[1], &values->point_size, sizeof(values->point_size)); } #define V3D33_POINT_SIZE_length 5 #ifdef __gen_unpack_address static inline void V3D33_POINT_SIZE_unpack(const uint8_t * restrict cl, struct V3D33_POINT_SIZE * restrict values) { values->opcode = __gen_unpack_uint(cl, 0, 7); values->point_size = __gen_unpack_float(cl, 8, 39); } #endif #define V3D33_LINE_WIDTH_opcode 105 #define V3D33_LINE_WIDTH_header \ .opcode = 105 struct V3D33_LINE_WIDTH { uint32_t opcode; float line_width; }; static inline void V3D33_LINE_WIDTH_pack(__gen_user_data *data, uint8_t * restrict cl, const struct V3D33_LINE_WIDTH * restrict values) { cl[ 0] = __gen_uint(values->opcode, 0, 7); memcpy(&cl[1], &values->line_width, sizeof(values->line_width)); } #define V3D33_LINE_WIDTH_length 5 #ifdef __gen_unpack_address static inline void V3D33_LINE_WIDTH_unpack(const uint8_t * restrict cl, struct V3D33_LINE_WIDTH * restrict values) { values->opcode = __gen_unpack_uint(cl, 0, 7); values->line_width = __gen_unpack_float(cl, 8, 39); } #endif #define V3D33_DEPTH_OFFSET_opcode 106 #define V3D33_DEPTH_OFFSET_header \ .opcode = 106 struct V3D33_DEPTH_OFFSET { uint32_t opcode; float depth_offset_units; float depth_offset_factor; }; static inline void V3D33_DEPTH_OFFSET_pack(__gen_user_data *data, uint8_t * restrict cl, const struct V3D33_DEPTH_OFFSET * restrict values) { cl[ 0] = __gen_uint(values->opcode, 0, 7); cl[ 1] = __gen_uint(fui(values->depth_offset_factor) >> 16, 0, 15); cl[ 2] = __gen_uint(fui(values->depth_offset_factor) >> 16, 0, 15) >> 8; cl[ 3] = __gen_uint(fui(values->depth_offset_units) >> 16, 0, 15); cl[ 4] = __gen_uint(fui(values->depth_offset_units) >> 16, 0, 15) >> 8; } #define V3D33_DEPTH_OFFSET_length 5 #ifdef __gen_unpack_address static inline void V3D33_DEPTH_OFFSET_unpack(const uint8_t * restrict cl, struct V3D33_DEPTH_OFFSET * restrict values) { values->opcode = __gen_unpack_uint(cl, 0, 7); values->depth_offset_units = __gen_unpack_f187(cl, 24, 39); values->depth_offset_factor = __gen_unpack_f187(cl, 8, 23); } #endif #define V3D33_CLIP_WINDOW_opcode 107 #define V3D33_CLIP_WINDOW_header \ .opcode = 107 struct V3D33_CLIP_WINDOW { uint32_t opcode; uint32_t clip_window_height_in_pixels; uint32_t clip_window_width_in_pixels; uint32_t clip_window_bottom_pixel_coordinate; uint32_t clip_window_left_pixel_coordinate; }; static inline void V3D33_CLIP_WINDOW_pack(__gen_user_data *data, uint8_t * restrict cl, const struct V3D33_CLIP_WINDOW * restrict values) { cl[ 0] = __gen_uint(values->opcode, 0, 7); cl[ 1] = __gen_uint(values->clip_window_left_pixel_coordinate, 0, 15); cl[ 2] = __gen_uint(values->clip_window_left_pixel_coordinate, 0, 15) >> 8; cl[ 3] = __gen_uint(values->clip_window_bottom_pixel_coordinate, 0, 15); cl[ 4] = __gen_uint(values->clip_window_bottom_pixel_coordinate, 0, 15) >> 8; cl[ 5] = __gen_uint(values->clip_window_width_in_pixels, 0, 15); cl[ 6] = __gen_uint(values->clip_window_width_in_pixels, 0, 15) >> 8; cl[ 7] = __gen_uint(values->clip_window_height_in_pixels, 0, 15); cl[ 8] = __gen_uint(values->clip_window_height_in_pixels, 0, 15) >> 8; } #define V3D33_CLIP_WINDOW_length 9 #ifdef __gen_unpack_address static inline void V3D33_CLIP_WINDOW_unpack(const uint8_t * restrict cl, struct V3D33_CLIP_WINDOW * restrict values) { values->opcode = __gen_unpack_uint(cl, 0, 7); values->clip_window_height_in_pixels = __gen_unpack_uint(cl, 56, 71); values->clip_window_width_in_pixels = __gen_unpack_uint(cl, 40, 55); values->clip_window_bottom_pixel_coordinate = __gen_unpack_uint(cl, 24, 39); values->clip_window_left_pixel_coordinate = __gen_unpack_uint(cl, 8, 23); } #endif #define V3D33_VIEWPORT_OFFSET_opcode 108 #define V3D33_VIEWPORT_OFFSET_header \ .opcode = 108 struct V3D33_VIEWPORT_OFFSET { uint32_t opcode; float viewport_centre_y_coordinate; float viewport_centre_x_coordinate; }; static inline void V3D33_VIEWPORT_OFFSET_pack(__gen_user_data *data, uint8_t * restrict cl, const struct V3D33_VIEWPORT_OFFSET * restrict values) { cl[ 0] = __gen_uint(values->opcode, 0, 7); cl[ 1] = __gen_sfixed(values->viewport_centre_x_coordinate, 0, 31, 8); cl[ 2] = __gen_sfixed(values->viewport_centre_x_coordinate, 0, 31, 8) >> 8; cl[ 3] = __gen_sfixed(values->viewport_centre_x_coordinate, 0, 31, 8) >> 16; cl[ 4] = __gen_sfixed(values->viewport_centre_x_coordinate, 0, 31, 8) >> 24; cl[ 5] = __gen_sfixed(values->viewport_centre_y_coordinate, 0, 31, 8); cl[ 6] = __gen_sfixed(values->viewport_centre_y_coordinate, 0, 31, 8) >> 8; cl[ 7] = __gen_sfixed(values->viewport_centre_y_coordinate, 0, 31, 8) >> 16; cl[ 8] = __gen_sfixed(values->viewport_centre_y_coordinate, 0, 31, 8) >> 24; } #define V3D33_VIEWPORT_OFFSET_length 9 #ifdef __gen_unpack_address static inline void V3D33_VIEWPORT_OFFSET_unpack(const uint8_t * restrict cl, struct V3D33_VIEWPORT_OFFSET * restrict values) { values->opcode = __gen_unpack_uint(cl, 0, 7); values->viewport_centre_y_coordinate = __gen_unpack_sfixed(cl, 40, 71, 8); values->viewport_centre_x_coordinate = __gen_unpack_sfixed(cl, 8, 39, 8); } #endif #define V3D33_CLIPPER_Z_MIN_MAX_CLIPPING_PLANES_opcode 109 #define V3D33_CLIPPER_Z_MIN_MAX_CLIPPING_PLANES_header\ .opcode = 109 struct V3D33_CLIPPER_Z_MIN_MAX_CLIPPING_PLANES { uint32_t opcode; float maximum_zw; float minimum_zw; }; static inline void V3D33_CLIPPER_Z_MIN_MAX_CLIPPING_PLANES_pack(__gen_user_data *data, uint8_t * restrict cl, const struct V3D33_CLIPPER_Z_MIN_MAX_CLIPPING_PLANES * restrict values) { cl[ 0] = __gen_uint(values->opcode, 0, 7); memcpy(&cl[1], &values->minimum_zw, sizeof(values->minimum_zw)); memcpy(&cl[5], &values->maximum_zw, sizeof(values->maximum_zw)); } #define V3D33_CLIPPER_Z_MIN_MAX_CLIPPING_PLANES_length 9 #ifdef __gen_unpack_address static inline void V3D33_CLIPPER_Z_MIN_MAX_CLIPPING_PLANES_unpack(const uint8_t * restrict cl, struct V3D33_CLIPPER_Z_MIN_MAX_CLIPPING_PLANES * restrict values) { values->opcode = __gen_unpack_uint(cl, 0, 7); values->maximum_zw = __gen_unpack_float(cl, 40, 71); values->minimum_zw = __gen_unpack_float(cl, 8, 39); } #endif #define V3D33_CLIPPER_XY_SCALING_opcode 110 #define V3D33_CLIPPER_XY_SCALING_header \ .opcode = 110 struct V3D33_CLIPPER_XY_SCALING { uint32_t opcode; float viewport_half_height_in_1_256th_of_pixel; float viewport_half_width_in_1_256th_of_pixel; }; static inline void V3D33_CLIPPER_XY_SCALING_pack(__gen_user_data *data, uint8_t * restrict cl, const struct V3D33_CLIPPER_XY_SCALING * restrict values) { cl[ 0] = __gen_uint(values->opcode, 0, 7); memcpy(&cl[1], &values->viewport_half_width_in_1_256th_of_pixel, sizeof(values->viewport_half_width_in_1_256th_of_pixel)); memcpy(&cl[5], &values->viewport_half_height_in_1_256th_of_pixel, sizeof(values->viewport_half_height_in_1_256th_of_pixel)); } #define V3D33_CLIPPER_XY_SCALING_length 9 #ifdef __gen_unpack_address static inline void V3D33_CLIPPER_XY_SCALING_unpack(const uint8_t * restrict cl, struct V3D33_CLIPPER_XY_SCALING * restrict values) { values->opcode = __gen_unpack_uint(cl, 0, 7); values->viewport_half_height_in_1_256th_of_pixel = __gen_unpack_float(cl, 40, 71); values->viewport_half_width_in_1_256th_of_pixel = __gen_unpack_float(cl, 8, 39); } #endif #define V3D33_CLIPPER_Z_SCALE_AND_OFFSET_opcode 111 #define V3D33_CLIPPER_Z_SCALE_AND_OFFSET_header \ .opcode = 111 struct V3D33_CLIPPER_Z_SCALE_AND_OFFSET { uint32_t opcode; float viewport_z_offset_zc_to_zs; float viewport_z_scale_zc_to_zs; }; static inline void V3D33_CLIPPER_Z_SCALE_AND_OFFSET_pack(__gen_user_data *data, uint8_t * restrict cl, const struct V3D33_CLIPPER_Z_SCALE_AND_OFFSET * restrict values) { cl[ 0] = __gen_uint(values->opcode, 0, 7); memcpy(&cl[1], &values->viewport_z_scale_zc_to_zs, sizeof(values->viewport_z_scale_zc_to_zs)); memcpy(&cl[5], &values->viewport_z_offset_zc_to_zs, sizeof(values->viewport_z_offset_zc_to_zs)); } #define V3D33_CLIPPER_Z_SCALE_AND_OFFSET_length 9 #ifdef __gen_unpack_address static inline void V3D33_CLIPPER_Z_SCALE_AND_OFFSET_unpack(const uint8_t * restrict cl, struct V3D33_CLIPPER_Z_SCALE_AND_OFFSET * restrict values) { values->opcode = __gen_unpack_uint(cl, 0, 7); values->viewport_z_offset_zc_to_zs = __gen_unpack_float(cl, 40, 71); values->viewport_z_scale_zc_to_zs = __gen_unpack_float(cl, 8, 39); } #endif #define V3D33_TILE_BINNING_MODE_CFG_PART1_opcode 120 #define V3D33_TILE_BINNING_MODE_CFG_PART1_header\ .opcode = 120, \ .auto_initialize_tile_state_data_array = 1, \ .sub_id = 0 struct V3D33_TILE_BINNING_MODE_CFG_PART1 { uint32_t opcode; bool double_buffer_in_non_ms_mode; bool multisample_mode_4x; enum V3D33_Internal_BPP maximum_bpp_of_all_render_targets; uint32_t number_of_render_targets; uint32_t height_in_tiles; uint32_t width_in_tiles; __gen_address_type tile_state_data_array_base_address; uint32_t tile_allocation_block_size; #define TILE_ALLOCATION_BLOCK_SIZE_64B 0 #define TILE_ALLOCATION_BLOCK_SIZE_128B 1 #define TILE_ALLOCATION_BLOCK_SIZE_256B 2 uint32_t tile_allocation_initial_block_size; #define TILE_ALLOCATION_INITIAL_BLOCK_SIZE_64B 0 #define TILE_ALLOCATION_INITIAL_BLOCK_SIZE_128B 1 #define TILE_ALLOCATION_INITIAL_BLOCK_SIZE_256B 2 bool auto_initialize_tile_state_data_array; uint32_t sub_id; }; static inline void V3D33_TILE_BINNING_MODE_CFG_PART1_pack(__gen_user_data *data, uint8_t * restrict cl, const struct V3D33_TILE_BINNING_MODE_CFG_PART1 * restrict values) { cl[ 0] = __gen_uint(values->opcode, 0, 7); __gen_emit_reloc(data, &values->tile_state_data_array_base_address); cl[ 1] = __gen_address_offset(&values->tile_state_data_array_base_address) | __gen_uint(values->tile_allocation_block_size, 4, 5) | __gen_uint(values->tile_allocation_initial_block_size, 2, 3) | __gen_uint(values->auto_initialize_tile_state_data_array, 1, 1) | __gen_uint(values->sub_id, 0, 0); cl[ 2] = __gen_address_offset(&values->tile_state_data_array_base_address) >> 8; cl[ 3] = __gen_address_offset(&values->tile_state_data_array_base_address) >> 16; cl[ 4] = __gen_address_offset(&values->tile_state_data_array_base_address) >> 24; cl[ 5] = __gen_uint(values->width_in_tiles, 0, 11); cl[ 6] = __gen_uint(values->height_in_tiles, 4, 15) | __gen_uint(values->width_in_tiles, 0, 11) >> 8; cl[ 7] = __gen_uint(values->height_in_tiles, 4, 15) >> 8; cl[ 8] = __gen_uint(values->double_buffer_in_non_ms_mode, 7, 7) | __gen_uint(values->multisample_mode_4x, 6, 6) | __gen_uint(values->maximum_bpp_of_all_render_targets, 4, 5) | __gen_uint(values->number_of_render_targets, 0, 3); } #define V3D33_TILE_BINNING_MODE_CFG_PART1_length 9 #ifdef __gen_unpack_address static inline void V3D33_TILE_BINNING_MODE_CFG_PART1_unpack(const uint8_t * restrict cl, struct V3D33_TILE_BINNING_MODE_CFG_PART1 * restrict values) { values->opcode = __gen_unpack_uint(cl, 0, 7); values->double_buffer_in_non_ms_mode = __gen_unpack_uint(cl, 71, 71); values->multisample_mode_4x = __gen_unpack_uint(cl, 70, 70); values->maximum_bpp_of_all_render_targets = __gen_unpack_uint(cl, 68, 69); values->number_of_render_targets = __gen_unpack_uint(cl, 64, 67); values->height_in_tiles = __gen_unpack_uint(cl, 52, 63); values->width_in_tiles = __gen_unpack_uint(cl, 40, 51); values->tile_state_data_array_base_address = __gen_unpack_address(cl, 14, 39); values->tile_allocation_block_size = __gen_unpack_uint(cl, 12, 13); values->tile_allocation_initial_block_size = __gen_unpack_uint(cl, 10, 11); values->auto_initialize_tile_state_data_array = __gen_unpack_uint(cl, 9, 9); values->sub_id = __gen_unpack_uint(cl, 8, 8); } #endif #define V3D33_TILE_BINNING_MODE_CFG_PART2_opcode 120 #define V3D33_TILE_BINNING_MODE_CFG_PART2_header\ .opcode = 120, \ .sub_id = 1 struct V3D33_TILE_BINNING_MODE_CFG_PART2 { uint32_t opcode; __gen_address_type tile_allocation_memory_address; uint32_t tile_allocation_memory_size; uint32_t sub_id; }; static inline void V3D33_TILE_BINNING_MODE_CFG_PART2_pack(__gen_user_data *data, uint8_t * restrict cl, const struct V3D33_TILE_BINNING_MODE_CFG_PART2 * restrict values) { cl[ 0] = __gen_uint(values->opcode, 0, 7); cl[ 1] = __gen_uint(values->tile_allocation_memory_size, 0, 31) | __gen_uint(values->sub_id, 0, 0); cl[ 2] = __gen_uint(values->tile_allocation_memory_size, 0, 31) >> 8; cl[ 3] = __gen_uint(values->tile_allocation_memory_size, 0, 31) >> 16; cl[ 4] = __gen_uint(values->tile_allocation_memory_size, 0, 31) >> 24; __gen_emit_reloc(data, &values->tile_allocation_memory_address); cl[ 5] = __gen_address_offset(&values->tile_allocation_memory_address); cl[ 6] = __gen_address_offset(&values->tile_allocation_memory_address) >> 8; cl[ 7] = __gen_address_offset(&values->tile_allocation_memory_address) >> 16; cl[ 8] = __gen_address_offset(&values->tile_allocation_memory_address) >> 24; } #define V3D33_TILE_BINNING_MODE_CFG_PART2_length 9 #ifdef __gen_unpack_address static inline void V3D33_TILE_BINNING_MODE_CFG_PART2_unpack(const uint8_t * restrict cl, struct V3D33_TILE_BINNING_MODE_CFG_PART2 * restrict values) { values->opcode = __gen_unpack_uint(cl, 0, 7); values->tile_allocation_memory_address = __gen_unpack_address(cl, 40, 71); values->tile_allocation_memory_size = __gen_unpack_uint(cl, 8, 39); values->sub_id = __gen_unpack_uint(cl, 8, 8); } #endif #define V3D33_TILE_RENDERING_MODE_CFG_COMMON_opcode 121 #define V3D33_TILE_RENDERING_MODE_CFG_COMMON_header\ .opcode = 121, \ .sub_id = 0 struct V3D33_TILE_RENDERING_MODE_CFG_COMMON { uint32_t opcode; uint32_t disable_render_target_stores; bool enable_z_store; bool enable_stencil_store; bool early_z_disable; uint32_t early_z_test_and_update_direction; #define EARLY_Z_DIRECTION_LT_LE 0 #define EARLY_Z_DIRECTION_GT_GE 1 bool double_buffer_in_non_ms_mode; bool multisample_mode_4x; uint32_t maximum_bpp_of_all_render_targets; #define RENDER_TARGET_MAXIMUM_32BPP 0 #define RENDER_TARGET_MAXIMUM_64BPP 1 #define RENDER_TARGET_MAXIMUM_128BPP 2 uint32_t image_height_pixels; uint32_t image_width_pixels; uint32_t number_of_render_targets; uint32_t sub_id; }; static inline void V3D33_TILE_RENDERING_MODE_CFG_COMMON_pack(__gen_user_data *data, uint8_t * restrict cl, const struct V3D33_TILE_RENDERING_MODE_CFG_COMMON * restrict values) { assert(values->number_of_render_targets >= 1); cl[ 0] = __gen_uint(values->opcode, 0, 7); cl[ 1] = __gen_uint(values->number_of_render_targets - 1, 4, 7) | __gen_uint(values->sub_id, 0, 3); cl[ 2] = __gen_uint(values->image_width_pixels, 0, 15); cl[ 3] = __gen_uint(values->image_width_pixels, 0, 15) >> 8; cl[ 4] = __gen_uint(values->image_height_pixels, 0, 15); cl[ 5] = __gen_uint(values->image_height_pixels, 0, 15) >> 8; cl[ 6] = __gen_uint(values->early_z_disable, 6, 6) | __gen_uint(values->early_z_test_and_update_direction, 5, 5) | __gen_uint(values->double_buffer_in_non_ms_mode, 3, 3) | __gen_uint(values->multisample_mode_4x, 2, 2) | __gen_uint(values->maximum_bpp_of_all_render_targets, 0, 1); cl[ 7] = __gen_uint(values->enable_z_store, 7, 7) | __gen_uint(values->enable_stencil_store, 6, 6); cl[ 8] = __gen_uint(values->disable_render_target_stores, 0, 7); } #define V3D33_TILE_RENDERING_MODE_CFG_COMMON_length 9 #ifdef __gen_unpack_address static inline void V3D33_TILE_RENDERING_MODE_CFG_COMMON_unpack(const uint8_t * restrict cl, struct V3D33_TILE_RENDERING_MODE_CFG_COMMON * restrict values) { values->opcode = __gen_unpack_uint(cl, 0, 7); values->disable_render_target_stores = __gen_unpack_uint(cl, 64, 71); values->enable_z_store = __gen_unpack_uint(cl, 63, 63); values->enable_stencil_store = __gen_unpack_uint(cl, 62, 62); values->early_z_disable = __gen_unpack_uint(cl, 54, 54); values->early_z_test_and_update_direction = __gen_unpack_uint(cl, 53, 53); values->double_buffer_in_non_ms_mode = __gen_unpack_uint(cl, 51, 51); values->multisample_mode_4x = __gen_unpack_uint(cl, 50, 50); values->maximum_bpp_of_all_render_targets = __gen_unpack_uint(cl, 48, 49); values->image_height_pixels = __gen_unpack_uint(cl, 32, 47); values->image_width_pixels = __gen_unpack_uint(cl, 16, 31); values->number_of_render_targets = __gen_unpack_uint(cl, 12, 15) + 1; values->sub_id = __gen_unpack_uint(cl, 8, 11); } #endif #define V3D33_TILE_RENDERING_MODE_CFG_COLOR_opcode 121 #define V3D33_TILE_RENDERING_MODE_CFG_COLOR_header\ .opcode = 121, \ .sub_id = 2 struct V3D33_TILE_RENDERING_MODE_CFG_COLOR { uint32_t opcode; __gen_address_type address; uint32_t pad; bool flip_y; enum V3D33_Memory_Format memory_format; enum V3D33_Dither_Mode dither_mode; enum V3D33_Output_Image_Format output_image_format; enum V3D33_Decimate_Mode decimate_mode; enum V3D33_Internal_Type internal_type; enum V3D33_Internal_BPP internal_bpp; uint32_t render_target_number; uint32_t sub_id; }; static inline void V3D33_TILE_RENDERING_MODE_CFG_COLOR_pack(__gen_user_data *data, uint8_t * restrict cl, const struct V3D33_TILE_RENDERING_MODE_CFG_COLOR * restrict values) { cl[ 0] = __gen_uint(values->opcode, 0, 7); cl[ 1] = __gen_uint(values->render_target_number, 4, 7) | __gen_uint(values->sub_id, 0, 3); cl[ 2] = __gen_uint(values->decimate_mode, 6, 7) | __gen_uint(values->internal_type, 2, 5) | __gen_uint(values->internal_bpp, 0, 1); cl[ 3] = __gen_uint(values->dither_mode, 6, 7) | __gen_uint(values->output_image_format, 0, 5); cl[ 4] = __gen_uint(values->pad, 4, 7) | __gen_uint(values->flip_y, 3, 3) | __gen_uint(values->memory_format, 0, 2); __gen_emit_reloc(data, &values->address); cl[ 5] = __gen_address_offset(&values->address); cl[ 6] = __gen_address_offset(&values->address) >> 8; cl[ 7] = __gen_address_offset(&values->address) >> 16; cl[ 8] = __gen_address_offset(&values->address) >> 24; } #define V3D33_TILE_RENDERING_MODE_CFG_COLOR_length 9 #ifdef __gen_unpack_address static inline void V3D33_TILE_RENDERING_MODE_CFG_COLOR_unpack(const uint8_t * restrict cl, struct V3D33_TILE_RENDERING_MODE_CFG_COLOR * restrict values) { values->opcode = __gen_unpack_uint(cl, 0, 7); values->address = __gen_unpack_address(cl, 40, 71); values->pad = __gen_unpack_uint(cl, 36, 39); values->flip_y = __gen_unpack_uint(cl, 35, 35); values->memory_format = __gen_unpack_uint(cl, 32, 34); values->dither_mode = __gen_unpack_uint(cl, 30, 31); values->output_image_format = __gen_unpack_uint(cl, 24, 29); values->decimate_mode = __gen_unpack_uint(cl, 22, 23); values->internal_type = __gen_unpack_uint(cl, 18, 21); values->internal_bpp = __gen_unpack_uint(cl, 16, 17); values->render_target_number = __gen_unpack_uint(cl, 12, 15); values->sub_id = __gen_unpack_uint(cl, 8, 11); } #endif #define V3D33_TILE_RENDERING_MODE_CFG_Z_STENCIL_opcode 121 #define V3D33_TILE_RENDERING_MODE_CFG_Z_STENCIL_header\ .opcode = 121, \ .z_stencil_id = 0, \ .sub_id = 1 struct V3D33_TILE_RENDERING_MODE_CFG_Z_STENCIL { uint32_t opcode; __gen_address_type address; uint32_t padded_height_of_output_image_in_uif_blocks; enum V3D33_Memory_Format memory_format; enum V3D33_Z_S_Output_Image_Format output_image_format; uint32_t decimate_mode; enum V3D33_Internal_Depth_Type internal_type; uint32_t internal_bpp_ignored; uint32_t z_stencil_id; uint32_t sub_id; }; static inline void V3D33_TILE_RENDERING_MODE_CFG_Z_STENCIL_pack(__gen_user_data *data, uint8_t * restrict cl, const struct V3D33_TILE_RENDERING_MODE_CFG_Z_STENCIL * restrict values) { cl[ 0] = __gen_uint(values->opcode, 0, 7); cl[ 1] = __gen_uint(values->z_stencil_id, 4, 7) | __gen_uint(values->sub_id, 0, 3); cl[ 2] = __gen_uint(values->decimate_mode, 6, 7) | __gen_uint(values->internal_type, 2, 5) | __gen_uint(values->internal_bpp_ignored, 0, 1); cl[ 3] = __gen_uint(values->memory_format, 6, 8) | __gen_uint(values->output_image_format, 0, 5); cl[ 4] = __gen_uint(values->padded_height_of_output_image_in_uif_blocks, 1, 13) | __gen_uint(values->memory_format, 6, 8) >> 8; __gen_emit_reloc(data, &values->address); cl[ 5] = __gen_address_offset(&values->address) | __gen_uint(values->padded_height_of_output_image_in_uif_blocks, 1, 13) >> 8; cl[ 6] = __gen_address_offset(&values->address) >> 8; cl[ 7] = __gen_address_offset(&values->address) >> 16; cl[ 8] = __gen_address_offset(&values->address) >> 24; } #define V3D33_TILE_RENDERING_MODE_CFG_Z_STENCIL_length 9 #ifdef __gen_unpack_address static inline void V3D33_TILE_RENDERING_MODE_CFG_Z_STENCIL_unpack(const uint8_t * restrict cl, struct V3D33_TILE_RENDERING_MODE_CFG_Z_STENCIL * restrict values) { values->opcode = __gen_unpack_uint(cl, 0, 7); values->address = __gen_unpack_address(cl, 46, 71); values->padded_height_of_output_image_in_uif_blocks = __gen_unpack_uint(cl, 33, 45); values->memory_format = __gen_unpack_uint(cl, 30, 32); values->output_image_format = __gen_unpack_uint(cl, 24, 29); values->decimate_mode = __gen_unpack_uint(cl, 22, 23); values->internal_type = __gen_unpack_uint(cl, 18, 21); values->internal_bpp_ignored = __gen_unpack_uint(cl, 16, 17); values->z_stencil_id = __gen_unpack_uint(cl, 12, 15); values->sub_id = __gen_unpack_uint(cl, 8, 11); } #endif #define V3D33_TILE_RENDERING_MODE_CFG_ZS_CLEAR_VALUES_opcode 121 #define V3D33_TILE_RENDERING_MODE_CFG_ZS_CLEAR_VALUES_header\ .opcode = 121, \ .sub_id = 3 struct V3D33_TILE_RENDERING_MODE_CFG_ZS_CLEAR_VALUES { uint32_t opcode; uint32_t unused; float z_clear_value; uint32_t stencil_clear_value; uint32_t sub_id; }; static inline void V3D33_TILE_RENDERING_MODE_CFG_ZS_CLEAR_VALUES_pack(__gen_user_data *data, uint8_t * restrict cl, const struct V3D33_TILE_RENDERING_MODE_CFG_ZS_CLEAR_VALUES * restrict values) { cl[ 0] = __gen_uint(values->opcode, 0, 7); cl[ 1] = __gen_uint(values->sub_id, 0, 3); cl[ 2] = __gen_uint(values->stencil_clear_value, 0, 7); memcpy(&cl[3], &values->z_clear_value, sizeof(values->z_clear_value)); cl[ 7] = __gen_uint(values->unused, 0, 15); cl[ 8] = __gen_uint(values->unused, 0, 15) >> 8; } #define V3D33_TILE_RENDERING_MODE_CFG_ZS_CLEAR_VALUES_length 9 #ifdef __gen_unpack_address static inline void V3D33_TILE_RENDERING_MODE_CFG_ZS_CLEAR_VALUES_unpack(const uint8_t * restrict cl, struct V3D33_TILE_RENDERING_MODE_CFG_ZS_CLEAR_VALUES * restrict values) { values->opcode = __gen_unpack_uint(cl, 0, 7); values->unused = __gen_unpack_uint(cl, 56, 71); values->z_clear_value = __gen_unpack_float(cl, 24, 55); values->stencil_clear_value = __gen_unpack_uint(cl, 16, 23); values->sub_id = __gen_unpack_uint(cl, 8, 11); } #endif #define V3D33_TILE_RENDERING_MODE_CFG_CLEAR_COLORS_PART1_opcode 121 #define V3D33_TILE_RENDERING_MODE_CFG_CLEAR_COLORS_PART1_header\ .opcode = 121, \ .sub_id = 4 struct V3D33_TILE_RENDERING_MODE_CFG_CLEAR_COLORS_PART1 { uint32_t opcode; uint32_t clear_color_next_24_bits; uint32_t clear_color_low_32_bits; uint32_t render_target_number; uint32_t sub_id; }; static inline void V3D33_TILE_RENDERING_MODE_CFG_CLEAR_COLORS_PART1_pack(__gen_user_data *data, uint8_t * restrict cl, const struct V3D33_TILE_RENDERING_MODE_CFG_CLEAR_COLORS_PART1 * restrict values) { cl[ 0] = __gen_uint(values->opcode, 0, 7); cl[ 1] = __gen_uint(values->render_target_number, 4, 7) | __gen_uint(values->sub_id, 0, 3); memcpy(&cl[2], &values->clear_color_low_32_bits, sizeof(values->clear_color_low_32_bits)); cl[ 6] = __gen_uint(values->clear_color_next_24_bits, 0, 23); cl[ 7] = __gen_uint(values->clear_color_next_24_bits, 0, 23) >> 8; cl[ 8] = __gen_uint(values->clear_color_next_24_bits, 0, 23) >> 16; } #define V3D33_TILE_RENDERING_MODE_CFG_CLEAR_COLORS_PART1_length 9 #ifdef __gen_unpack_address static inline void V3D33_TILE_RENDERING_MODE_CFG_CLEAR_COLORS_PART1_unpack(const uint8_t * restrict cl, struct V3D33_TILE_RENDERING_MODE_CFG_CLEAR_COLORS_PART1 * restrict values) { values->opcode = __gen_unpack_uint(cl, 0, 7); values->clear_color_next_24_bits = __gen_unpack_uint(cl, 48, 71); values->clear_color_low_32_bits = __gen_unpack_uint(cl, 16, 47); values->render_target_number = __gen_unpack_uint(cl, 12, 15); values->sub_id = __gen_unpack_uint(cl, 8, 11); } #endif #define V3D33_TILE_RENDERING_MODE_CFG_CLEAR_COLORS_PART2_opcode 121 #define V3D33_TILE_RENDERING_MODE_CFG_CLEAR_COLORS_PART2_header\ .opcode = 121, \ .sub_id = 5 struct V3D33_TILE_RENDERING_MODE_CFG_CLEAR_COLORS_PART2 { uint32_t opcode; uint32_t clear_color_mid_high_24_bits; uint32_t clear_color_mid_low_32_bits; uint32_t render_target_number; uint32_t sub_id; }; static inline void V3D33_TILE_RENDERING_MODE_CFG_CLEAR_COLORS_PART2_pack(__gen_user_data *data, uint8_t * restrict cl, const struct V3D33_TILE_RENDERING_MODE_CFG_CLEAR_COLORS_PART2 * restrict values) { cl[ 0] = __gen_uint(values->opcode, 0, 7); cl[ 1] = __gen_uint(values->render_target_number, 4, 7) | __gen_uint(values->sub_id, 0, 3); memcpy(&cl[2], &values->clear_color_mid_low_32_bits, sizeof(values->clear_color_mid_low_32_bits)); cl[ 6] = __gen_uint(values->clear_color_mid_high_24_bits, 0, 23); cl[ 7] = __gen_uint(values->clear_color_mid_high_24_bits, 0, 23) >> 8; cl[ 8] = __gen_uint(values->clear_color_mid_high_24_bits, 0, 23) >> 16; } #define V3D33_TILE_RENDERING_MODE_CFG_CLEAR_COLORS_PART2_length 9 #ifdef __gen_unpack_address static inline void V3D33_TILE_RENDERING_MODE_CFG_CLEAR_COLORS_PART2_unpack(const uint8_t * restrict cl, struct V3D33_TILE_RENDERING_MODE_CFG_CLEAR_COLORS_PART2 * restrict values) { values->opcode = __gen_unpack_uint(cl, 0, 7); values->clear_color_mid_high_24_bits = __gen_unpack_uint(cl, 48, 71); values->clear_color_mid_low_32_bits = __gen_unpack_uint(cl, 16, 47); values->render_target_number = __gen_unpack_uint(cl, 12, 15); values->sub_id = __gen_unpack_uint(cl, 8, 11); } #endif #define V3D33_TILE_RENDERING_MODE_CFG_CLEAR_COLORS_PART3_opcode 121 #define V3D33_TILE_RENDERING_MODE_CFG_CLEAR_COLORS_PART3_header\ .opcode = 121, \ .sub_id = 6 struct V3D33_TILE_RENDERING_MODE_CFG_CLEAR_COLORS_PART3 { uint32_t opcode; uint32_t pad; uint32_t uif_padded_height_in_uif_blocks; uint32_t raster_row_stride_or_image_height_in_pixels; uint32_t clear_color_high_16_bits; uint32_t render_target_number; uint32_t sub_id; }; static inline void V3D33_TILE_RENDERING_MODE_CFG_CLEAR_COLORS_PART3_pack(__gen_user_data *data, uint8_t * restrict cl, const struct V3D33_TILE_RENDERING_MODE_CFG_CLEAR_COLORS_PART3 * restrict values) { cl[ 0] = __gen_uint(values->opcode, 0, 7); cl[ 1] = __gen_uint(values->render_target_number, 4, 7) | __gen_uint(values->sub_id, 0, 3); cl[ 2] = __gen_uint(values->clear_color_high_16_bits, 0, 15); cl[ 3] = __gen_uint(values->clear_color_high_16_bits, 0, 15) >> 8; cl[ 4] = __gen_uint(values->raster_row_stride_or_image_height_in_pixels, 0, 15); cl[ 5] = __gen_uint(values->raster_row_stride_or_image_height_in_pixels, 0, 15) >> 8; cl[ 6] = __gen_uint(values->uif_padded_height_in_uif_blocks, 0, 12); cl[ 7] = __gen_uint(values->pad, 5, 15) | __gen_uint(values->uif_padded_height_in_uif_blocks, 0, 12) >> 8; cl[ 8] = __gen_uint(values->pad, 5, 15) >> 8; } #define V3D33_TILE_RENDERING_MODE_CFG_CLEAR_COLORS_PART3_length 9 #ifdef __gen_unpack_address static inline void V3D33_TILE_RENDERING_MODE_CFG_CLEAR_COLORS_PART3_unpack(const uint8_t * restrict cl, struct V3D33_TILE_RENDERING_MODE_CFG_CLEAR_COLORS_PART3 * restrict values) { values->opcode = __gen_unpack_uint(cl, 0, 7); values->pad = __gen_unpack_uint(cl, 61, 71); values->uif_padded_height_in_uif_blocks = __gen_unpack_uint(cl, 48, 60); values->raster_row_stride_or_image_height_in_pixels = __gen_unpack_uint(cl, 32, 47); values->clear_color_high_16_bits = __gen_unpack_uint(cl, 16, 31); values->render_target_number = __gen_unpack_uint(cl, 12, 15); values->sub_id = __gen_unpack_uint(cl, 8, 11); } #endif #define V3D33_TILE_COORDINATES_opcode 124 #define V3D33_TILE_COORDINATES_header \ .opcode = 124 struct V3D33_TILE_COORDINATES { uint32_t opcode; uint32_t tile_row_number; uint32_t tile_column_number; }; static inline void V3D33_TILE_COORDINATES_pack(__gen_user_data *data, uint8_t * restrict cl, const struct V3D33_TILE_COORDINATES * restrict values) { cl[ 0] = __gen_uint(values->opcode, 0, 7); cl[ 1] = __gen_uint(values->tile_column_number, 0, 11); cl[ 2] = __gen_uint(values->tile_row_number, 4, 15) | __gen_uint(values->tile_column_number, 0, 11) >> 8; cl[ 3] = __gen_uint(values->tile_row_number, 4, 15) >> 8; } #define V3D33_TILE_COORDINATES_length 4 #ifdef __gen_unpack_address static inline void V3D33_TILE_COORDINATES_unpack(const uint8_t * restrict cl, struct V3D33_TILE_COORDINATES * restrict values) { values->opcode = __gen_unpack_uint(cl, 0, 7); values->tile_row_number = __gen_unpack_uint(cl, 20, 31); values->tile_column_number = __gen_unpack_uint(cl, 8, 19); } #endif #define V3D33_MULTICORE_RENDERING_SUPERTILE_CFG_opcode 122 #define V3D33_MULTICORE_RENDERING_SUPERTILE_CFG_header\ .opcode = 122 struct V3D33_MULTICORE_RENDERING_SUPERTILE_CFG { uint32_t opcode; uint32_t number_of_bin_tile_lists; bool supertile_raster_order; bool multicore_enable; uint32_t total_frame_height_in_tiles; uint32_t total_frame_width_in_tiles; uint32_t total_frame_height_in_supertiles; uint32_t total_frame_width_in_supertiles; uint32_t supertile_height_in_tiles; uint32_t supertile_width_in_tiles; }; static inline void V3D33_MULTICORE_RENDERING_SUPERTILE_CFG_pack(__gen_user_data *data, uint8_t * restrict cl, const struct V3D33_MULTICORE_RENDERING_SUPERTILE_CFG * restrict values) { assert(values->number_of_bin_tile_lists >= 1); assert(values->supertile_height_in_tiles >= 1); assert(values->supertile_width_in_tiles >= 1); cl[ 0] = __gen_uint(values->opcode, 0, 7); cl[ 1] = __gen_uint(values->supertile_width_in_tiles - 1, 0, 7); cl[ 2] = __gen_uint(values->supertile_height_in_tiles - 1, 0, 7); cl[ 3] = __gen_uint(values->total_frame_width_in_supertiles, 0, 7); cl[ 4] = __gen_uint(values->total_frame_height_in_supertiles, 0, 7); cl[ 5] = __gen_uint(values->total_frame_width_in_tiles, 0, 11); cl[ 6] = __gen_uint(values->total_frame_height_in_tiles, 4, 15) | __gen_uint(values->total_frame_width_in_tiles, 0, 11) >> 8; cl[ 7] = __gen_uint(values->total_frame_height_in_tiles, 4, 15) >> 8; cl[ 8] = __gen_uint(values->number_of_bin_tile_lists - 1, 5, 7) | __gen_uint(values->supertile_raster_order, 4, 4) | __gen_uint(values->multicore_enable, 0, 0); } #define V3D33_MULTICORE_RENDERING_SUPERTILE_CFG_length 9 #ifdef __gen_unpack_address static inline void V3D33_MULTICORE_RENDERING_SUPERTILE_CFG_unpack(const uint8_t * restrict cl, struct V3D33_MULTICORE_RENDERING_SUPERTILE_CFG * restrict values) { values->opcode = __gen_unpack_uint(cl, 0, 7); values->number_of_bin_tile_lists = __gen_unpack_uint(cl, 69, 71) + 1; values->supertile_raster_order = __gen_unpack_uint(cl, 68, 68); values->multicore_enable = __gen_unpack_uint(cl, 64, 64); values->total_frame_height_in_tiles = __gen_unpack_uint(cl, 52, 63); values->total_frame_width_in_tiles = __gen_unpack_uint(cl, 40, 51); values->total_frame_height_in_supertiles = __gen_unpack_uint(cl, 32, 39); values->total_frame_width_in_supertiles = __gen_unpack_uint(cl, 24, 31); values->supertile_height_in_tiles = __gen_unpack_uint(cl, 16, 23) + 1; values->supertile_width_in_tiles = __gen_unpack_uint(cl, 8, 15) + 1; } #endif #define V3D33_MULTICORE_RENDERING_TILE_LIST_SET_BASE_opcode 123 #define V3D33_MULTICORE_RENDERING_TILE_LIST_SET_BASE_header\ .opcode = 123 struct V3D33_MULTICORE_RENDERING_TILE_LIST_SET_BASE { uint32_t opcode; __gen_address_type address; uint32_t tile_list_set_number; }; static inline void V3D33_MULTICORE_RENDERING_TILE_LIST_SET_BASE_pack(__gen_user_data *data, uint8_t * restrict cl, const struct V3D33_MULTICORE_RENDERING_TILE_LIST_SET_BASE * restrict values) { cl[ 0] = __gen_uint(values->opcode, 0, 7); __gen_emit_reloc(data, &values->address); cl[ 1] = __gen_address_offset(&values->address) | __gen_uint(values->tile_list_set_number, 0, 3); cl[ 2] = __gen_address_offset(&values->address) >> 8; cl[ 3] = __gen_address_offset(&values->address) >> 16; cl[ 4] = __gen_address_offset(&values->address) >> 24; } #define V3D33_MULTICORE_RENDERING_TILE_LIST_SET_BASE_length 5 #ifdef __gen_unpack_address static inline void V3D33_MULTICORE_RENDERING_TILE_LIST_SET_BASE_unpack(const uint8_t * restrict cl, struct V3D33_MULTICORE_RENDERING_TILE_LIST_SET_BASE * restrict values) { values->opcode = __gen_unpack_uint(cl, 0, 7); values->address = __gen_unpack_address(cl, 14, 39); values->tile_list_set_number = __gen_unpack_uint(cl, 8, 11); } #endif #define V3D33_TILE_COORDINATES_IMPLICIT_opcode 125 #define V3D33_TILE_COORDINATES_IMPLICIT_header \ .opcode = 125 struct V3D33_TILE_COORDINATES_IMPLICIT { uint32_t opcode; }; static inline void V3D33_TILE_COORDINATES_IMPLICIT_pack(__gen_user_data *data, uint8_t * restrict cl, const struct V3D33_TILE_COORDINATES_IMPLICIT * restrict values) { cl[ 0] = __gen_uint(values->opcode, 0, 7); } #define V3D33_TILE_COORDINATES_IMPLICIT_length 1 #ifdef __gen_unpack_address static inline void V3D33_TILE_COORDINATES_IMPLICIT_unpack(const uint8_t * restrict cl, struct V3D33_TILE_COORDINATES_IMPLICIT * restrict values) { values->opcode = __gen_unpack_uint(cl, 0, 7); } #endif #define V3D33_TILE_LIST_INITIAL_BLOCK_SIZE_opcode 126 #define V3D33_TILE_LIST_INITIAL_BLOCK_SIZE_header\ .opcode = 126 struct V3D33_TILE_LIST_INITIAL_BLOCK_SIZE { uint32_t opcode; bool use_auto_chained_tile_lists; uint32_t size_of_first_block_in_chained_tile_lists; #define TILE_ALLOCATION_BLOCK_SIZE_64B 0 #define TILE_ALLOCATION_BLOCK_SIZE_128B 1 #define TILE_ALLOCATION_BLOCK_SIZE_256B 2 }; static inline void V3D33_TILE_LIST_INITIAL_BLOCK_SIZE_pack(__gen_user_data *data, uint8_t * restrict cl, const struct V3D33_TILE_LIST_INITIAL_BLOCK_SIZE * restrict values) { cl[ 0] = __gen_uint(values->opcode, 0, 7); cl[ 1] = __gen_uint(values->use_auto_chained_tile_lists, 2, 2) | __gen_uint(values->size_of_first_block_in_chained_tile_lists, 0, 1); } #define V3D33_TILE_LIST_INITIAL_BLOCK_SIZE_length 2 #ifdef __gen_unpack_address static inline void V3D33_TILE_LIST_INITIAL_BLOCK_SIZE_unpack(const uint8_t * restrict cl, struct V3D33_TILE_LIST_INITIAL_BLOCK_SIZE * restrict values) { values->opcode = __gen_unpack_uint(cl, 0, 7); values->use_auto_chained_tile_lists = __gen_unpack_uint(cl, 10, 10); values->size_of_first_block_in_chained_tile_lists = __gen_unpack_uint(cl, 8, 9); } #endif #define V3D33_GL_SHADER_STATE_RECORD_header \ struct V3D33_GL_SHADER_STATE_RECORD { bool point_size_in_shaded_vertex_data; bool enable_clipping; bool vertex_id_read_by_coordinate_shader; bool instance_id_read_by_coordinate_shader; bool vertex_id_read_by_vertex_shader; bool instance_id_read_by_vertex_shader; bool fragment_shader_does_z_writes; bool turn_off_early_z_test; bool coordinate_shader_has_separate_input_and_output_vpm_blocks; bool vertex_shader_has_separate_input_and_output_vpm_blocks; bool fragment_shader_uses_real_pixel_centre_w_in_addition_to_centroid_w2; uint32_t number_of_varyings_in_fragment_shader; uint32_t coordinate_shader_output_vpm_segment_size; uint32_t coordinate_shader_input_vpm_segment_size; uint32_t vertex_shader_output_vpm_segment_size; uint32_t vertex_shader_input_vpm_segment_size; __gen_address_type address_of_default_attribute_values; __gen_address_type fragment_shader_code_address; bool fragment_shader_2_way_threadable; bool fragment_shader_4_way_threadable; bool fragment_shader_propagate_nans; __gen_address_type fragment_shader_uniforms_address; __gen_address_type vertex_shader_code_address; bool vertex_shader_2_way_threadable; bool vertex_shader_4_way_threadable; bool vertex_shader_propagate_nans; __gen_address_type vertex_shader_uniforms_address; __gen_address_type coordinate_shader_code_address; bool coordinate_shader_2_way_threadable; bool coordinate_shader_4_way_threadable; bool coordinate_shader_propagate_nans; __gen_address_type coordinate_shader_uniforms_address; }; static inline void V3D33_GL_SHADER_STATE_RECORD_pack(__gen_user_data *data, uint8_t * restrict cl, const struct V3D33_GL_SHADER_STATE_RECORD * restrict values) { cl[ 0] = __gen_uint(values->point_size_in_shaded_vertex_data, 0, 0) | __gen_uint(values->enable_clipping, 1, 1) | __gen_uint(values->vertex_id_read_by_coordinate_shader, 2, 2) | __gen_uint(values->instance_id_read_by_coordinate_shader, 3, 3) | __gen_uint(values->vertex_id_read_by_vertex_shader, 4, 4) | __gen_uint(values->instance_id_read_by_vertex_shader, 5, 5) | __gen_uint(values->fragment_shader_does_z_writes, 6, 6) | __gen_uint(values->turn_off_early_z_test, 7, 7); cl[ 1] = __gen_uint(values->coordinate_shader_has_separate_input_and_output_vpm_blocks, 0, 0) | __gen_uint(values->vertex_shader_has_separate_input_and_output_vpm_blocks, 1, 1) | __gen_uint(values->fragment_shader_uses_real_pixel_centre_w_in_addition_to_centroid_w2, 2, 2); cl[ 2] = __gen_uint(values->number_of_varyings_in_fragment_shader, 0, 7); cl[ 3] = 0; cl[ 4] = __gen_uint(values->coordinate_shader_output_vpm_segment_size, 0, 7); cl[ 5] = __gen_uint(values->coordinate_shader_input_vpm_segment_size, 0, 7); cl[ 6] = __gen_uint(values->vertex_shader_output_vpm_segment_size, 0, 7); cl[ 7] = __gen_uint(values->vertex_shader_input_vpm_segment_size, 0, 7); __gen_emit_reloc(data, &values->address_of_default_attribute_values); cl[ 8] = __gen_address_offset(&values->address_of_default_attribute_values); cl[ 9] = __gen_address_offset(&values->address_of_default_attribute_values) >> 8; cl[10] = __gen_address_offset(&values->address_of_default_attribute_values) >> 16; cl[11] = __gen_address_offset(&values->address_of_default_attribute_values) >> 24; __gen_emit_reloc(data, &values->fragment_shader_code_address); cl[12] = __gen_address_offset(&values->fragment_shader_code_address) | __gen_uint(values->fragment_shader_2_way_threadable, 0, 0) | __gen_uint(values->fragment_shader_4_way_threadable, 1, 1) | __gen_uint(values->fragment_shader_propagate_nans, 2, 2); cl[13] = __gen_address_offset(&values->fragment_shader_code_address) >> 8; cl[14] = __gen_address_offset(&values->fragment_shader_code_address) >> 16; cl[15] = __gen_address_offset(&values->fragment_shader_code_address) >> 24; __gen_emit_reloc(data, &values->fragment_shader_uniforms_address); cl[16] = __gen_address_offset(&values->fragment_shader_uniforms_address); cl[17] = __gen_address_offset(&values->fragment_shader_uniforms_address) >> 8; cl[18] = __gen_address_offset(&values->fragment_shader_uniforms_address) >> 16; cl[19] = __gen_address_offset(&values->fragment_shader_uniforms_address) >> 24; __gen_emit_reloc(data, &values->vertex_shader_code_address); cl[20] = __gen_address_offset(&values->vertex_shader_code_address) | __gen_uint(values->vertex_shader_2_way_threadable, 0, 0) | __gen_uint(values->vertex_shader_4_way_threadable, 1, 1) | __gen_uint(values->vertex_shader_propagate_nans, 2, 2); cl[21] = __gen_address_offset(&values->vertex_shader_code_address) >> 8; cl[22] = __gen_address_offset(&values->vertex_shader_code_address) >> 16; cl[23] = __gen_address_offset(&values->vertex_shader_code_address) >> 24; __gen_emit_reloc(data, &values->vertex_shader_uniforms_address); cl[24] = __gen_address_offset(&values->vertex_shader_uniforms_address); cl[25] = __gen_address_offset(&values->vertex_shader_uniforms_address) >> 8; cl[26] = __gen_address_offset(&values->vertex_shader_uniforms_address) >> 16; cl[27] = __gen_address_offset(&values->vertex_shader_uniforms_address) >> 24; __gen_emit_reloc(data, &values->coordinate_shader_code_address); cl[28] = __gen_address_offset(&values->coordinate_shader_code_address) | __gen_uint(values->coordinate_shader_2_way_threadable, 0, 0) | __gen_uint(values->coordinate_shader_4_way_threadable, 1, 1) | __gen_uint(values->coordinate_shader_propagate_nans, 2, 2); cl[29] = __gen_address_offset(&values->coordinate_shader_code_address) >> 8; cl[30] = __gen_address_offset(&values->coordinate_shader_code_address) >> 16; cl[31] = __gen_address_offset(&values->coordinate_shader_code_address) >> 24; __gen_emit_reloc(data, &values->coordinate_shader_uniforms_address); cl[32] = __gen_address_offset(&values->coordinate_shader_uniforms_address); cl[33] = __gen_address_offset(&values->coordinate_shader_uniforms_address) >> 8; cl[34] = __gen_address_offset(&values->coordinate_shader_uniforms_address) >> 16; cl[35] = __gen_address_offset(&values->coordinate_shader_uniforms_address) >> 24; } #define V3D33_GL_SHADER_STATE_RECORD_length 36 #ifdef __gen_unpack_address static inline void V3D33_GL_SHADER_STATE_RECORD_unpack(const uint8_t * restrict cl, struct V3D33_GL_SHADER_STATE_RECORD * restrict values) { values->point_size_in_shaded_vertex_data = __gen_unpack_uint(cl, 0, 0); values->enable_clipping = __gen_unpack_uint(cl, 1, 1); values->vertex_id_read_by_coordinate_shader = __gen_unpack_uint(cl, 2, 2); values->instance_id_read_by_coordinate_shader = __gen_unpack_uint(cl, 3, 3); values->vertex_id_read_by_vertex_shader = __gen_unpack_uint(cl, 4, 4); values->instance_id_read_by_vertex_shader = __gen_unpack_uint(cl, 5, 5); values->fragment_shader_does_z_writes = __gen_unpack_uint(cl, 6, 6); values->turn_off_early_z_test = __gen_unpack_uint(cl, 7, 7); values->coordinate_shader_has_separate_input_and_output_vpm_blocks = __gen_unpack_uint(cl, 8, 8); values->vertex_shader_has_separate_input_and_output_vpm_blocks = __gen_unpack_uint(cl, 9, 9); values->fragment_shader_uses_real_pixel_centre_w_in_addition_to_centroid_w2 = __gen_unpack_uint(cl, 10, 10); values->number_of_varyings_in_fragment_shader = __gen_unpack_uint(cl, 16, 23); values->coordinate_shader_output_vpm_segment_size = __gen_unpack_uint(cl, 32, 39); values->coordinate_shader_input_vpm_segment_size = __gen_unpack_uint(cl, 40, 47); values->vertex_shader_output_vpm_segment_size = __gen_unpack_uint(cl, 48, 55); values->vertex_shader_input_vpm_segment_size = __gen_unpack_uint(cl, 56, 63); values->address_of_default_attribute_values = __gen_unpack_address(cl, 64, 95); values->fragment_shader_code_address = __gen_unpack_address(cl, 99, 127); values->fragment_shader_2_way_threadable = __gen_unpack_uint(cl, 96, 96); values->fragment_shader_4_way_threadable = __gen_unpack_uint(cl, 97, 97); values->fragment_shader_propagate_nans = __gen_unpack_uint(cl, 98, 98); values->fragment_shader_uniforms_address = __gen_unpack_address(cl, 128, 159); values->vertex_shader_code_address = __gen_unpack_address(cl, 160, 191); values->vertex_shader_2_way_threadable = __gen_unpack_uint(cl, 160, 160); values->vertex_shader_4_way_threadable = __gen_unpack_uint(cl, 161, 161); values->vertex_shader_propagate_nans = __gen_unpack_uint(cl, 162, 162); values->vertex_shader_uniforms_address = __gen_unpack_address(cl, 192, 223); values->coordinate_shader_code_address = __gen_unpack_address(cl, 224, 255); values->coordinate_shader_2_way_threadable = __gen_unpack_uint(cl, 224, 224); values->coordinate_shader_4_way_threadable = __gen_unpack_uint(cl, 225, 225); values->coordinate_shader_propagate_nans = __gen_unpack_uint(cl, 226, 226); values->coordinate_shader_uniforms_address = __gen_unpack_address(cl, 256, 287); } #endif #define V3D33_GL_SHADER_STATE_ATTRIBUTE_RECORD_header\ struct V3D33_GL_SHADER_STATE_ATTRIBUTE_RECORD { __gen_address_type address; uint32_t vec_size; uint32_t type; #define ATTRIBUTE_HALF_FLOAT 1 #define ATTRIBUTE_FLOAT 2 #define ATTRIBUTE_FIXED 3 #define ATTRIBUTE_BYTE 4 #define ATTRIBUTE_SHORT 5 #define ATTRIBUTE_INT 6 #define ATTRIBUTE_INT2_10_10_10 7 bool signed_int_type; bool normalized_int_type; bool read_as_int_uint; uint32_t number_of_values_read_by_coordinate_shader; uint32_t number_of_values_read_by_vertex_shader; uint32_t instance_divisor; uint32_t stride; }; static inline void V3D33_GL_SHADER_STATE_ATTRIBUTE_RECORD_pack(__gen_user_data *data, uint8_t * restrict cl, const struct V3D33_GL_SHADER_STATE_ATTRIBUTE_RECORD * restrict values) { __gen_emit_reloc(data, &values->address); cl[ 0] = __gen_address_offset(&values->address); cl[ 1] = __gen_address_offset(&values->address) >> 8; cl[ 2] = __gen_address_offset(&values->address) >> 16; cl[ 3] = __gen_address_offset(&values->address) >> 24; cl[ 4] = __gen_uint(values->vec_size, 0, 1) | __gen_uint(values->type, 2, 4) | __gen_uint(values->signed_int_type, 5, 5) | __gen_uint(values->normalized_int_type, 6, 6) | __gen_uint(values->read_as_int_uint, 7, 7); cl[ 5] = __gen_uint(values->number_of_values_read_by_coordinate_shader, 0, 3) | __gen_uint(values->number_of_values_read_by_vertex_shader, 4, 7); cl[ 6] = __gen_uint(values->instance_divisor, 0, 15); cl[ 7] = __gen_uint(values->instance_divisor, 0, 15) >> 8; memcpy(&cl[8], &values->stride, sizeof(values->stride)); } #define V3D33_GL_SHADER_STATE_ATTRIBUTE_RECORD_length 12 #ifdef __gen_unpack_address static inline void V3D33_GL_SHADER_STATE_ATTRIBUTE_RECORD_unpack(const uint8_t * restrict cl, struct V3D33_GL_SHADER_STATE_ATTRIBUTE_RECORD * restrict values) { values->address = __gen_unpack_address(cl, 0, 31); values->vec_size = __gen_unpack_uint(cl, 32, 33); values->type = __gen_unpack_uint(cl, 34, 36); values->signed_int_type = __gen_unpack_uint(cl, 37, 37); values->normalized_int_type = __gen_unpack_uint(cl, 38, 38); values->read_as_int_uint = __gen_unpack_uint(cl, 39, 39); values->number_of_values_read_by_coordinate_shader = __gen_unpack_uint(cl, 40, 43); values->number_of_values_read_by_vertex_shader = __gen_unpack_uint(cl, 44, 47); values->instance_divisor = __gen_unpack_uint(cl, 48, 63); values->stride = __gen_unpack_uint(cl, 64, 95); } #endif #define V3D33_VPM_GENERIC_BLOCK_WRITE_SETUP_header\ .id = 0, \ .id0 = 0 struct V3D33_VPM_GENERIC_BLOCK_WRITE_SETUP { uint32_t id; uint32_t id0; bool horiz; bool laned; bool segs; int32_t stride; uint32_t size; #define VPM_SETUP_SIZE_8_BIT 0 #define VPM_SETUP_SIZE_16_BIT 1 #define VPM_SETUP_SIZE_32_BIT 2 uint32_t addr; }; static inline void V3D33_VPM_GENERIC_BLOCK_WRITE_SETUP_pack(__gen_user_data *data, uint8_t * restrict cl, const struct V3D33_VPM_GENERIC_BLOCK_WRITE_SETUP * restrict values) { cl[ 0] = __gen_uint(values->addr, 0, 12); cl[ 1] = __gen_sint(values->stride, 7, 13) | __gen_uint(values->size, 5, 6) | __gen_uint(values->addr, 0, 12) >> 8; cl[ 2] = __gen_uint(values->laned, 7, 7) | __gen_uint(values->segs, 6, 6) | __gen_sint(values->stride, 7, 13) >> 8; cl[ 3] = __gen_uint(values->id, 6, 7) | __gen_uint(values->id0, 3, 5) | __gen_uint(values->horiz, 0, 0); } #define V3D33_VPM_GENERIC_BLOCK_WRITE_SETUP_length 4 #ifdef __gen_unpack_address static inline void V3D33_VPM_GENERIC_BLOCK_WRITE_SETUP_unpack(const uint8_t * restrict cl, struct V3D33_VPM_GENERIC_BLOCK_WRITE_SETUP * restrict values) { values->id = __gen_unpack_uint(cl, 30, 31); values->id0 = __gen_unpack_uint(cl, 27, 29); values->horiz = __gen_unpack_uint(cl, 24, 24); values->laned = __gen_unpack_uint(cl, 23, 23); values->segs = __gen_unpack_uint(cl, 22, 22); values->stride = __gen_unpack_sint(cl, 15, 21); values->size = __gen_unpack_uint(cl, 13, 14); values->addr = __gen_unpack_uint(cl, 0, 12); } #endif #define V3D33_VPM_GENERIC_BLOCK_READ_SETUP_header\ .id = 1 struct V3D33_VPM_GENERIC_BLOCK_READ_SETUP { uint32_t id; bool horiz; bool laned; bool segs; uint32_t num; int32_t stride; uint32_t size; #define VPM_SETUP_SIZE_8_BIT 0 #define VPM_SETUP_SIZE_16_BIT 1 #define VPM_SETUP_SIZE_32_BIT 2 uint32_t addr; }; static inline void V3D33_VPM_GENERIC_BLOCK_READ_SETUP_pack(__gen_user_data *data, uint8_t * restrict cl, const struct V3D33_VPM_GENERIC_BLOCK_READ_SETUP * restrict values) { cl[ 0] = __gen_uint(values->addr, 0, 12); cl[ 1] = __gen_sint(values->stride, 7, 13) | __gen_uint(values->size, 5, 6) | __gen_uint(values->addr, 0, 12) >> 8; cl[ 2] = __gen_uint(values->num, 6, 10) | __gen_sint(values->stride, 7, 13) >> 8; cl[ 3] = __gen_uint(values->id, 6, 7) | __gen_uint(values->horiz, 5, 5) | __gen_uint(values->laned, 4, 4) | __gen_uint(values->segs, 3, 3) | __gen_uint(values->num, 6, 10) >> 8; } #define V3D33_VPM_GENERIC_BLOCK_READ_SETUP_length 4 #ifdef __gen_unpack_address static inline void V3D33_VPM_GENERIC_BLOCK_READ_SETUP_unpack(const uint8_t * restrict cl, struct V3D33_VPM_GENERIC_BLOCK_READ_SETUP * restrict values) { values->id = __gen_unpack_uint(cl, 30, 31); values->horiz = __gen_unpack_uint(cl, 29, 29); values->laned = __gen_unpack_uint(cl, 28, 28); values->segs = __gen_unpack_uint(cl, 27, 27); values->num = __gen_unpack_uint(cl, 22, 26); values->stride = __gen_unpack_sint(cl, 15, 21); values->size = __gen_unpack_uint(cl, 13, 14); values->addr = __gen_unpack_uint(cl, 0, 12); } #endif #define V3D33_TEXTURE_UNIFORM_PARAMETER_0_CFG_MODE1_header\ .new_configuration_mode = 1 struct V3D33_TEXTURE_UNIFORM_PARAMETER_0_CFG_MODE1 { bool per_pixel_mask_enable; int32_t texel_offset_for_r_coordinate; int32_t texel_offset_for_t_coordinate; int32_t texel_offset_for_s_coordinate; uint32_t r_wrap_mode; #define WRAP_MODE_REPEAT 0 #define WRAP_MODE_CLAMP 1 #define WRAP_MODE_MIRROR 2 #define WRAP_MODE_BORDER 3 #define WRAP_MODE_MIRROR_ONCE 4 uint32_t t_wrap_mode; #define WRAP_MODE_REPEAT 0 #define WRAP_MODE_CLAMP 1 #define WRAP_MODE_MIRROR 2 #define WRAP_MODE_BORDER 3 #define WRAP_MODE_MIRROR_ONCE 4 uint32_t s_wrap_mode; #define WRAP_MODE_REPEAT 0 #define WRAP_MODE_CLAMP 1 #define WRAP_MODE_MIRROR 2 #define WRAP_MODE_BORDER 3 #define WRAP_MODE_MIRROR_ONCE 4 bool new_configuration_mode; bool shadow; bool coefficient_lookup_mode; bool disable_autolod_use_bias_only; bool bias_supplied; bool gather_sample_mode; bool fetch_sample_mode; uint32_t lookup_type; #define TEXTURE_2D 0 #define TEXTURE_2D_ARRAY 1 #define TEXTURE_3D 2 #define TEXTURE_CUBE_MAP 3 #define TEXTURE_1D 4 #define TEXTURE_1D_ARRAY 5 #define TEXTURE_CHILD_IMAGE 6 }; static inline void V3D33_TEXTURE_UNIFORM_PARAMETER_0_CFG_MODE1_pack(__gen_user_data *data, uint8_t * restrict cl, const struct V3D33_TEXTURE_UNIFORM_PARAMETER_0_CFG_MODE1 * restrict values) { cl[ 0] = __gen_uint(values->coefficient_lookup_mode, 7, 7) | __gen_uint(values->disable_autolod_use_bias_only, 6, 6) | __gen_uint(values->bias_supplied, 5, 5) | __gen_uint(values->gather_sample_mode, 4, 4) | __gen_uint(values->fetch_sample_mode, 3, 3) | __gen_uint(values->lookup_type, 0, 2); cl[ 1] = __gen_uint(values->t_wrap_mode, 5, 7) | __gen_uint(values->s_wrap_mode, 2, 4) | __gen_uint(values->new_configuration_mode, 1, 1) | __gen_uint(values->shadow, 0, 0); cl[ 2] = __gen_sint(values->texel_offset_for_t_coordinate, 7, 10) | __gen_sint(values->texel_offset_for_s_coordinate, 3, 6) | __gen_uint(values->r_wrap_mode, 0, 2); cl[ 3] = __gen_uint(values->per_pixel_mask_enable, 7, 7) | __gen_sint(values->texel_offset_for_r_coordinate, 3, 6) | __gen_sint(values->texel_offset_for_t_coordinate, 7, 10) >> 8; } #define V3D33_TEXTURE_UNIFORM_PARAMETER_0_CFG_MODE1_length 4 #ifdef __gen_unpack_address static inline void V3D33_TEXTURE_UNIFORM_PARAMETER_0_CFG_MODE1_unpack(const uint8_t * restrict cl, struct V3D33_TEXTURE_UNIFORM_PARAMETER_0_CFG_MODE1 * restrict values) { values->per_pixel_mask_enable = __gen_unpack_uint(cl, 31, 31); values->texel_offset_for_r_coordinate = __gen_unpack_sint(cl, 27, 30); values->texel_offset_for_t_coordinate = __gen_unpack_sint(cl, 23, 26); values->texel_offset_for_s_coordinate = __gen_unpack_sint(cl, 19, 22); values->r_wrap_mode = __gen_unpack_uint(cl, 16, 18); values->t_wrap_mode = __gen_unpack_uint(cl, 13, 15); values->s_wrap_mode = __gen_unpack_uint(cl, 10, 12); values->new_configuration_mode = __gen_unpack_uint(cl, 9, 9); values->shadow = __gen_unpack_uint(cl, 8, 8); values->coefficient_lookup_mode = __gen_unpack_uint(cl, 7, 7); values->disable_autolod_use_bias_only = __gen_unpack_uint(cl, 6, 6); values->bias_supplied = __gen_unpack_uint(cl, 5, 5); values->gather_sample_mode = __gen_unpack_uint(cl, 4, 4); values->fetch_sample_mode = __gen_unpack_uint(cl, 3, 3); values->lookup_type = __gen_unpack_uint(cl, 0, 2); } #endif #define V3D33_TEXTURE_UNIFORM_PARAMETER_1_CFG_MODE1_header\ struct V3D33_TEXTURE_UNIFORM_PARAMETER_1_CFG_MODE1 { __gen_address_type texture_state_record_base_address; uint32_t return_words_of_texture_data; }; static inline void V3D33_TEXTURE_UNIFORM_PARAMETER_1_CFG_MODE1_pack(__gen_user_data *data, uint8_t * restrict cl, const struct V3D33_TEXTURE_UNIFORM_PARAMETER_1_CFG_MODE1 * restrict values) { __gen_emit_reloc(data, &values->texture_state_record_base_address); cl[ 0] = __gen_address_offset(&values->texture_state_record_base_address) | __gen_uint(values->return_words_of_texture_data, 0, 3); cl[ 1] = __gen_address_offset(&values->texture_state_record_base_address) >> 8; cl[ 2] = __gen_address_offset(&values->texture_state_record_base_address) >> 16; cl[ 3] = __gen_address_offset(&values->texture_state_record_base_address) >> 24; } #define V3D33_TEXTURE_UNIFORM_PARAMETER_1_CFG_MODE1_length 4 #ifdef __gen_unpack_address static inline void V3D33_TEXTURE_UNIFORM_PARAMETER_1_CFG_MODE1_unpack(const uint8_t * restrict cl, struct V3D33_TEXTURE_UNIFORM_PARAMETER_1_CFG_MODE1 * restrict values) { values->texture_state_record_base_address = __gen_unpack_address(cl, 4, 31); values->return_words_of_texture_data = __gen_unpack_uint(cl, 0, 3); } #endif #define V3D33_TEXTURE_SHADER_STATE_header \ .flip_etc_y = 1 struct V3D33_TEXTURE_SHADER_STATE { bool uif_xor_disable; bool level_0_is_strictly_uif; bool level_0_xor_enable; uint32_t level_0_ub_pad; bool output_32_bit; uint32_t sample_number; uint32_t base_level; float fixed_bias; float max_level_of_detail; float min_level_of_detail; uint32_t border_color_alpha; uint32_t border_color_blue; uint32_t border_color_green; uint32_t border_color_red; bool flip_s_and_t_on_incoming_request; bool flip_etc_y; bool flip_texture_y_axis; bool flip_texture_x_axis; uint32_t swizzle_a; #define SWIZZLE_ZERO 0 #define SWIZZLE_ONE 1 #define SWIZZLE_RED 2 #define SWIZZLE_GREEN 3 #define SWIZZLE_BLUE 4 #define SWIZZLE_ALPHA 5 uint32_t swizzle_b; uint32_t swizzle_g; uint32_t swizzle_r; enum V3D33_Compare_Function depth_compare_function; bool srgb; uint32_t texture_type; uint32_t image_depth; uint32_t image_height; uint32_t image_width; uint32_t array_stride_64_byte_aligned; __gen_address_type texture_base_pointer; enum V3D33_TMU_Filter filter; }; static inline void V3D33_TEXTURE_SHADER_STATE_pack(__gen_user_data *data, uint8_t * restrict cl, const struct V3D33_TEXTURE_SHADER_STATE * restrict values) { __gen_emit_reloc(data, &values->texture_base_pointer); cl[ 0] = __gen_address_offset(&values->texture_base_pointer) | __gen_uint(values->filter, 0, 3); cl[ 1] = __gen_address_offset(&values->texture_base_pointer) >> 8; cl[ 2] = __gen_address_offset(&values->texture_base_pointer) >> 16; cl[ 3] = __gen_address_offset(&values->texture_base_pointer) >> 24; cl[ 4] = __gen_uint(values->array_stride_64_byte_aligned, 0, 25); cl[ 5] = __gen_uint(values->array_stride_64_byte_aligned, 0, 25) >> 8; cl[ 6] = __gen_uint(values->array_stride_64_byte_aligned, 0, 25) >> 16; cl[ 7] = __gen_uint(values->image_width, 2, 15) | __gen_uint(values->array_stride_64_byte_aligned, 0, 25) >> 24; cl[ 8] = __gen_uint(values->image_width, 2, 15) >> 8; cl[ 9] = __gen_uint(values->image_height, 0, 13); cl[10] = __gen_uint(values->image_depth, 6, 19) | __gen_uint(values->image_height, 0, 13) >> 8; cl[11] = __gen_uint(values->image_depth, 6, 19) >> 8; cl[12] = __gen_uint(values->texture_type, 4, 10) | __gen_uint(values->image_depth, 6, 19) >> 16; cl[13] = __gen_uint(values->depth_compare_function, 5, 7) | __gen_uint(values->srgb, 3, 3) | __gen_uint(values->texture_type, 4, 10) >> 8; cl[14] = __gen_uint(values->swizzle_b, 6, 8) | __gen_uint(values->swizzle_g, 3, 5) | __gen_uint(values->swizzle_r, 0, 2); cl[15] = __gen_uint(values->flip_s_and_t_on_incoming_request, 7, 7) | __gen_uint(values->flip_etc_y, 6, 6) | __gen_uint(values->flip_texture_y_axis, 5, 5) | __gen_uint(values->flip_texture_x_axis, 4, 4) | __gen_uint(values->swizzle_a, 1, 3) | __gen_uint(values->swizzle_b, 6, 8) >> 8; cl[16] = __gen_uint(values->border_color_red, 0, 15); cl[17] = __gen_uint(values->border_color_red, 0, 15) >> 8; cl[18] = __gen_uint(values->border_color_green, 0, 15); cl[19] = __gen_uint(values->border_color_green, 0, 15) >> 8; cl[20] = __gen_uint(values->border_color_blue, 0, 15); cl[21] = __gen_uint(values->border_color_blue, 0, 15) >> 8; cl[22] = __gen_uint(values->border_color_alpha, 0, 15); cl[23] = __gen_uint(values->border_color_alpha, 0, 15) >> 8; cl[24] = __gen_sfixed(values->min_level_of_detail, 0, 15, 8); cl[25] = __gen_sfixed(values->min_level_of_detail, 0, 15, 8) >> 8; cl[26] = __gen_sfixed(values->max_level_of_detail, 0, 15, 8); cl[27] = __gen_sfixed(values->max_level_of_detail, 0, 15, 8) >> 8; cl[28] = __gen_sfixed(values->fixed_bias, 0, 15, 8); cl[29] = __gen_sfixed(values->fixed_bias, 0, 15, 8) >> 8; cl[30] = __gen_uint(values->output_32_bit, 6, 6) | __gen_uint(values->sample_number, 4, 5) | __gen_uint(values->base_level, 0, 3); cl[31] = __gen_uint(values->uif_xor_disable, 7, 7) | __gen_uint(values->level_0_is_strictly_uif, 6, 6) | __gen_uint(values->level_0_xor_enable, 4, 4) | __gen_uint(values->level_0_ub_pad, 0, 3); } #define V3D33_TEXTURE_SHADER_STATE_length 32 #ifdef __gen_unpack_address static inline void V3D33_TEXTURE_SHADER_STATE_unpack(const uint8_t * restrict cl, struct V3D33_TEXTURE_SHADER_STATE * restrict values) { values->uif_xor_disable = __gen_unpack_uint(cl, 255, 255); values->level_0_is_strictly_uif = __gen_unpack_uint(cl, 254, 254); values->level_0_xor_enable = __gen_unpack_uint(cl, 252, 252); values->level_0_ub_pad = __gen_unpack_uint(cl, 248, 251); values->output_32_bit = __gen_unpack_uint(cl, 246, 246); values->sample_number = __gen_unpack_uint(cl, 244, 245); values->base_level = __gen_unpack_uint(cl, 240, 243); values->fixed_bias = __gen_unpack_sfixed(cl, 224, 239, 8); values->max_level_of_detail = __gen_unpack_sfixed(cl, 208, 223, 8); values->min_level_of_detail = __gen_unpack_sfixed(cl, 192, 207, 8); values->border_color_alpha = __gen_unpack_uint(cl, 176, 191); values->border_color_blue = __gen_unpack_uint(cl, 160, 175); values->border_color_green = __gen_unpack_uint(cl, 144, 159); values->border_color_red = __gen_unpack_uint(cl, 128, 143); values->flip_s_and_t_on_incoming_request = __gen_unpack_uint(cl, 127, 127); values->flip_etc_y = __gen_unpack_uint(cl, 126, 126); values->flip_texture_y_axis = __gen_unpack_uint(cl, 125, 125); values->flip_texture_x_axis = __gen_unpack_uint(cl, 124, 124); values->swizzle_a = __gen_unpack_uint(cl, 121, 123); values->swizzle_b = __gen_unpack_uint(cl, 118, 120); values->swizzle_g = __gen_unpack_uint(cl, 115, 117); values->swizzle_r = __gen_unpack_uint(cl, 112, 114); values->depth_compare_function = __gen_unpack_uint(cl, 109, 111); values->srgb = __gen_unpack_uint(cl, 107, 107); values->texture_type = __gen_unpack_uint(cl, 100, 106); values->image_depth = __gen_unpack_uint(cl, 86, 99); values->image_height = __gen_unpack_uint(cl, 72, 85); values->image_width = __gen_unpack_uint(cl, 58, 71); values->array_stride_64_byte_aligned = __gen_unpack_uint(cl, 32, 57); values->texture_base_pointer = __gen_unpack_address(cl, 2, 31); values->filter = __gen_unpack_uint(cl, 0, 3); } #endif enum V3D33_Texture_Data_Formats { TEXTURE_DATA_FORMAT_R8 = 0, TEXTURE_DATA_FORMAT_R8_SNORM = 1, TEXTURE_DATA_FORMAT_RG8 = 2, TEXTURE_DATA_FORMAT_RG8_SNORM = 3, TEXTURE_DATA_FORMAT_RGBA8 = 4, TEXTURE_DATA_FORMAT_RGBA8_SNORM = 5, TEXTURE_DATA_FORMAT_RGB565 = 6, TEXTURE_DATA_FORMAT_RGBA4 = 7, TEXTURE_DATA_FORMAT_RGB5_A1 = 8, TEXTURE_DATA_FORMAT_RGB10_A2 = 9, TEXTURE_DATA_FORMAT_R16 = 10, TEXTURE_DATA_FORMAT_R16_SNORM = 11, TEXTURE_DATA_FORMAT_RG16 = 12, TEXTURE_DATA_FORMAT_RG16_SNORM = 13, TEXTURE_DATA_FORMAT_RGBA16 = 14, TEXTURE_DATA_FORMAT_RGBA16_SNORM = 15, TEXTURE_DATA_FORMAT_R16F = 16, TEXTURE_DATA_FORMAT_RG16F = 17, TEXTURE_DATA_FORMAT_RGBA16F = 18, TEXTURE_DATA_FORMAT_R11F_G11F_B10F = 19, TEXTURE_DATA_FORMAT_RGB9_E5 = 20, TEXTURE_DATA_FORMAT_DEPTH_COMP16 = 21, TEXTURE_DATA_FORMAT_DEPTH_COMP24 = 22, TEXTURE_DATA_FORMAT_DEPTH_COMP32F = 23, TEXTURE_DATA_FORMAT_DEPTH24_X8 = 24, TEXTURE_DATA_FORMAT_R4 = 25, TEXTURE_DATA_FORMAT_R1 = 26, TEXTURE_DATA_FORMAT_S8 = 27, TEXTURE_DATA_FORMAT_S16 = 28, TEXTURE_DATA_FORMAT_R32F = 29, TEXTURE_DATA_FORMAT_RG32F = 30, TEXTURE_DATA_FORMAT_RGBA32F = 31, TEXTURE_DATA_FORMAT_RGB8_ETC2 = 32, TEXTURE_DATA_FORMAT_RGB8_PUNCHTHROUGH_ALPHA1 = 33, TEXTURE_DATA_FORMAT_R11_EAC = 34, TEXTURE_DATA_FORMAT_SIGNED_R11_EAC = 35, TEXTURE_DATA_FORMAT_RG11_EAC = 36, TEXTURE_DATA_FORMAT_SIGNED_RG11_EAC = 37, TEXTURE_DATA_FORMAT_RGBA8_ETC2_EAC = 38, TEXTURE_DATA_FORMAT_YCBCR_LUMA = 39, TEXTURE_DATA_FORMAT_YCBCR_420_CHROMA = 40, TEXTURE_DATA_FORMAT_BC1 = 48, TEXTURE_DATA_FORMAT_BC2 = 49, TEXTURE_DATA_FORMAT_BC3 = 50, TEXTURE_DATA_FORMAT_ASTC_4X4 = 64, TEXTURE_DATA_FORMAT_ASTC_5X4 = 65, TEXTURE_DATA_FORMAT_ASTC_5X5 = 66, TEXTURE_DATA_FORMAT_ASTC_6X5 = 67, TEXTURE_DATA_FORMAT_ASTC_6X6 = 68, TEXTURE_DATA_FORMAT_ASTC_8X5 = 69, TEXTURE_DATA_FORMAT_ASTC_8X6 = 70, TEXTURE_DATA_FORMAT_ASTC_8X8 = 71, TEXTURE_DATA_FORMAT_ASTC_10X5 = 72, TEXTURE_DATA_FORMAT_ASTC_10X6 = 73, TEXTURE_DATA_FORMAT_ASTC_10X8 = 74, TEXTURE_DATA_FORMAT_ASTC_10X10 = 75, TEXTURE_DATA_FORMAT_ASTC_12X10 = 76, TEXTURE_DATA_FORMAT_ASTC_12X12 = 77, TEXTURE_DATA_FORMAT_R8I = 96, TEXTURE_DATA_FORMAT_R8UI = 97, TEXTURE_DATA_FORMAT_RG8I = 98, TEXTURE_DATA_FORMAT_RG8UI = 99, TEXTURE_DATA_FORMAT_RGBA8I = 100, TEXTURE_DATA_FORMAT_RGBA8UI = 101, TEXTURE_DATA_FORMAT_R16I = 102, TEXTURE_DATA_FORMAT_R16UI = 103, TEXTURE_DATA_FORMAT_RG16I = 104, TEXTURE_DATA_FORMAT_RG16UI = 105, TEXTURE_DATA_FORMAT_RGBA16I = 106, TEXTURE_DATA_FORMAT_RGBA16UI = 107, TEXTURE_DATA_FORMAT_R32I = 108, TEXTURE_DATA_FORMAT_R32UI = 109, TEXTURE_DATA_FORMAT_RG32I = 110, TEXTURE_DATA_FORMAT_RG32UI = 111, TEXTURE_DATA_FORMAT_RGBA32I = 112, TEXTURE_DATA_FORMAT_RGBA32UI = 113, TEXTURE_DATA_FORMAT_RGB10_A2UI = 114, }; #endif /* V3D33_PACK_H */