/**************************************************************************** * Copyright (C) 2016 Intel Corporation. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. * * @file gen_ar_eventhandler.hpp * * @brief Event handler interface. auto-generated file * * DO NOT EDIT * * Generation Command Line: * ./rasterizer/codegen/gen_archrast.py * --proto * ./rasterizer/archrast/events.proto * --proto_private * ./rasterizer/archrast/events_private.proto * --output * rasterizer/archrast/gen_ar_eventhandler.hpp * --gen_eventhandler_hpp * ******************************************************************************/ // clang-format on #pragma once #include "gen_ar_event.hpp" namespace ArchRast { ////////////////////////////////////////////////////////////////////////// /// EventHandler - interface for handling events. ////////////////////////////////////////////////////////////////////////// class EventHandler { public: EventHandler() {} virtual ~EventHandler() {} virtual void FlushDraw(uint32_t drawId) {} virtual void Handle(const ThreadStartApiEvent& event) {} virtual void Handle(const ThreadStartWorkerEvent& event) {} virtual void Handle(const DrawInfoEvent& event) {} virtual void Handle(const DispatchEvent& event) {} virtual void Handle(const FrameEndEvent& event) {} virtual void Handle(const SwrSyncEvent& event) {} virtual void Handle(const SwrInvalidateTilesEvent& event) {} virtual void Handle(const SwrDiscardRectEvent& event) {} virtual void Handle(const SwrStoreTilesEvent& event) {} virtual void Handle(const FrontendStatsEvent& event) {} virtual void Handle(const BackendStatsEvent& event) {} virtual void Handle(const EarlyZSingleSample& event) {} virtual void Handle(const LateZSingleSample& event) {} virtual void Handle(const EarlyStencilSingleSample& event) {} virtual void Handle(const LateStencilSingleSample& event) {} virtual void Handle(const EarlyZSampleRate& event) {} virtual void Handle(const LateZSampleRate& event) {} virtual void Handle(const EarlyStencilSampleRate& event) {} virtual void Handle(const LateStencilSampleRate& event) {} virtual void Handle(const EarlyZ& event) {} virtual void Handle(const LateZ& event) {} virtual void Handle(const EarlyStencil& event) {} virtual void Handle(const LateStencil& event) {} virtual void Handle(const EarlyZNullPS& event) {} virtual void Handle(const EarlyStencilNullPS& event) {} virtual void Handle(const EarlyZPixelRate& event) {} virtual void Handle(const LateZPixelRate& event) {} virtual void Handle(const EarlyOmZ& event) {} virtual void Handle(const EarlyOmStencil& event) {} virtual void Handle(const LateOmZ& event) {} virtual void Handle(const LateOmStencil& event) {} virtual void Handle(const GSInputPrims& event) {} virtual void Handle(const GSPrimsGen& event) {} virtual void Handle(const GSVertsInput& event) {} virtual void Handle(const TessPrims& event) {} virtual void Handle(const RasterTiles& event) {} virtual void Handle(const ClipperEvent& event) {} virtual void Handle(const CullEvent& event) {} virtual void Handle(const AlphaEvent& event) {} virtual void Handle(const VSInfo& event) {} virtual void Handle(const HSInfo& event) {} virtual void Handle(const DSInfo& event) {} virtual void Handle(const GSInfo& event) {} virtual void Handle(const PSInfo& event) {} virtual void Handle(const CSInfo& event) {} virtual void Handle(const EarlyDepthStencilInfoSingleSample& event) {} virtual void Handle(const EarlyDepthStencilInfoSampleRate& event) {} virtual void Handle(const EarlyDepthStencilInfoNullPS& event) {} virtual void Handle(const LateDepthStencilInfoSingleSample& event) {} virtual void Handle(const LateDepthStencilInfoSampleRate& event) {} virtual void Handle(const LateDepthStencilInfoNullPS& event) {} virtual void Handle(const EarlyDepthInfoPixelRate& event) {} virtual void Handle(const LateDepthInfoPixelRate& event) {} virtual void Handle(const BackendDrawEndEvent& event) {} virtual void Handle(const FrontendDrawEndEvent& event) {} virtual void Handle(const TessPrimCount& event) {} virtual void Handle(const RasterTileCount& event) {} virtual void Handle(const GSPrimInfo& event) {} virtual void Handle(const ClipInfoEvent& event) {} virtual void Handle(const CullInfoEvent& event) {} virtual void Handle(const AlphaInfoEvent& event) {} virtual void Handle(const DrawInstancedEvent& event) {} virtual void Handle(const DrawIndexedInstancedEvent& event) {} virtual void Handle(const VSStats& event) {} virtual void Handle(const HSStats& event) {} virtual void Handle(const DSStats& event) {} virtual void Handle(const GSStats& event) {} virtual void Handle(const PSStats& event) {} virtual void Handle(const CSStats& event) {} }; } // namespace ArchRast // clan-format off