/**************************************************************************** * Copyright (C) 2014-2018 Intel Corporation. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. * * @file backend.cpp * * @brief Backend handles rasterization, pixel shading and output merger * operations. * ******************************************************************************/ #include #include "backend.h" #include "backend_impl.h" #include "tilemgr.h" #include "memory/tilingtraits.h" #include "core/multisample.h" #include template void BackendSingleSample(DRAW_CONTEXT* pDC, uint32_t workerId, uint32_t x, uint32_t y, SWR_TRIANGLE_DESC& work, RenderOutputBuffers& renderBuffers) { RDTSC_BEGIN(BESingleSampleBackend, pDC->drawId); RDTSC_BEGIN(BESetup, pDC->drawId); void* pWorkerData = pDC->pContext->threadPool.pThreadData[workerId].pWorkerPrivateData; const API_STATE& state = GetApiState(pDC); BarycentricCoeffs coeffs; SetupBarycentricCoeffs(&coeffs, work); SWR_PS_CONTEXT psContext; const SWR_MULTISAMPLE_POS& samplePos = state.rastState.samplePositions; SetupPixelShaderContext(&psContext, samplePos, work); uint8_t *pDepthBuffer, *pStencilBuffer; SetupRenderBuffers(psContext.pColorBuffer, &pDepthBuffer, &pStencilBuffer, state.colorHottileEnable, renderBuffers); RDTSC_END(BESetup, 1); psContext.vY.UL = _simd_add_ps(vULOffsetsY, _simd_set1_ps(static_cast(y))); psContext.vY.center = _simd_add_ps(vCenterOffsetsY, _simd_set1_ps(static_cast(y))); const simdscalar dy = _simd_set1_ps(static_cast(SIMD_TILE_Y_DIM)); for (uint32_t yy = y; yy < y + KNOB_TILE_Y_DIM; yy += SIMD_TILE_Y_DIM) { psContext.vX.UL = _simd_add_ps(vULOffsetsX, _simd_set1_ps(static_cast(x))); psContext.vX.center = _simd_add_ps(vCenterOffsetsX, _simd_set1_ps(static_cast(x))); const simdscalar dx = _simd_set1_ps(static_cast(SIMD_TILE_X_DIM)); for (uint32_t xx = x; xx < x + KNOB_TILE_X_DIM; xx += SIMD_TILE_X_DIM) { #if USE_8x2_TILE_BACKEND const bool useAlternateOffset = ((xx & SIMD_TILE_X_DIM) != 0); #endif simdmask coverageMask = work.coverageMask[0] & MASK; if (coverageMask) { if (state.depthHottileEnable && state.depthBoundsState.depthBoundsTestEnable) { static_assert(KNOB_DEPTH_HOT_TILE_FORMAT == R32_FLOAT, "Unsupported depth hot tile format"); const simdscalar z = _simd_load_ps(reinterpret_cast(pDepthBuffer)); const float minz = state.depthBoundsState.depthBoundsTestMinValue; const float maxz = state.depthBoundsState.depthBoundsTestMaxValue; coverageMask &= CalcDepthBoundsAcceptMask(z, minz, maxz); } if (T::InputCoverage != SWR_INPUT_COVERAGE_NONE) { const uint64_t* pCoverageMask = (T::InputCoverage == SWR_INPUT_COVERAGE_INNER_CONSERVATIVE) ? &work.innerCoverageMask : &work.coverageMask[0]; generateInputCoverage( pCoverageMask, psContext.inputMask, state.blendState.sampleMask); } RDTSC_BEGIN(BEBarycentric, pDC->drawId); CalcPixelBarycentrics(coeffs, psContext); CalcCentroid( &psContext, samplePos, coeffs, work.coverageMask, state.blendState.sampleMask); // interpolate and quantize z psContext.vZ = vplaneps( coeffs.vZa, coeffs.vZb, coeffs.vZc, psContext.vI.center, psContext.vJ.center); psContext.vZ = state.pfnQuantizeDepth(psContext.vZ); RDTSC_END(BEBarycentric, 1); // interpolate user clip distance if available if (state.backendState.clipDistanceMask) { coverageMask &= ~ComputeUserClipMask(state.backendState.clipDistanceMask, work.pUserClipBuffer, psContext.vI.center, psContext.vJ.center); } simdscalar vCoverageMask = _simd_vmask_ps(coverageMask); simdscalar depthPassMask = vCoverageMask; simdscalar stencilPassMask = vCoverageMask; // Early-Z? if (T::bCanEarlyZ) { RDTSC_BEGIN(BEEarlyDepthTest, pDC->drawId); depthPassMask = DepthStencilTest(&state, work.triFlags.frontFacing, work.triFlags.viewportIndex, psContext.vZ, pDepthBuffer, vCoverageMask, pStencilBuffer, &stencilPassMask); AR_EVENT(EarlyDepthStencilInfoSingleSample(_simd_movemask_ps(depthPassMask), _simd_movemask_ps(stencilPassMask), _simd_movemask_ps(vCoverageMask))); RDTSC_END(BEEarlyDepthTest, 0); // early-exit if no pixels passed depth or earlyZ is forced on if (state.psState.forceEarlyZ || !_simd_movemask_ps(depthPassMask)) { DepthStencilWrite(&state.vp[work.triFlags.viewportIndex], &state.depthStencilState, work.triFlags.frontFacing, psContext.vZ, pDepthBuffer, depthPassMask, vCoverageMask, pStencilBuffer, stencilPassMask); if (!_simd_movemask_ps(depthPassMask)) { goto Endtile; } } } psContext.sampleIndex = 0; psContext.activeMask = _simd_castps_si(vCoverageMask); // execute pixel shader RDTSC_BEGIN(BEPixelShader, pDC->drawId); state.psState.pfnPixelShader(GetPrivateState(pDC), pWorkerData, &psContext); RDTSC_END(BEPixelShader, 0); // update stats UPDATE_STAT_BE(PsInvocations, _mm_popcnt_u32(_simd_movemask_ps(vCoverageMask))); AR_EVENT(PSStats(psContext.stats.numInstExecuted)); vCoverageMask = _simd_castsi_ps(psContext.activeMask); // late-Z if (!T::bCanEarlyZ) { RDTSC_BEGIN(BELateDepthTest, pDC->drawId); depthPassMask = DepthStencilTest(&state, work.triFlags.frontFacing, work.triFlags.viewportIndex, psContext.vZ, pDepthBuffer, vCoverageMask, pStencilBuffer, &stencilPassMask); AR_EVENT(LateDepthStencilInfoSingleSample(_simd_movemask_ps(depthPassMask), _simd_movemask_ps(stencilPassMask), _simd_movemask_ps(vCoverageMask))); RDTSC_END(BELateDepthTest, 0); if (!_simd_movemask_ps(depthPassMask)) { // need to call depth/stencil write for stencil write DepthStencilWrite(&state.vp[work.triFlags.viewportIndex], &state.depthStencilState, work.triFlags.frontFacing, psContext.vZ, pDepthBuffer, depthPassMask, vCoverageMask, pStencilBuffer, stencilPassMask); goto Endtile; } } else { // for early z, consolidate discards from shader // into depthPassMask depthPassMask = _simd_and_ps(depthPassMask, vCoverageMask); } uint32_t statMask = _simd_movemask_ps(depthPassMask); uint32_t statCount = _mm_popcnt_u32(statMask); UPDATE_STAT_BE(DepthPassCount, statCount); // output merger RDTSC_BEGIN(BEOutputMerger, pDC->drawId); #if USE_8x2_TILE_BACKEND OutputMerger8x2(pDC, psContext, psContext.pColorBuffer, 0, &state.blendState, state.pfnBlendFunc, vCoverageMask, depthPassMask, state.psState.renderTargetMask, useAlternateOffset, workerId); #else OutputMerger4x2(pDC, psContext, psContext.pColorBuffer, 0, &state.blendState, state.pfnBlendFunc, vCoverageMask, depthPassMask, state.psState.renderTargetMask, workerId, workerId); #endif // do final depth write after all pixel kills if (!state.psState.forceEarlyZ) { DepthStencilWrite(&state.vp[work.triFlags.viewportIndex], &state.depthStencilState, work.triFlags.frontFacing, psContext.vZ, pDepthBuffer, depthPassMask, vCoverageMask, pStencilBuffer, stencilPassMask); } RDTSC_END(BEOutputMerger, 0); } Endtile: RDTSC_BEGIN(BEEndTile, pDC->drawId); work.coverageMask[0] >>= (SIMD_TILE_Y_DIM * SIMD_TILE_X_DIM); if (T::InputCoverage == SWR_INPUT_COVERAGE_INNER_CONSERVATIVE) { work.innerCoverageMask >>= (SIMD_TILE_Y_DIM * SIMD_TILE_X_DIM); } #if USE_8x2_TILE_BACKEND if (useAlternateOffset) { DWORD rt; uint32_t rtMask = state.colorHottileEnable; while (_BitScanForward(&rt, rtMask)) { rtMask &= ~(1 << rt); psContext.pColorBuffer[rt] += (2 * KNOB_SIMD_WIDTH * FormatTraits::bpp) / 8; } } #else DWORD rt; uint32_t rtMask = state.colorHottileEnable; while (_BitScanForward(&rt, rtMask)) { rtMask &= ~(1 << rt); psContext.pColorBuffer[rt] += (KNOB_SIMD_WIDTH * FormatTraits::bpp) / 8; } #endif pDepthBuffer += (KNOB_SIMD_WIDTH * FormatTraits::bpp) / 8; pStencilBuffer += (KNOB_SIMD_WIDTH * FormatTraits::bpp) / 8; RDTSC_END(BEEndTile, 0); psContext.vX.UL = _simd_add_ps(psContext.vX.UL, dx); psContext.vX.center = _simd_add_ps(psContext.vX.center, dx); } psContext.vY.UL = _simd_add_ps(psContext.vY.UL, dy); psContext.vY.center = _simd_add_ps(psContext.vY.center, dy); } RDTSC_END(BESingleSampleBackend, 0); } // Recursive template used to auto-nest conditionals. Converts dynamic enum function // arguments to static template arguments. template struct BEChooserSingleSample { // Last Arg Terminator static PFN_BACKEND_FUNC GetFunc(SWR_BACKEND_FUNCS tArg) { switch (tArg) { case SWR_BACKEND_SINGLE_SAMPLE: return BackendSingleSample>; break; case SWR_BACKEND_MSAA_PIXEL_RATE: case SWR_BACKEND_MSAA_SAMPLE_RATE: default: SWR_ASSERT(0 && "Invalid backend func\n"); return nullptr; break; } } // Recursively parse args template static PFN_BACKEND_FUNC GetFunc(SWR_INPUT_COVERAGE tArg, TArgsT... remainingArgs) { switch (tArg) { case SWR_INPUT_COVERAGE_NONE: return BEChooserSingleSample::GetFunc( remainingArgs...); break; case SWR_INPUT_COVERAGE_NORMAL: return BEChooserSingleSample::GetFunc( remainingArgs...); break; case SWR_INPUT_COVERAGE_INNER_CONSERVATIVE: return BEChooserSingleSample::GetFunc( remainingArgs...); break; default: SWR_ASSERT(0 && "Invalid sample pattern\n"); return BEChooserSingleSample::GetFunc( remainingArgs...); break; } } // Recursively parse args template static PFN_BACKEND_FUNC GetFunc(SWR_MULTISAMPLE_COUNT tArg, TArgsT... remainingArgs) { switch (tArg) { case SWR_MULTISAMPLE_1X: return BEChooserSingleSample::GetFunc(remainingArgs...); break; case SWR_MULTISAMPLE_2X: return BEChooserSingleSample::GetFunc(remainingArgs...); break; case SWR_MULTISAMPLE_4X: return BEChooserSingleSample::GetFunc(remainingArgs...); break; case SWR_MULTISAMPLE_8X: return BEChooserSingleSample::GetFunc(remainingArgs...); break; case SWR_MULTISAMPLE_16X: return BEChooserSingleSample::GetFunc(remainingArgs...); break; default: SWR_ASSERT(0 && "Invalid sample count\n"); return BEChooserSingleSample::GetFunc(remainingArgs...); break; } } // Recursively parse args template static PFN_BACKEND_FUNC GetFunc(bool tArg, TArgsT... remainingArgs) { if (tArg == true) { return BEChooserSingleSample::GetFunc(remainingArgs...); } return BEChooserSingleSample::GetFunc(remainingArgs...); } }; void InitBackendSingleFuncTable(PFN_BACKEND_FUNC (&table)[SWR_INPUT_COVERAGE_COUNT][2][2]) { for (uint32_t inputCoverage = 0; inputCoverage < SWR_INPUT_COVERAGE_COUNT; inputCoverage++) { for (uint32_t isCentroid = 0; isCentroid < 2; isCentroid++) { for (uint32_t canEarlyZ = 0; canEarlyZ < 2; canEarlyZ++) { table[inputCoverage][isCentroid][canEarlyZ] = BEChooserSingleSample<>::GetFunc(SWR_MULTISAMPLE_1X, false, (SWR_INPUT_COVERAGE)inputCoverage, (isCentroid > 0), false, (canEarlyZ > 0), SWR_BACKEND_SINGLE_SAMPLE); } } } }