/**************************************************************************** * Copyright (C) 2014-2018 Intel Corporation. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. * * @file rasterizer.cpp * * @brief Implementation for the rasterizer. * ******************************************************************************/ #include #include #include "rasterizer.h" #include "rdtsc_core.h" #include "backend.h" #include "utils.h" #include "frontend.h" #include "tilemgr.h" #include "memory/tilingtraits.h" extern PFN_WORK_FUNC gRasterizerFuncs[SWR_MULTISAMPLE_TYPE_COUNT][2][2][SWR_INPUT_COVERAGE_COUNT] [STATE_VALID_TRI_EDGE_COUNT][2]; template void GetRenderHotTiles(DRAW_CONTEXT* pDC, uint32_t workerId, uint32_t macroID, uint32_t x, uint32_t y, RenderOutputBuffers& renderBuffers, uint32_t renderTargetArrayIndex); template void StepRasterTileX(uint32_t colorHotTileMask, RenderOutputBuffers& buffers); template void StepRasterTileY(uint32_t colorHotTileMask, RenderOutputBuffers& buffers, RenderOutputBuffers& startBufferRow); #define MASKTOVEC(i3, i2, i1, i0) \ { \ -i0, -i1, -i2, -i3 \ } static const __m256d gMaskToVecpd[] = { MASKTOVEC(0, 0, 0, 0), MASKTOVEC(0, 0, 0, 1), MASKTOVEC(0, 0, 1, 0), MASKTOVEC(0, 0, 1, 1), MASKTOVEC(0, 1, 0, 0), MASKTOVEC(0, 1, 0, 1), MASKTOVEC(0, 1, 1, 0), MASKTOVEC(0, 1, 1, 1), MASKTOVEC(1, 0, 0, 0), MASKTOVEC(1, 0, 0, 1), MASKTOVEC(1, 0, 1, 0), MASKTOVEC(1, 0, 1, 1), MASKTOVEC(1, 1, 0, 0), MASKTOVEC(1, 1, 0, 1), MASKTOVEC(1, 1, 1, 0), MASKTOVEC(1, 1, 1, 1), }; struct POS { int32_t x, y; }; struct EDGE { double a, b; // a, b edge coefficients in fix8 double stepQuadX; // step to adjacent horizontal quad in fix16 double stepQuadY; // step to adjacent vertical quad in fix16 double stepRasterTileX; // step to adjacent horizontal raster tile in fix16 double stepRasterTileY; // step to adjacent vertical raster tile in fix16 __m256d vQuadOffsets; // offsets for 4 samples of a quad __m256d vRasterTileOffsets; // offsets for the 4 corners of a raster tile }; ////////////////////////////////////////////////////////////////////////// /// @brief rasterize a raster tile partially covered by the triangle /// @param vEdge0-2 - edge equations evaluated at sample pos at each of the 4 corners of a raster /// tile /// @param vA, vB - A & B coefs for each edge of the triangle (Ax + Bx + C) /// @param vStepQuad0-2 - edge equations evaluated at the UL corners of the 2x2 pixel quad. /// Used to step between quads when sweeping over the raster tile. template INLINE uint64_t rasterizePartialTile(DRAW_CONTEXT* pDC, double startEdges[NumEdges], EDGE* pRastEdges) { uint64_t coverageMask = 0; __m256d vEdges[NumEdges]; __m256d vStepX[NumEdges]; __m256d vStepY[NumEdges]; for (uint32_t e = 0; e < NumEdges; ++e) { // Step to the pixel sample locations of the 1st quad vEdges[e] = _mm256_add_pd(_mm256_set1_pd(startEdges[e]), pRastEdges[e].vQuadOffsets); // compute step to next quad (mul by 2 in x and y direction) vStepX[e] = _mm256_set1_pd(pRastEdges[e].stepQuadX); vStepY[e] = _mm256_set1_pd(pRastEdges[e].stepQuadY); } // fast unrolled version for 8x8 tile #if KNOB_TILE_X_DIM == 8 && KNOB_TILE_Y_DIM == 8 int edgeMask[NumEdges]; uint64_t mask; auto eval_lambda = [&](int e) { edgeMask[e] = _mm256_movemask_pd(vEdges[e]); }; auto update_lambda = [&](int e) { mask &= edgeMask[e]; }; auto incx_lambda = [&](int e) { vEdges[e] = _mm256_add_pd(vEdges[e], vStepX[e]); }; auto incy_lambda = [&](int e) { vEdges[e] = _mm256_add_pd(vEdges[e], vStepY[e]); }; auto decx_lambda = [&](int e) { vEdges[e] = _mm256_sub_pd(vEdges[e], vStepX[e]); }; // evaluate which pixels in the quad are covered #define EVAL UnrollerLMask<0, NumEdges, 1, EdgeMaskT::value>::step(eval_lambda); // update coverage mask // if edge 0 is degenerate and will be skipped; init the mask #define UPDATE_MASK(bit) \ if (std::is_same::value || \ std::is_same::value) \ { \ mask = 0xf; \ } \ else \ { \ mask = edgeMask[0]; \ } \ UnrollerLMask<1, NumEdges, 1, EdgeMaskT::value>::step(update_lambda); \ coverageMask |= (mask << bit); // step in the +x direction to the next quad #define INCX UnrollerLMask<0, NumEdges, 1, EdgeMaskT::value>::step(incx_lambda); // step in the +y direction to the next quad #define INCY UnrollerLMask<0, NumEdges, 1, EdgeMaskT::value>::step(incy_lambda); // step in the -x direction to the next quad #define DECX UnrollerLMask<0, NumEdges, 1, EdgeMaskT::value>::step(decx_lambda); // sweep 2x2 quad back and forth through the raster tile, // computing coverage masks for the entire tile // raster tile // 0 1 2 3 4 5 6 7 // x x // x x ------------------> // x x | // <-----------------x x V // .. // row 0 EVAL; UPDATE_MASK(0); INCX; EVAL; UPDATE_MASK(4); INCX; EVAL; UPDATE_MASK(8); INCX; EVAL; UPDATE_MASK(12); INCY; // row 1 EVAL; UPDATE_MASK(28); DECX; EVAL; UPDATE_MASK(24); DECX; EVAL; UPDATE_MASK(20); DECX; EVAL; UPDATE_MASK(16); INCY; // row 2 EVAL; UPDATE_MASK(32); INCX; EVAL; UPDATE_MASK(36); INCX; EVAL; UPDATE_MASK(40); INCX; EVAL; UPDATE_MASK(44); INCY; // row 3 EVAL; UPDATE_MASK(60); DECX; EVAL; UPDATE_MASK(56); DECX; EVAL; UPDATE_MASK(52); DECX; EVAL; UPDATE_MASK(48); #else uint32_t bit = 0; for (uint32_t y = 0; y < KNOB_TILE_Y_DIM / 2; ++y) { __m256d vStartOfRowEdge[NumEdges]; for (uint32_t e = 0; e < NumEdges; ++e) { vStartOfRowEdge[e] = vEdges[e]; } for (uint32_t x = 0; x < KNOB_TILE_X_DIM / 2; ++x) { int edgeMask[NumEdges]; for (uint32_t e = 0; e < NumEdges; ++e) { edgeMask[e] = _mm256_movemask_pd(vEdges[e]); } uint64_t mask = edgeMask[0]; for (uint32_t e = 1; e < NumEdges; ++e) { mask &= edgeMask[e]; } coverageMask |= (mask << bit); // step to the next pixel in the x for (uint32_t e = 0; e < NumEdges; ++e) { vEdges[e] = _mm256_add_pd(vEdges[e], vStepX[e]); } bit += 4; } // step to the next row for (uint32_t e = 0; e < NumEdges; ++e) { vEdges[e] = _mm256_add_pd(vStartOfRowEdge[e], vStepY[e]); } } #endif return coverageMask; } // Top left rule: // Top: if an edge is horizontal, and it is above other edges in tri pixel space, it is a 'top' edge // Left: if an edge is not horizontal, and it is on the left side of the triangle in pixel space, it // is a 'left' edge Top left: a sample is in if it is a top or left edge. Out: !(horizontal && // above) = !horizontal && below Out: !horizontal && left = !(!horizontal && left) = horizontal and // right INLINE void adjustTopLeftRuleIntFix16(const __m128i vA, const __m128i vB, __m256d& vEdge) { // if vA < 0, vC-- // if vA == 0 && vB < 0, vC-- __m256d vEdgeOut = vEdge; __m256d vEdgeAdjust = _mm256_sub_pd(vEdge, _mm256_set1_pd(1.0)); // if vA < 0 (line is not horizontal and below) int msk = _mm_movemask_ps(_mm_castsi128_ps(vA)); // if vA == 0 && vB < 0 (line is horizontal and we're on the left edge of a tri) __m128i vCmp = _mm_cmpeq_epi32(vA, _mm_setzero_si128()); int msk2 = _mm_movemask_ps(_mm_castsi128_ps(vCmp)); msk2 &= _mm_movemask_ps(_mm_castsi128_ps(vB)); // if either of these are true and we're on the line (edge == 0), bump it outside the line vEdge = _mm256_blendv_pd(vEdgeOut, vEdgeAdjust, gMaskToVecpd[msk | msk2]); } ////////////////////////////////////////////////////////////////////////// /// @brief calculates difference in precision between the result of manh /// calculation and the edge precision, based on compile time trait values template constexpr int64_t ManhToEdgePrecisionAdjust() { static_assert(RT::PrecisionT::BitsT::value + RT::ConservativePrecisionT::BitsT::value >= RT::EdgePrecisionT::BitsT::value, "Inadequate precision of result of manh calculation "); return ((RT::PrecisionT::BitsT::value + RT::ConservativePrecisionT::BitsT::value) - RT::EdgePrecisionT::BitsT::value); } ////////////////////////////////////////////////////////////////////////// /// @struct adjustEdgeConservative /// @brief Primary template definition used for partially specializing /// the adjustEdgeConservative function. This struct should never /// be instantiated. /// @tparam RT: rasterizer traits /// @tparam ConservativeEdgeOffsetT: does the edge need offsetting? template struct adjustEdgeConservative { ////////////////////////////////////////////////////////////////////////// /// @brief Performs calculations to adjust each edge of a triangle away /// from the pixel center by 1/2 pixel + uncertainty region in both the x and y /// direction. /// /// Uncertainty regions arise from fixed point rounding, which /// can snap a vertex +/- by min fixed point value. /// Adding 1/2 pixel in x/y bumps the edge equation tests out towards the pixel corners. /// This allows the rasterizer to test for coverage only at the pixel center, /// instead of having to test individual pixel corners for conservative coverage INLINE adjustEdgeConservative(const __m128i& vAi, const __m128i& vBi, __m256d& vEdge) { // Assumes CCW winding order. Subtracting from the evaluated edge equation moves the edge // away from the pixel center (in the direction of the edge normal A/B) // edge = Ax + Bx + C - (manh/e) // manh = manhattan distance = abs(A) + abs(B) // e = absolute rounding error from snapping from float to fixed point precision // 'fixed point' multiply (in double to be avx1 friendly) // need doubles to hold result of a fixed multiply: 16.8 * 16.9 = 32.17, for example __m256d vAai = _mm256_cvtepi32_pd(_mm_abs_epi32(vAi)), vBai = _mm256_cvtepi32_pd(_mm_abs_epi32(vBi)); __m256d manh = _mm256_add_pd(_mm256_mul_pd(vAai, _mm256_set1_pd(ConservativeEdgeOffsetT::value)), _mm256_mul_pd(vBai, _mm256_set1_pd(ConservativeEdgeOffsetT::value))); static_assert(RT::PrecisionT::BitsT::value + RT::ConservativePrecisionT::BitsT::value >= RT::EdgePrecisionT::BitsT::value, "Inadequate precision of result of manh calculation "); // rasterizer incoming edge precision is x.16, so we need to get our edge offset into the // same precision since we're doing fixed math in double format, multiply by multiples of // 1/2 instead of a bit shift right manh = _mm256_mul_pd(manh, _mm256_set1_pd(ManhToEdgePrecisionAdjust() * 0.5)); // move the edge away from the pixel center by the required conservative precision + 1/2 // pixel this allows the rasterizer to do a single conservative coverage test to see if the // primitive intersects the pixel at all vEdge = _mm256_sub_pd(vEdge, manh); }; }; ////////////////////////////////////////////////////////////////////////// /// @brief adjustEdgeConservative specialization where no edge offset is needed template struct adjustEdgeConservative> { INLINE adjustEdgeConservative(const __m128i& vAi, const __m128i& vBi, __m256d& vEdge){}; }; ////////////////////////////////////////////////////////////////////////// /// @brief calculates the distance a degenerate BBox needs to be adjusted /// for conservative rast based on compile time trait values template constexpr int64_t ConservativeScissorOffset() { static_assert(RT::ConservativePrecisionT::BitsT::value - RT::PrecisionT::BitsT::value >= 0, "Rasterizer precision > conservative precision"); // if we have a degenerate triangle, we need to compensate for adjusting the degenerate BBox // when calculating scissor edges typedef std::integral_constant DegenerateEdgeOffsetT; // 1/2 pixel edge offset + conservative offset - degenerateTriangle return RT::ConservativeEdgeOffsetT::value - (DegenerateEdgeOffsetT::value << (RT::ConservativePrecisionT::BitsT::value - RT::PrecisionT::BitsT::value)); } ////////////////////////////////////////////////////////////////////////// /// @brief Performs calculations to adjust each a vector of evaluated edges out /// from the pixel center by 1/2 pixel + uncertainty region in both the x and y /// direction. template INLINE void adjustScissorEdge(const double a, const double b, __m256d& vEdge) { int64_t aabs = std::abs(static_cast(a)), babs = std::abs(static_cast(b)); int64_t manh = ((aabs * ConservativeScissorOffset()) + (babs * ConservativeScissorOffset())) >> ManhToEdgePrecisionAdjust(); vEdge = _mm256_sub_pd(vEdge, _mm256_set1_pd(manh)); }; ////////////////////////////////////////////////////////////////////////// /// @brief Performs calculations to adjust each a scalar evaluated edge out /// from the pixel center by 1/2 pixel + uncertainty region in both the x and y /// direction. template INLINE double adjustScalarEdge(const double a, const double b, const double Edge) { int64_t aabs = std::abs(static_cast(a)), babs = std::abs(static_cast(b)); int64_t manh = ((aabs * OffsetT::value) + (babs * OffsetT::value)) >> ManhToEdgePrecisionAdjust(); return (Edge - manh); }; ////////////////////////////////////////////////////////////////////////// /// @brief Perform any needed adjustments to evaluated triangle edges template struct adjustEdgesFix16 { INLINE adjustEdgesFix16(const __m128i& vAi, const __m128i& vBi, __m256d& vEdge) { static_assert( std::is_same>::value, "Edge equation expected to be in x.16 fixed point"); static_assert(RT::IsConservativeT::value, "Edge offset assumes conservative rasterization is enabled"); // need to apply any edge offsets before applying the top-left rule adjustEdgeConservative(vAi, vBi, vEdge); adjustTopLeftRuleIntFix16(vAi, vBi, vEdge); } }; ////////////////////////////////////////////////////////////////////////// /// @brief Perform top left adjustments to evaluated triangle edges template struct adjustEdgesFix16> { INLINE adjustEdgesFix16(const __m128i& vAi, const __m128i& vBi, __m256d& vEdge) { adjustTopLeftRuleIntFix16(vAi, vBi, vEdge); } }; // max(abs(dz/dx), abs(dz,dy) INLINE float ComputeMaxDepthSlope(const SWR_TRIANGLE_DESC* pDesc) { /* // evaluate i,j at (0,0) float i00 = pDesc->I[0] * 0.0f + pDesc->I[1] * 0.0f + pDesc->I[2]; float j00 = pDesc->J[0] * 0.0f + pDesc->J[1] * 0.0f + pDesc->J[2]; // evaluate i,j at (1,0) float i10 = pDesc->I[0] * 1.0f + pDesc->I[1] * 0.0f + pDesc->I[2]; float j10 = pDesc->J[0] * 1.0f + pDesc->J[1] * 0.0f + pDesc->J[2]; // compute dz/dx float d00 = pDesc->Z[0] * i00 + pDesc->Z[1] * j00 + pDesc->Z[2]; float d10 = pDesc->Z[0] * i10 + pDesc->Z[1] * j10 + pDesc->Z[2]; float dzdx = abs(d10 - d00); // evaluate i,j at (0,1) float i01 = pDesc->I[0] * 0.0f + pDesc->I[1] * 1.0f + pDesc->I[2]; float j01 = pDesc->J[0] * 0.0f + pDesc->J[1] * 1.0f + pDesc->J[2]; float d01 = pDesc->Z[0] * i01 + pDesc->Z[1] * j01 + pDesc->Z[2]; float dzdy = abs(d01 - d00); */ // optimized version of above float dzdx = fabsf(pDesc->recipDet * (pDesc->Z[0] * pDesc->I[0] + pDesc->Z[1] * pDesc->J[0])); float dzdy = fabsf(pDesc->recipDet * (pDesc->Z[0] * pDesc->I[1] + pDesc->Z[1] * pDesc->J[1])); return std::max(dzdx, dzdy); } INLINE float ComputeBiasFactor(const SWR_RASTSTATE* pState, const SWR_TRIANGLE_DESC* pDesc, const float* z) { if (pState->depthFormat == R24_UNORM_X8_TYPELESS) { return (1.0f / (1 << 24)); } else if (pState->depthFormat == R16_UNORM) { return (1.0f / (1 << 16)); } else { SWR_ASSERT(pState->depthFormat == R32_FLOAT); // for f32 depth, factor = 2^(exponent(max(abs(z) - 23) float zMax = std::max(fabsf(z[0]), std::max(fabsf(z[1]), fabsf(z[2]))); uint32_t zMaxInt = *(uint32_t*)&zMax; zMaxInt &= 0x7f800000; zMax = *(float*)&zMaxInt; return zMax * (1.0f / (1 << 23)); } } INLINE float ComputeDepthBias(const SWR_RASTSTATE* pState, const SWR_TRIANGLE_DESC* pTri, const float* z) { if (pState->depthBias == 0 && pState->slopeScaledDepthBias == 0) { return 0.0f; } float scale = pState->slopeScaledDepthBias; if (scale != 0.0f) { scale *= ComputeMaxDepthSlope(pTri); } float bias = pState->depthBias; if (!pState->depthBiasPreAdjusted) { bias *= ComputeBiasFactor(pState, pTri, z); } bias += scale; if (pState->depthBiasClamp > 0.0f) { bias = std::min(bias, pState->depthBiasClamp); } else if (pState->depthBiasClamp < 0.0f) { bias = std::max(bias, pState->depthBiasClamp); } return bias; } // Prevent DCE by writing coverage mask from rasterizer to volatile #if KNOB_ENABLE_TOSS_POINTS __declspec(thread) volatile uint64_t gToss; #endif static const uint32_t vertsPerTri = 3, componentsPerAttrib = 4; // try to avoid _chkstk insertions; make this thread local static THREAD OSALIGNLINE(float) perspAttribsTLS[vertsPerTri * SWR_VTX_NUM_SLOTS * componentsPerAttrib]; INLINE void ComputeEdgeData(int32_t a, int32_t b, EDGE& edge) { edge.a = a; edge.b = b; // compute constant steps to adjacent quads edge.stepQuadX = (double)((int64_t)a * (int64_t)(2 * FIXED_POINT_SCALE)); edge.stepQuadY = (double)((int64_t)b * (int64_t)(2 * FIXED_POINT_SCALE)); // compute constant steps to adjacent raster tiles edge.stepRasterTileX = (double)((int64_t)a * (int64_t)(KNOB_TILE_X_DIM * FIXED_POINT_SCALE)); edge.stepRasterTileY = (double)((int64_t)b * (int64_t)(KNOB_TILE_Y_DIM * FIXED_POINT_SCALE)); // compute quad offsets const __m256d vQuadOffsetsXIntFix8 = _mm256_set_pd(FIXED_POINT_SCALE, 0, FIXED_POINT_SCALE, 0); const __m256d vQuadOffsetsYIntFix8 = _mm256_set_pd(FIXED_POINT_SCALE, FIXED_POINT_SCALE, 0, 0); __m256d vQuadStepXFix16 = _mm256_mul_pd(_mm256_set1_pd(edge.a), vQuadOffsetsXIntFix8); __m256d vQuadStepYFix16 = _mm256_mul_pd(_mm256_set1_pd(edge.b), vQuadOffsetsYIntFix8); edge.vQuadOffsets = _mm256_add_pd(vQuadStepXFix16, vQuadStepYFix16); // compute raster tile offsets const __m256d vTileOffsetsXIntFix8 = _mm256_set_pd( (KNOB_TILE_X_DIM - 1) * FIXED_POINT_SCALE, 0, (KNOB_TILE_X_DIM - 1) * FIXED_POINT_SCALE, 0); const __m256d vTileOffsetsYIntFix8 = _mm256_set_pd( (KNOB_TILE_Y_DIM - 1) * FIXED_POINT_SCALE, (KNOB_TILE_Y_DIM - 1) * FIXED_POINT_SCALE, 0, 0); __m256d vTileStepXFix16 = _mm256_mul_pd(_mm256_set1_pd(edge.a), vTileOffsetsXIntFix8); __m256d vTileStepYFix16 = _mm256_mul_pd(_mm256_set1_pd(edge.b), vTileOffsetsYIntFix8); edge.vRasterTileOffsets = _mm256_add_pd(vTileStepXFix16, vTileStepYFix16); } INLINE void ComputeEdgeData(const POS& p0, const POS& p1, EDGE& edge) { ComputeEdgeData(p0.y - p1.y, p1.x - p0.x, edge); } ////////////////////////////////////////////////////////////////////////// /// @brief Primary template definition used for partially specializing /// the UpdateEdgeMasks function. Offset evaluated edges from UL pixel /// corner to sample position, and test for coverage /// @tparam sampleCount: multisample count template INLINE void UpdateEdgeMasks(const __m256d (&vEdgeTileBbox)[3], const __m256d* vEdgeFix16, int32_t& mask0, int32_t& mask1, int32_t& mask2) { __m256d vSampleBboxTest0, vSampleBboxTest1, vSampleBboxTest2; // evaluate edge equations at the tile multisample bounding box vSampleBboxTest0 = _mm256_add_pd(vEdgeTileBbox[0], vEdgeFix16[0]); vSampleBboxTest1 = _mm256_add_pd(vEdgeTileBbox[1], vEdgeFix16[1]); vSampleBboxTest2 = _mm256_add_pd(vEdgeTileBbox[2], vEdgeFix16[2]); mask0 = _mm256_movemask_pd(vSampleBboxTest0); mask1 = _mm256_movemask_pd(vSampleBboxTest1); mask2 = _mm256_movemask_pd(vSampleBboxTest2); } ////////////////////////////////////////////////////////////////////////// /// @brief UpdateEdgeMasks specialization, instantiated /// when only rasterizing a single coverage test point template <> INLINE void UpdateEdgeMasks( const __m256d (&)[3], const __m256d* vEdgeFix16, int32_t& mask0, int32_t& mask1, int32_t& mask2) { mask0 = _mm256_movemask_pd(vEdgeFix16[0]); mask1 = _mm256_movemask_pd(vEdgeFix16[1]); mask2 = _mm256_movemask_pd(vEdgeFix16[2]); } ////////////////////////////////////////////////////////////////////////// /// @struct ComputeScissorEdges /// @brief Primary template definition. Allows the function to be generically /// called. When paired with below specializations, will result in an empty /// inlined function if scissor is not enabled /// @tparam RasterScissorEdgesT: is scissor enabled? /// @tparam IsConservativeT: is conservative rast enabled? /// @tparam RT: rasterizer traits template struct ComputeScissorEdges { INLINE ComputeScissorEdges(const SWR_RECT& triBBox, const SWR_RECT& scissorBBox, const int32_t x, const int32_t y, EDGE (&rastEdges)[RT::NumEdgesT::value], __m256d (&vEdgeFix16)[7]){}; }; ////////////////////////////////////////////////////////////////////////// /// @brief ComputeScissorEdges partial /// specialization. Instantiated when conservative rast and scissor are enabled template struct ComputeScissorEdges { ////////////////////////////////////////////////////////////////////////// /// @brief Intersect tri bbox with scissor, compute scissor edge vectors, /// evaluate edge equations and offset them away from pixel center. INLINE ComputeScissorEdges(const SWR_RECT& triBBox, const SWR_RECT& scissorBBox, const int32_t x, const int32_t y, EDGE (&rastEdges)[RT::NumEdgesT::value], __m256d (&vEdgeFix16)[7]) { // if conservative rasterizing, triangle bbox intersected with scissor bbox is used SWR_RECT scissor; scissor.xmin = std::max(triBBox.xmin, scissorBBox.xmin); scissor.xmax = std::min(triBBox.xmax, scissorBBox.xmax); scissor.ymin = std::max(triBBox.ymin, scissorBBox.ymin); scissor.ymax = std::min(triBBox.ymax, scissorBBox.ymax); POS topLeft{scissor.xmin, scissor.ymin}; POS bottomLeft{scissor.xmin, scissor.ymax}; POS topRight{scissor.xmax, scissor.ymin}; POS bottomRight{scissor.xmax, scissor.ymax}; // construct 4 scissor edges in ccw direction ComputeEdgeData(topLeft, bottomLeft, rastEdges[3]); ComputeEdgeData(bottomLeft, bottomRight, rastEdges[4]); ComputeEdgeData(bottomRight, topRight, rastEdges[5]); ComputeEdgeData(topRight, topLeft, rastEdges[6]); vEdgeFix16[3] = _mm256_set1_pd((rastEdges[3].a * (x - scissor.xmin)) + (rastEdges[3].b * (y - scissor.ymin))); vEdgeFix16[4] = _mm256_set1_pd((rastEdges[4].a * (x - scissor.xmin)) + (rastEdges[4].b * (y - scissor.ymax))); vEdgeFix16[5] = _mm256_set1_pd((rastEdges[5].a * (x - scissor.xmax)) + (rastEdges[5].b * (y - scissor.ymax))); vEdgeFix16[6] = _mm256_set1_pd((rastEdges[6].a * (x - scissor.xmax)) + (rastEdges[6].b * (y - scissor.ymin))); // if conservative rasterizing, need to bump the scissor edges out by the conservative // uncertainty distance, else do nothing adjustScissorEdge(rastEdges[3].a, rastEdges[3].b, vEdgeFix16[3]); adjustScissorEdge(rastEdges[4].a, rastEdges[4].b, vEdgeFix16[4]); adjustScissorEdge(rastEdges[5].a, rastEdges[5].b, vEdgeFix16[5]); adjustScissorEdge(rastEdges[6].a, rastEdges[6].b, vEdgeFix16[6]); // Upper left rule for scissor vEdgeFix16[3] = _mm256_sub_pd(vEdgeFix16[3], _mm256_set1_pd(1.0)); vEdgeFix16[6] = _mm256_sub_pd(vEdgeFix16[6], _mm256_set1_pd(1.0)); } }; ////////////////////////////////////////////////////////////////////////// /// @brief ComputeScissorEdges partial /// specialization. Instantiated when scissor is enabled and conservative rast /// is disabled. template struct ComputeScissorEdges { ////////////////////////////////////////////////////////////////////////// /// @brief Compute scissor edge vectors and evaluate edge equations INLINE ComputeScissorEdges(const SWR_RECT&, const SWR_RECT& scissorBBox, const int32_t x, const int32_t y, EDGE (&rastEdges)[RT::NumEdgesT::value], __m256d (&vEdgeFix16)[7]) { const SWR_RECT& scissor = scissorBBox; POS topLeft{scissor.xmin, scissor.ymin}; POS bottomLeft{scissor.xmin, scissor.ymax}; POS topRight{scissor.xmax, scissor.ymin}; POS bottomRight{scissor.xmax, scissor.ymax}; // construct 4 scissor edges in ccw direction ComputeEdgeData(topLeft, bottomLeft, rastEdges[3]); ComputeEdgeData(bottomLeft, bottomRight, rastEdges[4]); ComputeEdgeData(bottomRight, topRight, rastEdges[5]); ComputeEdgeData(topRight, topLeft, rastEdges[6]); vEdgeFix16[3] = _mm256_set1_pd((rastEdges[3].a * (x - scissor.xmin)) + (rastEdges[3].b * (y - scissor.ymin))); vEdgeFix16[4] = _mm256_set1_pd((rastEdges[4].a * (x - scissor.xmin)) + (rastEdges[4].b * (y - scissor.ymax))); vEdgeFix16[5] = _mm256_set1_pd((rastEdges[5].a * (x - scissor.xmax)) + (rastEdges[5].b * (y - scissor.ymax))); vEdgeFix16[6] = _mm256_set1_pd((rastEdges[6].a * (x - scissor.xmax)) + (rastEdges[6].b * (y - scissor.ymin))); // Upper left rule for scissor vEdgeFix16[3] = _mm256_sub_pd(vEdgeFix16[3], _mm256_set1_pd(1.0)); vEdgeFix16[6] = _mm256_sub_pd(vEdgeFix16[6], _mm256_set1_pd(1.0)); } }; ////////////////////////////////////////////////////////////////////////// /// @brief Primary function template for TrivialRejectTest. Should /// never be called, but TemplateUnroller instantiates a few unused values, /// so it calls a runtime assert instead of a static_assert. template INLINE bool TrivialRejectTest(const int, const int, const int) { SWR_INVALID("Primary templated function should never be called"); return false; }; ////////////////////////////////////////////////////////////////////////// /// @brief E0E1ValidT specialization of TrivialRejectTest. Tests edge 0 /// and edge 1 for trivial coverage reject template <> INLINE bool TrivialRejectTest(const int mask0, const int mask1, const int) { return (!(mask0 && mask1)) ? true : false; }; ////////////////////////////////////////////////////////////////////////// /// @brief E0E2ValidT specialization of TrivialRejectTest. Tests edge 0 /// and edge 2 for trivial coverage reject template <> INLINE bool TrivialRejectTest(const int mask0, const int, const int mask2) { return (!(mask0 && mask2)) ? true : false; }; ////////////////////////////////////////////////////////////////////////// /// @brief E1E2ValidT specialization of TrivialRejectTest. Tests edge 1 /// and edge 2 for trivial coverage reject template <> INLINE bool TrivialRejectTest(const int, const int mask1, const int mask2) { return (!(mask1 && mask2)) ? true : false; }; ////////////////////////////////////////////////////////////////////////// /// @brief AllEdgesValidT specialization of TrivialRejectTest. Tests all /// primitive edges for trivial coverage reject template <> INLINE bool TrivialRejectTest(const int mask0, const int mask1, const int mask2) { return (!(mask0 && mask1 && mask2)) ? true : false; ; }; ////////////////////////////////////////////////////////////////////////// /// @brief NoEdgesValidT specialization of TrivialRejectTest. Degenerate /// point, so return false and rasterize against conservative BBox template <> INLINE bool TrivialRejectTest(const int, const int, const int) { return false; }; ////////////////////////////////////////////////////////////////////////// /// @brief Primary function template for TrivialAcceptTest. Always returns /// false, since it will only be called for degenerate tris, and as such /// will never cover the entire raster tile template INLINE bool TrivialAcceptTest(const int, const int, const int) { return false; }; ////////////////////////////////////////////////////////////////////////// /// @brief AllEdgesValidT specialization for TrivialAcceptTest. Test all /// edge masks for a fully covered raster tile template <> INLINE bool TrivialAcceptTest(const int mask0, const int mask1, const int mask2) { return ((mask0 & mask1 & mask2) == 0xf); }; ////////////////////////////////////////////////////////////////////////// /// @brief Primary function template for GenerateSVInnerCoverage. Results /// in an empty function call if SVInnerCoverage isn't requested template struct GenerateSVInnerCoverage { INLINE GenerateSVInnerCoverage(DRAW_CONTEXT*, uint32_t, EDGE*, double*, uint64_t&){}; }; ////////////////////////////////////////////////////////////////////////// /// @brief Specialization of GenerateSVInnerCoverage where all edges /// are non-degenerate and SVInnerCoverage is requested. Offsets the evaluated /// edge values from OuterConservative to InnerConservative and rasterizes. template struct GenerateSVInnerCoverage { INLINE GenerateSVInnerCoverage(DRAW_CONTEXT* pDC, uint32_t workerId, EDGE* pRastEdges, double* pStartQuadEdges, uint64_t& innerCoverageMask) { double startQuadEdgesAdj[RT::NumEdgesT::value]; for (uint32_t e = 0; e < RT::NumEdgesT::value; ++e) { startQuadEdgesAdj[e] = adjustScalarEdge( pRastEdges[e].a, pRastEdges[e].b, pStartQuadEdges[e]); } // not trivial accept or reject, must rasterize full tile RDTSC_BEGIN(BERasterizePartial, pDC->drawId); innerCoverageMask = rasterizePartialTile( pDC, startQuadEdgesAdj, pRastEdges); RDTSC_END(BERasterizePartial, 0); } }; ////////////////////////////////////////////////////////////////////////// /// @brief Primary function template for UpdateEdgeMasksInnerConservative. Results /// in an empty function call if SVInnerCoverage isn't requested template struct UpdateEdgeMasksInnerConservative { INLINE UpdateEdgeMasksInnerConservative(const __m256d (&vEdgeTileBbox)[3], const __m256d*, const __m128i, const __m128i, int32_t&, int32_t&, int32_t&){}; }; ////////////////////////////////////////////////////////////////////////// /// @brief Specialization of UpdateEdgeMasksInnerConservative where all edges /// are non-degenerate and SVInnerCoverage is requested. Offsets the edges /// evaluated at raster tile corners to inner conservative position and /// updates edge masks template struct UpdateEdgeMasksInnerConservative { INLINE UpdateEdgeMasksInnerConservative(const __m256d (&vEdgeTileBbox)[3], const __m256d* vEdgeFix16, const __m128i vAi, const __m128i vBi, int32_t& mask0, int32_t& mask1, int32_t& mask2) { __m256d vTempEdge[3]{vEdgeFix16[0], vEdgeFix16[1], vEdgeFix16[2]}; // instead of keeping 2 copies of evaluated edges around, just compensate for the outer // conservative evaluated edge when adjusting the edge in for inner conservative tests adjustEdgeConservative( vAi, vBi, vTempEdge[0]); adjustEdgeConservative( vAi, vBi, vTempEdge[1]); adjustEdgeConservative( vAi, vBi, vTempEdge[2]); UpdateEdgeMasks( vEdgeTileBbox, vTempEdge, mask0, mask1, mask2); } }; ////////////////////////////////////////////////////////////////////////// /// @brief Specialization of UpdateEdgeMasksInnerConservative where SVInnerCoverage /// is requested but at least one edge is degenerate. Since a degenerate triangle cannot /// cover an entire raster tile, set mask0 to 0 to force it down the /// rastierizePartialTile path template struct UpdateEdgeMasksInnerConservative { INLINE UpdateEdgeMasksInnerConservative(const __m256d (&)[3], const __m256d*, const __m128i, const __m128i, int32_t& mask0, int32_t&, int32_t&) { // set one mask to zero to force the triangle down the rastierizePartialTile path mask0 = 0; } }; template void RasterizeTriangle(DRAW_CONTEXT* pDC, uint32_t workerId, uint32_t macroTile, void* pDesc) { const TRIANGLE_WORK_DESC& workDesc = *((TRIANGLE_WORK_DESC*)pDesc); #if KNOB_ENABLE_TOSS_POINTS if (KNOB_TOSS_BIN_TRIS) { return; } #endif RDTSC_BEGIN(BERasterizeTriangle, pDC->drawId); RDTSC_BEGIN(BETriangleSetup, pDC->drawId); const API_STATE& state = GetApiState(pDC); const SWR_RASTSTATE& rastState = state.rastState; const BACKEND_FUNCS& backendFuncs = pDC->pState->backendFuncs; OSALIGNSIMD(SWR_TRIANGLE_DESC) triDesc; triDesc.pUserClipBuffer = workDesc.pUserClipBuffer; __m128 vX, vY, vZ, vRecipW; // pTriBuffer data layout: grouped components of the 3 triangle points and 1 don't care // eg: vX = [x0 x1 x2 dc] vX = _mm_load_ps(workDesc.pTriBuffer); vY = _mm_load_ps(workDesc.pTriBuffer + 4); vZ = _mm_load_ps(workDesc.pTriBuffer + 8); vRecipW = _mm_load_ps(workDesc.pTriBuffer + 12); // convert to fixed point static_assert(std::is_same>::value, "Rasterizer expects 16.8 fixed point precision"); __m128i vXi = fpToFixedPoint(vX); __m128i vYi = fpToFixedPoint(vY); // quantize floating point position to fixed point precision // to prevent attribute creep around the triangle vertices vX = _mm_mul_ps(_mm_cvtepi32_ps(vXi), _mm_set1_ps(1.0f / FIXED_POINT_SCALE)); vY = _mm_mul_ps(_mm_cvtepi32_ps(vYi), _mm_set1_ps(1.0f / FIXED_POINT_SCALE)); // triangle setup - A and B edge equation coefs __m128 vA, vB; triangleSetupAB(vX, vY, vA, vB); __m128i vAi, vBi; triangleSetupABInt(vXi, vYi, vAi, vBi); // determinant float det = calcDeterminantInt(vAi, vBi); // Verts in Pixel Coordinate Space at this point // Det > 0 = CW winding order // Convert CW triangles to CCW if (det > 0.0) { vA = _mm_mul_ps(vA, _mm_set1_ps(-1)); vB = _mm_mul_ps(vB, _mm_set1_ps(-1)); vAi = _mm_mullo_epi32(vAi, _mm_set1_epi32(-1)); vBi = _mm_mullo_epi32(vBi, _mm_set1_epi32(-1)); det = -det; } __m128 vC; // Finish triangle setup - C edge coef triangleSetupC(vX, vY, vA, vB, vC); if (RT::ValidEdgeMaskT::value != ALL_EDGES_VALID) { // If we have degenerate edge(s) to rasterize, set I and J coefs // to 0 for constant interpolation of attributes triDesc.I[0] = 0.0f; triDesc.I[1] = 0.0f; triDesc.I[2] = 0.0f; triDesc.J[0] = 0.0f; triDesc.J[1] = 0.0f; triDesc.J[2] = 0.0f; // Degenerate triangles have no area triDesc.recipDet = 0.0f; } else { // only extract coefs for 2 of the barycentrics; the 3rd can be // determined from the barycentric equation: // i + j + k = 1 <=> k = 1 - j - i _MM_EXTRACT_FLOAT(triDesc.I[0], vA, 1); _MM_EXTRACT_FLOAT(triDesc.I[1], vB, 1); _MM_EXTRACT_FLOAT(triDesc.I[2], vC, 1); _MM_EXTRACT_FLOAT(triDesc.J[0], vA, 2); _MM_EXTRACT_FLOAT(triDesc.J[1], vB, 2); _MM_EXTRACT_FLOAT(triDesc.J[2], vC, 2); // compute recipDet, used to calculate barycentric i and j in the backend triDesc.recipDet = 1.0f / det; } OSALIGNSIMD(float) oneOverW[4]; _mm_store_ps(oneOverW, vRecipW); triDesc.OneOverW[0] = oneOverW[0] - oneOverW[2]; triDesc.OneOverW[1] = oneOverW[1] - oneOverW[2]; triDesc.OneOverW[2] = oneOverW[2]; // calculate perspective correct coefs per vertex attrib float* pPerspAttribs = perspAttribsTLS; float* pAttribs = workDesc.pAttribs; triDesc.pPerspAttribs = pPerspAttribs; triDesc.pAttribs = pAttribs; float* pRecipW = workDesc.pTriBuffer + 12; triDesc.pRecipW = pRecipW; __m128 vOneOverWV0 = _mm_broadcast_ss(pRecipW); __m128 vOneOverWV1 = _mm_broadcast_ss(pRecipW += 1); __m128 vOneOverWV2 = _mm_broadcast_ss(pRecipW += 1); for (uint32_t i = 0; i < workDesc.numAttribs; i++) { __m128 attribA = _mm_load_ps(pAttribs); __m128 attribB = _mm_load_ps(pAttribs += 4); __m128 attribC = _mm_load_ps(pAttribs += 4); pAttribs += 4; attribA = _mm_mul_ps(attribA, vOneOverWV0); attribB = _mm_mul_ps(attribB, vOneOverWV1); attribC = _mm_mul_ps(attribC, vOneOverWV2); _mm_store_ps(pPerspAttribs, attribA); _mm_store_ps(pPerspAttribs += 4, attribB); _mm_store_ps(pPerspAttribs += 4, attribC); pPerspAttribs += 4; } // compute bary Z // zInterp = zVert0 + i(zVert1-zVert0) + j (zVert2 - zVert0) OSALIGNSIMD(float) a[4]; _mm_store_ps(a, vZ); triDesc.Z[0] = a[0] - a[2]; triDesc.Z[1] = a[1] - a[2]; triDesc.Z[2] = a[2]; // add depth bias triDesc.Z[2] += ComputeDepthBias(&rastState, &triDesc, workDesc.pTriBuffer + 8); // Calc bounding box of triangle OSALIGNSIMD(SWR_RECT) bbox; calcBoundingBoxInt(vXi, vYi, bbox); const SWR_RECT& scissorInFixedPoint = state.scissorsInFixedPoint[workDesc.triFlags.viewportIndex]; if (RT::ValidEdgeMaskT::value != ALL_EDGES_VALID) { // If we're rasterizing a degenerate triangle, expand bounding box to guarantee the BBox is // valid bbox.xmin--; bbox.xmax++; bbox.ymin--; bbox.ymax++; SWR_ASSERT(scissorInFixedPoint.xmin >= 0 && scissorInFixedPoint.ymin >= 0, "Conservative rast degenerate handling requires a valid scissor rect"); } // Intersect with scissor/viewport OSALIGNSIMD(SWR_RECT) intersect; intersect.xmin = std::max(bbox.xmin, scissorInFixedPoint.xmin); intersect.xmax = std::min(bbox.xmax - 1, scissorInFixedPoint.xmax); intersect.ymin = std::max(bbox.ymin, scissorInFixedPoint.ymin); intersect.ymax = std::min(bbox.ymax - 1, scissorInFixedPoint.ymax); triDesc.triFlags = workDesc.triFlags; // further constrain backend to intersecting bounding box of macro tile and scissored triangle // bbox uint32_t macroX, macroY; MacroTileMgr::getTileIndices(macroTile, macroX, macroY); int32_t macroBoxLeft = macroX * KNOB_MACROTILE_X_DIM_FIXED; int32_t macroBoxRight = macroBoxLeft + KNOB_MACROTILE_X_DIM_FIXED - 1; int32_t macroBoxTop = macroY * KNOB_MACROTILE_Y_DIM_FIXED; int32_t macroBoxBottom = macroBoxTop + KNOB_MACROTILE_Y_DIM_FIXED - 1; intersect.xmin = std::max(intersect.xmin, macroBoxLeft); intersect.ymin = std::max(intersect.ymin, macroBoxTop); intersect.xmax = std::min(intersect.xmax, macroBoxRight); intersect.ymax = std::min(intersect.ymax, macroBoxBottom); SWR_ASSERT(intersect.xmin <= intersect.xmax && intersect.ymin <= intersect.ymax && intersect.xmin >= 0 && intersect.xmax >= 0 && intersect.ymin >= 0 && intersect.ymax >= 0); RDTSC_END(BETriangleSetup, 0); // update triangle desc uint32_t minTileX = intersect.xmin >> (KNOB_TILE_X_DIM_SHIFT + FIXED_POINT_SHIFT); uint32_t minTileY = intersect.ymin >> (KNOB_TILE_Y_DIM_SHIFT + FIXED_POINT_SHIFT); uint32_t maxTileX = intersect.xmax >> (KNOB_TILE_X_DIM_SHIFT + FIXED_POINT_SHIFT); uint32_t maxTileY = intersect.ymax >> (KNOB_TILE_Y_DIM_SHIFT + FIXED_POINT_SHIFT); uint32_t numTilesX = maxTileX - minTileX + 1; uint32_t numTilesY = maxTileY - minTileY + 1; if (numTilesX == 0 || numTilesY == 0) { RDTSC_EVENT(BEEmptyTriangle, 1, 0); RDTSC_END(BERasterizeTriangle, 1); return; } RDTSC_BEGIN(BEStepSetup, pDC->drawId); // Step to pixel center of top-left pixel of the triangle bbox // Align intersect bbox (top/left) to raster tile's (top/left). int32_t x = AlignDown(intersect.xmin, (FIXED_POINT_SCALE * KNOB_TILE_X_DIM)); int32_t y = AlignDown(intersect.ymin, (FIXED_POINT_SCALE * KNOB_TILE_Y_DIM)); // convenience typedef typedef typename RT::NumCoverageSamplesT NumCoverageSamplesT; // single sample rasterization evaluates edges at pixel center, // multisample evaluates edges UL pixel corner and steps to each sample position if (std::is_same::value) { // Add 0.5, in fixed point, to offset to pixel center x += (FIXED_POINT_SCALE / 2); y += (FIXED_POINT_SCALE / 2); } __m128i vTopLeftX = _mm_set1_epi32(x); __m128i vTopLeftY = _mm_set1_epi32(y); // evaluate edge equations at top-left pixel using 64bit math // // line = Ax + By + C // solving for C: // C = -Ax - By // we know x0 and y0 are on the line; plug them in: // C = -Ax0 - By0 // plug C back into line equation: // line = Ax - By - Ax0 - By0 // line = A(x - x0) + B(y - y0) // dX = (x-x0), dY = (y-y0) // so all this simplifies to // edge = A(dX) + B(dY), our first test at the top left of the bbox we're rasterizing within __m128i vDeltaX = _mm_sub_epi32(vTopLeftX, vXi); __m128i vDeltaY = _mm_sub_epi32(vTopLeftY, vYi); // evaluate A(dx) and B(dY) for all points __m256d vAipd = _mm256_cvtepi32_pd(vAi); __m256d vBipd = _mm256_cvtepi32_pd(vBi); __m256d vDeltaXpd = _mm256_cvtepi32_pd(vDeltaX); __m256d vDeltaYpd = _mm256_cvtepi32_pd(vDeltaY); __m256d vAiDeltaXFix16 = _mm256_mul_pd(vAipd, vDeltaXpd); __m256d vBiDeltaYFix16 = _mm256_mul_pd(vBipd, vDeltaYpd); __m256d vEdge = _mm256_add_pd(vAiDeltaXFix16, vBiDeltaYFix16); // apply any edge adjustments(top-left, crast, etc) adjustEdgesFix16(vAi, vBi, vEdge); // broadcast respective edge results to all lanes double* pEdge = (double*)&vEdge; __m256d vEdgeFix16[7]; vEdgeFix16[0] = _mm256_set1_pd(pEdge[0]); vEdgeFix16[1] = _mm256_set1_pd(pEdge[1]); vEdgeFix16[2] = _mm256_set1_pd(pEdge[2]); OSALIGNSIMD(int32_t) aAi[4], aBi[4]; _mm_store_si128((__m128i*)aAi, vAi); _mm_store_si128((__m128i*)aBi, vBi); EDGE rastEdges[RT::NumEdgesT::value]; // Compute and store triangle edge data ComputeEdgeData(aAi[0], aBi[0], rastEdges[0]); ComputeEdgeData(aAi[1], aBi[1], rastEdges[1]); ComputeEdgeData(aAi[2], aBi[2], rastEdges[2]); // Compute and store triangle edge data if scissor needs to rasterized ComputeScissorEdges( bbox, scissorInFixedPoint, x, y, rastEdges, vEdgeFix16); // Evaluate edge equations at sample positions of each of the 4 corners of a raster tile // used to for testing if entire raster tile is inside a triangle for (uint32_t e = 0; e < RT::NumEdgesT::value; ++e) { vEdgeFix16[e] = _mm256_add_pd(vEdgeFix16[e], rastEdges[e].vRasterTileOffsets); } // at this point vEdge has been evaluated at the UL pixel corners of raster tile bbox // step sample positions to the raster tile bbox of multisample points // min(xSamples),min(ySamples) ------ max(xSamples),min(ySamples) // | | // | | // min(xSamples),max(ySamples) ------ max(xSamples),max(ySamples) __m256d vEdgeTileBbox[3]; if (NumCoverageSamplesT::value > 1) { const SWR_MULTISAMPLE_POS& samplePos = rastState.samplePositions; const __m128i vTileSampleBBoxXh = samplePos.TileSampleOffsetsX(); const __m128i vTileSampleBBoxYh = samplePos.TileSampleOffsetsY(); __m256d vTileSampleBBoxXFix8 = _mm256_cvtepi32_pd(vTileSampleBBoxXh); __m256d vTileSampleBBoxYFix8 = _mm256_cvtepi32_pd(vTileSampleBBoxYh); // step edge equation tests from Tile // used to for testing if entire raster tile is inside a triangle for (uint32_t e = 0; e < 3; ++e) { __m256d vResultAxFix16 = _mm256_mul_pd(_mm256_set1_pd(rastEdges[e].a), vTileSampleBBoxXFix8); __m256d vResultByFix16 = _mm256_mul_pd(_mm256_set1_pd(rastEdges[e].b), vTileSampleBBoxYFix8); vEdgeTileBbox[e] = _mm256_add_pd(vResultAxFix16, vResultByFix16); // adjust for msaa tile bbox edges outward for conservative rast, if enabled adjustEdgeConservative( vAi, vBi, vEdgeTileBbox[e]); } } RDTSC_END(BEStepSetup, 0); uint32_t tY = minTileY; uint32_t tX = minTileX; uint32_t maxY = maxTileY; uint32_t maxX = maxTileX; RenderOutputBuffers renderBuffers, currentRenderBufferRow; GetRenderHotTiles(pDC, workerId, macroTile, minTileX, minTileY, renderBuffers, triDesc.triFlags.renderTargetArrayIndex); currentRenderBufferRow = renderBuffers; // rasterize and generate coverage masks per sample for (uint32_t tileY = tY; tileY <= maxY; ++tileY) { __m256d vStartOfRowEdge[RT::NumEdgesT::value]; for (uint32_t e = 0; e < RT::NumEdgesT::value; ++e) { vStartOfRowEdge[e] = vEdgeFix16[e]; } for (uint32_t tileX = tX; tileX <= maxX; ++tileX) { triDesc.anyCoveredSamples = 0; // is the corner of the edge outside of the raster tile? (vEdge < 0) int mask0, mask1, mask2; UpdateEdgeMasks(vEdgeTileBbox, vEdgeFix16, mask0, mask1, mask2); for (uint32_t sampleNum = 0; sampleNum < NumCoverageSamplesT::value; sampleNum++) { // trivial reject, at least one edge has all 4 corners of raster tile outside bool trivialReject = TrivialRejectTest(mask0, mask1, mask2); if (!trivialReject) { // trivial accept mask triDesc.coverageMask[sampleNum] = 0xffffffffffffffffULL; // Update the raster tile edge masks based on inner conservative edge offsets, // if enabled UpdateEdgeMasksInnerConservative( vEdgeTileBbox, vEdgeFix16, vAi, vBi, mask0, mask1, mask2); // @todo Make this a bit smarter to allow use of trivial accept when: // 1) scissor/vp intersection rect is raster tile aligned // 2) raster tile is entirely within scissor/vp intersection rect if (TrivialAcceptTest(mask0, mask1, mask2)) { // trivial accept, all 4 corners of all 3 edges are negative // i.e. raster tile completely inside triangle triDesc.anyCoveredSamples = triDesc.coverageMask[sampleNum]; if (std::is_same::value) { triDesc.innerCoverageMask = 0xffffffffffffffffULL; } RDTSC_EVENT(BETrivialAccept, 1, 0); } else { __m256d vEdgeAtSample[RT::NumEdgesT::value]; if (std::is_same::value) { // should get optimized out for single sample case (global value // numbering or copy propagation) for (uint32_t e = 0; e < RT::NumEdgesT::value; ++e) { vEdgeAtSample[e] = vEdgeFix16[e]; } } else { const SWR_MULTISAMPLE_POS& samplePos = rastState.samplePositions; __m128i vSampleOffsetXh = samplePos.vXi(sampleNum); __m128i vSampleOffsetYh = samplePos.vYi(sampleNum); __m256d vSampleOffsetX = _mm256_cvtepi32_pd(vSampleOffsetXh); __m256d vSampleOffsetY = _mm256_cvtepi32_pd(vSampleOffsetYh); // step edge equation tests from UL tile corner to pixel sample position for (uint32_t e = 0; e < RT::NumEdgesT::value; ++e) { __m256d vResultAxFix16 = _mm256_mul_pd(_mm256_set1_pd(rastEdges[e].a), vSampleOffsetX); __m256d vResultByFix16 = _mm256_mul_pd(_mm256_set1_pd(rastEdges[e].b), vSampleOffsetY); vEdgeAtSample[e] = _mm256_add_pd(vResultAxFix16, vResultByFix16); vEdgeAtSample[e] = _mm256_add_pd(vEdgeFix16[e], vEdgeAtSample[e]); } } double startQuadEdges[RT::NumEdgesT::value]; const __m256i vLane0Mask = _mm256_set_epi32(0, 0, 0, 0, 0, 0, -1, -1); for (uint32_t e = 0; e < RT::NumEdgesT::value; ++e) { _mm256_maskstore_pd(&startQuadEdges[e], vLane0Mask, vEdgeAtSample[e]); } // not trivial accept or reject, must rasterize full tile RDTSC_BEGIN(BERasterizePartial, pDC->drawId); triDesc.coverageMask[sampleNum] = rasterizePartialTile( pDC, startQuadEdges, rastEdges); RDTSC_END(BERasterizePartial, 0); triDesc.anyCoveredSamples |= triDesc.coverageMask[sampleNum]; // Output SV InnerCoverage, if needed GenerateSVInnerCoverage( pDC, workerId, rastEdges, startQuadEdges, triDesc.innerCoverageMask); } } else { // if we're calculating coverage per sample, need to store it off. otherwise no // covered samples, don't need to do anything if (NumCoverageSamplesT::value > 1) { triDesc.coverageMask[sampleNum] = 0; } RDTSC_EVENT(BETrivialReject, 1, 0); } } #if KNOB_ENABLE_TOSS_POINTS if (KNOB_TOSS_RS) { gToss = triDesc.coverageMask[0]; } else #endif if (triDesc.anyCoveredSamples) { // if conservative rast and MSAA are enabled, conservative coverage for a pixel // means all samples in that pixel are covered copy conservative coverage result to // all samples if (RT::IsConservativeT::value) { auto copyCoverage = [&](int sample) { triDesc.coverageMask[sample] = triDesc.coverageMask[0]; }; UnrollerL<1, RT::MT::numSamples, 1>::step(copyCoverage); } // Track rasterized subspans AR_EVENT(RasterTileCount(pDC->drawId, 1)); RDTSC_BEGIN(BEPixelBackend, pDC->drawId); backendFuncs.pfnBackend(pDC, workerId, tileX << KNOB_TILE_X_DIM_SHIFT, tileY << KNOB_TILE_Y_DIM_SHIFT, triDesc, renderBuffers); RDTSC_END(BEPixelBackend, 0); } // step to the next tile in X for (uint32_t e = 0; e < RT::NumEdgesT::value; ++e) { vEdgeFix16[e] = _mm256_add_pd(vEdgeFix16[e], _mm256_set1_pd(rastEdges[e].stepRasterTileX)); } StepRasterTileX(state.colorHottileEnable, renderBuffers); } // step to the next tile in Y for (uint32_t e = 0; e < RT::NumEdgesT::value; ++e) { vEdgeFix16[e] = _mm256_add_pd(vStartOfRowEdge[e], _mm256_set1_pd(rastEdges[e].stepRasterTileY)); } StepRasterTileY(state.colorHottileEnable, renderBuffers, currentRenderBufferRow); } RDTSC_END(BERasterizeTriangle, 1); } // Get pointers to hot tile memory for color RT, depth, stencil template void GetRenderHotTiles(DRAW_CONTEXT* pDC, uint32_t workerId, uint32_t macroID, uint32_t tileX, uint32_t tileY, RenderOutputBuffers& renderBuffers, uint32_t renderTargetArrayIndex) { const API_STATE& state = GetApiState(pDC); SWR_CONTEXT* pContext = pDC->pContext; HANDLE hWorkerPrivateData = pContext->threadPool.pThreadData[workerId].pWorkerPrivateData; uint32_t mx, my; MacroTileMgr::getTileIndices(macroID, mx, my); tileX -= KNOB_MACROTILE_X_DIM_IN_TILES * mx; tileY -= KNOB_MACROTILE_Y_DIM_IN_TILES * my; // compute tile offset for active hottile buffers const uint32_t pitch = KNOB_MACROTILE_X_DIM * FormatTraits::bpp / 8; uint32_t offset = ComputeTileOffset2D< TilingTraits::bpp>>( pitch, tileX, tileY); offset *= numSamples; unsigned long rtSlot = 0; uint32_t colorHottileEnableMask = state.colorHottileEnable; while (_BitScanForward(&rtSlot, colorHottileEnableMask)) { HOTTILE* pColor = pContext->pHotTileMgr->GetHotTile( pContext, pDC, hWorkerPrivateData, macroID, (SWR_RENDERTARGET_ATTACHMENT)(SWR_ATTACHMENT_COLOR0 + rtSlot), true, numSamples, renderTargetArrayIndex); pColor->state = HOTTILE_DIRTY; renderBuffers.pColor[rtSlot] = pColor->pBuffer + offset; colorHottileEnableMask &= ~(1 << rtSlot); } if (state.depthHottileEnable) { const uint32_t pitch = KNOB_MACROTILE_X_DIM * FormatTraits::bpp / 8; uint32_t offset = ComputeTileOffset2D< TilingTraits::bpp>>( pitch, tileX, tileY); offset *= numSamples; HOTTILE* pDepth = pContext->pHotTileMgr->GetHotTile(pContext, pDC, hWorkerPrivateData, macroID, SWR_ATTACHMENT_DEPTH, true, numSamples, renderTargetArrayIndex); pDepth->state = HOTTILE_DIRTY; SWR_ASSERT(pDepth->pBuffer != nullptr); renderBuffers.pDepth = pDepth->pBuffer + offset; } if (state.stencilHottileEnable) { const uint32_t pitch = KNOB_MACROTILE_X_DIM * FormatTraits::bpp / 8; uint32_t offset = ComputeTileOffset2D< TilingTraits::bpp>>( pitch, tileX, tileY); offset *= numSamples; HOTTILE* pStencil = pContext->pHotTileMgr->GetHotTile(pContext, pDC, hWorkerPrivateData, macroID, SWR_ATTACHMENT_STENCIL, true, numSamples, renderTargetArrayIndex); pStencil->state = HOTTILE_DIRTY; SWR_ASSERT(pStencil->pBuffer != nullptr); renderBuffers.pStencil = pStencil->pBuffer + offset; } } template INLINE void StepRasterTileX(uint32_t colorHotTileMask, RenderOutputBuffers& buffers) { DWORD rt = 0; while (_BitScanForward(&rt, colorHotTileMask)) { colorHotTileMask &= ~(1 << rt); buffers.pColor[rt] += RT::colorRasterTileStep; } buffers.pDepth += RT::depthRasterTileStep; buffers.pStencil += RT::stencilRasterTileStep; } template INLINE void StepRasterTileY(uint32_t colorHotTileMask, RenderOutputBuffers& buffers, RenderOutputBuffers& startBufferRow) { DWORD rt = 0; while (_BitScanForward(&rt, colorHotTileMask)) { colorHotTileMask &= ~(1 << rt); startBufferRow.pColor[rt] += RT::colorRasterTileRowStep; buffers.pColor[rt] = startBufferRow.pColor[rt]; } startBufferRow.pDepth += RT::depthRasterTileRowStep; buffers.pDepth = startBufferRow.pDepth; startBufferRow.pStencil += RT::stencilRasterTileRowStep; buffers.pStencil = startBufferRow.pStencil; }