/* * Copyright 2014, 2015 Red Hat. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef VIRGL_RESOURCE_H #define VIRGL_RESOURCE_H #include "util/u_resource.h" #include "util/u_range.h" #include "util/list.h" #include "util/u_transfer.h" #include "virgl_hw.h" #define VR_MAX_TEXTURE_2D_LEVELS 15 struct winsys_handle; struct virgl_screen; struct virgl_context; struct virgl_resource { struct u_resource u; struct virgl_hw_res *hw_res; boolean clean; }; struct virgl_buffer { struct virgl_resource base; struct list_head flush_list; boolean on_list; /* The buffer range which is initialized (with a write transfer, * streamout, DMA, or as a random access target). The rest of * the buffer is considered invalid and can be mapped unsynchronized. * * This allows unsychronized mapping of a buffer range which hasn't * been used yet. It's for applications which forget to use * the unsynchronized map flag and expect the driver to figure it out. */ struct util_range valid_buffer_range; }; struct virgl_texture { struct virgl_resource base; unsigned long level_offset[VR_MAX_TEXTURE_2D_LEVELS]; unsigned stride[VR_MAX_TEXTURE_2D_LEVELS]; }; struct virgl_transfer { struct pipe_transfer base; uint32_t offset; struct virgl_resource *resolve_tmp; }; void virgl_resource_destroy(struct pipe_screen *screen, struct pipe_resource *resource); void virgl_init_screen_resource_functions(struct pipe_screen *screen); void virgl_init_context_resource_functions(struct pipe_context *ctx); struct pipe_resource *virgl_texture_create(struct virgl_screen *vs, const struct pipe_resource *templ); struct pipe_resource *virgl_texture_from_handle(struct virgl_screen *vs, const struct pipe_resource *templ, struct winsys_handle *whandle); static inline struct virgl_resource *virgl_resource(struct pipe_resource *r) { return (struct virgl_resource *)r; } static inline struct virgl_buffer *virgl_buffer(struct pipe_resource *r) { return (struct virgl_buffer *)r; } static inline struct virgl_texture *virgl_texture(struct pipe_resource *r) { return (struct virgl_texture *)r; } static inline struct virgl_transfer *virgl_transfer(struct pipe_transfer *trans) { return (struct virgl_transfer *)trans; } struct pipe_resource *virgl_buffer_create(struct virgl_screen *vs, const struct pipe_resource *templ); static inline unsigned pipe_to_virgl_bind(unsigned pbind) { unsigned outbind = 0; if (pbind & PIPE_BIND_DEPTH_STENCIL) outbind |= VIRGL_BIND_DEPTH_STENCIL; if (pbind & PIPE_BIND_RENDER_TARGET) outbind |= VIRGL_BIND_RENDER_TARGET; if (pbind & PIPE_BIND_SAMPLER_VIEW) outbind |= VIRGL_BIND_SAMPLER_VIEW; if (pbind & PIPE_BIND_VERTEX_BUFFER) outbind |= VIRGL_BIND_VERTEX_BUFFER; if (pbind & PIPE_BIND_INDEX_BUFFER) outbind |= VIRGL_BIND_INDEX_BUFFER; if (pbind & PIPE_BIND_CONSTANT_BUFFER) outbind |= VIRGL_BIND_CONSTANT_BUFFER; if (pbind & PIPE_BIND_DISPLAY_TARGET) outbind |= VIRGL_BIND_DISPLAY_TARGET; if (pbind & PIPE_BIND_STREAM_OUTPUT) outbind |= VIRGL_BIND_STREAM_OUTPUT; if (pbind & PIPE_BIND_CURSOR) outbind |= VIRGL_BIND_CURSOR; if (pbind & PIPE_BIND_CUSTOM) outbind |= VIRGL_BIND_CUSTOM; if (pbind & PIPE_BIND_SCANOUT) outbind |= VIRGL_BIND_SCANOUT; if (pbind & PIPE_BIND_SHADER_BUFFER) outbind |= VIRGL_BIND_SHADER_BUFFER; return outbind; } bool virgl_res_needs_flush_wait(struct virgl_context *vctx, struct virgl_resource *res, unsigned usage); bool virgl_res_needs_readback(struct virgl_context *vctx, struct virgl_resource *res, unsigned usage); #endif