/* This file is automatically generated by mapi_abi.py. Do not modify. */ #ifndef _GLAPI_TMP_H_ #define _GLAPI_TMP_H_ typedef int GLclampx; #endif /* _GLAPI_TMP_H_ */ #ifdef MAPI_TMP_DEFINES #define GL_GLEXT_PROTOTYPES #include "GL/gl.h" #include "GL/glext.h" void APIENTRY gl_dispatch_stub_0(GLuint list, GLenum mode); void APIENTRY gl_dispatch_stub_1(void); void APIENTRY gl_dispatch_stub_2(GLuint list); void APIENTRY gl_dispatch_stub_3(GLsizei n, GLenum type, const GLvoid *lists); void APIENTRY gl_dispatch_stub_4(GLuint list, GLsizei range); GLuint APIENTRY gl_dispatch_stub_5(GLsizei range); void APIENTRY gl_dispatch_stub_6(GLuint base); void APIENTRY gl_dispatch_stub_7(GLenum mode); void APIENTRY gl_dispatch_stub_8(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); void APIENTRY gl_dispatch_stub_9(GLbyte red, GLbyte green, GLbyte blue); void APIENTRY gl_dispatch_stub_10(const GLbyte *v); void APIENTRY gl_dispatch_stub_11(GLdouble red, GLdouble green, GLdouble blue); void APIENTRY gl_dispatch_stub_12(const GLdouble *v); void APIENTRY gl_dispatch_stub_13(GLfloat red, GLfloat green, GLfloat blue); void APIENTRY gl_dispatch_stub_14(const GLfloat *v); void APIENTRY gl_dispatch_stub_15(GLint red, GLint green, GLint blue); void APIENTRY gl_dispatch_stub_16(const GLint *v); void APIENTRY gl_dispatch_stub_17(GLshort red, GLshort green, GLshort blue); void APIENTRY gl_dispatch_stub_18(const GLshort *v); void APIENTRY gl_dispatch_stub_19(GLubyte red, GLubyte green, GLubyte blue); void APIENTRY gl_dispatch_stub_20(const GLubyte *v); void APIENTRY gl_dispatch_stub_21(GLuint red, GLuint green, GLuint blue); void APIENTRY gl_dispatch_stub_22(const GLuint *v); void APIENTRY gl_dispatch_stub_23(GLushort red, GLushort green, GLushort blue); void APIENTRY gl_dispatch_stub_24(const GLushort *v); void APIENTRY gl_dispatch_stub_25(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); void APIENTRY gl_dispatch_stub_26(const GLbyte *v); void APIENTRY gl_dispatch_stub_27(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); void APIENTRY gl_dispatch_stub_28(const GLdouble *v); GLAPI void APIENTRY glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); void APIENTRY gl_dispatch_stub_30(const GLfloat *v); void APIENTRY gl_dispatch_stub_31(GLint red, GLint green, GLint blue, GLint alpha); void APIENTRY gl_dispatch_stub_32(const GLint *v); void APIENTRY gl_dispatch_stub_33(GLshort red, GLshort green, GLshort blue, GLshort alpha); void APIENTRY gl_dispatch_stub_34(const GLshort *v); GLAPI void APIENTRY glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); void APIENTRY gl_dispatch_stub_36(const GLubyte *v); void APIENTRY gl_dispatch_stub_37(GLuint red, GLuint green, GLuint blue, GLuint alpha); void APIENTRY gl_dispatch_stub_38(const GLuint *v); void APIENTRY gl_dispatch_stub_39(GLushort red, GLushort green, GLushort blue, GLushort alpha); void APIENTRY gl_dispatch_stub_40(const GLushort *v); void APIENTRY gl_dispatch_stub_41(GLboolean flag); void APIENTRY gl_dispatch_stub_42(const GLboolean *flag); void APIENTRY gl_dispatch_stub_43(void); void APIENTRY gl_dispatch_stub_44(GLdouble c); void APIENTRY gl_dispatch_stub_45(const GLdouble *c); void APIENTRY gl_dispatch_stub_46(GLfloat c); void APIENTRY gl_dispatch_stub_47(const GLfloat *c); void APIENTRY gl_dispatch_stub_48(GLint c); void APIENTRY gl_dispatch_stub_49(const GLint *c); void APIENTRY gl_dispatch_stub_50(GLshort c); void APIENTRY gl_dispatch_stub_51(const GLshort *c); void APIENTRY gl_dispatch_stub_52(GLbyte nx, GLbyte ny, GLbyte nz); void APIENTRY gl_dispatch_stub_53(const GLbyte *v); void APIENTRY gl_dispatch_stub_54(GLdouble nx, GLdouble ny, GLdouble nz); void APIENTRY gl_dispatch_stub_55(const GLdouble *v); GLAPI void APIENTRY glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz); void APIENTRY gl_dispatch_stub_57(const GLfloat *v); void APIENTRY gl_dispatch_stub_58(GLint nx, GLint ny, GLint nz); void APIENTRY gl_dispatch_stub_59(const GLint *v); void APIENTRY gl_dispatch_stub_60(GLshort nx, GLshort ny, GLshort nz); void APIENTRY gl_dispatch_stub_61(const GLshort *v); void APIENTRY gl_dispatch_stub_62(GLdouble x, GLdouble y); void APIENTRY gl_dispatch_stub_63(const GLdouble *v); void APIENTRY gl_dispatch_stub_64(GLfloat x, GLfloat y); void APIENTRY gl_dispatch_stub_65(const GLfloat *v); void APIENTRY gl_dispatch_stub_66(GLint x, GLint y); void APIENTRY gl_dispatch_stub_67(const GLint *v); void APIENTRY gl_dispatch_stub_68(GLshort x, GLshort y); void APIENTRY gl_dispatch_stub_69(const GLshort *v); void APIENTRY gl_dispatch_stub_70(GLdouble x, GLdouble y, GLdouble z); void APIENTRY gl_dispatch_stub_71(const GLdouble *v); void APIENTRY gl_dispatch_stub_72(GLfloat x, GLfloat y, GLfloat z); void APIENTRY gl_dispatch_stub_73(const GLfloat *v); void APIENTRY gl_dispatch_stub_74(GLint x, GLint y, GLint z); void APIENTRY gl_dispatch_stub_75(const GLint *v); void APIENTRY gl_dispatch_stub_76(GLshort x, GLshort y, GLshort z); void APIENTRY gl_dispatch_stub_77(const GLshort *v); void APIENTRY gl_dispatch_stub_78(GLdouble x, GLdouble y, GLdouble z, GLdouble w); void APIENTRY gl_dispatch_stub_79(const GLdouble *v); void APIENTRY gl_dispatch_stub_80(GLfloat x, GLfloat y, GLfloat z, GLfloat w); void APIENTRY gl_dispatch_stub_81(const GLfloat *v); void APIENTRY gl_dispatch_stub_82(GLint x, GLint y, GLint z, GLint w); void APIENTRY gl_dispatch_stub_83(const GLint *v); void APIENTRY gl_dispatch_stub_84(GLshort x, GLshort y, GLshort z, GLshort w); void APIENTRY gl_dispatch_stub_85(const GLshort *v); void APIENTRY gl_dispatch_stub_86(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); void APIENTRY gl_dispatch_stub_87(const GLdouble *v1, const GLdouble *v2); void APIENTRY gl_dispatch_stub_88(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); void APIENTRY gl_dispatch_stub_89(const GLfloat *v1, const GLfloat *v2); void APIENTRY gl_dispatch_stub_90(GLint x1, GLint y1, GLint x2, GLint y2); void APIENTRY gl_dispatch_stub_91(const GLint *v1, const GLint *v2); void APIENTRY gl_dispatch_stub_92(GLshort x1, GLshort y1, GLshort x2, GLshort y2); void APIENTRY gl_dispatch_stub_93(const GLshort *v1, const GLshort *v2); void APIENTRY gl_dispatch_stub_94(GLdouble s); void APIENTRY gl_dispatch_stub_95(const GLdouble *v); void APIENTRY gl_dispatch_stub_96(GLfloat s); void APIENTRY gl_dispatch_stub_97(const GLfloat *v); void APIENTRY gl_dispatch_stub_98(GLint s); void APIENTRY gl_dispatch_stub_99(const GLint *v); void APIENTRY gl_dispatch_stub_100(GLshort s); void APIENTRY gl_dispatch_stub_101(const GLshort *v); void APIENTRY gl_dispatch_stub_102(GLdouble s, GLdouble t); void APIENTRY gl_dispatch_stub_103(const GLdouble *v); void APIENTRY gl_dispatch_stub_104(GLfloat s, GLfloat t); void APIENTRY gl_dispatch_stub_105(const GLfloat *v); void APIENTRY gl_dispatch_stub_106(GLint s, GLint t); void APIENTRY gl_dispatch_stub_107(const GLint *v); void APIENTRY gl_dispatch_stub_108(GLshort s, GLshort t); void APIENTRY gl_dispatch_stub_109(const GLshort *v); void APIENTRY gl_dispatch_stub_110(GLdouble s, GLdouble t, GLdouble r); void APIENTRY gl_dispatch_stub_111(const GLdouble *v); void APIENTRY gl_dispatch_stub_112(GLfloat s, GLfloat t, GLfloat r); void APIENTRY gl_dispatch_stub_113(const GLfloat *v); void APIENTRY gl_dispatch_stub_114(GLint s, GLint t, GLint r); void APIENTRY gl_dispatch_stub_115(const GLint *v); void APIENTRY gl_dispatch_stub_116(GLshort s, GLshort t, GLshort r); void APIENTRY gl_dispatch_stub_117(const GLshort *v); void APIENTRY gl_dispatch_stub_118(GLdouble s, GLdouble t, GLdouble r, GLdouble q); void APIENTRY gl_dispatch_stub_119(const GLdouble *v); void APIENTRY gl_dispatch_stub_120(GLfloat s, GLfloat t, GLfloat r, GLfloat q); void APIENTRY gl_dispatch_stub_121(const GLfloat *v); void APIENTRY gl_dispatch_stub_122(GLint s, GLint t, GLint r, GLint q); void APIENTRY gl_dispatch_stub_123(const GLint *v); void APIENTRY gl_dispatch_stub_124(GLshort s, GLshort t, GLshort r, GLshort q); void APIENTRY gl_dispatch_stub_125(const GLshort *v); void APIENTRY gl_dispatch_stub_126(GLdouble x, GLdouble y); void APIENTRY gl_dispatch_stub_127(const GLdouble *v); void APIENTRY gl_dispatch_stub_128(GLfloat x, GLfloat y); void APIENTRY gl_dispatch_stub_129(const GLfloat *v); void APIENTRY gl_dispatch_stub_130(GLint x, GLint y); void APIENTRY gl_dispatch_stub_131(const GLint *v); void APIENTRY gl_dispatch_stub_132(GLshort x, GLshort y); void APIENTRY gl_dispatch_stub_133(const GLshort *v); void APIENTRY gl_dispatch_stub_134(GLdouble x, GLdouble y, GLdouble z); void APIENTRY gl_dispatch_stub_135(const GLdouble *v); void APIENTRY gl_dispatch_stub_136(GLfloat x, GLfloat y, GLfloat z); void APIENTRY gl_dispatch_stub_137(const GLfloat *v); void APIENTRY gl_dispatch_stub_138(GLint x, GLint y, GLint z); void APIENTRY gl_dispatch_stub_139(const GLint *v); void APIENTRY gl_dispatch_stub_140(GLshort x, GLshort y, GLshort z); void APIENTRY gl_dispatch_stub_141(const GLshort *v); void APIENTRY gl_dispatch_stub_142(GLdouble x, GLdouble y, GLdouble z, GLdouble w); void APIENTRY gl_dispatch_stub_143(const GLdouble *v); void APIENTRY gl_dispatch_stub_144(GLfloat x, GLfloat y, GLfloat z, GLfloat w); void APIENTRY gl_dispatch_stub_145(const GLfloat *v); void APIENTRY gl_dispatch_stub_146(GLint x, GLint y, GLint z, GLint w); void APIENTRY gl_dispatch_stub_147(const GLint *v); void APIENTRY gl_dispatch_stub_148(GLshort x, GLshort y, GLshort z, GLshort w); void APIENTRY gl_dispatch_stub_149(const GLshort *v); void APIENTRY gl_dispatch_stub_150(GLenum plane, const GLdouble *equation); void APIENTRY gl_dispatch_stub_151(GLenum face, GLenum mode); GLAPI void APIENTRY glCullFace(GLenum mode); GLAPI void APIENTRY glFogf(GLenum pname, GLfloat param); GLAPI void APIENTRY glFogfv(GLenum pname, const GLfloat *params); void APIENTRY gl_dispatch_stub_155(GLenum pname, GLint param); void APIENTRY gl_dispatch_stub_156(GLenum pname, const GLint *params); GLAPI void APIENTRY glFrontFace(GLenum mode); GLAPI void APIENTRY glHint(GLenum target, GLenum mode); GLAPI void APIENTRY glLightf(GLenum light, GLenum pname, GLfloat param); GLAPI void APIENTRY glLightfv(GLenum light, GLenum pname, const GLfloat *params); void APIENTRY gl_dispatch_stub_161(GLenum light, GLenum pname, GLint param); void APIENTRY gl_dispatch_stub_162(GLenum light, GLenum pname, const GLint *params); GLAPI void APIENTRY glLightModelf(GLenum pname, GLfloat param); GLAPI void APIENTRY glLightModelfv(GLenum pname, const GLfloat *params); void APIENTRY gl_dispatch_stub_165(GLenum pname, GLint param); void APIENTRY gl_dispatch_stub_166(GLenum pname, const GLint *params); void APIENTRY gl_dispatch_stub_167(GLint factor, GLushort pattern); GLAPI void APIENTRY glLineWidth(GLfloat width); GLAPI void APIENTRY glMaterialf(GLenum face, GLenum pname, GLfloat param); GLAPI void APIENTRY glMaterialfv(GLenum face, GLenum pname, const GLfloat *params); void APIENTRY gl_dispatch_stub_171(GLenum face, GLenum pname, GLint param); void APIENTRY gl_dispatch_stub_172(GLenum face, GLenum pname, const GLint *params); GLAPI void APIENTRY glPointSize(GLfloat size); void APIENTRY gl_dispatch_stub_174(GLenum face, GLenum mode); void APIENTRY gl_dispatch_stub_175(const GLubyte *mask); GLAPI void APIENTRY glScissor(GLint x, GLint y, GLsizei width, GLsizei height); GLAPI void APIENTRY glShadeModel(GLenum mode); GLAPI void APIENTRY glTexParameterf(GLenum target, GLenum pname, GLfloat param); GLAPI void APIENTRY glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params); GLAPI void APIENTRY glTexParameteri(GLenum target, GLenum pname, GLint param); GLAPI void APIENTRY glTexParameteriv(GLenum target, GLenum pname, const GLint *params); void APIENTRY gl_dispatch_stub_182(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); GLAPI void APIENTRY glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); GLAPI void APIENTRY glTexEnvf(GLenum target, GLenum pname, GLfloat param); GLAPI void APIENTRY glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params); GLAPI void APIENTRY glTexEnvi(GLenum target, GLenum pname, GLint param); GLAPI void APIENTRY glTexEnviv(GLenum target, GLenum pname, const GLint *params); void APIENTRY gl_dispatch_stub_188(GLenum coord, GLenum pname, GLdouble param); void APIENTRY gl_dispatch_stub_189(GLenum coord, GLenum pname, const GLdouble *params); void APIENTRY gl_dispatch_stub_190(GLenum coord, GLenum pname, GLfloat param); void APIENTRY gl_dispatch_stub_191(GLenum coord, GLenum pname, const GLfloat *params); void APIENTRY gl_dispatch_stub_192(GLenum coord, GLenum pname, GLint param); void APIENTRY gl_dispatch_stub_193(GLenum coord, GLenum pname, const GLint *params); void APIENTRY gl_dispatch_stub_194(GLsizei size, GLenum type, GLfloat *buffer); void APIENTRY gl_dispatch_stub_195(GLsizei size, GLuint *buffer); GLint APIENTRY gl_dispatch_stub_196(GLenum mode); void APIENTRY gl_dispatch_stub_197(void); void APIENTRY gl_dispatch_stub_198(GLuint name); void APIENTRY gl_dispatch_stub_199(GLfloat token); void APIENTRY gl_dispatch_stub_200(void); void APIENTRY gl_dispatch_stub_201(GLuint name); void APIENTRY gl_dispatch_stub_202(GLenum mode); GLAPI void APIENTRY glClear(GLbitfield mask); void APIENTRY gl_dispatch_stub_204(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); void APIENTRY gl_dispatch_stub_205(GLfloat c); GLAPI void APIENTRY glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); GLAPI void APIENTRY glClearStencil(GLint s); void APIENTRY gl_dispatch_stub_208(GLclampd depth); GLAPI void APIENTRY glStencilMask(GLuint mask); GLAPI void APIENTRY glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); GLAPI void APIENTRY glDepthMask(GLboolean flag); void APIENTRY gl_dispatch_stub_212(GLuint mask); void APIENTRY gl_dispatch_stub_213(GLenum op, GLfloat value); GLAPI void APIENTRY glDisable(GLenum cap); GLAPI void APIENTRY glEnable(GLenum cap); GLAPI void APIENTRY glFinish(void); GLAPI void APIENTRY glFlush(void); void APIENTRY gl_dispatch_stub_218(void); void APIENTRY gl_dispatch_stub_219(GLbitfield mask); void APIENTRY gl_dispatch_stub_220(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); void APIENTRY gl_dispatch_stub_221(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); void APIENTRY gl_dispatch_stub_222(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); void APIENTRY gl_dispatch_stub_223(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); void APIENTRY gl_dispatch_stub_224(GLint un, GLdouble u1, GLdouble u2); void APIENTRY gl_dispatch_stub_225(GLint un, GLfloat u1, GLfloat u2); void APIENTRY gl_dispatch_stub_226(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); void APIENTRY gl_dispatch_stub_227(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); void APIENTRY gl_dispatch_stub_228(GLdouble u); void APIENTRY gl_dispatch_stub_229(const GLdouble *u); void APIENTRY gl_dispatch_stub_230(GLfloat u); void APIENTRY gl_dispatch_stub_231(const GLfloat *u); void APIENTRY gl_dispatch_stub_232(GLdouble u, GLdouble v); void APIENTRY gl_dispatch_stub_233(const GLdouble *u); void APIENTRY gl_dispatch_stub_234(GLfloat u, GLfloat v); void APIENTRY gl_dispatch_stub_235(const GLfloat *u); void APIENTRY gl_dispatch_stub_236(GLenum mode, GLint i1, GLint i2); void APIENTRY gl_dispatch_stub_237(GLint i); void APIENTRY gl_dispatch_stub_238(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); void APIENTRY gl_dispatch_stub_239(GLint i, GLint j); GLAPI void APIENTRY glAlphaFunc(GLenum func, GLclampf ref); GLAPI void APIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor); GLAPI void APIENTRY glLogicOp(GLenum opcode); GLAPI void APIENTRY glStencilFunc(GLenum func, GLint ref, GLuint mask); GLAPI void APIENTRY glStencilOp(GLenum fail, GLenum zfail, GLenum zpass); GLAPI void APIENTRY glDepthFunc(GLenum func); void APIENTRY gl_dispatch_stub_246(GLfloat xfactor, GLfloat yfactor); void APIENTRY gl_dispatch_stub_247(GLenum pname, GLfloat param); void APIENTRY gl_dispatch_stub_248(GLenum pname, GLint param); void APIENTRY gl_dispatch_stub_249(GLenum pname, GLfloat param); GLAPI void APIENTRY glPixelStorei(GLenum pname, GLint param); void APIENTRY gl_dispatch_stub_251(GLenum map, GLsizei mapsize, const GLfloat *values); void APIENTRY gl_dispatch_stub_252(GLenum map, GLsizei mapsize, const GLuint *values); void APIENTRY gl_dispatch_stub_253(GLenum map, GLsizei mapsize, const GLushort *values); void APIENTRY gl_dispatch_stub_254(GLenum mode); void APIENTRY gl_dispatch_stub_255(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); GLAPI void APIENTRY glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); void APIENTRY gl_dispatch_stub_257(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); GLAPI void APIENTRY glGetBooleanv(GLenum pname, GLboolean *params); void APIENTRY gl_dispatch_stub_259(GLenum plane, GLdouble *equation); void APIENTRY gl_dispatch_stub_260(GLenum pname, GLdouble *params); GLAPI GLenum APIENTRY glGetError(void); GLAPI void APIENTRY glGetFloatv(GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetIntegerv(GLenum pname, GLint *params); GLAPI void APIENTRY glGetLightfv(GLenum light, GLenum pname, GLfloat *params); void APIENTRY gl_dispatch_stub_265(GLenum light, GLenum pname, GLint *params); void APIENTRY gl_dispatch_stub_266(GLenum target, GLenum query, GLdouble *v); void APIENTRY gl_dispatch_stub_267(GLenum target, GLenum query, GLfloat *v); void APIENTRY gl_dispatch_stub_268(GLenum target, GLenum query, GLint *v); GLAPI void APIENTRY glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params); void APIENTRY gl_dispatch_stub_270(GLenum face, GLenum pname, GLint *params); void APIENTRY gl_dispatch_stub_271(GLenum map, GLfloat *values); void APIENTRY gl_dispatch_stub_272(GLenum map, GLuint *values); void APIENTRY gl_dispatch_stub_273(GLenum map, GLushort *values); void APIENTRY gl_dispatch_stub_274(GLubyte *mask); GLAPI const GLubyte * APIENTRY glGetString(GLenum name); GLAPI void APIENTRY glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetTexEnviv(GLenum target, GLenum pname, GLint *params); void APIENTRY gl_dispatch_stub_278(GLenum coord, GLenum pname, GLdouble *params); void APIENTRY gl_dispatch_stub_279(GLenum coord, GLenum pname, GLfloat *params); void APIENTRY gl_dispatch_stub_280(GLenum coord, GLenum pname, GLint *params); void APIENTRY gl_dispatch_stub_281(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); GLAPI void APIENTRY glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params); GLAPI void APIENTRY glGetTexParameteriv(GLenum target, GLenum pname, GLint *params); void APIENTRY gl_dispatch_stub_284(GLenum target, GLint level, GLenum pname, GLfloat *params); void APIENTRY gl_dispatch_stub_285(GLenum target, GLint level, GLenum pname, GLint *params); GLAPI GLboolean APIENTRY glIsEnabled(GLenum cap); GLboolean APIENTRY gl_dispatch_stub_287(GLuint list); void APIENTRY gl_dispatch_stub_288(GLclampd zNear, GLclampd zFar); void APIENTRY gl_dispatch_stub_289(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); GLAPI void APIENTRY glLoadIdentity(void); GLAPI void APIENTRY glLoadMatrixf(const GLfloat *m); void APIENTRY gl_dispatch_stub_292(const GLdouble *m); GLAPI void APIENTRY glMatrixMode(GLenum mode); GLAPI void APIENTRY glMultMatrixf(const GLfloat *m); void APIENTRY gl_dispatch_stub_295(const GLdouble *m); void APIENTRY gl_dispatch_stub_296(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); GLAPI void APIENTRY glPopMatrix(void); GLAPI void APIENTRY glPushMatrix(void); void APIENTRY gl_dispatch_stub_299(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); GLAPI void APIENTRY glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); void APIENTRY gl_dispatch_stub_301(GLdouble x, GLdouble y, GLdouble z); GLAPI void APIENTRY glScalef(GLfloat x, GLfloat y, GLfloat z); void APIENTRY gl_dispatch_stub_303(GLdouble x, GLdouble y, GLdouble z); GLAPI void APIENTRY glTranslatef(GLfloat x, GLfloat y, GLfloat z); GLAPI void APIENTRY glViewport(GLint x, GLint y, GLsizei width, GLsizei height); void APIENTRY gl_dispatch_stub_306(GLint i); GLAPI void APIENTRY glBindTexture(GLenum target, GLuint texture); GLAPI void APIENTRY glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); GLAPI void APIENTRY glDisableClientState(GLenum array); GLAPI void APIENTRY glDrawArrays(GLenum mode, GLint first, GLsizei count); GLAPI void APIENTRY glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); void APIENTRY gl_dispatch_stub_312(GLsizei stride, const GLvoid *pointer); GLAPI void APIENTRY glEnableClientState(GLenum array); void APIENTRY gl_dispatch_stub_314(GLenum type, GLsizei stride, const GLvoid *pointer); void APIENTRY gl_dispatch_stub_315(GLubyte c); void APIENTRY gl_dispatch_stub_316(const GLubyte *c); void APIENTRY gl_dispatch_stub_317(GLenum format, GLsizei stride, const GLvoid *pointer); GLAPI void APIENTRY glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer); GLAPI void APIENTRY glPolygonOffset(GLfloat factor, GLfloat units); GLAPI void APIENTRY glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); GLAPI void APIENTRY glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); GLboolean APIENTRY gl_dispatch_stub_322(GLsizei n, const GLuint *textures, GLboolean *residences); void APIENTRY gl_dispatch_stub_323(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); GLAPI void APIENTRY glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); void APIENTRY gl_dispatch_stub_325(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); GLAPI void APIENTRY glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); GLAPI void APIENTRY glDeleteTextures(GLsizei n, const GLuint *textures); GLAPI void APIENTRY glGenTextures(GLsizei n, GLuint *textures); GLAPI void APIENTRY glGetPointerv(GLenum pname, GLvoid **params); GLAPI GLboolean APIENTRY glIsTexture(GLuint texture); void APIENTRY gl_dispatch_stub_331(GLsizei n, const GLuint *textures, const GLclampf *priorities); void APIENTRY gl_dispatch_stub_332(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); GLAPI void APIENTRY glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); void APIENTRY gl_dispatch_stub_334(void); void APIENTRY gl_dispatch_stub_335(GLbitfield mask); void APIENTRY gl_dispatch_stub_336(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); void APIENTRY gl_dispatch_stub_337(GLenum mode); void APIENTRY gl_dispatch_stub_338(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); void APIENTRY gl_dispatch_stub_339(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); void APIENTRY gl_dispatch_stub_340(GLenum target, GLenum pname, const GLfloat *params); void APIENTRY gl_dispatch_stub_341(GLenum target, GLenum pname, const GLint *params); void APIENTRY gl_dispatch_stub_342(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); void APIENTRY gl_dispatch_stub_343(GLenum target, GLenum format, GLenum type, GLvoid *table); void APIENTRY gl_dispatch_stub_344(GLenum target, GLenum pname, GLfloat *params); void APIENTRY gl_dispatch_stub_345(GLenum target, GLenum pname, GLint *params); void APIENTRY gl_dispatch_stub_346(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data); void APIENTRY gl_dispatch_stub_347(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); void APIENTRY gl_dispatch_stub_348(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image); void APIENTRY gl_dispatch_stub_349(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); void APIENTRY gl_dispatch_stub_350(GLenum target, GLenum pname, GLfloat params); void APIENTRY gl_dispatch_stub_351(GLenum target, GLenum pname, const GLfloat *params); void APIENTRY gl_dispatch_stub_352(GLenum target, GLenum pname, GLint params); void APIENTRY gl_dispatch_stub_353(GLenum target, GLenum pname, const GLint *params); void APIENTRY gl_dispatch_stub_354(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); void APIENTRY gl_dispatch_stub_355(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); void APIENTRY gl_dispatch_stub_356(GLenum target, GLenum format, GLenum type, GLvoid *image); void APIENTRY gl_dispatch_stub_357(GLenum target, GLenum pname, GLfloat *params); void APIENTRY gl_dispatch_stub_358(GLenum target, GLenum pname, GLint *params); void APIENTRY gl_dispatch_stub_359(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span); void APIENTRY gl_dispatch_stub_360(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column); void APIENTRY gl_dispatch_stub_361(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); void APIENTRY gl_dispatch_stub_362(GLenum target, GLenum pname, GLfloat *params); void APIENTRY gl_dispatch_stub_363(GLenum target, GLenum pname, GLint *params); void APIENTRY gl_dispatch_stub_364(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); void APIENTRY gl_dispatch_stub_365(GLenum target, GLenum pname, GLfloat *params); void APIENTRY gl_dispatch_stub_366(GLenum target, GLenum pname, GLint *params); void APIENTRY gl_dispatch_stub_367(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); void APIENTRY gl_dispatch_stub_368(GLenum target, GLenum internalformat, GLboolean sink); void APIENTRY gl_dispatch_stub_369(GLenum target); void APIENTRY gl_dispatch_stub_370(GLenum target); void APIENTRY gl_dispatch_stub_371(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); void APIENTRY gl_dispatch_stub_372(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); void APIENTRY gl_dispatch_stub_373(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); GLAPI void APIENTRY glActiveTexture(GLenum texture); GLAPI void APIENTRY glClientActiveTexture(GLenum texture); void APIENTRY gl_dispatch_stub_376(GLenum target, GLdouble s); void APIENTRY gl_dispatch_stub_377(GLenum target, const GLdouble *v); void APIENTRY gl_dispatch_stub_378(GLenum target, GLfloat s); void APIENTRY gl_dispatch_stub_379(GLenum target, const GLfloat *v); void APIENTRY gl_dispatch_stub_380(GLenum target, GLint s); void APIENTRY gl_dispatch_stub_381(GLenum target, const GLint *v); void APIENTRY gl_dispatch_stub_382(GLenum target, GLshort s); void APIENTRY gl_dispatch_stub_383(GLenum target, const GLshort *v); void APIENTRY gl_dispatch_stub_384(GLenum target, GLdouble s, GLdouble t); void APIENTRY gl_dispatch_stub_385(GLenum target, const GLdouble *v); void APIENTRY gl_dispatch_stub_386(GLenum target, GLfloat s, GLfloat t); void APIENTRY gl_dispatch_stub_387(GLenum target, const GLfloat *v); void APIENTRY gl_dispatch_stub_388(GLenum target, GLint s, GLint t); void APIENTRY gl_dispatch_stub_389(GLenum target, const GLint *v); void APIENTRY gl_dispatch_stub_390(GLenum target, GLshort s, GLshort t); void APIENTRY gl_dispatch_stub_391(GLenum target, const GLshort *v); void APIENTRY gl_dispatch_stub_392(GLenum target, GLdouble s, GLdouble t, GLdouble r); void APIENTRY gl_dispatch_stub_393(GLenum target, const GLdouble *v); void APIENTRY gl_dispatch_stub_394(GLenum target, GLfloat s, GLfloat t, GLfloat r); void APIENTRY gl_dispatch_stub_395(GLenum target, const GLfloat *v); void APIENTRY gl_dispatch_stub_396(GLenum target, GLint s, GLint t, GLint r); void APIENTRY gl_dispatch_stub_397(GLenum target, const GLint *v); void APIENTRY gl_dispatch_stub_398(GLenum target, GLshort s, GLshort t, GLshort r); void APIENTRY gl_dispatch_stub_399(GLenum target, const GLshort *v); void APIENTRY gl_dispatch_stub_400(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); void APIENTRY gl_dispatch_stub_401(GLenum target, const GLdouble *v); void APIENTRY gl_dispatch_stub_402(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); GLAPI void APIENTRY glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); void APIENTRY gl_dispatch_stub_403(GLenum target, const GLfloat *v); void APIENTRY gl_dispatch_stub_404(GLenum target, GLint s, GLint t, GLint r, GLint q); void APIENTRY gl_dispatch_stub_405(GLenum target, const GLint *v); void APIENTRY gl_dispatch_stub_406(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); void APIENTRY gl_dispatch_stub_407(GLenum target, const GLshort *v); void APIENTRY gl_dispatch_stub_408(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); GLAPI void APIENTRY glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); void APIENTRY gl_dispatch_stub_410(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); void APIENTRY gl_dispatch_stub_411(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); GLAPI void APIENTRY glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); void APIENTRY gl_dispatch_stub_413(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); void APIENTRY gl_dispatch_stub_414(GLenum target, GLint level, GLvoid *img); void APIENTRY gl_dispatch_stub_415(const GLdouble *m); void APIENTRY gl_dispatch_stub_416(const GLfloat *m); void APIENTRY gl_dispatch_stub_417(const GLdouble *m); void APIENTRY gl_dispatch_stub_418(const GLfloat *m); GLAPI void APIENTRY glSampleCoverage(GLclampf value, GLboolean invert); void APIENTRY gl_dispatch_stub_420(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); void APIENTRY gl_dispatch_stub_421(GLenum type, GLsizei stride, const GLvoid *pointer); void APIENTRY gl_dispatch_stub_422(GLdouble coord); void APIENTRY gl_dispatch_stub_423(const GLdouble *coord); void APIENTRY gl_dispatch_stub_424(GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); GLAPI void APIENTRY glMultiDrawArraysEXT(GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); GLAPI void APIENTRY glPointParameterf(GLenum pname, GLfloat param); GLAPI void APIENTRY glPointParameterfv(GLenum pname, const GLfloat *params); void APIENTRY gl_dispatch_stub_427(GLenum pname, GLint param); void APIENTRY gl_dispatch_stub_428(GLenum pname, const GLint *params); void APIENTRY gl_dispatch_stub_429(GLbyte red, GLbyte green, GLbyte blue); void APIENTRY gl_dispatch_stub_430(const GLbyte *v); void APIENTRY gl_dispatch_stub_431(GLdouble red, GLdouble green, GLdouble blue); void APIENTRY gl_dispatch_stub_432(const GLdouble *v); void APIENTRY gl_dispatch_stub_433(GLint red, GLint green, GLint blue); void APIENTRY gl_dispatch_stub_434(const GLint *v); void APIENTRY gl_dispatch_stub_435(GLshort red, GLshort green, GLshort blue); void APIENTRY gl_dispatch_stub_436(const GLshort *v); void APIENTRY gl_dispatch_stub_437(GLubyte red, GLubyte green, GLubyte blue); void APIENTRY gl_dispatch_stub_438(const GLubyte *v); void APIENTRY gl_dispatch_stub_439(GLuint red, GLuint green, GLuint blue); void APIENTRY gl_dispatch_stub_440(const GLuint *v); void APIENTRY gl_dispatch_stub_441(GLushort red, GLushort green, GLushort blue); void APIENTRY gl_dispatch_stub_442(const GLushort *v); void APIENTRY gl_dispatch_stub_443(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); void APIENTRY gl_dispatch_stub_444(GLdouble x, GLdouble y); void APIENTRY gl_dispatch_stub_445(const GLdouble *v); void APIENTRY gl_dispatch_stub_446(GLfloat x, GLfloat y); void APIENTRY gl_dispatch_stub_447(const GLfloat *v); void APIENTRY gl_dispatch_stub_448(GLint x, GLint y); void APIENTRY gl_dispatch_stub_449(const GLint *v); void APIENTRY gl_dispatch_stub_450(GLshort x, GLshort y); void APIENTRY gl_dispatch_stub_451(const GLshort *v); void APIENTRY gl_dispatch_stub_452(GLdouble x, GLdouble y, GLdouble z); void APIENTRY gl_dispatch_stub_453(const GLdouble *v); void APIENTRY gl_dispatch_stub_454(GLfloat x, GLfloat y, GLfloat z); void APIENTRY gl_dispatch_stub_455(const GLfloat *v); void APIENTRY gl_dispatch_stub_456(GLint x, GLint y, GLint z); void APIENTRY gl_dispatch_stub_457(const GLint *v); void APIENTRY gl_dispatch_stub_458(GLshort x, GLshort y, GLshort z); void APIENTRY gl_dispatch_stub_459(const GLshort *v); void APIENTRY gl_dispatch_stub_460(GLenum target, GLuint id); GLAPI void APIENTRY glBindBuffer(GLenum target, GLuint buffer); GLAPI void APIENTRY glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage); GLAPI void APIENTRY glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data); GLAPI void APIENTRY glDeleteBuffers(GLsizei n, const GLuint *buffer); void APIENTRY gl_dispatch_stub_465(GLsizei n, const GLuint *ids); void APIENTRY gl_dispatch_stub_466(GLenum target); GLAPI void APIENTRY glGenBuffers(GLsizei n, GLuint *buffer); void APIENTRY gl_dispatch_stub_468(GLsizei n, GLuint *ids); GLAPI void APIENTRY glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params); void APIENTRY gl_dispatch_stub_470(GLenum target, GLenum pname, GLvoid **params); void APIENTRY gl_dispatch_stub_471(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data); void APIENTRY gl_dispatch_stub_472(GLuint id, GLenum pname, GLint *params); void APIENTRY gl_dispatch_stub_473(GLuint id, GLenum pname, GLuint *params); void APIENTRY gl_dispatch_stub_474(GLenum target, GLenum pname, GLint *params); GLAPI GLboolean APIENTRY glIsBuffer(GLuint buffer); GLboolean APIENTRY gl_dispatch_stub_476(GLuint id); GLvoid * APIENTRY gl_dispatch_stub_477(GLenum target, GLenum access); GLboolean APIENTRY gl_dispatch_stub_478(GLenum target); void APIENTRY gl_dispatch_stub_479(GLuint program, GLuint shader); void APIENTRY gl_dispatch_stub_480(GLuint program, GLuint index, const GLchar *name); void APIENTRY gl_dispatch_stub_481(GLenum modeRGB, GLenum modeA); void APIENTRY gl_dispatch_stub_482(GLuint shader); GLuint APIENTRY gl_dispatch_stub_483(void); GLuint APIENTRY gl_dispatch_stub_484(GLenum type); void APIENTRY gl_dispatch_stub_485(GLuint program); void APIENTRY gl_dispatch_stub_486(GLuint program); void APIENTRY gl_dispatch_stub_487(GLuint program, GLuint shader); void APIENTRY gl_dispatch_stub_488(GLuint index); void APIENTRY gl_dispatch_stub_489(GLsizei n, const GLenum *bufs); void APIENTRY gl_dispatch_stub_490(GLuint index); void APIENTRY gl_dispatch_stub_491(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); void APIENTRY gl_dispatch_stub_492(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); void APIENTRY gl_dispatch_stub_493(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj); GLint APIENTRY gl_dispatch_stub_494(GLuint program, const GLchar *name); void APIENTRY gl_dispatch_stub_495(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); void APIENTRY gl_dispatch_stub_496(GLuint program, GLenum pname, GLint *params); void APIENTRY gl_dispatch_stub_497(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); void APIENTRY gl_dispatch_stub_498(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); void APIENTRY gl_dispatch_stub_499(GLuint shader, GLenum pname, GLint *params); GLint APIENTRY gl_dispatch_stub_500(GLuint program, const GLchar *name); void APIENTRY gl_dispatch_stub_501(GLuint program, GLint location, GLfloat *params); void APIENTRY gl_dispatch_stub_502(GLuint program, GLint location, GLint *params); void APIENTRY gl_dispatch_stub_503(GLuint index, GLenum pname, GLvoid **pointer); void APIENTRY gl_dispatch_stub_504(GLuint index, GLenum pname, GLdouble *params); void APIENTRY gl_dispatch_stub_505(GLuint index, GLenum pname, GLfloat *params); void APIENTRY gl_dispatch_stub_506(GLuint index, GLenum pname, GLint *params); GLboolean APIENTRY gl_dispatch_stub_507(GLuint program); GLboolean APIENTRY gl_dispatch_stub_508(GLuint shader); void APIENTRY gl_dispatch_stub_509(GLuint program); void APIENTRY gl_dispatch_stub_510(GLuint shader, GLsizei count, const GLchar * const *string, const GLint *length); void APIENTRY gl_dispatch_stub_511(GLenum face, GLenum func, GLint ref, GLuint mask); void APIENTRY gl_dispatch_stub_512(GLenum face, GLuint mask); void APIENTRY gl_dispatch_stub_513(GLenum face, GLenum sfail, GLenum zfail, GLenum zpass); void APIENTRY gl_dispatch_stub_514(GLint location, GLfloat v0); void APIENTRY gl_dispatch_stub_515(GLint location, GLsizei count, const GLfloat *value); void APIENTRY gl_dispatch_stub_516(GLint location, GLint v0); void APIENTRY gl_dispatch_stub_517(GLint location, GLsizei count, const GLint *value); void APIENTRY gl_dispatch_stub_518(GLint location, GLfloat v0, GLfloat v1); void APIENTRY gl_dispatch_stub_519(GLint location, GLsizei count, const GLfloat *value); void APIENTRY gl_dispatch_stub_520(GLint location, GLint v0, GLint v1); void APIENTRY gl_dispatch_stub_521(GLint location, GLsizei count, const GLint *value); void APIENTRY gl_dispatch_stub_522(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); void APIENTRY gl_dispatch_stub_523(GLint location, GLsizei count, const GLfloat *value); void APIENTRY gl_dispatch_stub_524(GLint location, GLint v0, GLint v1, GLint v2); void APIENTRY gl_dispatch_stub_525(GLint location, GLsizei count, const GLint *value); void APIENTRY gl_dispatch_stub_526(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); void APIENTRY gl_dispatch_stub_527(GLint location, GLsizei count, const GLfloat *value); void APIENTRY gl_dispatch_stub_528(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); void APIENTRY gl_dispatch_stub_529(GLint location, GLsizei count, const GLint *value); void APIENTRY gl_dispatch_stub_530(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); void APIENTRY gl_dispatch_stub_531(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); void APIENTRY gl_dispatch_stub_532(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); void APIENTRY gl_dispatch_stub_533(GLuint program); void APIENTRY gl_dispatch_stub_534(GLuint program); void APIENTRY gl_dispatch_stub_535(GLuint index, GLdouble x); void APIENTRY gl_dispatch_stub_536(GLuint index, const GLdouble *v); void APIENTRY gl_dispatch_stub_537(GLuint index, GLshort x); void APIENTRY gl_dispatch_stub_538(GLuint index, const GLshort *v); void APIENTRY gl_dispatch_stub_539(GLuint index, GLdouble x, GLdouble y); void APIENTRY gl_dispatch_stub_540(GLuint index, const GLdouble *v); void APIENTRY gl_dispatch_stub_541(GLuint index, GLshort x, GLshort y); void APIENTRY gl_dispatch_stub_542(GLuint index, const GLshort *v); void APIENTRY gl_dispatch_stub_543(GLuint index, GLdouble x, GLdouble y, GLdouble z); void APIENTRY gl_dispatch_stub_544(GLuint index, const GLdouble *v); void APIENTRY gl_dispatch_stub_545(GLuint index, GLshort x, GLshort y, GLshort z); void APIENTRY gl_dispatch_stub_546(GLuint index, const GLshort *v); void APIENTRY gl_dispatch_stub_547(GLuint index, const GLbyte *v); void APIENTRY gl_dispatch_stub_548(GLuint index, const GLint *v); void APIENTRY gl_dispatch_stub_549(GLuint index, const GLshort *v); void APIENTRY gl_dispatch_stub_550(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); void APIENTRY gl_dispatch_stub_551(GLuint index, const GLubyte *v); void APIENTRY gl_dispatch_stub_552(GLuint index, const GLuint *v); void APIENTRY gl_dispatch_stub_553(GLuint index, const GLushort *v); void APIENTRY gl_dispatch_stub_554(GLuint index, const GLbyte *v); void APIENTRY gl_dispatch_stub_555(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); void APIENTRY gl_dispatch_stub_556(GLuint index, const GLdouble *v); void APIENTRY gl_dispatch_stub_557(GLuint index, const GLint *v); void APIENTRY gl_dispatch_stub_558(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); void APIENTRY gl_dispatch_stub_559(GLuint index, const GLshort *v); void APIENTRY gl_dispatch_stub_560(GLuint index, const GLubyte *v); void APIENTRY gl_dispatch_stub_561(GLuint index, const GLuint *v); void APIENTRY gl_dispatch_stub_562(GLuint index, const GLushort *v); void APIENTRY gl_dispatch_stub_563(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); void APIENTRY gl_dispatch_stub_564(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); void APIENTRY gl_dispatch_stub_565(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); void APIENTRY gl_dispatch_stub_566(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); void APIENTRY gl_dispatch_stub_567(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); void APIENTRY gl_dispatch_stub_568(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); void APIENTRY gl_dispatch_stub_569(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); void APIENTRY gl_dispatch_stub_570(GLuint query, GLenum mode); void APIENTRY gl_dispatch_stub_571(GLenum mode); void APIENTRY gl_dispatch_stub_572(GLenum target, GLuint index, GLuint buffer); void APIENTRY gl_dispatch_stub_573(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); void APIENTRY gl_dispatch_stub_574(GLuint program, GLuint colorNumber, const GLchar *name); void APIENTRY gl_dispatch_stub_575(GLenum target, GLenum clamp); void APIENTRY gl_dispatch_stub_576(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); void APIENTRY gl_dispatch_stub_577(GLenum buffer, GLint drawbuffer, const GLfloat *value); void APIENTRY gl_dispatch_stub_578(GLenum buffer, GLint drawbuffer, const GLint *value); void APIENTRY gl_dispatch_stub_579(GLenum buffer, GLint drawbuffer, const GLuint *value); void APIENTRY gl_dispatch_stub_580(GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a); void APIENTRY gl_dispatch_stub_581(GLenum target, GLuint index); void APIENTRY gl_dispatch_stub_582(GLenum target, GLuint index); void APIENTRY gl_dispatch_stub_583(void); void APIENTRY gl_dispatch_stub_584(void); void APIENTRY gl_dispatch_stub_585(GLenum value, GLuint index, GLboolean *data); GLint APIENTRY gl_dispatch_stub_586(GLuint program, const GLchar *name); void APIENTRY gl_dispatch_stub_587(GLenum value, GLuint index, GLint *data); const GLubyte * APIENTRY gl_dispatch_stub_588(GLenum name, GLuint index); void APIENTRY gl_dispatch_stub_589(GLenum target, GLenum pname, GLint *params); void APIENTRY gl_dispatch_stub_590(GLenum target, GLenum pname, GLuint *params); void APIENTRY gl_dispatch_stub_591(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); void APIENTRY gl_dispatch_stub_592(GLuint program, GLint location, GLuint *params); void APIENTRY gl_dispatch_stub_593(GLuint index, GLenum pname, GLint *params); void APIENTRY gl_dispatch_stub_594(GLuint index, GLenum pname, GLuint *params); GLboolean APIENTRY gl_dispatch_stub_595(GLenum target, GLuint index); void APIENTRY gl_dispatch_stub_596(GLenum target, GLenum pname, const GLint *params); void APIENTRY gl_dispatch_stub_597(GLenum target, GLenum pname, const GLuint *params); void APIENTRY gl_dispatch_stub_598(GLuint program, GLsizei count, const GLchar * const *varyings, GLenum bufferMode); void APIENTRY gl_dispatch_stub_599(GLint location, GLuint x); void APIENTRY gl_dispatch_stub_600(GLint location, GLsizei count, const GLuint *value); void APIENTRY gl_dispatch_stub_601(GLint location, GLuint x, GLuint y); void APIENTRY gl_dispatch_stub_602(GLint location, GLsizei count, const GLuint *value); void APIENTRY gl_dispatch_stub_603(GLint location, GLuint x, GLuint y, GLuint z); void APIENTRY gl_dispatch_stub_604(GLint location, GLsizei count, const GLuint *value); void APIENTRY gl_dispatch_stub_605(GLint location, GLuint x, GLuint y, GLuint z, GLuint w); void APIENTRY gl_dispatch_stub_606(GLint location, GLsizei count, const GLuint *value); void APIENTRY gl_dispatch_stub_607(GLuint index, const GLint *v); void APIENTRY gl_dispatch_stub_608(GLuint index, const GLuint *v); void APIENTRY gl_dispatch_stub_609(GLuint index, const GLbyte *v); void APIENTRY gl_dispatch_stub_610(GLuint index, const GLshort *v); void APIENTRY gl_dispatch_stub_611(GLuint index, const GLubyte *v); void APIENTRY gl_dispatch_stub_612(GLuint index, const GLushort *v); void APIENTRY gl_dispatch_stub_613(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); void APIENTRY gl_dispatch_stub_614(GLuint index); void APIENTRY gl_dispatch_stub_615(GLenum target, GLenum internalFormat, GLuint buffer); void APIENTRY gl_dispatch_stub_616(GLenum target, GLenum attachment, GLuint texture, GLint level); void APIENTRY gl_dispatch_stub_617(GLenum target, GLenum pname, GLint64 *params); void APIENTRY gl_dispatch_stub_618(GLenum cap, GLuint index, GLint64 *data); void APIENTRY gl_dispatch_stub_619(GLuint index, GLuint divisor); void APIENTRY gl_dispatch_stub_620(GLfloat value); void APIENTRY gl_dispatch_stub_621(GLbitfield barriers); void APIENTRY gl_dispatch_stub_622(GLenum target, GLuint program); void APIENTRY gl_dispatch_stub_623(GLsizei n, const GLuint *programs); void APIENTRY gl_dispatch_stub_624(GLsizei n, GLuint *programs); void APIENTRY gl_dispatch_stub_625(GLenum target, GLuint index, GLdouble *params); void APIENTRY gl_dispatch_stub_626(GLenum target, GLuint index, GLfloat *params); void APIENTRY gl_dispatch_stub_627(GLenum target, GLuint index, GLdouble *params); void APIENTRY gl_dispatch_stub_628(GLenum target, GLuint index, GLfloat *params); void APIENTRY gl_dispatch_stub_629(GLenum target, GLenum pname, GLvoid *string); void APIENTRY gl_dispatch_stub_630(GLenum target, GLenum pname, GLint *params); GLboolean APIENTRY gl_dispatch_stub_631(GLuint program); void APIENTRY gl_dispatch_stub_632(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); void APIENTRY gl_dispatch_stub_633(GLenum target, GLuint index, const GLdouble *params); void APIENTRY gl_dispatch_stub_634(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); void APIENTRY gl_dispatch_stub_635(GLenum target, GLuint index, const GLfloat *params); void APIENTRY gl_dispatch_stub_636(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); void APIENTRY gl_dispatch_stub_637(GLenum target, GLuint index, const GLdouble *params); void APIENTRY gl_dispatch_stub_638(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); void APIENTRY gl_dispatch_stub_639(GLenum target, GLuint index, const GLfloat *params); void APIENTRY gl_dispatch_stub_640(GLenum target, GLenum format, GLsizei len, const GLvoid *string); void APIENTRY gl_dispatch_stub_641(GLuint index, GLfloat x); void APIENTRY gl_dispatch_stub_642(GLuint index, const GLfloat *v); void APIENTRY gl_dispatch_stub_643(GLuint index, GLfloat x, GLfloat y); void APIENTRY gl_dispatch_stub_644(GLuint index, const GLfloat *v); void APIENTRY gl_dispatch_stub_645(GLuint index, GLfloat x, GLfloat y, GLfloat z); void APIENTRY gl_dispatch_stub_646(GLuint index, const GLfloat *v); void APIENTRY gl_dispatch_stub_647(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); void APIENTRY gl_dispatch_stub_648(GLuint index, const GLfloat *v); void APIENTRY gl_dispatch_stub_649(GLhandleARB containerObj, GLhandleARB obj); GLhandleARB APIENTRY gl_dispatch_stub_650(void); GLhandleARB APIENTRY gl_dispatch_stub_651(GLenum shaderType); void APIENTRY gl_dispatch_stub_652(GLhandleARB obj); void APIENTRY gl_dispatch_stub_653(GLhandleARB containerObj, GLhandleARB attachedObj); void APIENTRY gl_dispatch_stub_654(GLhandleARB containerObj, GLsizei maxLength, GLsizei *length, GLhandleARB *infoLog); GLhandleARB APIENTRY gl_dispatch_stub_655(GLenum pname); void APIENTRY gl_dispatch_stub_656(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog); void APIENTRY gl_dispatch_stub_657(GLhandleARB obj, GLenum pname, GLfloat *params); void APIENTRY gl_dispatch_stub_658(GLhandleARB obj, GLenum pname, GLint *params); void APIENTRY gl_dispatch_stub_659(GLenum mode, GLint first, GLsizei count, GLsizei primcount); void APIENTRY gl_dispatch_stub_660(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount); void APIENTRY gl_dispatch_stub_661(GLenum target, GLuint framebuffer); void APIENTRY gl_dispatch_stub_662(GLenum target, GLuint renderbuffer); void APIENTRY gl_dispatch_stub_663(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); GLenum APIENTRY gl_dispatch_stub_664(GLenum target); void APIENTRY gl_dispatch_stub_665(GLsizei n, const GLuint *framebuffers); void APIENTRY gl_dispatch_stub_666(GLsizei n, const GLuint *renderbuffers); void APIENTRY gl_dispatch_stub_667(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); void APIENTRY gl_dispatch_stub_668(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); void APIENTRY gl_dispatch_stub_669(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); void APIENTRY gl_dispatch_stub_670(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint layer); void APIENTRY gl_dispatch_stub_671(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); void APIENTRY gl_dispatch_stub_672(GLsizei n, GLuint *framebuffers); void APIENTRY gl_dispatch_stub_673(GLsizei n, GLuint *renderbuffers); void APIENTRY gl_dispatch_stub_674(GLenum target); void APIENTRY gl_dispatch_stub_675(GLenum target, GLenum attachment, GLenum pname, GLint *params); void APIENTRY gl_dispatch_stub_676(GLenum target, GLenum pname, GLint *params); GLboolean APIENTRY gl_dispatch_stub_677(GLuint framebuffer); GLboolean APIENTRY gl_dispatch_stub_678(GLuint renderbuffer); void APIENTRY gl_dispatch_stub_679(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); void APIENTRY gl_dispatch_stub_680(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); void APIENTRY gl_dispatch_stub_681(GLenum target, GLintptr offset, GLsizeiptr length); GLvoid * APIENTRY gl_dispatch_stub_682(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); void APIENTRY gl_dispatch_stub_683(GLuint array); void APIENTRY gl_dispatch_stub_684(GLsizei n, const GLuint *arrays); void APIENTRY gl_dispatch_stub_685(GLsizei n, GLuint *arrays); GLboolean APIENTRY gl_dispatch_stub_686(GLuint array); void APIENTRY gl_dispatch_stub_687(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); void APIENTRY gl_dispatch_stub_688(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); void APIENTRY gl_dispatch_stub_689(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName); void APIENTRY gl_dispatch_stub_690(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); GLuint APIENTRY gl_dispatch_stub_691(GLuint program, const GLchar *uniformBlockName); void APIENTRY gl_dispatch_stub_692(GLuint program, GLsizei uniformCount, const GLchar * const *uniformNames, GLuint *uniformIndices); void APIENTRY gl_dispatch_stub_693(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); void APIENTRY gl_dispatch_stub_694(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); GLenum APIENTRY gl_dispatch_stub_695(GLsync sync, GLbitfield flags, GLuint64 timeout); void APIENTRY gl_dispatch_stub_696(GLsync sync); GLsync APIENTRY gl_dispatch_stub_697(GLenum condition, GLbitfield flags); void APIENTRY gl_dispatch_stub_698(GLenum pname, GLint64 *params); void APIENTRY gl_dispatch_stub_699(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); GLboolean APIENTRY gl_dispatch_stub_700(GLsync sync); void APIENTRY gl_dispatch_stub_701(GLsync sync, GLbitfield flags, GLuint64 timeout); void APIENTRY gl_dispatch_stub_702(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex); void APIENTRY gl_dispatch_stub_703(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount, GLint basevertex); void APIENTRY gl_dispatch_stub_704(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex); void APIENTRY gl_dispatch_stub_705(GLenum mode, const GLsizei *count, GLenum type, const GLvoid * const *indices, GLsizei primcount, const GLint *basevertex); void APIENTRY gl_dispatch_stub_706(GLenum mode); void APIENTRY gl_dispatch_stub_707(GLenum pname, GLuint index, GLfloat *val); void APIENTRY gl_dispatch_stub_708(GLuint index, GLbitfield mask); void APIENTRY gl_dispatch_stub_709(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); void APIENTRY gl_dispatch_stub_710(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); void APIENTRY gl_dispatch_stub_711(GLuint buf, GLenum modeRGB, GLenum modeA); void APIENTRY gl_dispatch_stub_712(GLuint buf, GLenum mode); void APIENTRY gl_dispatch_stub_713(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcA, GLenum dstA); void APIENTRY gl_dispatch_stub_714(GLuint buf, GLenum src, GLenum dst); void APIENTRY gl_dispatch_stub_715(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name); GLint APIENTRY gl_dispatch_stub_716(GLuint program, const GLchar *name); void APIENTRY gl_dispatch_stub_717(GLuint unit, GLuint sampler); void APIENTRY gl_dispatch_stub_718(GLsizei count, const GLuint *samplers); void APIENTRY gl_dispatch_stub_719(GLsizei count, GLuint *samplers); void APIENTRY gl_dispatch_stub_720(GLuint sampler, GLenum pname, GLint *params); void APIENTRY gl_dispatch_stub_721(GLuint sampler, GLenum pname, GLuint *params); void APIENTRY gl_dispatch_stub_722(GLuint sampler, GLenum pname, GLfloat *params); void APIENTRY gl_dispatch_stub_723(GLuint sampler, GLenum pname, GLint *params); GLboolean APIENTRY gl_dispatch_stub_724(GLuint sampler); void APIENTRY gl_dispatch_stub_725(GLuint sampler, GLenum pname, const GLint *params); void APIENTRY gl_dispatch_stub_726(GLuint sampler, GLenum pname, const GLuint *params); void APIENTRY gl_dispatch_stub_727(GLuint sampler, GLenum pname, GLfloat param); void APIENTRY gl_dispatch_stub_728(GLuint sampler, GLenum pname, const GLfloat *params); void APIENTRY gl_dispatch_stub_729(GLuint sampler, GLenum pname, GLint param); void APIENTRY gl_dispatch_stub_730(GLuint sampler, GLenum pname, const GLint *params); void APIENTRY gl_dispatch_stub_731(GLuint id, GLenum pname, GLint64 *params); void APIENTRY gl_dispatch_stub_732(GLuint id, GLenum pname, GLuint64 *params); void APIENTRY gl_dispatch_stub_733(GLuint id, GLenum target); void APIENTRY gl_dispatch_stub_734(GLenum type, GLuint color); void APIENTRY gl_dispatch_stub_735(GLenum type, const GLuint *color); void APIENTRY gl_dispatch_stub_736(GLenum type, GLuint color); void APIENTRY gl_dispatch_stub_737(GLenum type, const GLuint *color); void APIENTRY gl_dispatch_stub_738(GLenum texture, GLenum type, GLuint coords); void APIENTRY gl_dispatch_stub_739(GLenum texture, GLenum type, const GLuint *coords); void APIENTRY gl_dispatch_stub_740(GLenum texture, GLenum type, GLuint coords); void APIENTRY gl_dispatch_stub_741(GLenum texture, GLenum type, const GLuint *coords); void APIENTRY gl_dispatch_stub_742(GLenum texture, GLenum type, GLuint coords); void APIENTRY gl_dispatch_stub_743(GLenum texture, GLenum type, const GLuint *coords); void APIENTRY gl_dispatch_stub_744(GLenum texture, GLenum type, GLuint coords); void APIENTRY gl_dispatch_stub_745(GLenum texture, GLenum type, const GLuint *coords); void APIENTRY gl_dispatch_stub_746(GLenum type, GLuint coords); void APIENTRY gl_dispatch_stub_747(GLenum type, const GLuint *coords); void APIENTRY gl_dispatch_stub_748(GLenum type, GLuint color); void APIENTRY gl_dispatch_stub_749(GLenum type, const GLuint *color); void APIENTRY gl_dispatch_stub_750(GLenum type, GLuint coords); void APIENTRY gl_dispatch_stub_751(GLenum type, const GLuint *coords); void APIENTRY gl_dispatch_stub_752(GLenum type, GLuint coords); void APIENTRY gl_dispatch_stub_753(GLenum type, const GLuint *coords); void APIENTRY gl_dispatch_stub_754(GLenum type, GLuint coords); void APIENTRY gl_dispatch_stub_755(GLenum type, const GLuint *coords); void APIENTRY gl_dispatch_stub_756(GLenum type, GLuint coords); void APIENTRY gl_dispatch_stub_757(GLenum type, const GLuint *coords); void APIENTRY gl_dispatch_stub_758(GLuint index, GLenum type, GLboolean normalized, GLuint value); void APIENTRY gl_dispatch_stub_759(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); void APIENTRY gl_dispatch_stub_760(GLuint index, GLenum type, GLboolean normalized, GLuint value); void APIENTRY gl_dispatch_stub_761(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); void APIENTRY gl_dispatch_stub_762(GLuint index, GLenum type, GLboolean normalized, GLuint value); void APIENTRY gl_dispatch_stub_763(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); void APIENTRY gl_dispatch_stub_764(GLuint index, GLenum type, GLboolean normalized, GLuint value); void APIENTRY gl_dispatch_stub_765(GLuint index, GLenum type, GLboolean normalized, const GLuint *value); void APIENTRY gl_dispatch_stub_766(GLenum type, GLuint value); void APIENTRY gl_dispatch_stub_767(GLenum type, const GLuint *value); void APIENTRY gl_dispatch_stub_768(GLenum type, GLuint value); void APIENTRY gl_dispatch_stub_769(GLenum type, const GLuint *value); void APIENTRY gl_dispatch_stub_770(GLenum type, GLuint value); void APIENTRY gl_dispatch_stub_771(GLenum type, const GLuint *value); void APIENTRY gl_dispatch_stub_772(GLenum mode, const GLvoid *indirect); void APIENTRY gl_dispatch_stub_773(GLenum mode, GLenum type, const GLvoid *indirect); void APIENTRY gl_dispatch_stub_774(GLuint program, GLint location, GLdouble *params); void APIENTRY gl_dispatch_stub_775(GLint location, GLdouble x); void APIENTRY gl_dispatch_stub_776(GLint location, GLsizei count, const GLdouble *value); void APIENTRY gl_dispatch_stub_777(GLint location, GLdouble x, GLdouble y); void APIENTRY gl_dispatch_stub_778(GLint location, GLsizei count, const GLdouble *value); void APIENTRY gl_dispatch_stub_779(GLint location, GLdouble x, GLdouble y, GLdouble z); void APIENTRY gl_dispatch_stub_780(GLint location, GLsizei count, const GLdouble *value); void APIENTRY gl_dispatch_stub_781(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); void APIENTRY gl_dispatch_stub_782(GLint location, GLsizei count, const GLdouble *value); void APIENTRY gl_dispatch_stub_783(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); void APIENTRY gl_dispatch_stub_784(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); void APIENTRY gl_dispatch_stub_785(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); void APIENTRY gl_dispatch_stub_786(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); void APIENTRY gl_dispatch_stub_787(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); void APIENTRY gl_dispatch_stub_788(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); void APIENTRY gl_dispatch_stub_789(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); void APIENTRY gl_dispatch_stub_790(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); void APIENTRY gl_dispatch_stub_791(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); void APIENTRY gl_dispatch_stub_792(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); void APIENTRY gl_dispatch_stub_793(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name); void APIENTRY gl_dispatch_stub_794(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values); void APIENTRY gl_dispatch_stub_795(GLuint program, GLenum shadertype, GLenum pname, GLint *values); GLuint APIENTRY gl_dispatch_stub_796(GLuint program, GLenum shadertype, const GLchar *name); GLint APIENTRY gl_dispatch_stub_797(GLuint program, GLenum shadertype, const GLchar *name); void APIENTRY gl_dispatch_stub_798(GLenum shadertype, GLint location, GLuint *params); void APIENTRY gl_dispatch_stub_799(GLenum shadertype, GLsizei count, const GLuint *indices); void APIENTRY gl_dispatch_stub_800(GLenum pname, const GLfloat *values); void APIENTRY gl_dispatch_stub_801(GLenum pname, GLint value); void APIENTRY gl_dispatch_stub_802(GLenum target, GLuint id); void APIENTRY gl_dispatch_stub_803(GLsizei n, const GLuint *ids); void APIENTRY gl_dispatch_stub_804(GLenum mode, GLuint id); void APIENTRY gl_dispatch_stub_805(GLsizei n, GLuint *ids); GLboolean APIENTRY gl_dispatch_stub_806(GLuint id); void APIENTRY gl_dispatch_stub_807(void); void APIENTRY gl_dispatch_stub_808(void); void APIENTRY gl_dispatch_stub_809(GLenum target, GLuint index, GLuint id); void APIENTRY gl_dispatch_stub_810(GLenum mode, GLuint id, GLuint stream); void APIENTRY gl_dispatch_stub_811(GLenum target, GLuint index); void APIENTRY gl_dispatch_stub_812(GLenum target, GLuint index, GLenum pname, GLint *params); GLAPI void APIENTRY glClearDepthf(GLclampf depth); GLAPI void APIENTRY glDepthRangef(GLclampf zNear, GLclampf zFar); void APIENTRY gl_dispatch_stub_815(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); void APIENTRY gl_dispatch_stub_816(void); void APIENTRY gl_dispatch_stub_817(GLsizei n, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length); void APIENTRY gl_dispatch_stub_818(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary); void APIENTRY gl_dispatch_stub_819(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length); void APIENTRY gl_dispatch_stub_820(GLuint program, GLenum pname, GLint value); void APIENTRY gl_dispatch_stub_821(GLuint index, GLenum pname, GLdouble *params); void APIENTRY gl_dispatch_stub_822(GLuint index, GLdouble x); void APIENTRY gl_dispatch_stub_823(GLuint index, const GLdouble *v); void APIENTRY gl_dispatch_stub_824(GLuint index, GLdouble x, GLdouble y); void APIENTRY gl_dispatch_stub_825(GLuint index, const GLdouble *v); void APIENTRY gl_dispatch_stub_826(GLuint index, GLdouble x, GLdouble y, GLdouble z); void APIENTRY gl_dispatch_stub_827(GLuint index, const GLdouble *v); void APIENTRY gl_dispatch_stub_828(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); void APIENTRY gl_dispatch_stub_829(GLuint index, const GLdouble *v); void APIENTRY gl_dispatch_stub_830(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); void APIENTRY gl_dispatch_stub_831(GLuint first, GLsizei count, const GLclampd *v); void APIENTRY gl_dispatch_stub_832(GLuint index, GLclampd n, GLclampd f); void APIENTRY gl_dispatch_stub_833(GLenum target, GLuint index, GLdouble *data); void APIENTRY gl_dispatch_stub_834(GLenum target, GLuint index, GLfloat *data); void APIENTRY gl_dispatch_stub_835(GLuint first, GLsizei count, const int *v); void APIENTRY gl_dispatch_stub_836(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); void APIENTRY gl_dispatch_stub_837(GLuint index, const GLint *v); void APIENTRY gl_dispatch_stub_838(GLuint first, GLsizei count, const GLfloat *v); void APIENTRY gl_dispatch_stub_839(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); void APIENTRY gl_dispatch_stub_840(GLuint index, const GLfloat *v); GLenum APIENTRY gl_dispatch_stub_841(void); void APIENTRY gl_dispatch_stub_842(GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid *table); void APIENTRY gl_dispatch_stub_843(GLenum target, GLint lod, GLsizei bufSize, GLvoid *img); void APIENTRY gl_dispatch_stub_844(GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid *image); void APIENTRY gl_dispatch_stub_845(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid *values); void APIENTRY gl_dispatch_stub_846(GLenum target, GLenum query, GLsizei bufSize, GLdouble *v); void APIENTRY gl_dispatch_stub_847(GLenum target, GLenum query, GLsizei bufSize, GLfloat *v); void APIENTRY gl_dispatch_stub_848(GLenum target, GLenum query, GLsizei bufSize, GLint *v); void APIENTRY gl_dispatch_stub_849(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid *values); void APIENTRY gl_dispatch_stub_850(GLenum map, GLsizei bufSize, GLfloat *values); void APIENTRY gl_dispatch_stub_851(GLenum map, GLsizei bufSize, GLuint *values); void APIENTRY gl_dispatch_stub_852(GLenum map, GLsizei bufSize, GLushort *values); void APIENTRY gl_dispatch_stub_853(GLsizei bufSize, GLubyte *pattern); void APIENTRY gl_dispatch_stub_854(GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, GLvoid *row, GLsizei columnBufSize, GLvoid *column, GLvoid *span); void APIENTRY gl_dispatch_stub_855(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, GLvoid *img); void APIENTRY gl_dispatch_stub_856(GLuint program, GLint location, GLsizei bufSize, GLdouble *params); void APIENTRY gl_dispatch_stub_857(GLuint program, GLint location, GLsizei bufSize, GLfloat *params); void APIENTRY gl_dispatch_stub_858(GLuint program, GLint location, GLsizei bufSize, GLint *params); void APIENTRY gl_dispatch_stub_859(GLuint program, GLint location, GLsizei bufSize, GLuint *params); void APIENTRY gl_dispatch_stub_860(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLvoid *data); void APIENTRY gl_dispatch_stub_861(GLenum mode, GLint first, GLsizei count, GLsizei primcount, GLuint baseinstance); void APIENTRY gl_dispatch_stub_862(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount, GLuint baseinstance); void APIENTRY gl_dispatch_stub_863(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount, GLint basevertex, GLuint baseinstance); void APIENTRY gl_dispatch_stub_864(GLenum mode, GLuint id, GLsizei primcount); void APIENTRY gl_dispatch_stub_865(GLenum mode, GLuint id, GLuint stream, GLsizei primcount); void APIENTRY gl_dispatch_stub_866(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params); void APIENTRY gl_dispatch_stub_867(GLuint program, GLuint bufferIndex, GLenum pname, GLint *params); void APIENTRY gl_dispatch_stub_868(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); void APIENTRY gl_dispatch_stub_869(GLbitfield barriers); void APIENTRY gl_dispatch_stub_870(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width); void APIENTRY gl_dispatch_stub_871(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height); void APIENTRY gl_dispatch_stub_872(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth); void APIENTRY gl_dispatch_stub_873(GLuint texture, GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width); void APIENTRY gl_dispatch_stub_874(GLuint texture, GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height); void APIENTRY gl_dispatch_stub_875(GLuint texture, GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth); void APIENTRY gl_dispatch_stub_876(GLenum target, GLenum internalformat, GLenum format, GLenum type, const GLvoid *data); void APIENTRY gl_dispatch_stub_877(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const GLvoid *data); void APIENTRY gl_dispatch_stub_878(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); void APIENTRY gl_dispatch_stub_879(GLintptr indirect); void APIENTRY gl_dispatch_stub_880(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); void APIENTRY gl_dispatch_stub_881(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); void APIENTRY gl_dispatch_stub_882(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); void APIENTRY gl_dispatch_stub_883(GLuint attribindex, GLuint bindingindex); void APIENTRY gl_dispatch_stub_884(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); void APIENTRY gl_dispatch_stub_885(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); void APIENTRY gl_dispatch_stub_886(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); void APIENTRY gl_dispatch_stub_887(GLuint attribindex, GLuint divisor); void APIENTRY gl_dispatch_stub_888(GLenum target, GLenum pname, GLint param); void APIENTRY gl_dispatch_stub_889(GLenum target, GLenum pname, GLint *params); void APIENTRY gl_dispatch_stub_890(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params); void APIENTRY gl_dispatch_stub_891(GLenum mode, const GLvoid *indirect, GLsizei primcount, GLsizei stride); void APIENTRY gl_dispatch_stub_892(GLenum mode, GLenum type, const GLvoid *indirect, GLsizei primcount, GLsizei stride); void APIENTRY gl_dispatch_stub_893(GLuint program, GLenum programInterface, GLenum pname, GLint *params); GLuint APIENTRY gl_dispatch_stub_894(GLuint program, GLenum programInterface, const GLchar *name); GLint APIENTRY gl_dispatch_stub_895(GLuint program, GLenum programInterface, const GLchar *name); GLint APIENTRY gl_dispatch_stub_896(GLuint program, GLenum programInterface, const GLchar *name); void APIENTRY gl_dispatch_stub_897(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name); void APIENTRY gl_dispatch_stub_898(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params); void APIENTRY gl_dispatch_stub_899(GLuint program, GLuint shaderStorageBlockIndex, GLuint shaderStorageBlockBinding); void APIENTRY gl_dispatch_stub_900(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); void APIENTRY gl_dispatch_stub_901(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); void APIENTRY gl_dispatch_stub_902(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); void APIENTRY gl_dispatch_stub_903(GLenum target, GLsizeiptr size, const GLvoid *data, GLbitfield flags); void APIENTRY gl_dispatch_stub_904(GLuint texture, GLint level, GLenum format, GLenum type, const GLvoid *data); void APIENTRY gl_dispatch_stub_905(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *data); void APIENTRY gl_dispatch_stub_906(GLenum target, GLuint first, GLsizei count, const GLuint *buffers); void APIENTRY gl_dispatch_stub_907(GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes); void APIENTRY gl_dispatch_stub_908(GLuint first, GLsizei count, const GLuint *textures); void APIENTRY gl_dispatch_stub_909(GLuint first, GLsizei count, const GLuint *samplers); void APIENTRY gl_dispatch_stub_910(GLuint first, GLsizei count, const GLuint *textures); void APIENTRY gl_dispatch_stub_911(GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); GLuint64 APIENTRY gl_dispatch_stub_912(GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); GLuint64 APIENTRY gl_dispatch_stub_913(GLuint texture); GLuint64 APIENTRY gl_dispatch_stub_914(GLuint texture, GLuint sampler); void APIENTRY gl_dispatch_stub_915(GLuint index, GLenum pname, GLuint64EXT *params); GLboolean APIENTRY gl_dispatch_stub_916(GLuint64 handle); GLboolean APIENTRY gl_dispatch_stub_917(GLuint64 handle); void APIENTRY gl_dispatch_stub_918(GLuint64 handle); void APIENTRY gl_dispatch_stub_919(GLuint64 handle, GLenum access); void APIENTRY gl_dispatch_stub_920(GLuint64 handle); void APIENTRY gl_dispatch_stub_921(GLuint64 handle); void APIENTRY gl_dispatch_stub_922(GLuint program, GLint location, GLuint64 value); void APIENTRY gl_dispatch_stub_923(GLuint program, GLint location, GLsizei count, const GLuint64 *value); void APIENTRY gl_dispatch_stub_924(GLint location, GLuint64 value); void APIENTRY gl_dispatch_stub_925(GLint location, GLsizei count, const GLuint64 *value); void APIENTRY gl_dispatch_stub_926(GLuint index, GLuint64EXT x); void APIENTRY gl_dispatch_stub_927(GLuint index, const GLuint64EXT *v); void APIENTRY gl_dispatch_stub_928(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z); void APIENTRY gl_dispatch_stub_929(GLenum mode, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); void APIENTRY gl_dispatch_stub_930(GLenum mode, GLenum type, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); void APIENTRY gl_dispatch_stub_931(GLenum origin, GLenum depth); void APIENTRY gl_dispatch_stub_932(GLuint unit, GLuint texture); void APIENTRY gl_dispatch_stub_933(GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); GLenum APIENTRY gl_dispatch_stub_934(GLuint framebuffer, GLenum target); void APIENTRY gl_dispatch_stub_935(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const GLvoid *data); void APIENTRY gl_dispatch_stub_936(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const GLvoid *data); void APIENTRY gl_dispatch_stub_937(GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); void APIENTRY gl_dispatch_stub_938(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat *value); void APIENTRY gl_dispatch_stub_939(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint *value); void APIENTRY gl_dispatch_stub_940(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint *value); void APIENTRY gl_dispatch_stub_941(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); void APIENTRY gl_dispatch_stub_942(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); void APIENTRY gl_dispatch_stub_943(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); void APIENTRY gl_dispatch_stub_944(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); void APIENTRY gl_dispatch_stub_945(GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); void APIENTRY gl_dispatch_stub_946(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); void APIENTRY gl_dispatch_stub_947(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); void APIENTRY gl_dispatch_stub_948(GLsizei n, GLuint *buffers); void APIENTRY gl_dispatch_stub_949(GLsizei n, GLuint *framebuffers); void APIENTRY gl_dispatch_stub_950(GLsizei n, GLuint *pipelines); void APIENTRY gl_dispatch_stub_951(GLenum target, GLsizei n, GLuint *ids); void APIENTRY gl_dispatch_stub_952(GLsizei n, GLuint *renderbuffers); void APIENTRY gl_dispatch_stub_953(GLsizei n, GLuint *samplers); void APIENTRY gl_dispatch_stub_954(GLenum target, GLsizei n, GLuint *textures); void APIENTRY gl_dispatch_stub_955(GLsizei n, GLuint *ids); void APIENTRY gl_dispatch_stub_956(GLsizei n, GLuint *arrays); void APIENTRY gl_dispatch_stub_957(GLuint vaobj, GLuint index); void APIENTRY gl_dispatch_stub_958(GLuint vaobj, GLuint index); void APIENTRY gl_dispatch_stub_959(GLuint buffer, GLintptr offset, GLsizeiptr length); void APIENTRY gl_dispatch_stub_960(GLuint texture); void APIENTRY gl_dispatch_stub_961(GLuint texture, GLint level, GLsizei bufSize, GLvoid *pixels); void APIENTRY gl_dispatch_stub_962(GLuint buffer, GLenum pname, GLint64 *params); void APIENTRY gl_dispatch_stub_963(GLuint buffer, GLenum pname, GLint *params); void APIENTRY gl_dispatch_stub_964(GLuint buffer, GLenum pname, GLvoid **params); void APIENTRY gl_dispatch_stub_965(GLuint buffer, GLintptr offset, GLsizeiptr size, GLvoid *data); void APIENTRY gl_dispatch_stub_966(GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); void APIENTRY gl_dispatch_stub_967(GLuint framebuffer, GLenum pname, GLint *param); void APIENTRY gl_dispatch_stub_968(GLuint renderbuffer, GLenum pname, GLint *params); void APIENTRY gl_dispatch_stub_969(GLuint id, GLuint buffer, GLenum pname, GLintptr offset); void APIENTRY gl_dispatch_stub_970(GLuint id, GLuint buffer, GLenum pname, GLintptr offset); void APIENTRY gl_dispatch_stub_971(GLuint id, GLuint buffer, GLenum pname, GLintptr offset); void APIENTRY gl_dispatch_stub_972(GLuint id, GLuint buffer, GLenum pname, GLintptr offset); void APIENTRY gl_dispatch_stub_973(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, GLvoid *pixels); void APIENTRY gl_dispatch_stub_974(GLuint texture, GLint level, GLenum pname, GLfloat *params); void APIENTRY gl_dispatch_stub_975(GLuint texture, GLint level, GLenum pname, GLint *params); void APIENTRY gl_dispatch_stub_976(GLuint texture, GLenum pname, GLint *params); void APIENTRY gl_dispatch_stub_977(GLuint texture, GLenum pname, GLuint *params); void APIENTRY gl_dispatch_stub_978(GLuint texture, GLenum pname, GLfloat *params); void APIENTRY gl_dispatch_stub_979(GLuint texture, GLenum pname, GLint *params); void APIENTRY gl_dispatch_stub_980(GLuint xfb, GLenum pname, GLuint index, GLint64 *param); void APIENTRY gl_dispatch_stub_981(GLuint xfb, GLenum pname, GLuint index, GLint *param); void APIENTRY gl_dispatch_stub_982(GLuint xfb, GLenum pname, GLint *param); void APIENTRY gl_dispatch_stub_983(GLuint vaobj, GLuint index, GLenum pname, GLint64 *param); void APIENTRY gl_dispatch_stub_984(GLuint vaobj, GLuint index, GLenum pname, GLint *param); void APIENTRY gl_dispatch_stub_985(GLuint vaobj, GLenum pname, GLint *param); void APIENTRY gl_dispatch_stub_986(GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments); void APIENTRY gl_dispatch_stub_987(GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); GLvoid * APIENTRY gl_dispatch_stub_988(GLuint buffer, GLenum access); GLvoid * APIENTRY gl_dispatch_stub_989(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); void APIENTRY gl_dispatch_stub_990(GLuint buffer, GLsizeiptr size, const GLvoid *data, GLenum usage); void APIENTRY gl_dispatch_stub_991(GLuint buffer, GLsizeiptr size, const GLvoid *data, GLbitfield flags); void APIENTRY gl_dispatch_stub_992(GLuint buffer, GLintptr offset, GLsizeiptr size, const GLvoid *data); void APIENTRY gl_dispatch_stub_993(GLuint framebuffer, GLenum buf); void APIENTRY gl_dispatch_stub_994(GLuint framebuffer, GLsizei n, const GLenum *bufs); void APIENTRY gl_dispatch_stub_995(GLuint framebuffer, GLenum pname, GLint param); void APIENTRY gl_dispatch_stub_996(GLuint framebuffer, GLenum buf); void APIENTRY gl_dispatch_stub_997(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); void APIENTRY gl_dispatch_stub_998(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); void APIENTRY gl_dispatch_stub_999(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); void APIENTRY gl_dispatch_stub_1000(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); void APIENTRY gl_dispatch_stub_1001(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); void APIENTRY gl_dispatch_stub_1002(GLuint texture, GLenum internalformat, GLuint buffer); void APIENTRY gl_dispatch_stub_1003(GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); void APIENTRY gl_dispatch_stub_1004(GLuint texture, GLenum pname, const GLint *params); void APIENTRY gl_dispatch_stub_1005(GLuint texture, GLenum pname, const GLuint *params); void APIENTRY gl_dispatch_stub_1006(GLuint texture, GLenum pname, GLfloat param); void APIENTRY gl_dispatch_stub_1007(GLuint texture, GLenum pname, const GLfloat *param); void APIENTRY gl_dispatch_stub_1008(GLuint texture, GLenum pname, GLint param); void APIENTRY gl_dispatch_stub_1009(GLuint texture, GLenum pname, const GLint *param); void APIENTRY gl_dispatch_stub_1010(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width); void APIENTRY gl_dispatch_stub_1011(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); void APIENTRY gl_dispatch_stub_1012(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); void APIENTRY gl_dispatch_stub_1013(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); void APIENTRY gl_dispatch_stub_1014(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); void APIENTRY gl_dispatch_stub_1015(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); void APIENTRY gl_dispatch_stub_1016(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); void APIENTRY gl_dispatch_stub_1017(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); void APIENTRY gl_dispatch_stub_1018(GLuint xfb, GLuint index, GLuint buffer); void APIENTRY gl_dispatch_stub_1019(GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); GLboolean APIENTRY gl_dispatch_stub_1020(GLuint buffer); void APIENTRY gl_dispatch_stub_1021(GLuint vaobj, GLuint attribindex, GLuint bindingindex); void APIENTRY gl_dispatch_stub_1022(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); void APIENTRY gl_dispatch_stub_1023(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); void APIENTRY gl_dispatch_stub_1024(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); void APIENTRY gl_dispatch_stub_1025(GLuint vaobj, GLuint bindingindex, GLuint divisor); void APIENTRY gl_dispatch_stub_1026(GLuint vaobj, GLuint buffer); void APIENTRY gl_dispatch_stub_1027(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); void APIENTRY gl_dispatch_stub_1028(GLuint vaobj, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides); void APIENTRY gl_dispatch_stub_1029(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, GLvoid *pixels); void APIENTRY gl_dispatch_stub_1030(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, GLvoid *pixels); void APIENTRY gl_dispatch_stub_1031(GLenum target, GLintptr offset, GLsizeiptr size, GLboolean commit); void APIENTRY gl_dispatch_stub_1032(GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit); void APIENTRY gl_dispatch_stub_1033(GLuint program, GLint location, GLint64 *params); void APIENTRY gl_dispatch_stub_1034(GLuint program, GLint location, GLuint64 *params); void APIENTRY gl_dispatch_stub_1035(GLuint program, GLint location, GLsizei bufSize, GLint64 *params); void APIENTRY gl_dispatch_stub_1036(GLuint program, GLint location, GLsizei bufSize, GLuint64 *params); void APIENTRY gl_dispatch_stub_1037(GLuint program, GLint location, GLint64 x); void APIENTRY gl_dispatch_stub_1038(GLuint program, GLint location, GLsizei count, const GLint64 *value); void APIENTRY gl_dispatch_stub_1039(GLuint program, GLint location, GLuint64 x); void APIENTRY gl_dispatch_stub_1040(GLuint program, GLint location, GLsizei count, const GLuint64 *value); void APIENTRY gl_dispatch_stub_1041(GLuint program, GLint location, GLint64 x, GLint64 y); void APIENTRY gl_dispatch_stub_1042(GLuint program, GLint location, GLsizei count, const GLint64 *value); void APIENTRY gl_dispatch_stub_1043(GLuint program, GLint location, GLuint64 x, GLuint64 y); void APIENTRY gl_dispatch_stub_1044(GLuint program, GLint location, GLsizei count, const GLuint64 *value); void APIENTRY gl_dispatch_stub_1045(GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z); void APIENTRY gl_dispatch_stub_1046(GLuint program, GLint location, GLsizei count, const GLint64 *value); void APIENTRY gl_dispatch_stub_1047(GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z); void APIENTRY gl_dispatch_stub_1048(GLuint program, GLint location, GLsizei count, const GLuint64 *value); void APIENTRY gl_dispatch_stub_1049(GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w); void APIENTRY gl_dispatch_stub_1050(GLuint program, GLint location, GLsizei count, const GLint64 *value); void APIENTRY gl_dispatch_stub_1051(GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w); void APIENTRY gl_dispatch_stub_1052(GLuint program, GLint location, GLsizei count, const GLuint64 *value); void APIENTRY gl_dispatch_stub_1053(GLint location, GLint64 x); void APIENTRY gl_dispatch_stub_1054(GLint location, GLsizei count, const GLint64 *value); void APIENTRY gl_dispatch_stub_1055(GLint location, GLuint64 x); void APIENTRY gl_dispatch_stub_1056(GLint location, GLsizei count, const GLuint64 *value); void APIENTRY gl_dispatch_stub_1057(GLint location, GLint64 x, GLint64 y); void APIENTRY gl_dispatch_stub_1058(GLint location, GLsizei count, const GLint64 *value); void APIENTRY gl_dispatch_stub_1059(GLint location, GLuint64 x, GLuint64 y); void APIENTRY gl_dispatch_stub_1060(GLint location, GLsizei count, const GLuint64 *value); void APIENTRY gl_dispatch_stub_1061(GLint location, GLint64 x, GLint64 y, GLint64 z); void APIENTRY gl_dispatch_stub_1062(GLint location, GLsizei count, const GLint64 *value); void APIENTRY gl_dispatch_stub_1063(GLint location, GLuint64 x, GLuint64 y, GLuint64 z); void APIENTRY gl_dispatch_stub_1064(GLint location, GLsizei count, const GLuint64 *value); void APIENTRY gl_dispatch_stub_1065(GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w); void APIENTRY gl_dispatch_stub_1066(GLint location, GLsizei count, const GLint64 *value); void APIENTRY gl_dispatch_stub_1067(GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w); void APIENTRY gl_dispatch_stub_1068(GLint location, GLsizei count, const GLuint64 *value); void APIENTRY gl_dispatch_stub_1069(void); void APIENTRY gl_dispatch_stub_1070(GLenum target, GLuint start, GLsizei count, const GLfloat *v); void APIENTRY gl_dispatch_stub_1071(GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v); void APIENTRY gl_dispatch_stub_1072(GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue); void APIENTRY gl_dispatch_stub_1073(GLuint buffer); void APIENTRY gl_dispatch_stub_1074(GLuint buffer, GLintptr offset, GLsizeiptr length); void APIENTRY gl_dispatch_stub_1075(GLenum target, GLsizei numAttachments, const GLenum *attachments); void APIENTRY gl_dispatch_stub_1076(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); void APIENTRY gl_dispatch_stub_1077(GLuint texture, GLint level); void APIENTRY gl_dispatch_stub_1078(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); void APIENTRY gl_dispatch_stub_1079(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height); void APIENTRY gl_dispatch_stub_1080(const GLfloat *coords); void APIENTRY gl_dispatch_stub_1081(GLint x, GLint y, GLint z, GLint width, GLint height); void APIENTRY gl_dispatch_stub_1082(const GLint *coords); void APIENTRY gl_dispatch_stub_1083(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height); void APIENTRY gl_dispatch_stub_1084(const GLshort *coords); void APIENTRY gl_dispatch_stub_1085(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height); void APIENTRY gl_dispatch_stub_1086(const GLfixed *coords); GLAPI void APIENTRY glPointSizePointerOES(GLenum type, GLsizei stride, const GLvoid *pointer); GLbitfield APIENTRY gl_dispatch_stub_1088(GLfixed *mantissa, GLint *exponent); void APIENTRY gl_dispatch_stub_1089(GLclampf value, GLboolean invert); void APIENTRY gl_dispatch_stub_1090(GLenum pattern); void APIENTRY gl_dispatch_stub_1091(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); void APIENTRY gl_dispatch_stub_1092(GLsizei stride, GLsizei count, const GLboolean *pointer); void APIENTRY gl_dispatch_stub_1093(GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); void APIENTRY gl_dispatch_stub_1094(GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); void APIENTRY gl_dispatch_stub_1095(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); void APIENTRY gl_dispatch_stub_1096(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); void APIENTRY gl_dispatch_stub_1097(GLenum target, GLsizei numAttachments, const GLenum *attachments); void APIENTRY gl_dispatch_stub_1098(GLuint pipeline, GLuint program); void APIENTRY gl_dispatch_stub_1099(GLuint pipeline); GLuint APIENTRY gl_dispatch_stub_1100(GLenum type, GLsizei count, const GLchar * const *strings); void APIENTRY gl_dispatch_stub_1101(GLsizei n, const GLuint *pipelines); void APIENTRY gl_dispatch_stub_1102(GLsizei n, GLuint *pipelines); void APIENTRY gl_dispatch_stub_1103(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); void APIENTRY gl_dispatch_stub_1104(GLuint pipeline, GLenum pname, GLint *params); GLboolean APIENTRY gl_dispatch_stub_1105(GLuint pipeline); void APIENTRY gl_dispatch_stub_1106(GLint first, GLsizei count); void APIENTRY gl_dispatch_stub_1107(GLuint program, GLint location, GLdouble x); void APIENTRY gl_dispatch_stub_1108(GLuint program, GLint location, GLsizei count, const GLdouble *value); void APIENTRY gl_dispatch_stub_1109(GLuint program, GLint location, GLfloat x); void APIENTRY gl_dispatch_stub_1110(GLuint program, GLint location, GLsizei count, const GLfloat *value); void APIENTRY gl_dispatch_stub_1111(GLuint program, GLint location, GLint x); void APIENTRY gl_dispatch_stub_1112(GLuint program, GLint location, GLsizei count, const GLint *value); void APIENTRY gl_dispatch_stub_1113(GLuint program, GLint location, GLuint x); void APIENTRY gl_dispatch_stub_1114(GLuint program, GLint location, GLsizei count, const GLuint *value); void APIENTRY gl_dispatch_stub_1115(GLuint program, GLint location, GLdouble x, GLdouble y); void APIENTRY gl_dispatch_stub_1116(GLuint program, GLint location, GLsizei count, const GLdouble *value); void APIENTRY gl_dispatch_stub_1117(GLuint program, GLint location, GLfloat x, GLfloat y); void APIENTRY gl_dispatch_stub_1118(GLuint program, GLint location, GLsizei count, const GLfloat *value); void APIENTRY gl_dispatch_stub_1119(GLuint program, GLint location, GLint x, GLint y); void APIENTRY gl_dispatch_stub_1120(GLuint program, GLint location, GLsizei count, const GLint *value); void APIENTRY gl_dispatch_stub_1121(GLuint program, GLint location, GLuint x, GLuint y); void APIENTRY gl_dispatch_stub_1122(GLuint program, GLint location, GLsizei count, const GLuint *value); void APIENTRY gl_dispatch_stub_1123(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z); void APIENTRY gl_dispatch_stub_1124(GLuint program, GLint location, GLsizei count, const GLdouble *value); void APIENTRY gl_dispatch_stub_1125(GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z); void APIENTRY gl_dispatch_stub_1126(GLuint program, GLint location, GLsizei count, const GLfloat *value); void APIENTRY gl_dispatch_stub_1127(GLuint program, GLint location, GLint x, GLint y, GLint z); void APIENTRY gl_dispatch_stub_1128(GLuint program, GLint location, GLsizei count, const GLint *value); void APIENTRY gl_dispatch_stub_1129(GLuint program, GLint location, GLuint x, GLuint y, GLuint z); void APIENTRY gl_dispatch_stub_1130(GLuint program, GLint location, GLsizei count, const GLuint *value); void APIENTRY gl_dispatch_stub_1131(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); void APIENTRY gl_dispatch_stub_1132(GLuint program, GLint location, GLsizei count, const GLdouble *value); void APIENTRY gl_dispatch_stub_1133(GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); void APIENTRY gl_dispatch_stub_1134(GLuint program, GLint location, GLsizei count, const GLfloat *value); void APIENTRY gl_dispatch_stub_1135(GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w); void APIENTRY gl_dispatch_stub_1136(GLuint program, GLint location, GLsizei count, const GLint *value); void APIENTRY gl_dispatch_stub_1137(GLuint program, GLint location, GLuint x, GLuint y, GLuint z, GLuint w); void APIENTRY gl_dispatch_stub_1138(GLuint program, GLint location, GLsizei count, const GLuint *value); void APIENTRY gl_dispatch_stub_1139(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); void APIENTRY gl_dispatch_stub_1140(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); void APIENTRY gl_dispatch_stub_1141(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); void APIENTRY gl_dispatch_stub_1142(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); void APIENTRY gl_dispatch_stub_1143(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); void APIENTRY gl_dispatch_stub_1144(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); void APIENTRY gl_dispatch_stub_1145(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); void APIENTRY gl_dispatch_stub_1146(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); void APIENTRY gl_dispatch_stub_1147(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); void APIENTRY gl_dispatch_stub_1148(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); void APIENTRY gl_dispatch_stub_1149(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); void APIENTRY gl_dispatch_stub_1150(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); void APIENTRY gl_dispatch_stub_1151(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); void APIENTRY gl_dispatch_stub_1152(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); void APIENTRY gl_dispatch_stub_1153(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); void APIENTRY gl_dispatch_stub_1154(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); void APIENTRY gl_dispatch_stub_1155(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value); void APIENTRY gl_dispatch_stub_1156(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); void APIENTRY gl_dispatch_stub_1157(void); void APIENTRY gl_dispatch_stub_1158(GLuint pipeline, GLbitfield stages, GLuint program); void APIENTRY gl_dispatch_stub_1159(GLuint pipeline); void APIENTRY gl_dispatch_stub_1160(GLDEBUGPROC callback, const GLvoid *userParam); void APIENTRY gl_dispatch_stub_1161(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); void APIENTRY gl_dispatch_stub_1162(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); GLuint APIENTRY gl_dispatch_stub_1163(GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); void APIENTRY gl_dispatch_stub_1164(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); void APIENTRY gl_dispatch_stub_1165(const GLvoid *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); void APIENTRY gl_dispatch_stub_1166(GLenum identifier, GLuint name, GLsizei length, const GLchar *label); void APIENTRY gl_dispatch_stub_1167(const GLvoid *ptr, GLsizei length, const GLchar *label); void APIENTRY gl_dispatch_stub_1168(void); void APIENTRY gl_dispatch_stub_1169(GLenum source, GLuint id, GLsizei length, const GLchar *message); void APIENTRY gl_dispatch_stub_1170(GLfloat red, GLfloat green, GLfloat blue); void APIENTRY gl_dispatch_stub_1171(const GLfloat *v); GLAPI void APIENTRY glMultiDrawElementsEXT(GLenum mode, const GLsizei *count, GLenum type, const GLvoid * const *indices, GLsizei primcount); void APIENTRY gl_dispatch_stub_1173(GLfloat coord); void APIENTRY gl_dispatch_stub_1174(const GLfloat *coord); void APIENTRY gl_dispatch_stub_1175(void); void APIENTRY gl_dispatch_stub_1176(GLdouble x, GLdouble y, GLdouble z, GLdouble w); void APIENTRY gl_dispatch_stub_1177(const GLdouble *v); void APIENTRY gl_dispatch_stub_1178(GLfloat x, GLfloat y, GLfloat z, GLfloat w); void APIENTRY gl_dispatch_stub_1179(const GLfloat *v); void APIENTRY gl_dispatch_stub_1180(GLint x, GLint y, GLint z, GLint w); void APIENTRY gl_dispatch_stub_1181(const GLint *v); void APIENTRY gl_dispatch_stub_1182(GLshort x, GLshort y, GLshort z, GLshort w); void APIENTRY gl_dispatch_stub_1183(const GLshort *v); void APIENTRY gl_dispatch_stub_1184(const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride); void APIENTRY gl_dispatch_stub_1185(const GLenum *mode, const GLsizei *count, GLenum type, const GLvoid * const *indices, GLsizei primcount, GLint modestride); GLboolean APIENTRY gl_dispatch_stub_1186(GLsizei n, const GLuint *ids, GLboolean *residences); void APIENTRY gl_dispatch_stub_1187(GLenum target, GLuint id, const GLfloat *params); void APIENTRY gl_dispatch_stub_1188(GLenum target, GLuint index, GLenum pname, GLdouble *params); void APIENTRY gl_dispatch_stub_1189(GLenum target, GLuint index, GLenum pname, GLfloat *params); void APIENTRY gl_dispatch_stub_1190(GLuint id, GLenum pname, GLubyte *program); void APIENTRY gl_dispatch_stub_1191(GLuint id, GLenum pname, GLint *params); void APIENTRY gl_dispatch_stub_1192(GLenum target, GLuint address, GLenum pname, GLint *params); void APIENTRY gl_dispatch_stub_1193(GLuint index, GLenum pname, GLdouble *params); void APIENTRY gl_dispatch_stub_1194(GLuint index, GLenum pname, GLfloat *params); void APIENTRY gl_dispatch_stub_1195(GLuint index, GLenum pname, GLint *params); void APIENTRY gl_dispatch_stub_1196(GLenum target, GLuint id, GLsizei len, const GLubyte *program); void APIENTRY gl_dispatch_stub_1197(GLenum target, GLuint index, GLsizei num, const GLdouble *params); void APIENTRY gl_dispatch_stub_1198(GLenum target, GLuint index, GLsizei num, const GLfloat *params); void APIENTRY gl_dispatch_stub_1199(GLsizei n, const GLuint *ids); void APIENTRY gl_dispatch_stub_1200(GLenum target, GLuint address, GLenum matrix, GLenum transform); void APIENTRY gl_dispatch_stub_1201(GLuint index, GLdouble x); void APIENTRY gl_dispatch_stub_1202(GLuint index, const GLdouble *v); void APIENTRY gl_dispatch_stub_1203(GLuint index, GLfloat x); void APIENTRY gl_dispatch_stub_1204(GLuint index, const GLfloat *v); void APIENTRY gl_dispatch_stub_1205(GLuint index, GLshort x); void APIENTRY gl_dispatch_stub_1206(GLuint index, const GLshort *v); void APIENTRY gl_dispatch_stub_1207(GLuint index, GLdouble x, GLdouble y); void APIENTRY gl_dispatch_stub_1208(GLuint index, const GLdouble *v); void APIENTRY gl_dispatch_stub_1209(GLuint index, GLfloat x, GLfloat y); void APIENTRY gl_dispatch_stub_1210(GLuint index, const GLfloat *v); void APIENTRY gl_dispatch_stub_1211(GLuint index, GLshort x, GLshort y); void APIENTRY gl_dispatch_stub_1212(GLuint index, const GLshort *v); void APIENTRY gl_dispatch_stub_1213(GLuint index, GLdouble x, GLdouble y, GLdouble z); void APIENTRY gl_dispatch_stub_1214(GLuint index, const GLdouble *v); void APIENTRY gl_dispatch_stub_1215(GLuint index, GLfloat x, GLfloat y, GLfloat z); void APIENTRY gl_dispatch_stub_1216(GLuint index, const GLfloat *v); void APIENTRY gl_dispatch_stub_1217(GLuint index, GLshort x, GLshort y, GLshort z); void APIENTRY gl_dispatch_stub_1218(GLuint index, const GLshort *v); void APIENTRY gl_dispatch_stub_1219(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); void APIENTRY gl_dispatch_stub_1220(GLuint index, const GLdouble *v); void APIENTRY gl_dispatch_stub_1221(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); void APIENTRY gl_dispatch_stub_1222(GLuint index, const GLfloat *v); void APIENTRY gl_dispatch_stub_1223(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); void APIENTRY gl_dispatch_stub_1224(GLuint index, const GLshort *v); void APIENTRY gl_dispatch_stub_1225(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); void APIENTRY gl_dispatch_stub_1226(GLuint index, const GLubyte *v); void APIENTRY gl_dispatch_stub_1227(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); void APIENTRY gl_dispatch_stub_1228(GLuint index, GLsizei n, const GLdouble *v); void APIENTRY gl_dispatch_stub_1229(GLuint index, GLsizei n, const GLfloat *v); void APIENTRY gl_dispatch_stub_1230(GLuint index, GLsizei n, const GLshort *v); void APIENTRY gl_dispatch_stub_1231(GLuint index, GLsizei n, const GLdouble *v); void APIENTRY gl_dispatch_stub_1232(GLuint index, GLsizei n, const GLfloat *v); void APIENTRY gl_dispatch_stub_1233(GLuint index, GLsizei n, const GLshort *v); void APIENTRY gl_dispatch_stub_1234(GLuint index, GLsizei n, const GLdouble *v); void APIENTRY gl_dispatch_stub_1235(GLuint index, GLsizei n, const GLfloat *v); void APIENTRY gl_dispatch_stub_1236(GLuint index, GLsizei n, const GLshort *v); void APIENTRY gl_dispatch_stub_1237(GLuint index, GLsizei n, const GLdouble *v); void APIENTRY gl_dispatch_stub_1238(GLuint index, GLsizei n, const GLfloat *v); void APIENTRY gl_dispatch_stub_1239(GLuint index, GLsizei n, const GLshort *v); void APIENTRY gl_dispatch_stub_1240(GLuint index, GLsizei n, const GLubyte *v); void APIENTRY gl_dispatch_stub_1241(GLenum pname, GLfloat *param); void APIENTRY gl_dispatch_stub_1242(GLenum pname, GLint *param); void APIENTRY gl_dispatch_stub_1243(GLenum pname, const GLfloat *param); void APIENTRY gl_dispatch_stub_1244(GLenum pname, const GLint *param); void APIENTRY gl_dispatch_stub_1245(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); void APIENTRY gl_dispatch_stub_1246(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); void APIENTRY gl_dispatch_stub_1247(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); void APIENTRY gl_dispatch_stub_1248(void); void APIENTRY gl_dispatch_stub_1249(GLuint id); void APIENTRY gl_dispatch_stub_1250(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); void APIENTRY gl_dispatch_stub_1251(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); void APIENTRY gl_dispatch_stub_1252(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); void APIENTRY gl_dispatch_stub_1253(GLuint id); void APIENTRY gl_dispatch_stub_1254(void); GLuint APIENTRY gl_dispatch_stub_1255(GLuint range); void APIENTRY gl_dispatch_stub_1256(GLuint dst, GLuint coord, GLenum swizzle); void APIENTRY gl_dispatch_stub_1257(GLuint dst, GLuint interp, GLenum swizzle); void APIENTRY gl_dispatch_stub_1258(GLuint dst, const GLfloat *value); void APIENTRY gl_dispatch_stub_1259(GLuint first, GLsizei count, const GLfloat *v); void APIENTRY gl_dispatch_stub_1260(GLuint index, GLfloat n, GLfloat f); void APIENTRY gl_dispatch_stub_1261(GLenum face); void APIENTRY gl_dispatch_stub_1262(GLuint id, GLsizei len, const GLubyte *name, GLdouble *params); void APIENTRY gl_dispatch_stub_1263(GLuint id, GLsizei len, const GLubyte *name, GLfloat *params); void APIENTRY gl_dispatch_stub_1264(GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); void APIENTRY gl_dispatch_stub_1265(GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v); void APIENTRY gl_dispatch_stub_1266(GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); void APIENTRY gl_dispatch_stub_1267(GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v); void APIENTRY gl_dispatch_stub_1268(void); void APIENTRY gl_dispatch_stub_1269(GLenum coord, GLenum pname, GLfixed *params); void APIENTRY gl_dispatch_stub_1270(GLenum coord, GLenum pname, GLint param); void APIENTRY gl_dispatch_stub_1271(GLenum coord, GLenum pname, const GLfixed *params); void APIENTRY gl_dispatch_stub_1272(GLclampd zmin, GLclampd zmax); void APIENTRY gl_dispatch_stub_1273(GLenum target, GLuint framebuffer); void APIENTRY gl_dispatch_stub_1274(GLenum target, GLuint renderbuffer); void APIENTRY gl_dispatch_stub_1275(GLsizei len, const GLvoid *string); void APIENTRY gl_dispatch_stub_1276(GLenum target, GLenum pname, GLint param); void APIENTRY gl_dispatch_stub_1277(GLenum target, GLintptr offset, GLsizeiptr size); void APIENTRY gl_dispatch_stub_1278(GLuint index, GLint x); void APIENTRY gl_dispatch_stub_1279(GLuint index, GLuint x); void APIENTRY gl_dispatch_stub_1280(GLuint index, GLint x, GLint y); void APIENTRY gl_dispatch_stub_1281(GLuint index, const GLint *v); void APIENTRY gl_dispatch_stub_1282(GLuint index, GLuint x, GLuint y); void APIENTRY gl_dispatch_stub_1283(GLuint index, const GLuint *v); void APIENTRY gl_dispatch_stub_1284(GLuint index, GLint x, GLint y, GLint z); void APIENTRY gl_dispatch_stub_1285(GLuint index, const GLint *v); void APIENTRY gl_dispatch_stub_1286(GLuint index, GLuint x, GLuint y, GLuint z); void APIENTRY gl_dispatch_stub_1287(GLuint index, const GLuint *v); void APIENTRY gl_dispatch_stub_1288(GLuint index, GLint x, GLint y, GLint z, GLint w); void APIENTRY gl_dispatch_stub_1289(GLuint index, const GLint *v); void APIENTRY gl_dispatch_stub_1290(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); void APIENTRY gl_dispatch_stub_1291(GLuint index, const GLuint *v); void APIENTRY gl_dispatch_stub_1292(GLint r, GLint g, GLint b, GLint a); void APIENTRY gl_dispatch_stub_1293(GLuint r, GLuint g, GLuint b, GLuint a); void APIENTRY gl_dispatch_stub_1294(GLenum target, GLuint index, GLuint buffer, GLintptr offset); void APIENTRY gl_dispatch_stub_1295(GLuint monitor); void APIENTRY gl_dispatch_stub_1296(GLsizei n, GLuint *monitors); void APIENTRY gl_dispatch_stub_1297(GLuint monitor); void APIENTRY gl_dispatch_stub_1298(GLsizei n, GLuint *monitors); void APIENTRY gl_dispatch_stub_1299(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); void APIENTRY gl_dispatch_stub_1300(GLuint group, GLuint counter, GLenum pname, GLvoid *data); void APIENTRY gl_dispatch_stub_1301(GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); void APIENTRY gl_dispatch_stub_1302(GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei countersSize, GLuint *counters); void APIENTRY gl_dispatch_stub_1303(GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); void APIENTRY gl_dispatch_stub_1304(GLint *numGroups, GLsizei groupsSize, GLuint *groups); void APIENTRY gl_dispatch_stub_1305(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList); void APIENTRY gl_dispatch_stub_1306(GLenum objectType, GLuint name, GLenum pname, GLint *value); GLenum APIENTRY gl_dispatch_stub_1307(GLenum objectType, GLuint name, GLenum option); GLenum APIENTRY gl_dispatch_stub_1308(GLenum objectType, GLuint name, GLenum option); void APIENTRY gl_dispatch_stub_1309(GLuint program); GLuint APIENTRY gl_dispatch_stub_1310(GLenum type, const GLchar *string); void APIENTRY gl_dispatch_stub_1311(GLenum type, GLuint program); void APIENTRY gl_dispatch_stub_1312(void); void APIENTRY gl_dispatch_stub_1313(void); void APIENTRY gl_dispatch_stub_1314(GLintptr surface, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); void APIENTRY gl_dispatch_stub_1315(const GLvoid *vdpDevice, const GLvoid *getProcAddress); GLboolean APIENTRY gl_dispatch_stub_1316(GLintptr surface); void APIENTRY gl_dispatch_stub_1317(GLsizei numSurfaces, const GLintptr *surfaces); GLintptr APIENTRY gl_dispatch_stub_1318(const GLvoid *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); GLintptr APIENTRY gl_dispatch_stub_1319(const GLvoid *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); void APIENTRY gl_dispatch_stub_1320(GLintptr surface, GLenum access); void APIENTRY gl_dispatch_stub_1321(GLsizei numSurfaces, const GLintptr *surfaces); void APIENTRY gl_dispatch_stub_1322(GLintptr surface); void APIENTRY gl_dispatch_stub_1323(GLuint queryHandle); void APIENTRY gl_dispatch_stub_1324(GLuint queryId, GLuint *queryHandle); void APIENTRY gl_dispatch_stub_1325(GLuint queryHandle); void APIENTRY gl_dispatch_stub_1326(GLuint queryHandle); void APIENTRY gl_dispatch_stub_1327(GLuint *queryId); void APIENTRY gl_dispatch_stub_1328(GLuint queryId, GLuint *nextQueryId); void APIENTRY gl_dispatch_stub_1329(GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue); void APIENTRY gl_dispatch_stub_1330(GLuint queryHandle, GLuint flags, GLsizei dataSize, GLvoid *data, GLuint *bytesWritten); void APIENTRY gl_dispatch_stub_1331(GLchar *queryName, GLuint *queryId); void APIENTRY gl_dispatch_stub_1332(GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask); void APIENTRY gl_dispatch_stub_1333(GLfloat factor, GLfloat units, GLfloat clamp); void APIENTRY gl_dispatch_stub_1334(GLuint xbits, GLuint ybits); void APIENTRY gl_dispatch_stub_1335(GLenum pname, GLfloat param); void APIENTRY gl_dispatch_stub_1336(GLenum pname, GLint param); void APIENTRY gl_dispatch_stub_1337(GLenum mode, GLsizei count, const GLint *box); void APIENTRY gl_dispatch_stub_1338(GLenum target, GLsizeiptr size, GLuint memory, GLuint64 offset); void APIENTRY gl_dispatch_stub_1339(GLsizei n, GLuint *memoryObjects); void APIENTRY gl_dispatch_stub_1340(GLsizei n, const GLuint *memoryObjects); void APIENTRY gl_dispatch_stub_1341(GLsizei n, const GLuint *semaphores); void APIENTRY gl_dispatch_stub_1342(GLsizei n, GLuint *semaphores); void APIENTRY gl_dispatch_stub_1343(GLuint memoryObject, GLenum pname, GLint *params); void APIENTRY gl_dispatch_stub_1344(GLuint semaphore, GLenum pname, GLuint64 *params); void APIENTRY gl_dispatch_stub_1345(GLenum target, GLuint index, GLubyte *data); void APIENTRY gl_dispatch_stub_1346(GLenum pname, GLubyte *data); GLboolean APIENTRY gl_dispatch_stub_1347(GLuint memoryObject); GLboolean APIENTRY gl_dispatch_stub_1348(GLuint semaphore); void APIENTRY gl_dispatch_stub_1349(GLuint memoryObject, GLenum pname, const GLint *params); void APIENTRY gl_dispatch_stub_1350(GLuint buffer, GLsizeiptr size, GLuint memory, GLuint64 offset); void APIENTRY gl_dispatch_stub_1351(GLuint semaphore, GLenum pname, const GLuint64 *params); void APIENTRY gl_dispatch_stub_1352(GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *dstLayouts); void APIENTRY gl_dispatch_stub_1353(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset); void APIENTRY gl_dispatch_stub_1354(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); void APIENTRY gl_dispatch_stub_1355(GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); void APIENTRY gl_dispatch_stub_1356(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); void APIENTRY gl_dispatch_stub_1357(GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); void APIENTRY gl_dispatch_stub_1358(GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset); void APIENTRY gl_dispatch_stub_1359(GLenum texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset); void APIENTRY gl_dispatch_stub_1360(GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); void APIENTRY gl_dispatch_stub_1361(GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset); void APIENTRY gl_dispatch_stub_1362(GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset); void APIENTRY gl_dispatch_stub_1363(GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *srcLayouts); void APIENTRY gl_dispatch_stub_1364(GLuint memory, GLuint64 size, GLenum handleType, GLint fd); void APIENTRY gl_dispatch_stub_1365(GLuint semaphore, GLenum handleType, GLint fd); void APIENTRY gl_dispatch_stub_1366(void); void APIENTRY gl_dispatch_stub_1367(GLuint renderbuffer, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height); void APIENTRY gl_dispatch_stub_1368(GLenum target, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height); void APIENTRY gl_dispatch_stub_1369(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); void APIENTRY gl_dispatch_stub_1370(GLenum target, GLuint index, GLsizei count, const GLfloat *params); void APIENTRY gl_dispatch_stub_1371(GLenum target, GLuint index, GLsizei count, const GLfloat *params); void APIENTRY gl_dispatch_stub_1372(GLenum target, GLvoid *writeOffset); void APIENTRY gl_dispatch_stub_1373(GLenum target, GLvoid *writeOffset); GLAPI void APIENTRY glAlphaFuncx(GLenum func, GLclampx ref); GLAPI void APIENTRY glClearColorx(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha); GLAPI void APIENTRY glClearDepthx(GLclampx depth); GLAPI void APIENTRY glColor4x(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); GLAPI void APIENTRY glDepthRangex(GLclampx zNear, GLclampx zFar); GLAPI void APIENTRY glFogx(GLenum pname, GLfixed param); GLAPI void APIENTRY glFogxv(GLenum pname, const GLfixed *params); GLAPI void APIENTRY glFrustumf(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); GLAPI void APIENTRY glFrustumx(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); GLAPI void APIENTRY glLightModelx(GLenum pname, GLfixed param); GLAPI void APIENTRY glLightModelxv(GLenum pname, const GLfixed *params); GLAPI void APIENTRY glLightx(GLenum light, GLenum pname, GLfixed param); GLAPI void APIENTRY glLightxv(GLenum light, GLenum pname, const GLfixed *params); GLAPI void APIENTRY glLineWidthx(GLfixed width); GLAPI void APIENTRY glLoadMatrixx(const GLfixed *m); GLAPI void APIENTRY glMaterialx(GLenum face, GLenum pname, GLfixed param); GLAPI void APIENTRY glMaterialxv(GLenum face, GLenum pname, const GLfixed *params); GLAPI void APIENTRY glMultMatrixx(const GLfixed *m); GLAPI void APIENTRY glMultiTexCoord4x(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q); GLAPI void APIENTRY glNormal3x(GLfixed nx, GLfixed ny, GLfixed nz); GLAPI void APIENTRY glOrthof(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); GLAPI void APIENTRY glOrthox(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); GLAPI void APIENTRY glPointSizex(GLfixed size); GLAPI void APIENTRY glPolygonOffsetx(GLfixed factor, GLfixed units); GLAPI void APIENTRY glRotatex(GLfixed angle, GLfixed x, GLfixed y, GLfixed z); GLAPI void APIENTRY glSampleCoveragex(GLclampx value, GLboolean invert); GLAPI void APIENTRY glScalex(GLfixed x, GLfixed y, GLfixed z); GLAPI void APIENTRY glTexEnvx(GLenum target, GLenum pname, GLfixed param); GLAPI void APIENTRY glTexEnvxv(GLenum target, GLenum pname, const GLfixed *params); GLAPI void APIENTRY glTexParameterx(GLenum target, GLenum pname, GLfixed param); GLAPI void APIENTRY glTranslatex(GLfixed x, GLfixed y, GLfixed z); GLAPI void APIENTRY glClipPlanef(GLenum plane, const GLfloat *equation); GLAPI void APIENTRY glClipPlanex(GLenum plane, const GLfixed *equation); GLAPI void APIENTRY glGetClipPlanef(GLenum plane, GLfloat *equation); GLAPI void APIENTRY glGetClipPlanex(GLenum plane, GLfixed *equation); GLAPI void APIENTRY glGetFixedv(GLenum pname, GLfixed *params); GLAPI void APIENTRY glGetLightxv(GLenum light, GLenum pname, GLfixed *params); GLAPI void APIENTRY glGetMaterialxv(GLenum face, GLenum pname, GLfixed *params); GLAPI void APIENTRY glGetTexEnvxv(GLenum target, GLenum pname, GLfixed *params); GLAPI void APIENTRY glGetTexParameterxv(GLenum target, GLenum pname, GLfixed *params); GLAPI void APIENTRY glPointParameterx(GLenum pname, GLfixed param); GLAPI void APIENTRY glPointParameterxv(GLenum pname, const GLfixed *params); GLAPI void APIENTRY glTexParameterxv(GLenum target, GLenum pname, const GLfixed *params); void APIENTRY gl_dispatch_stub_1417(void); void APIENTRY gl_dispatch_stub_1418(GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); #undef MAPI_TMP_DEFINES #endif /* MAPI_TMP_DEFINES */ #ifdef MAPI_TMP_PUBLIC_ENTRIES_NO_HIDDEN GLAPI void APIENTRY glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) { const struct _glapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[29]; ((void (APIENTRY *)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)) _func)(red, green, blue, alpha); } GLAPI void APIENTRY glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) { const struct _glapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[35]; ((void (APIENTRY *)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)) _func)(red, green, blue, alpha); } GLAPI void APIENTRY glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz) { const struct _glapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[56]; ((void (APIENTRY *)(GLfloat nx, GLfloat ny, GLfloat nz)) _func)(nx, ny, nz); } GLAPI void APIENTRY glCullFace(GLenum mode) { const struct _glapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[152]; ((void (APIENTRY *)(GLenum mode)) _func)(mode); } GLAPI void APIENTRY glFogf(GLenum pname, GLfloat param) { const struct _glapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[153]; ((void (APIENTRY *)(GLenum pname, GLfloat param)) _func)(pname, param); } GLAPI void APIENTRY glFogfv(GLenum pname, const GLfloat *params) { const struct _glapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[154]; ((void (APIENTRY *)(GLenum pname, const GLfloat *params)) _func)(pname, params); } GLAPI void APIENTRY glFrontFace(GLenum mode) { const struct _glapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[157]; ((void (APIENTRY *)(GLenum mode)) _func)(mode); } GLAPI void APIENTRY glHint(GLenum target, GLenum mode) { const struct _glapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[158]; ((void (APIENTRY *)(GLenum target, GLenum mode)) _func)(target, mode); } GLAPI void APIENTRY glLightf(GLenum light, GLenum pname, GLfloat param) { const struct _glapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[159]; ((void (APIENTRY *)(GLenum light, GLenum pname, GLfloat param)) _func)(light, pname, param); } GLAPI void APIENTRY glLightfv(GLenum light, GLenum pname, const GLfloat *params) { const struct _glapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[160]; ((void (APIENTRY *)(GLenum light, GLenum pname, const GLfloat *params)) _func)(light, pname, params); } GLAPI void APIENTRY glLightModelf(GLenum pname, GLfloat param) { const struct _glapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[163]; ((void (APIENTRY *)(GLenum pname, GLfloat param)) _func)(pname, param); } GLAPI void APIENTRY glLightModelfv(GLenum pname, const GLfloat *params) { const struct _glapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[164]; ((void (APIENTRY *)(GLenum pname, const GLfloat *params)) _func)(pname, params); } GLAPI void APIENTRY glLineWidth(GLfloat width) { const struct _glapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[168]; ((void (APIENTRY *)(GLfloat width)) _func)(width); } GLAPI void APIENTRY glMaterialf(GLenum face, GLenum pname, GLfloat param) { const struct _glapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[169]; ((void (APIENTRY *)(GLenum face, GLenum pname, GLfloat param)) _func)(face, pname, param); } GLAPI void APIENTRY glMaterialfv(GLenum face, GLenum pname, const GLfloat *params) { const struct _glapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[170]; ((void (APIENTRY *)(GLenum face, GLenum pname, const GLfloat *params)) _func)(face, pname, params); } GLAPI void APIENTRY glPointSize(GLfloat size) { const struct _glapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[173]; ((void (APIENTRY *)(GLfloat size)) _func)(size); } GLAPI void APIENTRY glScissor(GLint x, GLint y, GLsizei width, GLsizei height) { const struct _glapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[176]; ((void (APIENTRY *)(GLint x, GLint y, GLsizei width, GLsizei height)) _func)(x, y, width, height); } GLAPI void APIENTRY glShadeModel(GLenum mode) { const struct _glapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[177]; ((void (APIENTRY *)(GLenum mode)) _func)(mode); } GLAPI void APIENTRY glTexParameterf(GLenum target, GLenum pname, GLfloat param) { const struct _glapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[178]; ((void (APIENTRY *)(GLenum target, GLenum pname, GLfloat param)) _func)(target, pname, param); } GLAPI void APIENTRY glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params) { const struct _glapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[179]; ((void (APIENTRY *)(GLenum target, GLenum pname, const GLfloat *params)) _func)(target, pname, params); } GLAPI void APIENTRY glTexParameteri(GLenum target, GLenum pname, GLint param) { const struct _glapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[180]; ((void (APIENTRY *)(GLenum target, GLenum pname, GLint param)) _func)(target, pname, param); } GLAPI void APIENTRY glTexParameteriv(GLenum target, GLenum pname, const GLint *params) { const struct _glapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[181]; ((void (APIENTRY *)(GLenum target, GLenum pname, const GLint *params)) _func)(target, pname, params); } GLAPI void APIENTRY glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) { const struct _glapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[183]; ((void (APIENTRY *)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)) _func)(target, level, internalformat, width, height, border, format, type, pixels); } GLAPI void APIENTRY glTexEnvf(GLenum target, GLenum pname, GLfloat param) { const struct _glapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[184]; ((void (APIENTRY *)(GLenum target, GLenum pname, GLfloat param)) _func)(target, pname, param); } GLAPI void APIENTRY glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params) { const struct _glapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[185]; ((void (APIENTRY *)(GLenum target, GLenum pname, const GLfloat *params)) _func)(target, pname, params); } GLAPI void APIENTRY glTexEnvi(GLenum target, GLenum pname, GLint param) { const struct _glapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[186]; ((void (APIENTRY *)(GLenum target, GLenum pname, GLint param)) _func)(target, pname, param); } GLAPI void APIENTRY glTexEnviv(GLenum target, GLenum pname, const GLint *params) { const struct _glapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[187]; ((void (APIENTRY *)(GLenum target, GLenum pname, const GLint *params)) _func)(target, pname, params); } GLAPI void APIENTRY glClear(GLbitfield mask) { const struct _glapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[203]; ((void (APIENTRY *)(GLbitfield mask)) _func)(mask); } GLAPI void APIENTRY glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) { const struct _glapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[206]; ((void (APIENTRY *)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)) _func)(red, green, blue, alpha); } GLAPI void APIENTRY glClearStencil(GLint s) { const struct _glapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[207]; ((void (APIENTRY *)(GLint s)) _func)(s); } GLAPI void APIENTRY glStencilMask(GLuint mask) { const struct _glapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[209]; ((void (APIENTRY *)(GLuint mask)) _func)(mask); } GLAPI void APIENTRY glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) { const struct _glapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[210]; ((void (APIENTRY *)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)) _func)(red, green, blue, alpha); } GLAPI void APIENTRY glDepthMask(GLboolean flag) { const struct _glapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[211]; ((void (APIENTRY *)(GLboolean flag)) _func)(flag); } GLAPI void APIENTRY glDisable(GLenum cap) { const struct _glapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[214]; ((void (APIENTRY *)(GLenum cap)) _func)(cap); } GLAPI void APIENTRY glEnable(GLenum cap) { const struct _glapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[215]; ((void (APIENTRY *)(GLenum cap)) _func)(cap); } GLAPI void APIENTRY glFinish(void) { const struct _glapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[216]; ((void (APIENTRY *)(void)) _func)(); } GLAPI void APIENTRY glFlush(void) { const struct _glapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[217]; ((void (APIENTRY *)(void)) _func)(); } GLAPI void APIENTRY glAlphaFunc(GLenum func, GLclampf ref) { const struct _glapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[240]; ((void (APIENTRY *)(GLenum func, GLclampf ref)) _func)(func, ref); } GLAPI void APIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor) { const struct _glapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[241]; ((void (APIENTRY *)(GLenum sfactor, GLenum dfactor)) _func)(sfactor, dfactor); } GLAPI void APIENTRY glLogicOp(GLenum opcode) { const struct _glapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[242]; ((void (APIENTRY *)(GLenum opcode)) _func)(opcode); } GLAPI void APIENTRY glStencilFunc(GLenum func, GLint ref, GLuint mask) { const struct _glapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[243]; ((void (APIENTRY *)(GLenum func, GLint ref, GLuint mask)) _func)(func, ref, mask); } GLAPI void APIENTRY glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) { const struct _glapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[244]; ((void (APIENTRY *)(GLenum fail, GLenum zfail, GLenum zpass)) _func)(fail, zfail, zpass); } GLAPI void APIENTRY glDepthFunc(GLenum func) { const struct _glapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[245]; ((void (APIENTRY *)(GLenum func)) _func)(func); } GLAPI void APIENTRY glPixelStorei(GLenum pname, GLint param) { const struct _glapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[250]; ((void (APIENTRY *)(GLenum pname, GLint param)) _func)(pname, param); } GLAPI void APIENTRY glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) { const struct _glapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[256]; ((void (APIENTRY *)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)) _func)(x, y, width, height, format, type, pixels); } GLAPI void APIENTRY glGetBooleanv(GLenum pname, GLboolean *params) { const struct _glapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[258]; ((void (APIENTRY *)(GLenum pname, GLboolean *params)) _func)(pname, params); } GLAPI GLenum APIENTRY glGetError(void) { const struct _glapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[261]; return ((GLenum (APIENTRY *)(void)) _func)(); } GLAPI void APIENTRY glGetFloatv(GLenum pname, GLfloat *params) { const struct _glapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[262]; ((void (APIENTRY *)(GLenum pname, GLfloat *params)) _func)(pname, params); } GLAPI void APIENTRY glGetIntegerv(GLenum pname, GLint *params) { const struct _glapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[263]; ((void (APIENTRY *)(GLenum pname, GLint *params)) _func)(pname, params); } GLAPI void APIENTRY glGetLightfv(GLenum light, GLenum pname, GLfloat *params) { const struct _glapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[264]; ((void (APIENTRY *)(GLenum light, GLenum pname, GLfloat *params)) _func)(light, pname, params); } GLAPI void APIENTRY glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params) { const struct _glapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[269]; ((void (APIENTRY *)(GLenum face, GLenum pname, GLfloat *params)) _func)(face, pname, params); } GLAPI const GLubyte * APIENTRY glGetString(GLenum name) { const struct _glapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[275]; return ((const GLubyte * (APIENTRY *)(GLenum name)) _func)(name); } GLAPI void APIENTRY glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params) { const struct _glapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[276]; ((void (APIENTRY *)(GLenum target, GLenum pname, GLfloat *params)) _func)(target, pname, params); } GLAPI void APIENTRY glGetTexEnviv(GLenum target, GLenum pname, GLint *params) { const struct _glapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[277]; ((void (APIENTRY *)(GLenum target, GLenum pname, GLint *params)) _func)(target, pname, params); } GLAPI void APIENTRY glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) { const struct _glapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[282]; ((void (APIENTRY *)(GLenum target, GLenum pname, GLfloat *params)) _func)(target, pname, params); } GLAPI void APIENTRY glGetTexParameteriv(GLenum target, GLenum pname, GLint *params) { const struct _glapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[283]; ((void (APIENTRY *)(GLenum target, GLenum pname, GLint *params)) _func)(target, pname, params); } GLAPI GLboolean APIENTRY glIsEnabled(GLenum cap) { const struct _glapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[286]; return ((GLboolean (APIENTRY *)(GLenum cap)) _func)(cap); } GLAPI void APIENTRY glLoadIdentity(void) { const struct _glapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[290]; ((void (APIENTRY *)(void)) _func)(); } GLAPI void APIENTRY glLoadMatrixf(const GLfloat *m) { const struct _glapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[291]; ((void (APIENTRY *)(const GLfloat *m)) _func)(m); } GLAPI void APIENTRY glMatrixMode(GLenum mode) { const struct _glapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[293]; ((void (APIENTRY *)(GLenum mode)) _func)(mode); } GLAPI void APIENTRY glMultMatrixf(const GLfloat *m) { const struct _glapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[294]; ((void (APIENTRY *)(const GLfloat *m)) _func)(m); } GLAPI void APIENTRY glPopMatrix(void) { const struct _glapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[297]; ((void (APIENTRY *)(void)) _func)(); } GLAPI void APIENTRY glPushMatrix(void) { const struct _glapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[298]; ((void (APIENTRY *)(void)) _func)(); } GLAPI void APIENTRY glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) { const struct _glapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[300]; ((void (APIENTRY *)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)) _func)(angle, x, y, z); } GLAPI void APIENTRY glScalef(GLfloat x, GLfloat y, GLfloat z) { const struct _glapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[302]; ((void (APIENTRY *)(GLfloat x, GLfloat y, GLfloat z)) _func)(x, y, z); } GLAPI void APIENTRY glTranslatef(GLfloat x, GLfloat y, GLfloat z) { const struct _glapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[304]; ((void (APIENTRY *)(GLfloat x, GLfloat y, GLfloat z)) _func)(x, y, z); } GLAPI void APIENTRY glViewport(GLint x, GLint y, GLsizei width, GLsizei height) { const struct _glapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[305]; ((void (APIENTRY *)(GLint x, GLint y, GLsizei width, GLsizei height)) _func)(x, y, width, height); } GLAPI void APIENTRY glBindTexture(GLenum target, GLuint texture) { const struct _glapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[307]; ((void (APIENTRY *)(GLenum target, GLuint texture)) _func)(target, texture); } GLAPI void APIENTRY glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) { const struct _glapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[308]; ((void (APIENTRY *)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)) _func)(size, type, stride, pointer); } GLAPI void APIENTRY glDisableClientState(GLenum array) { const struct _glapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[309]; ((void (APIENTRY *)(GLenum array)) _func)(array); } GLAPI void APIENTRY glDrawArrays(GLenum mode, GLint first, GLsizei count) { const struct _glapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[310]; ((void (APIENTRY *)(GLenum mode, GLint first, GLsizei count)) _func)(mode, first, count); } GLAPI void APIENTRY glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) { const struct _glapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[311]; ((void (APIENTRY *)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)) _func)(mode, count, type, indices); } GLAPI void APIENTRY glEnableClientState(GLenum array) { const struct _glapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[313]; ((void (APIENTRY *)(GLenum array)) _func)(array); } GLAPI void APIENTRY glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer) { const struct _glapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[318]; ((void (APIENTRY *)(GLenum type, GLsizei stride, const GLvoid *pointer)) _func)(type, stride, pointer); } GLAPI void APIENTRY glPolygonOffset(GLfloat factor, GLfloat units) { const struct _glapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[319]; ((void (APIENTRY *)(GLfloat factor, GLfloat units)) _func)(factor, units); } GLAPI void APIENTRY glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) { const struct _glapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[320]; ((void (APIENTRY *)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)) _func)(size, type, stride, pointer); } GLAPI void APIENTRY glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) { const struct _glapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[321]; ((void (APIENTRY *)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)) _func)(size, type, stride, pointer); } GLAPI void APIENTRY glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) { const struct _glapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[324]; ((void (APIENTRY *)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)) _func)(target, level, internalformat, x, y, width, height, border); } GLAPI void APIENTRY glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) { const struct _glapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[326]; ((void (APIENTRY *)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)) _func)(target, level, xoffset, yoffset, x, y, width, height); } GLAPI void APIENTRY glDeleteTextures(GLsizei n, const GLuint *textures) { const struct _glapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[327]; ((void (APIENTRY *)(GLsizei n, const GLuint *textures)) _func)(n, textures); } GLAPI void APIENTRY glGenTextures(GLsizei n, GLuint *textures) { const struct _glapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[328]; ((void (APIENTRY *)(GLsizei n, GLuint *textures)) _func)(n, textures); } GLAPI void APIENTRY glGetPointerv(GLenum pname, GLvoid **params) { const struct _glapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[329]; ((void (APIENTRY *)(GLenum pname, GLvoid **params)) _func)(pname, params); } GLAPI GLboolean APIENTRY glIsTexture(GLuint texture) { const struct _glapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[330]; return ((GLboolean (APIENTRY *)(GLuint texture)) _func)(texture); } GLAPI void APIENTRY glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) { const struct _glapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[333]; ((void (APIENTRY *)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)) _func)(target, level, xoffset, yoffset, width, height, format, type, pixels); } GLAPI void APIENTRY glActiveTexture(GLenum texture) { const struct _glapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[374]; ((void (APIENTRY *)(GLenum texture)) _func)(texture); } GLAPI void APIENTRY glClientActiveTexture(GLenum texture) { const struct _glapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[375]; ((void (APIENTRY *)(GLenum texture)) _func)(texture); } GLAPI void APIENTRY glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) { const struct _glapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[402]; ((void (APIENTRY *)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)) _func)(target, s, t, r, q); } GLAPI void APIENTRY glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data) { const struct _glapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[409]; ((void (APIENTRY *)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)) _func)(target, level, internalformat, width, height, border, imageSize, data); } GLAPI void APIENTRY glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data) { const struct _glapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[412]; ((void (APIENTRY *)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)) _func)(target, level, xoffset, yoffset, width, height, format, imageSize, data); } GLAPI void APIENTRY glSampleCoverage(GLclampf value, GLboolean invert) { const struct _glapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[419]; ((void (APIENTRY *)(GLclampf value, GLboolean invert)) _func)(value, invert); } GLAPI void APIENTRY glMultiDrawArraysEXT(GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount) { const struct _glapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[424]; ((void (APIENTRY *)(GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount)) _func)(mode, first, count, primcount); } GLAPI void APIENTRY glPointParameterf(GLenum pname, GLfloat param) { const struct _glapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[425]; ((void (APIENTRY *)(GLenum pname, GLfloat param)) _func)(pname, param); } GLAPI void APIENTRY glPointParameterfv(GLenum pname, const GLfloat *params) { const struct _glapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[426]; ((void (APIENTRY *)(GLenum pname, const GLfloat *params)) _func)(pname, params); } GLAPI void APIENTRY glBindBuffer(GLenum target, GLuint buffer) { const struct _glapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[461]; ((void (APIENTRY *)(GLenum target, GLuint buffer)) _func)(target, buffer); } GLAPI void APIENTRY glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage) { const struct _glapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[462]; ((void (APIENTRY *)(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)) _func)(target, size, data, usage); } GLAPI void APIENTRY glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data) { const struct _glapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[463]; ((void (APIENTRY *)(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)) _func)(target, offset, size, data); } GLAPI void APIENTRY glDeleteBuffers(GLsizei n, const GLuint *buffer) { const struct _glapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[464]; ((void (APIENTRY *)(GLsizei n, const GLuint *buffer)) _func)(n, buffer); } GLAPI void APIENTRY glGenBuffers(GLsizei n, GLuint *buffer) { const struct _glapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[467]; ((void (APIENTRY *)(GLsizei n, GLuint *buffer)) _func)(n, buffer); } GLAPI void APIENTRY glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params) { const struct _glapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[469]; ((void (APIENTRY *)(GLenum target, GLenum pname, GLint *params)) _func)(target, pname, params); } GLAPI GLboolean APIENTRY glIsBuffer(GLuint buffer) { const struct _glapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[475]; return ((GLboolean (APIENTRY *)(GLuint buffer)) _func)(buffer); } GLAPI void APIENTRY glClearDepthf(GLclampf depth) { const struct _glapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[813]; ((void (APIENTRY *)(GLclampf depth)) _func)(depth); } GLAPI void APIENTRY glDepthRangef(GLclampf zNear, GLclampf zFar) { const struct _glapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[814]; ((void (APIENTRY *)(GLclampf zNear, GLclampf zFar)) _func)(zNear, zFar); } GLAPI void APIENTRY glPointSizePointerOES(GLenum type, GLsizei stride, const GLvoid *pointer) { const struct _glapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[1087]; ((void (APIENTRY *)(GLenum type, GLsizei stride, const GLvoid *pointer)) _func)(type, stride, pointer); } GLAPI void APIENTRY glMultiDrawElementsEXT(GLenum mode, const GLsizei *count, GLenum type, const GLvoid * const *indices, GLsizei primcount) { const struct _glapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[1172]; ((void (APIENTRY *)(GLenum mode, const GLsizei *count, GLenum type, const GLvoid * const *indices, GLsizei primcount)) _func)(mode, count, type, indices, primcount); } GLAPI void APIENTRY glAlphaFuncx(GLenum func, GLclampx ref) { const struct _glapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[1374]; ((void (APIENTRY *)(GLenum func, GLclampx ref)) _func)(func, ref); } GLAPI void APIENTRY glClearColorx(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha) { const struct _glapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[1375]; ((void (APIENTRY *)(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha)) _func)(red, green, blue, alpha); } GLAPI void APIENTRY glClearDepthx(GLclampx depth) { const struct _glapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[1376]; ((void (APIENTRY *)(GLclampx depth)) _func)(depth); } GLAPI void APIENTRY glColor4x(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) { const struct _glapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[1377]; ((void (APIENTRY *)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha)) _func)(red, green, blue, alpha); } GLAPI void APIENTRY glDepthRangex(GLclampx zNear, GLclampx zFar) { const struct _glapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[1378]; ((void (APIENTRY *)(GLclampx zNear, GLclampx zFar)) _func)(zNear, zFar); } GLAPI void APIENTRY glFogx(GLenum pname, GLfixed param) { const struct _glapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[1379]; ((void (APIENTRY *)(GLenum pname, GLfixed param)) _func)(pname, param); } GLAPI void APIENTRY glFogxv(GLenum pname, const GLfixed *params) { const struct _glapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[1380]; ((void (APIENTRY *)(GLenum pname, const GLfixed *params)) _func)(pname, params); } GLAPI void APIENTRY glFrustumf(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) { const struct _glapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[1381]; ((void (APIENTRY *)(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)) _func)(left, right, bottom, top, zNear, zFar); } GLAPI void APIENTRY glFrustumx(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) { const struct _glapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[1382]; ((void (APIENTRY *)(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)) _func)(left, right, bottom, top, zNear, zFar); } GLAPI void APIENTRY glLightModelx(GLenum pname, GLfixed param) { const struct _glapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[1383]; ((void (APIENTRY *)(GLenum pname, GLfixed param)) _func)(pname, param); } GLAPI void APIENTRY glLightModelxv(GLenum pname, const GLfixed *params) { const struct _glapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[1384]; ((void (APIENTRY *)(GLenum pname, const GLfixed *params)) _func)(pname, params); } GLAPI void APIENTRY glLightx(GLenum light, GLenum pname, GLfixed param) { const struct _glapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[1385]; ((void (APIENTRY *)(GLenum light, GLenum pname, GLfixed param)) _func)(light, pname, param); } GLAPI void APIENTRY glLightxv(GLenum light, GLenum pname, const GLfixed *params) { const struct _glapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[1386]; ((void (APIENTRY *)(GLenum light, GLenum pname, const GLfixed *params)) _func)(light, pname, params); } GLAPI void APIENTRY glLineWidthx(GLfixed width) { const struct _glapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[1387]; ((void (APIENTRY *)(GLfixed width)) _func)(width); } GLAPI void APIENTRY glLoadMatrixx(const GLfixed *m) { const struct _glapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[1388]; ((void (APIENTRY *)(const GLfixed *m)) _func)(m); } GLAPI void APIENTRY glMaterialx(GLenum face, GLenum pname, GLfixed param) { const struct _glapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[1389]; ((void (APIENTRY *)(GLenum face, GLenum pname, GLfixed param)) _func)(face, pname, param); } GLAPI void APIENTRY glMaterialxv(GLenum face, GLenum pname, const GLfixed *params) { const struct _glapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[1390]; ((void (APIENTRY *)(GLenum face, GLenum pname, const GLfixed *params)) _func)(face, pname, params); } GLAPI void APIENTRY glMultMatrixx(const GLfixed *m) { const struct _glapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[1391]; ((void (APIENTRY *)(const GLfixed *m)) _func)(m); } GLAPI void APIENTRY glMultiTexCoord4x(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q) { const struct _glapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[1392]; ((void (APIENTRY *)(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q)) _func)(target, s, t, r, q); } GLAPI void APIENTRY glNormal3x(GLfixed nx, GLfixed ny, GLfixed nz) { const struct _glapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[1393]; ((void (APIENTRY *)(GLfixed nx, GLfixed ny, GLfixed nz)) _func)(nx, ny, nz); } GLAPI void APIENTRY glOrthof(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) { const struct _glapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[1394]; ((void (APIENTRY *)(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)) _func)(left, right, bottom, top, zNear, zFar); } GLAPI void APIENTRY glOrthox(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) { const struct _glapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[1395]; ((void (APIENTRY *)(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)) _func)(left, right, bottom, top, zNear, zFar); } GLAPI void APIENTRY glPointSizex(GLfixed size) { const struct _glapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[1396]; ((void (APIENTRY *)(GLfixed size)) _func)(size); } GLAPI void APIENTRY glPolygonOffsetx(GLfixed factor, GLfixed units) { const struct _glapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[1397]; ((void (APIENTRY *)(GLfixed factor, GLfixed units)) _func)(factor, units); } GLAPI void APIENTRY glRotatex(GLfixed angle, GLfixed x, GLfixed y, GLfixed z) { const struct _glapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[1398]; ((void (APIENTRY *)(GLfixed angle, GLfixed x, GLfixed y, GLfixed z)) _func)(angle, x, y, z); } GLAPI void APIENTRY glSampleCoveragex(GLclampx value, GLboolean invert) { const struct _glapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[1399]; ((void (APIENTRY *)(GLclampx value, GLboolean invert)) _func)(value, invert); } GLAPI void APIENTRY glScalex(GLfixed x, GLfixed y, GLfixed z) { const struct _glapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[1400]; ((void (APIENTRY *)(GLfixed x, GLfixed y, GLfixed z)) _func)(x, y, z); } GLAPI void APIENTRY glTexEnvx(GLenum target, GLenum pname, GLfixed param) { const struct _glapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[1401]; ((void (APIENTRY *)(GLenum target, GLenum pname, GLfixed param)) _func)(target, pname, param); } GLAPI void APIENTRY glTexEnvxv(GLenum target, GLenum pname, const GLfixed *params) { const struct _glapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[1402]; ((void (APIENTRY *)(GLenum target, GLenum pname, const GLfixed *params)) _func)(target, pname, params); } GLAPI void APIENTRY glTexParameterx(GLenum target, GLenum pname, GLfixed param) { const struct _glapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[1403]; ((void (APIENTRY *)(GLenum target, GLenum pname, GLfixed param)) _func)(target, pname, param); } GLAPI void APIENTRY glTranslatex(GLfixed x, GLfixed y, GLfixed z) { const struct _glapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[1404]; ((void (APIENTRY *)(GLfixed x, GLfixed y, GLfixed z)) _func)(x, y, z); } GLAPI void APIENTRY glClipPlanef(GLenum plane, const GLfloat *equation) { const struct _glapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[1405]; ((void (APIENTRY *)(GLenum plane, const GLfloat *equation)) _func)(plane, equation); } GLAPI void APIENTRY glClipPlanex(GLenum plane, const GLfixed *equation) { const struct _glapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[1406]; ((void (APIENTRY *)(GLenum plane, const GLfixed *equation)) _func)(plane, equation); } GLAPI void APIENTRY glGetClipPlanef(GLenum plane, GLfloat *equation) { const struct _glapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[1407]; ((void (APIENTRY *)(GLenum plane, GLfloat *equation)) _func)(plane, equation); } GLAPI void APIENTRY glGetClipPlanex(GLenum plane, GLfixed *equation) { const struct _glapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[1408]; ((void (APIENTRY *)(GLenum plane, GLfixed *equation)) _func)(plane, equation); } GLAPI void APIENTRY glGetFixedv(GLenum pname, GLfixed *params) { const struct _glapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[1409]; ((void (APIENTRY *)(GLenum pname, GLfixed *params)) _func)(pname, params); } GLAPI void APIENTRY glGetLightxv(GLenum light, GLenum pname, GLfixed *params) { const struct _glapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[1410]; ((void (APIENTRY *)(GLenum light, GLenum pname, GLfixed *params)) _func)(light, pname, params); } GLAPI void APIENTRY glGetMaterialxv(GLenum face, GLenum pname, GLfixed *params) { const struct _glapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[1411]; ((void (APIENTRY *)(GLenum face, GLenum pname, GLfixed *params)) _func)(face, pname, params); } GLAPI void APIENTRY glGetTexEnvxv(GLenum target, GLenum pname, GLfixed *params) { const struct _glapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[1412]; ((void (APIENTRY *)(GLenum target, GLenum pname, GLfixed *params)) _func)(target, pname, params); } GLAPI void APIENTRY glGetTexParameterxv(GLenum target, GLenum pname, GLfixed *params) { const struct _glapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[1413]; ((void (APIENTRY *)(GLenum target, GLenum pname, GLfixed *params)) _func)(target, pname, params); } GLAPI void APIENTRY glPointParameterx(GLenum pname, GLfixed param) { const struct _glapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[1414]; ((void (APIENTRY *)(GLenum pname, GLfixed param)) _func)(pname, param); } GLAPI void APIENTRY glPointParameterxv(GLenum pname, const GLfixed *params) { const struct _glapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[1415]; ((void (APIENTRY *)(GLenum pname, const GLfixed *params)) _func)(pname, params); } GLAPI void APIENTRY glTexParameterxv(GLenum target, GLenum pname, const GLfixed *params) { const struct _glapi_table *_tbl = entry_current_get(); mapi_func _func = ((const mapi_func *) _tbl)[1416]; ((void (APIENTRY *)(GLenum target, GLenum pname, const GLfixed *params)) _func)(target, pname, params); } /* does not need public_entries */ #undef MAPI_TMP_PUBLIC_ENTRIES_NO_HIDDEN #endif /* MAPI_TMP_PUBLIC_ENTRIES_NO_HIDDEN */ #ifdef MAPI_TMP_STUB_ASM_GCC_NO_HIDDEN __asm__( STUB_ASM_ENTRY("glColor4f")"\n" "\t"STUB_ASM_CODE("29")"\n" STUB_ASM_ENTRY("glColor4ub")"\n" "\t"STUB_ASM_CODE("35")"\n" STUB_ASM_ENTRY("glNormal3f")"\n" "\t"STUB_ASM_CODE("56")"\n" STUB_ASM_ENTRY("glCullFace")"\n" "\t"STUB_ASM_CODE("152")"\n" STUB_ASM_ENTRY("glFogf")"\n" "\t"STUB_ASM_CODE("153")"\n" STUB_ASM_ENTRY("glFogfv")"\n" "\t"STUB_ASM_CODE("154")"\n" STUB_ASM_ENTRY("glFrontFace")"\n" "\t"STUB_ASM_CODE("157")"\n" STUB_ASM_ENTRY("glHint")"\n" "\t"STUB_ASM_CODE("158")"\n" STUB_ASM_ENTRY("glLightf")"\n" "\t"STUB_ASM_CODE("159")"\n" STUB_ASM_ENTRY("glLightfv")"\n" "\t"STUB_ASM_CODE("160")"\n" STUB_ASM_ENTRY("glLightModelf")"\n" "\t"STUB_ASM_CODE("163")"\n" STUB_ASM_ENTRY("glLightModelfv")"\n" "\t"STUB_ASM_CODE("164")"\n" STUB_ASM_ENTRY("glLineWidth")"\n" "\t"STUB_ASM_CODE("168")"\n" STUB_ASM_ENTRY("glMaterialf")"\n" "\t"STUB_ASM_CODE("169")"\n" STUB_ASM_ENTRY("glMaterialfv")"\n" "\t"STUB_ASM_CODE("170")"\n" STUB_ASM_ENTRY("glPointSize")"\n" "\t"STUB_ASM_CODE("173")"\n" STUB_ASM_ENTRY("glScissor")"\n" "\t"STUB_ASM_CODE("176")"\n" STUB_ASM_ENTRY("glShadeModel")"\n" "\t"STUB_ASM_CODE("177")"\n" STUB_ASM_ENTRY("glTexParameterf")"\n" "\t"STUB_ASM_CODE("178")"\n" STUB_ASM_ENTRY("glTexParameterfv")"\n" "\t"STUB_ASM_CODE("179")"\n" STUB_ASM_ENTRY("glTexParameteri")"\n" "\t"STUB_ASM_CODE("180")"\n" STUB_ASM_ENTRY("glTexParameteriv")"\n" "\t"STUB_ASM_CODE("181")"\n" STUB_ASM_ENTRY("glTexImage2D")"\n" "\t"STUB_ASM_CODE("183")"\n" STUB_ASM_ENTRY("glTexEnvf")"\n" "\t"STUB_ASM_CODE("184")"\n" STUB_ASM_ENTRY("glTexEnvfv")"\n" "\t"STUB_ASM_CODE("185")"\n" STUB_ASM_ENTRY("glTexEnvi")"\n" "\t"STUB_ASM_CODE("186")"\n" STUB_ASM_ENTRY("glTexEnviv")"\n" "\t"STUB_ASM_CODE("187")"\n" STUB_ASM_ENTRY("glClear")"\n" "\t"STUB_ASM_CODE("203")"\n" STUB_ASM_ENTRY("glClearColor")"\n" "\t"STUB_ASM_CODE("206")"\n" STUB_ASM_ENTRY("glClearStencil")"\n" "\t"STUB_ASM_CODE("207")"\n" STUB_ASM_ENTRY("glStencilMask")"\n" "\t"STUB_ASM_CODE("209")"\n" STUB_ASM_ENTRY("glColorMask")"\n" "\t"STUB_ASM_CODE("210")"\n" STUB_ASM_ENTRY("glDepthMask")"\n" "\t"STUB_ASM_CODE("211")"\n" STUB_ASM_ENTRY("glDisable")"\n" "\t"STUB_ASM_CODE("214")"\n" STUB_ASM_ENTRY("glEnable")"\n" "\t"STUB_ASM_CODE("215")"\n" STUB_ASM_ENTRY("glFinish")"\n" "\t"STUB_ASM_CODE("216")"\n" STUB_ASM_ENTRY("glFlush")"\n" "\t"STUB_ASM_CODE("217")"\n" STUB_ASM_ENTRY("glAlphaFunc")"\n" "\t"STUB_ASM_CODE("240")"\n" STUB_ASM_ENTRY("glBlendFunc")"\n" "\t"STUB_ASM_CODE("241")"\n" STUB_ASM_ENTRY("glLogicOp")"\n" "\t"STUB_ASM_CODE("242")"\n" STUB_ASM_ENTRY("glStencilFunc")"\n" "\t"STUB_ASM_CODE("243")"\n" STUB_ASM_ENTRY("glStencilOp")"\n" "\t"STUB_ASM_CODE("244")"\n" STUB_ASM_ENTRY("glDepthFunc")"\n" "\t"STUB_ASM_CODE("245")"\n" STUB_ASM_ENTRY("glPixelStorei")"\n" "\t"STUB_ASM_CODE("250")"\n" STUB_ASM_ENTRY("glReadPixels")"\n" "\t"STUB_ASM_CODE("256")"\n" STUB_ASM_ENTRY("glGetBooleanv")"\n" "\t"STUB_ASM_CODE("258")"\n" STUB_ASM_ENTRY("glGetError")"\n" "\t"STUB_ASM_CODE("261")"\n" STUB_ASM_ENTRY("glGetFloatv")"\n" "\t"STUB_ASM_CODE("262")"\n" STUB_ASM_ENTRY("glGetIntegerv")"\n" "\t"STUB_ASM_CODE("263")"\n" STUB_ASM_ENTRY("glGetLightfv")"\n" "\t"STUB_ASM_CODE("264")"\n" STUB_ASM_ENTRY("glGetMaterialfv")"\n" "\t"STUB_ASM_CODE("269")"\n" STUB_ASM_ENTRY("glGetString")"\n" "\t"STUB_ASM_CODE("275")"\n" STUB_ASM_ENTRY("glGetTexEnvfv")"\n" "\t"STUB_ASM_CODE("276")"\n" STUB_ASM_ENTRY("glGetTexEnviv")"\n" "\t"STUB_ASM_CODE("277")"\n" STUB_ASM_ENTRY("glGetTexParameterfv")"\n" "\t"STUB_ASM_CODE("282")"\n" STUB_ASM_ENTRY("glGetTexParameteriv")"\n" "\t"STUB_ASM_CODE("283")"\n" STUB_ASM_ENTRY("glIsEnabled")"\n" "\t"STUB_ASM_CODE("286")"\n" STUB_ASM_ENTRY("glLoadIdentity")"\n" "\t"STUB_ASM_CODE("290")"\n" STUB_ASM_ENTRY("glLoadMatrixf")"\n" "\t"STUB_ASM_CODE("291")"\n" STUB_ASM_ENTRY("glMatrixMode")"\n" "\t"STUB_ASM_CODE("293")"\n" STUB_ASM_ENTRY("glMultMatrixf")"\n" "\t"STUB_ASM_CODE("294")"\n" STUB_ASM_ENTRY("glPopMatrix")"\n" "\t"STUB_ASM_CODE("297")"\n" STUB_ASM_ENTRY("glPushMatrix")"\n" "\t"STUB_ASM_CODE("298")"\n" STUB_ASM_ENTRY("glRotatef")"\n" "\t"STUB_ASM_CODE("300")"\n" STUB_ASM_ENTRY("glScalef")"\n" "\t"STUB_ASM_CODE("302")"\n" STUB_ASM_ENTRY("glTranslatef")"\n" "\t"STUB_ASM_CODE("304")"\n" STUB_ASM_ENTRY("glViewport")"\n" "\t"STUB_ASM_CODE("305")"\n" STUB_ASM_ENTRY("glBindTexture")"\n" "\t"STUB_ASM_CODE("307")"\n" STUB_ASM_ENTRY("glColorPointer")"\n" "\t"STUB_ASM_CODE("308")"\n" STUB_ASM_ENTRY("glDisableClientState")"\n" "\t"STUB_ASM_CODE("309")"\n" STUB_ASM_ENTRY("glDrawArrays")"\n" "\t"STUB_ASM_CODE("310")"\n" STUB_ASM_ENTRY("glDrawElements")"\n" "\t"STUB_ASM_CODE("311")"\n" STUB_ASM_ENTRY("glEnableClientState")"\n" "\t"STUB_ASM_CODE("313")"\n" STUB_ASM_ENTRY("glNormalPointer")"\n" "\t"STUB_ASM_CODE("318")"\n" STUB_ASM_ENTRY("glPolygonOffset")"\n" "\t"STUB_ASM_CODE("319")"\n" STUB_ASM_ENTRY("glTexCoordPointer")"\n" "\t"STUB_ASM_CODE("320")"\n" STUB_ASM_ENTRY("glVertexPointer")"\n" "\t"STUB_ASM_CODE("321")"\n" STUB_ASM_ENTRY("glCopyTexImage2D")"\n" "\t"STUB_ASM_CODE("324")"\n" STUB_ASM_ENTRY("glCopyTexSubImage2D")"\n" "\t"STUB_ASM_CODE("326")"\n" STUB_ASM_ENTRY("glDeleteTextures")"\n" "\t"STUB_ASM_CODE("327")"\n" STUB_ASM_ENTRY("glGenTextures")"\n" "\t"STUB_ASM_CODE("328")"\n" STUB_ASM_ENTRY("glGetPointerv")"\n" "\t"STUB_ASM_CODE("329")"\n" STUB_ASM_ENTRY("glIsTexture")"\n" "\t"STUB_ASM_CODE("330")"\n" STUB_ASM_ENTRY("glTexSubImage2D")"\n" "\t"STUB_ASM_CODE("333")"\n" STUB_ASM_ENTRY("glActiveTexture")"\n" "\t"STUB_ASM_CODE("374")"\n" STUB_ASM_ENTRY("glClientActiveTexture")"\n" "\t"STUB_ASM_CODE("375")"\n" STUB_ASM_ENTRY("glMultiTexCoord4f")"\n" "\t"STUB_ASM_CODE("402")"\n" STUB_ASM_ENTRY("glCompressedTexImage2D")"\n" "\t"STUB_ASM_CODE("409")"\n" STUB_ASM_ENTRY("glCompressedTexSubImage2D")"\n" "\t"STUB_ASM_CODE("412")"\n" STUB_ASM_ENTRY("glSampleCoverage")"\n" "\t"STUB_ASM_CODE("419")"\n" STUB_ASM_ENTRY("glMultiDrawArraysEXT")"\n" "\t"STUB_ASM_CODE("424")"\n" STUB_ASM_ENTRY("glPointParameterf")"\n" "\t"STUB_ASM_CODE("425")"\n" STUB_ASM_ENTRY("glPointParameterfv")"\n" "\t"STUB_ASM_CODE("426")"\n" STUB_ASM_ENTRY("glBindBuffer")"\n" "\t"STUB_ASM_CODE("461")"\n" STUB_ASM_ENTRY("glBufferData")"\n" "\t"STUB_ASM_CODE("462")"\n" STUB_ASM_ENTRY("glBufferSubData")"\n" "\t"STUB_ASM_CODE("463")"\n" STUB_ASM_ENTRY("glDeleteBuffers")"\n" "\t"STUB_ASM_CODE("464")"\n" STUB_ASM_ENTRY("glGenBuffers")"\n" "\t"STUB_ASM_CODE("467")"\n" STUB_ASM_ENTRY("glGetBufferParameteriv")"\n" "\t"STUB_ASM_CODE("469")"\n" STUB_ASM_ENTRY("glIsBuffer")"\n" "\t"STUB_ASM_CODE("475")"\n" STUB_ASM_ENTRY("glClearDepthf")"\n" "\t"STUB_ASM_CODE("813")"\n" STUB_ASM_ENTRY("glDepthRangef")"\n" "\t"STUB_ASM_CODE("814")"\n" STUB_ASM_ENTRY("glPointSizePointerOES")"\n" "\t"STUB_ASM_CODE("1087")"\n" STUB_ASM_ENTRY("glMultiDrawElementsEXT")"\n" "\t"STUB_ASM_CODE("1172")"\n" STUB_ASM_ENTRY("glAlphaFuncx")"\n" "\t"STUB_ASM_CODE("1374")"\n" STUB_ASM_ENTRY("glClearColorx")"\n" "\t"STUB_ASM_CODE("1375")"\n" STUB_ASM_ENTRY("glClearDepthx")"\n" "\t"STUB_ASM_CODE("1376")"\n" STUB_ASM_ENTRY("glColor4x")"\n" "\t"STUB_ASM_CODE("1377")"\n" STUB_ASM_ENTRY("glDepthRangex")"\n" "\t"STUB_ASM_CODE("1378")"\n" STUB_ASM_ENTRY("glFogx")"\n" "\t"STUB_ASM_CODE("1379")"\n" STUB_ASM_ENTRY("glFogxv")"\n" "\t"STUB_ASM_CODE("1380")"\n" STUB_ASM_ENTRY("glFrustumf")"\n" "\t"STUB_ASM_CODE("1381")"\n" STUB_ASM_ENTRY("glFrustumx")"\n" "\t"STUB_ASM_CODE("1382")"\n" STUB_ASM_ENTRY("glLightModelx")"\n" "\t"STUB_ASM_CODE("1383")"\n" STUB_ASM_ENTRY("glLightModelxv")"\n" "\t"STUB_ASM_CODE("1384")"\n" STUB_ASM_ENTRY("glLightx")"\n" "\t"STUB_ASM_CODE("1385")"\n" STUB_ASM_ENTRY("glLightxv")"\n" "\t"STUB_ASM_CODE("1386")"\n" STUB_ASM_ENTRY("glLineWidthx")"\n" "\t"STUB_ASM_CODE("1387")"\n" STUB_ASM_ENTRY("glLoadMatrixx")"\n" "\t"STUB_ASM_CODE("1388")"\n" STUB_ASM_ENTRY("glMaterialx")"\n" "\t"STUB_ASM_CODE("1389")"\n" STUB_ASM_ENTRY("glMaterialxv")"\n" "\t"STUB_ASM_CODE("1390")"\n" STUB_ASM_ENTRY("glMultMatrixx")"\n" "\t"STUB_ASM_CODE("1391")"\n" STUB_ASM_ENTRY("glMultiTexCoord4x")"\n" "\t"STUB_ASM_CODE("1392")"\n" STUB_ASM_ENTRY("glNormal3x")"\n" "\t"STUB_ASM_CODE("1393")"\n" STUB_ASM_ENTRY("glOrthof")"\n" "\t"STUB_ASM_CODE("1394")"\n" STUB_ASM_ENTRY("glOrthox")"\n" "\t"STUB_ASM_CODE("1395")"\n" STUB_ASM_ENTRY("glPointSizex")"\n" "\t"STUB_ASM_CODE("1396")"\n" STUB_ASM_ENTRY("glPolygonOffsetx")"\n" "\t"STUB_ASM_CODE("1397")"\n" STUB_ASM_ENTRY("glRotatex")"\n" "\t"STUB_ASM_CODE("1398")"\n" STUB_ASM_ENTRY("glSampleCoveragex")"\n" "\t"STUB_ASM_CODE("1399")"\n" STUB_ASM_ENTRY("glScalex")"\n" "\t"STUB_ASM_CODE("1400")"\n" STUB_ASM_ENTRY("glTexEnvx")"\n" "\t"STUB_ASM_CODE("1401")"\n" STUB_ASM_ENTRY("glTexEnvxv")"\n" "\t"STUB_ASM_CODE("1402")"\n" STUB_ASM_ENTRY("glTexParameterx")"\n" "\t"STUB_ASM_CODE("1403")"\n" STUB_ASM_ENTRY("glTranslatex")"\n" "\t"STUB_ASM_CODE("1404")"\n" STUB_ASM_ENTRY("glClipPlanef")"\n" "\t"STUB_ASM_CODE("1405")"\n" STUB_ASM_ENTRY("glClipPlanex")"\n" "\t"STUB_ASM_CODE("1406")"\n" STUB_ASM_ENTRY("glGetClipPlanef")"\n" "\t"STUB_ASM_CODE("1407")"\n" STUB_ASM_ENTRY("glGetClipPlanex")"\n" "\t"STUB_ASM_CODE("1408")"\n" STUB_ASM_ENTRY("glGetFixedv")"\n" "\t"STUB_ASM_CODE("1409")"\n" STUB_ASM_ENTRY("glGetLightxv")"\n" "\t"STUB_ASM_CODE("1410")"\n" STUB_ASM_ENTRY("glGetMaterialxv")"\n" "\t"STUB_ASM_CODE("1411")"\n" STUB_ASM_ENTRY("glGetTexEnvxv")"\n" "\t"STUB_ASM_CODE("1412")"\n" STUB_ASM_ENTRY("glGetTexParameterxv")"\n" "\t"STUB_ASM_CODE("1413")"\n" STUB_ASM_ENTRY("glPointParameterx")"\n" "\t"STUB_ASM_CODE("1414")"\n" STUB_ASM_ENTRY("glPointParameterxv")"\n" "\t"STUB_ASM_CODE("1415")"\n" STUB_ASM_ENTRY("glTexParameterxv")"\n" "\t"STUB_ASM_CODE("1416")"\n" ); #undef MAPI_TMP_STUB_ASM_GCC_NO_HIDDEN #endif /* MAPI_TMP_STUB_ASM_GCC_NO_HIDDEN */