/Adapter.cpp/1.1.1.1/Mon May 9 01:23:35 2022// /D3DKMT.cpp/1.1.1.1/Mon May 9 01:23:35 2022// /Debug.cpp/1.1.1.1/Mon May 9 01:23:35 2022// /Debug.h/1.1.1.1/Mon May 9 01:23:35 2022// /Device.cpp/1.1.1.1/Mon May 9 01:23:35 2022// /Device.h/1.1.1.1/Mon May 9 01:23:35 2022// /Draw.cpp/1.1.1.1/Mon May 9 01:23:35 2022// /Draw.h/1.1.1.1/Mon May 9 01:23:35 2022// /DriverIncludes.h/1.1.1.1/Mon May 9 01:23:35 2022// /Dxgi.cpp/1.1.1.1/Mon May 9 01:23:35 2022// /Dxgi.h/1.1.1.1/Mon May 9 01:23:35 2022// /Format.cpp/1.1.1.1/Mon May 9 01:23:35 2022// /Format.h/1.1.1.1/Mon May 9 01:23:35 2022// /InputAssembly.cpp/1.1.1.1/Mon May 9 01:23:35 2022// /InputAssembly.h/1.1.1.1/Mon May 9 01:23:35 2022// /OutputMerger.cpp/1.1.1.1/Mon May 9 01:23:35 2022// /OutputMerger.h/1.1.1.1/Mon May 9 01:23:35 2022// /Query.cpp/1.1.1.1/Mon May 9 01:23:35 2022// /Query.h/1.1.1.1/Mon May 9 01:23:35 2022// /README.md/1.1.1.1/Mon May 9 01:23:35 2022// /Rasterizer.cpp/1.1.1.1/Mon May 9 01:23:35 2022// /Rasterizer.h/1.1.1.1/Mon May 9 01:23:35 2022// /Resource.cpp/1.1.1.1/Mon May 9 01:23:35 2022// /Resource.h/1.1.1.1/Mon May 9 01:23:35 2022// /Shader.cpp/1.1.1.1/Mon May 9 01:23:35 2022// /Shader.h/1.1.1.1/Mon May 9 01:23:35 2022// /ShaderDump.cpp/1.1.1.1/Mon May 9 01:23:35 2022// /ShaderDump.h/1.1.1.1/Mon May 9 01:23:35 2022// /ShaderParse.c/1.1.1.1/Mon May 9 01:23:35 2022// /ShaderParse.h/1.1.1.1/Mon May 9 01:23:35 2022// /ShaderTGSI.c/1.1.1.1/Mon May 9 01:23:35 2022// /State.h/1.1.1.1/Mon May 9 01:23:35 2022// /d3d10_sw.def/1.1.1.1/Mon May 9 01:23:35 2022// /meson.build/1.1.1.1/Mon May 9 01:23:35 2022// D