/************************************************************************** * * Copyright 2012-2021 VMware, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * **************************************************************************/ /* * OutputMerger.h -- * Functions that manipulate the output merger state. */ #ifndef OUTPUT_MERGER_H #define OUTPUT_MERGER_H #include "DriverIncludes.h" SIZE_T APIENTRY CalcPrivateRenderTargetViewSize( D3D10DDI_HDEVICE hDevice, __in const D3D10DDIARG_CREATERENDERTARGETVIEW *pCreateRenderTargetView); void APIENTRY CreateRenderTargetView( D3D10DDI_HDEVICE hDevice, __in const D3D10DDIARG_CREATERENDERTARGETVIEW *pCreateRenderTargetView, D3D10DDI_HRENDERTARGETVIEW hRenderTargetView, D3D10DDI_HRTRENDERTARGETVIEW hRTRenderTargetView); void APIENTRY DestroyRenderTargetView(D3D10DDI_HDEVICE hDevice, D3D10DDI_HRENDERTARGETVIEW hRenderTargetView); void APIENTRY ClearRenderTargetView(D3D10DDI_HDEVICE hDevice, D3D10DDI_HRENDERTARGETVIEW hRenderTargetView, FLOAT pColorRGBA[4]); SIZE_T APIENTRY CalcPrivateDepthStencilViewSize( D3D10DDI_HDEVICE hDevice, __in const D3D10DDIARG_CREATEDEPTHSTENCILVIEW *pCreateDepthStencilView); void APIENTRY CreateDepthStencilView( D3D10DDI_HDEVICE hDevice, __in const D3D10DDIARG_CREATEDEPTHSTENCILVIEW *pCreateDepthStencilView, D3D10DDI_HDEPTHSTENCILVIEW hDepthStencilView, D3D10DDI_HRTDEPTHSTENCILVIEW hRTDepthStencilView); void APIENTRY DestroyDepthStencilView(D3D10DDI_HDEVICE hDevice, D3D10DDI_HDEPTHSTENCILVIEW hDepthStencilView); void APIENTRY ClearDepthStencilView(D3D10DDI_HDEVICE hDevice, D3D10DDI_HDEPTHSTENCILVIEW hDepthStencilView, UINT Flags, FLOAT Depth, UINT8 Stencil); SIZE_T APIENTRY CalcPrivateBlendStateSize(D3D10DDI_HDEVICE hDevice, __in const D3D10_DDI_BLEND_DESC *pBlendDesc); SIZE_T APIENTRY CalcPrivateBlendStateSize1(D3D10DDI_HDEVICE hDevice, __in const D3D10_1_DDI_BLEND_DESC *pBlendDesc); void APIENTRY CreateBlendState(D3D10DDI_HDEVICE hDevice, __in const D3D10_DDI_BLEND_DESC *pBlendDesc, D3D10DDI_HBLENDSTATE hBlendState, D3D10DDI_HRTBLENDSTATE hRTBlendState); void APIENTRY CreateBlendState1(D3D10DDI_HDEVICE hDevice, __in const D3D10_1_DDI_BLEND_DESC *pBlendDesc, D3D10DDI_HBLENDSTATE hBlendState, D3D10DDI_HRTBLENDSTATE hRTBlendState); void APIENTRY DestroyBlendState(D3D10DDI_HDEVICE hDevice, D3D10DDI_HBLENDSTATE hBlendState); void APIENTRY SetBlendState(D3D10DDI_HDEVICE hDevice, D3D10DDI_HBLENDSTATE hState, const FLOAT pBlendFactor[4], UINT SampleMask); void APIENTRY SetRenderTargets( D3D10DDI_HDEVICE hDevice, __in_ecount (NumViews) const D3D10DDI_HRENDERTARGETVIEW *phRenderTargetView, UINT RTargets, UINT ClearTargets, D3D10DDI_HDEPTHSTENCILVIEW hDepthStencilView); SIZE_T APIENTRY CalcPrivateDepthStencilStateSize( D3D10DDI_HDEVICE hDevice, __in const D3D10_DDI_DEPTH_STENCIL_DESC *pDepthStencilDesc); void APIENTRY CreateDepthStencilState( D3D10DDI_HDEVICE hDevice, __in const D3D10_DDI_DEPTH_STENCIL_DESC *pDepthStencilDesc, D3D10DDI_HDEPTHSTENCILSTATE hDepthStencilState, D3D10DDI_HRTDEPTHSTENCILSTATE hRTDepthStencilState); void APIENTRY DestroyDepthStencilState(D3D10DDI_HDEVICE hDevice, D3D10DDI_HDEPTHSTENCILSTATE hDepthStencilState); void APIENTRY SetDepthStencilState(D3D10DDI_HDEVICE hDevice, D3D10DDI_HDEPTHSTENCILSTATE hState, UINT StencilRef); #endif /* OUTPUT_MERGER_H */