/* * Copyright © Microsoft Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #ifndef D3D12_WGL_PUBLIC_H #define D3D12_WGL_PUBLIC_H #include #ifdef __cplusplus extern "C" { #endif struct pipe_resource; struct pipe_screen; struct pipe_context; struct stw_winsys; struct pipe_screen * d3d12_wgl_create_screen(struct sw_winsys *winsys, HDC hDC); void d3d12_wgl_present(struct pipe_screen *screen, struct pipe_context *context, struct pipe_resource *res, HDC hDC); unsigned d3d12_wgl_get_pfd_flags(struct pipe_screen *screen); struct stw_winsys_framebuffer * d3d12_wgl_create_framebuffer(struct pipe_screen *screen, HWND hWnd, int iPixelFormat); #ifdef __cplusplus } #endif #endif