From b41bb8147e706cb8e615842e08a548b7e8afd279 Mon Sep 17 00:00:00 2001
From: Jeff Smith <whydoubt@gmail.com>
Date: Fri, 26 Jan 2018 06:25:21 -0600
Subject: glamor: remove unused variables in linear gradient shader

Signed-off-by: Jeff Smith <whydoubt@gmail.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
(cherry picked from commit 3bd17dff1ac5a4685a5da92a9982f621effee658)

diff --git a/glamor/glamor_gradient.c b/glamor/glamor_gradient.c
index e9880e79d..5deaf5ff4 100644
--- a/glamor/glamor_gradient.c
+++ b/glamor/glamor_gradient.c
@@ -467,13 +467,6 @@ _glamor_create_linear_gradient_program(ScreenPtr screen, int stops_count,
 	    "    float _p1_distance;\n"\
 	    "    float _pt_distance;\n"\
 	    "    float y_dist;\n"\
-	    "    float stop_after;\n"\
-	    "    float stop_before;\n"\
-	    "    vec4 stop_color_before;\n"\
-	    "    vec4 stop_color_after;\n"\
-	    "    float new_alpha; \n"\
-	    "    vec4 gradient_color;\n"\
-	    "    float percentage; \n"\
 	    "    vec3 source_texture_trans = transform_mat * tmp;\n"\
 	    "    \n"\
 	    "    if(hor_ver == 0) { \n" /*Normal case.*/\
