/* * Copyright (c) 1998, 2013, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Oracle designates this * particular file as subject to the "Classpath" exception as provided * by Oracle in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. */ package javax.sound.midi; import java.net.URL; /** * A Soundbank contains a set of Instruments * that can be loaded into a Synthesizer. * Note that a Java Sound Soundbank is different from a MIDI bank. * MIDI permits up to 16383 banks, each containing up to 128 instruments * (also sometimes called programs, patches, or timbres). * However, a Soundbank can contain 16383 times 128 instruments, * because the instruments within a Soundbank are indexed by both * a MIDI program number and a MIDI bank number (via a Patch * object). Thus, a Soundbank can be thought of as a collection * of MIDI banks. *

* Soundbank includes methods that return String * objects containing the sound bank's name, manufacturer, version number, and * description. The precise content and format of these strings is left * to the implementor. *

* Different synthesizers use a variety of synthesis techniques. A common * one is wavetable synthesis, in which a segment of recorded sound is * played back, often with looping and pitch change. The Downloadable Sound * (DLS) format uses segments of recorded sound, as does the Headspace Engine. * Soundbanks and Instruments that are based on * wavetable synthesis (or other uses of stored sound recordings) should * typically implement the getResources() * method to provide access to these recorded segments. This is optional, * however; the method can return an zero-length array if the synthesis technique * doesn't use sampled sound (FM synthesis and physical modeling are examples * of such techniques), or if it does but the implementor chooses not to make the * samples accessible. * * @see Synthesizer#getDefaultSoundbank * @see Synthesizer#isSoundbankSupported * @see Synthesizer#loadInstruments(Soundbank, Patch[]) * @see Patch * @see Instrument * @see SoundbankResource * * @author David Rivas * @author Kara Kytle */ public interface Soundbank { /** * Obtains the name of the sound bank. * @return a String naming the sound bank */ public String getName(); /** * Obtains the version string for the sound bank. * @return a String that indicates the sound bank's version */ public String getVersion(); /** * Obtains a string naming the company that provides the * sound bank * @return the vendor string */ public String getVendor(); /** * Obtains a textual description of the sound bank, suitable for display. * @return a String that describes the sound bank */ public String getDescription(); /** * Extracts a list of non-Instrument resources contained in the sound bank. * @return an array of resources, excluding instruments. If the sound bank contains * no resources (other than instruments), returns an array of length 0. */ public SoundbankResource[] getResources(); /** * Obtains a list of instruments contained in this sound bank. * @return an array of the Instruments in this * SoundBank * If the sound bank contains no instruments, returns an array of length 0. * * @see Synthesizer#getLoadedInstruments * @see #getInstrument(Patch) */ public Instrument[] getInstruments(); /** * Obtains an Instrument from the given Patch. * @param patch a Patch object specifying the bank index * and program change number * @return the requested instrument, or null if the * sound bank doesn't contain that instrument * * @see #getInstruments * @see Synthesizer#loadInstruments(Soundbank, Patch[]) */ public Instrument getInstrument(Patch patch); }