/* * Copyright (c) 2007, 2008, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Oracle designates this * particular file as subject to the "Classpath" exception as provided * by Oracle in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. */ #ifndef D3DGLYPHCACHE_H #define D3DGLYPHCACHE_H #include "AccelGlyphCache.h" #include "D3DContext.h" #include "D3DResourceManager.h" typedef enum { CACHE_GRAY, CACHE_LCD } GlyphCacheType; class D3DContext; class D3DResource; class D3DGlyphCache { public: // creates accel. glyph cache if it wasn't created, and the glyph // cache texure HRESULT Init(D3DContext *pCtx); // releases the glyph cache texture, invalidates the accel. glyph cache void ReleaseDefPoolResources(); // releases texture and deletes the accel. glyph cache ~D3DGlyphCache(); // adds the glyph to the accel. glyph cache and uploads it into the glyph // cache texture HRESULT AddGlyph(GlyphInfo *glyph); GlyphCacheInfo* GetGlyphCache() { return pGlyphCache; } D3DResource* GetGlyphCacheTexture() { return pGlyphCacheRes; } // Note: only applicable to CACHE_LCD type of the cache // if the new rgb order doesn't match the current one, invalidates // the accel. glyph cache, also resets the current tileFormat HRESULT CheckGlyphCacheByteOrder(jboolean rgbOrder); static HRESULT CreateInstance(D3DContext *pCtx, GlyphCacheType gcType, D3DGlyphCache **ppGlyphCache); private: D3DGlyphCache(GlyphCacheType gcType); D3DContext *pCtx; GlyphCacheType gcType; D3DResource *pGlyphCacheRes; GlyphCacheInfo *pGlyphCache; TileFormat tileFormat; /** * Relevant only for the CACHE_LCD cache type. * * This value tracks the previous LCD rgbOrder setting, so if the rgbOrder * value has changed since the last time, it indicates that we need to * invalidate the cache, which may already store glyph images in the * reverse order. Note that in most real world applications this value * will not change over the course of the application, but tests like * Font2DTest allow for changing the ordering at runtime, so we need to * handle that case. */ jboolean lastRGBOrder; }; #endif // D3DGLYPHCACHE_H