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Contents of README:Qhull computes the convex hull, Delaunay triangulation, Voronoi diagram, halfspace intersection about a point, furthest-site Delaunay triangulation, and furthest-site Voronoi diagram. The source code runs in 2-d, 3-d, 4-d, and higher dimensions. It implements the Quickhull algorithm for computing the convex hull. Qhull handles roundoff errors from floating point arithmetic. It computes volumes, surface areas, and approximations to the convex hull. Qhull does not support constrained Delaunay triangulations, triangulation of non-convex surfaces, mesh generation of non-convex objects, or medium-sized inputs in 9-D and higher. qhull is an optional dependency for the octave package. |
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README 27-May-2010 06:51 699
qhull.SlackBuild 02-Apr-2012 22:16 3.1K
qhull.info 29-Sep-2012 06:34 270
slack-desc 29-Sep-2012 06:34 1.0K
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