/** * $Id:$ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * The contents of this file may be used under the terms of either the GNU * General Public License Version 2 or later (the "GPL", see * http://www.gnu.org/licenses/gpl.html ), or the Blender License 1.0 or * later (the "BL", see http://www.blender.org/BL/ ) which has to be * bought from the Blender Foundation to become active, in which case the * above mentioned GPL option does not apply. * * The Original Code is Copyright (C) 2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ /* * zbufferdatastruct_types.h * * Version: $Id: zbufferdatastruct_types.h,v 1.1 2000/08/24 16:58:58 nzc Exp $ */ #ifndef ZBUFFERDATASTRUCT_TYPES_H #define ZBUFFERDATASTRUCT_TYPES_H "$Id: zbufferdatastruct_types.h,v 1.1 2000/08/24 16:58:58 nzc Exp $" #include "blender.h" #define RE_ZBUFLEN 64 /* number of lines in the accumulation buffer */ /** * Primitive data structure for zbuffering. One struct * stores data for 4 entries. This struct has been extended * for the render pipeline overhaul. */ typedef struct RE_APixstrExt { ushort mask[4]; /* jitter masks */ int zmin[4]; /* min. distance of all samples */ int zmax[4]; /* max. distance of all samples */ int p[4]; /* index */ int t[4]; /* entry type: ZB_POLY or ZB_HALO */ struct RE_APixstrExt *next; } RE_APixstrExt; /* For now I'll stick to the Blender convention of hand made defines */ /* but this should definitely be done in a better way. An enum may */ /* be some help, but masking is still a nice feature... */ /* object types to buffer in the z buffer */ #define RE_NONE 0 #define RE_POLY 1 #define RE_HALO 2 /* unique indices for each field */ #define RE_ZMIN 0 #define RE_INDEX 1 #define RE_MASK 2 #define RE_TYPE 3 #define RE_ZMAX 4 #define RE_PIXELFIELDSIZE 5 typedef struct RE_APixstrExtMain { struct RE_APixstrExt *ps; struct RE_APixstrExtMain *next; } RE_APixstrExtMain; #endif