Copyright (c) 1998,1999 Kenneth Albanowski. All rights reserved. This program is free software; you can redistribute it and/or modify it under the same terms as Perl itself. This module provides access to most of the OpenGL 1.0, 1.1, and 1.2 APIs. Some amount of GLU is supported (I'm not quite sure what version it works out to), and GLUT should be completely supported up to API version 3. A small portion of GLX and X11 is supported, as an alternative to GLUT. Compatibility notes with OpenGL 0.4: The OpenGL 0.4 library, written by Stan Melax, contains more support for some SGI specific functions then 0.5, so you may wish to stay with 0.4 on an SGI system. For other machines, 0.5 should greatly improve compatibility (compiling where 0.4 wouldn't have). Code-level compatibility with OpenGL 0.4 is available if you refer to OpenGL simply via 'use OpenGL;'. If you request specific packages (such as 'use OpenGL qw(glfunctions glconstants glutfunctions);'), you'll get 0.5 specific support. For more information, please read the OpenGL manual, available in OpenGL.pod. Portions of this module that directly derive from Stan's code are marked with "Melax" comments, and his copyright is described in the COPYRIGHT file. As this library is a simple binding between Perl and any library that complies with the OpenGL API, this module should interoperate seamlessly with any other modules that make use of OpenGL directly or (through another library) indirectly. For build instructions, please see the INSTALL file. For a brief description of what functions are supported, please read "SUPPORTS", and better yet read the two sample files, test.pl and isosurf.pl. For an incomplete implementation of GLUT in Perl, please see Gtk::GLArea::Glut, within the Gtk-Perl module. At of May 1999, I doubt I will be able to provide any significant support users of this module. If you have patches that add missing features cleanly, I may be able to integrate them into the next version, but I cannot guarantee that. Alligator Descarte has expressed interest in eventually supporting the Perl OpenGL effort, and you may wish to contact him. If you feel you can significantly improve the OpenGL module yourself, please consider releasing your own updated version after checking that no-one else has the same idea. Thanks for help developing this module goes to Stan Melax, Cass Everitt, Alligator Descarte, and probably others that I've forgotten. Happy Hacking, Kenneth Albanowski