# Terminal::Spinners Simple spinners and progress bars for Perl 6. ## Install ```bash zef install Terminal::Spinners ``` ## Usage Classic Spinner ```|/-\``` ```perl my $spinner = Spinner.new; # a new default (classic) spinner my $promise = Promise.start: { sleep 2; 40 + 2 }; # promise of your long running process my $result = $spinner.await: $promise; # await returns the promise result ``` -or- ```perl my $classic = Spinner.new; # a new default (classic) spinner my $promise = start sleep 2; # promise of your long running process until $promise.status { $classic.next; # prints the next spinner frame } ``` Hash Progress Bar ```[##########..........]50.00%``` ```perl my $hash-bar = Bar.new; # defaults to the hash progress bar $hash-bar.show: 0; # print a 0% progress bar for 1 .. 3000 { my $percent = $_ / 3000 * 100; # calculate a percentage sleep 0.0002; # do iterative work here $hash-bar.show: $percent; # print the progress bar and percent } ``` ## More options For spinners you can set the speed: ```perl my $spinner = Spinner.new: speed => 0; # speed in seconds # defaults to 0.08. this provides smooth animation for use as in the example above. # 0 seconds can be useful if you want to print the next frame each time an action occurs. ``` And change the type of spinner: ```perl my $spinner = Spinner.new: type => 'bounce'; ``` Choose from these types:
classic | / - \ bounce [= ] [== ] [=== ] [ ===] [ ==] [ =] [ ] [ =] [ ==] [ ===] [====] [=== ] [== ] [= ] [ ] bounce2 ( ● ) ( ● ) ( ● ) ( ● ) ( ●) ( ● ) ( ● ) ( ● ) ( ● ) (● ) dots ⠋ ⠙ ⠹ ⠸ ⠼ ⠴ ⠦ ⠧ ⠇ ⠏ dots2 ⢄ ⢂ ⢁ ⡁ ⡈ ⡐ ⡠ dots3 ⠈ ⠐ ⠠ ⢀ ⡀ ⠄ ⠂ ⠁ three-dots . .. ... three-dots2 . .. ... .. . bar ▁ ▃ ▄ ▅ ▆ ▇ ▆ ▅ ▄ ▃ ▁ bar2 ▏ ▎ ▍ ▌ ▊ ▉ ▊ ▋ ▌ ▍ ▎For bars you can change the length: ```perl my $bar = Bar.new: length => 50; ``` And you can change the type: ```perl my $bar = Bar.new: type => 'equals'; ``` Choose from these types:
hash [##########..........]50.00% equals [========== ]50.00%## Copyright Copyright (c) 2018, github:ryn1x ## License Terminal::Spinners is released under the Artistic License 2.0.