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glGenTextures - generate texture names
void glGenTextures(
GLsizei n,
GLuint *textures )
- n
- Specifies the number of texture names to be generated.
- textures
- Specifies an array in which the generated texture names are stored.
glGenTextures
returns n texture names in textures. There is no guarantee that the names
form a contiguous set of integers; however, it is guaranteed that none
of the returned names was in use immediately before the call to glGenTextures.
The generated textures have no dimensionality; they assume the dimensionality
of the texture target to which they are first bound (see glBindTexture).
Texture names returned by a call to glGenTextures are not returned by subsequent
calls, unless they are first deleted with glDeleteTextures.
glGenTextures
is available only if the GL version is 1.1 or greater.
GL_INVALID_VALUE
is generated if n is negative.
GL_INVALID_OPERATION is generated if glGenTextures
is executed between the execution of glBegin and the corresponding execution
of glEnd.
glIsTexture
glBindTexture(3G)
, glCopyTexImage1D(3G)
,
glCopyTexImage2D(3G)
, glDeleteTextures(3G)
, glGet(3G)
, glGetTexParameter(3G)
,
glTexImage1D(3G)
, glTexImage2D(3G)
, glTexImage3D(3G)
, glTexParameter(3G)
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