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glLoadName - load a name onto the name stack
void
glLoadName( GLuint name )
- name
- Specifies a name that will replace the top value on the
name stack.
The name stack is used during selection mode to allow
sets of rendering commands to be uniquely identified. It consists of an
ordered set of unsigned integers. glLoadName causes name to replace the
value on the top of the name stack, which is initially empty.
The name stack
is always empty while the render mode is not GL_SELECT. Calls to glLoadName
while the render mode is not GL_SELECT are ignored.
GL_INVALID_OPERATION
is generated if glLoadName is called while the name stack is empty.
GL_INVALID_OPERATION
is generated if glLoadName is executed between the execution of glBegin
and the corresponding execution of glEnd.
glGet with argument
GL_NAME_STACK_DEPTH
glGet with argument GL_MAX_NAME_STACK_DEPTH
glInitNames(3G)
, glPushName(3G)
,
glRenderMode(3G)
, glSelectBuffer(3G)
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