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glTranslated, glTranslatef - multiply the current matrix by a translation
matrix
void glTranslated( GLdouble x,
GLdouble y,
GLdouble z )
void glTranslatef( GLfloat x,
GLfloat y,
GLfloat z )
eqn not supported
- x, y, z
- Specify the x, y, and z coordinates
of a translation vector.
glTranslate produces a translation by
$("x","y","z")$. The current matrix (see
glMatrixMode) is multiplied by this translation matrix, with the product
replacing the current matrix, as if glMultMatrix were called with the following
matrix for its argument:
eqn not supported
If the matrix mode is either
GL_MODELVIEW or GL_PROJECTION, all objects drawn after a call to glTranslate
are translated.
Use glPushMatrix and glPopMatrix to save and restore the
untranslated coordinate system.
GL_INVALID_OPERATION is generated
if glTranslate is executed between the execution of glBegin and the corresponding
execution of glEnd.
glGet with argument GL_MATRIX_MODE
glGet with argument GL_COLOR_MATRIX
glGet with argument GL_MODELVIEW_MATRIX
glGet with argument GL_PROJECTION_MATRIX
glGet with argument GL_TEXTURE_MATRIX
glMatrixMode(3G)
, glMultMatrix(3G)
,
glPushMatrix(3G)
, glRotate(3G)
, glScale(3G)
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