Building the X Window System from the X.org Source Distribution : Building and installing the distribution
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4. Building and installing the distribution

Before building the distribution, read through the OS-specific README file in xc/programs/Xserver/hw/xfree86/doc that is relevant to you. Once you have addressed the OS-specific details, go your build directory (either the xc directory or the shadow tree created before) and run "make World" with the BOOTSTRAPCFLAGS set as described in the OS-specific README (if necessary, but most systems supported by X11R6.8 don't need BOOTSTRAPCFLAGS). It is advisable to redirect stdout and stderr to World.Log so that you can track down problems that might occur during the build.

With Bourne-like shells (Bash, the Korn shell, zsh, etc.) use a command like:

make World > World.log 2>&1
Witch C-shell variants (csh, tcsh, etc), use:
make World >& World.log
You can follow the progress of the build by running:
tail -f World.log
in a terminal.

When the build is finished, you should check the World.Log file to see if there were any problems. If there weren't any then you can install the binaries. By default the "make World" process will exit at the first error. To restart the build process after correcting the problems, just run 'make'. If Imakefiles or part of the build configuration was changed as part of correcting the problem, either re-run "make World", or run "make Everything".

If you would prefer "make World" to ignore errors and build as much as possible, run it in the following way instead of the way described above:

for Bourne-like shells:

make WORLDOPTS=-k World > World.log 2>&1
for C-shell variants:
make WORLDOPTS=-k World >& World.log

To do the install, run "make install" and "make install.man". Make sure you have enough space in /usr/X11R6 for the install to succeed. If you want to install on a filesystem other than /usr, make a symbolic link to /usr/X11R6 before installing.

Cross compiling is supported if the appropriate config files for your target platforms exist. You must have the compiler toolchain installed for your target platform and the C-compiler must know where those tools exist. To inform the build system where your cross compiler is located use BOOTSTRAPCFLAGS to set the make variable CROSSCOMPILEDIR.

make World BOOTSTRAPCFLAGS="CROSSCOMPILEDIR=<cross compiler dir>";


Building the X Window System from the X.org Source Distribution : Building and installing the distribution
Previous: Using a shadow directory of symbolic links for the build
Next: Reconfiguring the server (source distribution)