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glIndexPointer - define an array of color indexes
void
glIndexPointer( GLenum type,
GLsizei stride,
const GLvoid *ptr )
eqn not supported
- type
- Specifies the data type of each color
index in the array. Symbolic constants GL_UNSIGNED_BYTE, GL_SHORT, GL_INT,
GL_FLOAT, and GL_DOUBLE are accepted. The initial value is GL_FLOAT.
- stride
- Specifies the byte offset between consecutive color indexes. If stride is
0 (the initial value), the color indexes are understood to be tightly packed
in the array. The initial value is 0.
- ptr
- Specifies a pointer to the first
index in the array. The initial value is 0.
glIndexPointer specifies
the location and data of an array of color indexes to use when rendering.
type specifies the data type of each color index and stride gives the byte
stride from one color index to the next allowing vertices and attributes
to be packed into a single array or stored in separate arrays. (Single-array
storage may be more efficient on some implementations; see glInterleavedArrays.)
type, stride, and ptr are saved as client-side state.
The color index array
is initially disabled. To enable and disable the array, call glEnableClientState
and glDisableClientState with the argument GL_INDEX_ARRAY. If enabled,
the color index array is used when glDrawArrays, glDrawElements or glArrayElement
is called.
Use glDrawArrays to construct a sequence of primitives (all
of the same type) from prespecified vertex and vertex attribute arrays.
Use glArrayElement to specify primitives by indexing vertices and vertex
attributes and glDrawElements to construct a sequence of primitives by
indexing vertices and vertex attributes.
glIndexPointer is available
only if the GL version is 1.1 or greater.
The color index array is initially
disabled, and it isn't accessed when glArrayElement, glDrawElements, or
glDrawArrays is called.
Execution of glIndexPointer is not allowed between
glBegin and the corresponding glEnd, but an error may or may not be generated.
If an error is not generated, the operation is undefined.
glIndexPointer
is typically implemented on the client side.
Since the color index array
parameters are client-side state, they are not saved or restored by glPushAttrib
and glPopAttrib. Use glPushClientAttrib and glPopClientAttrib instead.
GL_INVALID_ENUM
is generated if type is not an accepted value.
GL_INVALID_VALUE is generated
if stride is negative.
glIsEnabled with argument GL_INDEX_ARRAY
glGet with argument GL_INDEX_ARRAY_TYPE
glGet with argument GL_INDEX_ARRAY_STRIDE
glGetPointerv with argument GL_INDEX_ARRAY_POINTER
glArrayElement(3G)
,
glColorPointer(3G)
, glDrawArrays(3G)
, glDrawElements(3G)
, glEdgeFlagPointer(3G)
,
glEnable(3G)
, glGetPointerv(3G)
, glInterleavedArrays(3G)
, glNormalPointer(3G)
,
glPopClientAttrib(3G)
, glPushClientAttrib(3G)
, glTexCoordPointer(3G)
, glVertexPointer(3G)
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