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glInitNames - initialize the name stack
void glInitNames(
void )
The name stack is used during selection mode to allow sets
of rendering commands to be uniquely identified. It consists of an ordered
set of unsigned integers. glInitNames causes the name stack to be initialized
to its default empty state.
The name stack is always empty while the render
mode is not GL_SELECT. Calls to glInitNames while the render mode is not
GL_SELECT are ignored.
GL_INVALID_OPERATION is generated if glInitNames
is executed between the execution of glBegin and the corresponding execution
of glEnd.
glGet with argument GL_NAME_STACK_DEPTH
glGet with argument GL_MAX_NAME_STACK_DEPTH
glLoadName(3G)
, glPushName(3G)
,
glRenderMode(3G)
, glSelectBuffer(3G)
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