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glPixelStoref, glPixelStorei - set pixel storage modes
void
glPixelStoref( GLenum pname,
GLfloat param )
void glPixelStorei( GLenum pname,
GLint param )
eqn not supported
- pname
- Specifies the symbolic name of the parameter
to be set. Six values affect the packing of pixel data into memory: GL_PACK_SWAP_BYTES,
GL_PACK_LSB_FIRST, GL_PACK_ROW_LENGTH, GL_PACK_IMAGE_HEIGHT, GL_PACK_SKIP_PIXELS,
GL_PACK_SKIP_ROWS, GL_PACK_SKIP_IMAGES, and GL_PACK_ALIGNMENT. Six more
affect the unpacking of pixel data from memory: GL_UNPACK_SWAP_BYTES, GL_UNPACK_LSB_FIRST,
GL_UNPACK_ROW_LENGTH, GL_UNPACK_IMAGE_HEIGHT, GL_UNPACK_SKIP_PIXELS, GL_UNPACK_SKIP_ROWS,
GL_UNPACK_SKIP_IMAGES, and GL_UNPACK_ALIGNMENT.
- param
- Specifies the value
that pname is set to.
glPixelStore sets pixel storage modes
that affect the operation of subsequent glDrawPixels and glReadPixels as
well as the unpacking of polygon stipple patterns (see glPolygonStipple),
bitmaps (see glBitmap), texture patterns (see glTexImage1D, glTexImage2D,
glTexImage3D, glTexSubImage1D, glTexSubImage2D, glTexSubImage3D). Additionally,
if the GL_ARB_imaging extension is supported, pixle storage modes affect
convlution filters (see glConvolutionFilter1D, glConvolutionFilter2D, and
glSeparableFilter2D, color table (see glColorTable, and glColorSubTable,
and unpacking histogram (See glHistogram), and minmax (See glMinmax) data.
pname is a symbolic constant indicating the parameter to be set, and param
is the new value. Six of the twelve storage parameters affect how pixel
data is returned to client memory. They are as follows:
- GL_PACK_SWAP_BYTES
- If true, byte ordering for multibyte color components, depth components,
color indices, or stencil indices is reversed. That is, if a four-byte component
consists of bytes $b sub 0$, $b sub 1$, $b sub 2$, $b sub 3$, it is stored
in memory as $b sub 3$, $b sub 2$, $b sub 1$, $b sub 0$ if GL_PACK_SWAP_BYTES
is true. GL_PACK_SWAP_BYTES has no effect on the memory order of components
within a pixel, only on the order of bytes within components or indices.
For example, the three components of a GL_RGB pixel are always stored
with red first, green second, and blue third, regardless of the value of
GL_PACK_SWAP_BYTES.
- GL_PACK_LSB_FIRST
- If true, bits are ordered within a
byte from least significant to most significant; otherwise, the first bit
in each byte is the most significant one. This parameter is significant
for bitmap data only.
- GL_PACK_ROW_LENGTH
- If greater than 0, GL_PACK_ROW_LENGTH
defines the number of pixels in a row. If the first pixel of a row is placed
at location $p$ in memory, then the location of the first pixel of the
next row is obtained by skipping
$k ~=~~ left { ^ lpile { n l above {a
over s left ceiling { s n l } over a right ceiling}} ~~ lpile {s ~>=~ a
above s ~<~ a }$
components or indices, where $n$ is the number of components
or indices in a pixel, $l$ is the number of pixels in a row (GL_PACK_ROW_LENGTH
if it is greater than 0, the $width$ argument to the pixel routine otherwise),
$a$ is the value of GL_PACK_ALIGNMENT, and $s$ is the size, in bytes, of
a single component (if $ a < s$, then it is as if $a ~=~ s$). In the case
of 1-bit values, the location of the next row is obtained by skipping
$k
~=~ 8 a left ceiling { n l } over { 8 a } ^ right ceiling$
components or
indices.
- The word component in this description refers to the nonindex values
- red, green, blue, alpha, and depth. Storage GL_RGB, for example, has three
components per pixel: first red, then green, and finally blue.
- GL_PACK_IMAGE_HEIGHT
- If greater than 0, GL_PACK_IMAGE_HEIGHT defines the number of pixels in
an image three-dimensional texture volume. Where ``image'' is defined by all
pixels sharing the same third dimension index. If the first pixel of a row
is placed at location $p$ in memory, then the location of the first pixel
of the next row is obtained by skipping
$k ~=~~ left { ~ lpile { n l h
above {a over s left ceiling { s n l h } over a ^ right ceiling}} ~~ lpile
{s ~>=~ a above s ~<~ a }$
components or indices, where $n$ is the number
of components or indices in a pixel, $l$ is the number of pixels in a row
(GL_PACK_ROW_LENGTH if it is greater than 0, the $width$ argument to glTexImage3d
otherwise), $h$ is the number of rows in a pixel image (GL_PACK_IMAGE_HEIGHT
if it is greater than 0, the $height$ argument to the glTexImage3D routine
otherwise), $a$ is the value of GL_PACK_ALIGNMENT, and $s$ is the size,
in bytes, of a single component (if $ a < s$, then it is as if $a = s$).
- The word component in this description refers to the nonindex values
- red,
green, blue, alpha, and depth. Storage GL_RGB, for example, has three components
per pixel: first red, then green, and finally blue.
- GL_PACK_SKIP_PIXELS,
GL_PACK_SKIP_ROWS, and GL_PACK_SKIP_IMAGES
- These values are provided as
a convenience to the programmer; they provide no functionality that cannot
be duplicated simply by incrementing the pointer passed to glReadPixels.
Setting GL_PACK_SKIP_PIXELS to $i$ is equivalent to incrementing the pointer
by $i n$ components or indices, where $n$ is the number of components or
indices in each pixel. Setting GL_PACK_SKIP_ROWS to $j$ is equivalent to
incrementing the pointer by $j m$ components or indices, where $m$ is the
number of components or indices per row, as just computed in the GL_PACK_ROW_LENGTH
section. Setting GL_PACK_SKIP_IMAGES to $k$ is equivalent to incrementing
the pointer by $k p$, where $p$ is the number of components or indices
per image, as computed in the GL_PACK_IMAGE_HEIGHT section.
- GL_PACK_ALIGNMENT
- Specifies the alignment requirements for the start of each pixel row in
memory. The allowable values are 1 (byte-alignment), 2 (rows aligned to
even-numbered bytes), 4 (word-alignment), and 8 (rows start on double-word
boundaries).
The other six of the twelve storage parameters affect how pixel
data is read from client memory. These values are significant for glDrawPixels,
glTexImage1D, glTexImage2D, glTexImage3D, glTexSubImage1D, glTexSubImage2D,
glTexSubImage3D, glBitmap, and glPolygonStipple.
Additionally, if the GL_ARB_imaging
extension is supported, glColorTable, glColorSubTable, glConvolutionFilter1D,
glConvolutionFilter2D, and glSeparableFilter2D. They are as follows:
- GL_UNPACK_SWAP_BYTES
- If true, byte ordering for multibyte color components, depth components,
color indices, or stencil indices is reversed. That is, if a four-byte component
consists of bytes $b sub 0$, $b sub 1$, $b sub 2$, $b sub 3$, it is taken
from memory as $b sub 3$, $b sub 2$, $b sub 1$, $b sub 0$ if GL_UNPACK_SWAP_BYTES
is true. GL_UNPACK_SWAP_BYTES has no effect on the memory order of components
within a pixel, only on the order of bytes within components or indices.
For example, the three components of a GL_RGB pixel are always stored
with red first, green second, and blue third, regardless of the value of
GL_UNPACK_SWAP_BYTES.
- GL_UNPACK_LSB_FIRST
- If true, bits are ordered within
a byte from least significant to most significant; otherwise, the first
bit in each byte is the most significant one. This is relevant only for
bitmap data.
- GL_UNPACK_ROW_LENGTH
- If greater than 0, GL_UNPACK_ROW_LENGTH
defines the number of pixels in a row. If the first pixel of a row is placed
at location $p$ in memory, then the location of the first pixel of the
next row is obtained by skipping
$k ~=~~ left { ~ lpile { n l above {a
over s left ceiling { s n l } over a ^ right ceiling}} ~~ lpile {s ~>=~
a above s ~<~ a }$
components or indices, where $n$ is the number of components
or indices in a pixel, $l$ is the number of pixels in a row (GL_UNPACK_ROW_LENGTH
if it is greater than 0, the $width$ argument to the pixel routine otherwise),
$a$ is the value of GL_UNPACK_ALIGNMENT, and $s$ is the size, in bytes,
of a single component (if $ a < s$, then it is as if $a = s$). In the case
of 1-bit values, the location of the next row is obtained by skipping
$k
~=~ 8 a left ceiling { n l } over { 8 a } right ceiling$
components or
indices.
- The word component in this description refers to the nonindex values
- red, green, blue, alpha, and depth. Storage GL_RGB, for example, has three
components per pixel: first red, then green, and finally blue.
- GL_UNPACK_IMAGE_HEIGHT
- If greater than 0, GL_UNPACK_IMAGE_HEIGHT defines the number of pixels
in an image of a three-dimensional texture volume. Where ``image'' is defined
by all pixel sharing the same third dimension index. If the first pixel
of a row is placed at location $p$ in memory, then the location of the
first pixel of the next row is obtained by skipping
$k ~=~~ left {~ lpile
{ n l h above {a over s left ceiling { s n l h } over a ^ right ceiling}}
~~ lpile {s ~ >=~ a above s ~<~ a }$
components or indices, where $n$
is the number of components or indices in a pixel, $l$ is the number of
pixels in a row (GL_UNPACK_ROW_LENGTH if it is greater than 0, the $width$
argument to glTexImage3D otherwise), $h$ is the number of rows in an image
(GL_UNPACK_IMAGE_HEIGHT if it is greater than 0, the $height$ argument
to glTexImage3D otherwise), $a$ is the value of GL_UNPACK_ALIGNMENT, and
$s$ is the size, in bytes, of a single component (if $ a < s$, then it is
as if $a ~=~ s$).
- The word component in this description refers to the nonindex
values
- red, green, blue, alpha, and depth. Storage GL_RGB, for example,
has three components per pixel: first red, then green, and finally blue.
- GL_UNPACK_SKIP_PIXELS and GL_UNPACK_SKIP_ROWS
- These values are provided
as a convenience to the programmer; they provide no functionality that
cannot be duplicated by incrementing the pointer passed to glDrawPixels,
glTexImage1D, glTexImage2D, glTexSubImage1D, glTexSubImage2D, glBitmap,
or glPolygonStipple. Setting GL_UNPACK_SKIP_PIXELS to $i$ is equivalent
to incrementing the pointer by $i n$ components or indices, where $n$ is
the number of components or indices in each pixel. Setting GL_UNPACK_SKIP_ROWS
to $j$ is equivalent to incrementing the pointer by $j k$ components or
indices, where $k$ is the number of components or indices per row, as just
computed in the GL_UNPACK_ROW_LENGTH section.
- GL_UNPACK_ALIGNMENT
- Specifies
the alignment requirements for the start of each pixel row in memory. The
allowable values are 1 (byte-alignment), 2 (rows aligned to even-numbered
bytes), 4 (word-alignment), and 8 (rows start on double-word boundaries).
The following table gives the type, initial value, and range of valid values
for each storage parameter that can be set with glPixelStore.
pname | Type | Initial
Value | Valid Range |
GL_PACK_SWAP_BYTES | boolean | false | true or false |
GL_PACK_LSB_FIRST | boolean | false | true
or false |
GL_PACK_ROW_LENGTH | integer | 0 | [0,if) |
GL_PACK_IMAGE_HEIGHT | integer | 0 | [0,
if) |
GL_PACK_SKIP_ROWS | integer | 0 | [0,if) |
GL_PACK_SKIP_PIXELS | integer | 0 | [0,if) |
GL_PACK_SKIP_IMAGES | integer | 0 | [0,if) |
GL_PACK_ALIGNMENT | integer | 4 | 1,
2, 4, or 8 |
GL_UNPACK_SWAP_BYTES | boolean | false | true or false |
GL_UNPACK_LSB_FIRST | boolean | false | true
or false |
GL_UNPACK_ROW_LENGTH | integer | 0 | [0,if) |
GL_UNPACK_IMAGE_HEIGHT | integer | 0 | [0,if) |
GL_UNPACK_SKIP_ROWS | integer | 0 | [0,if) |
GL_UNPACK_SKIP_PIXELS | integer | 0 | [0,if) |
GL_UNPACK_SKIP_IMAGES | integer | 0 | [0,if) |
GL_UNPACK_ALIGNMENT | integer | 4 | 1,
2, 4, or 8 |
glPixelStoref can be used to set any pixel store parameter.
If the parameter type is boolean, then if param is 0, the parameter is
false; otherwise it is set to true. If pname is a integer type parameter,
param is rounded to the nearest integer.
Likewise, glPixelStorei can also
be used to set any of the pixel store parameters. Boolean parameters are
set to false if param is 0 and true otherwise.
The pixel storage modes
in effect when glDrawPixels, glReadPixels, glTexImage1D, glTexImage2D,
glTexImage3D, glTexSubImage1D, glTexSubImage2D, glTexSubImage3D, glBitmap,
or glPolygonStipple is placed in a display list control the interpretation
of memory data. Likewise, if the GL_ARB_imaging extension is supported,
the pixel storage modes in effect when glColorTable, glColorSubTable, glConvolutionFilter1D,
glConvolutionFilter2D, of glSeparableFilter2D is placed in a display list
control the interpretation of memory data. The pixel storage modes in effect
when a display list is executed are not significant.
Pixel storage modes
are client state and must be pushed and restored using
glPushClientAttrib and glPopClientAttrib.
GL_INVALID_ENUM is generated
if pname is not an accepted value.
GL_INVALID_VALUE is generated if a negative
row length, pixel skip, or row skip value is specified, or if alignment
is specified as other than 1, 2, 4, or 8.
GL_INVALID_OPERATION is generated
if glPixelStore is executed between the execution of glBegin and the corresponding
execution of glEnd.
glGet with argument GL_PACK_SWAP_BYTES
glGet with argument GL_PACK_LSB_FIRST
glGet with argument GL_PACK_ROW_LENGTH
glGet with argument GL_PACK_IMAGE_HEIGHT
glGet with argument GL_PACK_SKIP_ROWS
glGet with argument GL_PACK_SKIP_PIXELS
glGet with argument GL_PACK_SKIP_IMAGES
glGet with argument GL_PACK_ALIGNMENT
glGet with argument GL_UNPACK_SWAP_BYTES
glGet with argument GL_UNPACK_LSB_FIRST
glGet with argument GL_UNPACK_ROW_LENGTH
glGet with argument GL_UNPACK_IMAGE_HEIGHT
glGet with argument GL_UNPACK_SKIP_ROWS
glGet with argument GL_UNPACK_SKIP_PIXELS
glGet with argument GL_UNPACK_SKIP_IMAGES
glGet with argument GL_UNPACK_ALIGNMENT
glBitmap(3G)
, glColorTable(3G)
,
glColorSubTable(3G)
, glConvolutionFilter1D(3G)
, glConvolutionFilter2D(3G)
,
glSeparableFilter2D(3G)
, glDrawPixels(3G)
, glHistogram(3G)
, glMinmax(3G)
,
glPixelMap(3G)
, glPixelTransfer(3G)
, glPixelZoom(3G)
, glPolygonStipple(3G)
,
glPushClientAttrib(3G)
, glReadPixels(3G)
, glTexImage1D(3G)
, glTexImage2D(3G)
,
glTexImage3D(3G)
, glTexSubImage1D(3G)
, glTexSubImage2D(3G)
, glTexSubImage3D(3G)
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