if not modules then modules = { } end modules ['node-ini'] = {
    version   = 1.001,
    comment   = "companion to node-ini.tex",
    author    = "Hans Hagen, PRAGMA-ADE, Hasselt NL",
    copyright = "PRAGMA ADE / ConTeXt Development Team",
    license   = "see context related readme files"
}

--[[ldx--
<p>Most of the code that had accumulated here is now separated in
modules.</p>
--ldx]]--

-- this module is being reconstructed

local utf = unicode.utf8
local next, type = next, type
local format, concat, match, utfchar = string.format, table.concat, string.match, utf.char

local chardata = characters and characters.data

--[[ldx--
<p>We start with a registration system for atributes so that we can use the
symbolic names later on.</p>
--ldx]]--

attributes = attributes or { }

attributes.names      = attributes.names   or { }
attributes.numbers    = attributes.numbers or { }
attributes.list       = attributes.list    or { }
attributes.unsetvalue = -0x7FFFFFFF

storage.register("attributes/names",   attributes.names,   "attributes.names")
storage.register("attributes/numbers", attributes.numbers, "attributes.numbers")
storage.register("attributes/list",    attributes.list,    "attributes.list")

local names, numbers, list = attributes.names, attributes.numbers, attributes.list

function attributes.define(name,number) -- at the tex end
    if not numbers[name] then
        numbers[name], names[number], list[number] = number, name, { }
    end
end

--[[ldx--
<p>We can use the attributes in the range 127-255 (outside user space). These
are only used when no attribute is set at the \TEX\ end which normally
happens in <l n='context'/>.</p>
--ldx]]--

storage.shared.attributes_last_private = storage.shared.attributes_last_private or 127

function attributes.private(name) -- at the lua end (hidden from user)
    local number = numbers[name]
    if not number then
        local last = storage.shared.attributes_last_private or 127
        if last < 255 then
            last = last + 1
            storage.shared.attributes_last_private = last
        end
        number = last
        numbers[name], names[number], list[number] = number, name, { }
    end
    return number
end

--[[ldx--
<p>Access to nodes is what gives <l n='luatex'/> its power. Here we
implement a few helper functions. These functions are rather optimized.</p>
--ldx]]--

--[[ldx--
<p>When manipulating node lists in <l n='context'/>, we will remove
nodes and insert new ones. While node access was implemented, we did
quite some experiments in order to find out if manipulating nodes
in <l n='lua'/> was feasible from the perspective of performance.</p>

<p>First of all, we noticed that the bottleneck is more with excessive
callbacks (some gets called very often) and the conversion from and to
<l n='tex'/>'s datastructures. However, at the <l n='lua'/> end, we
found that inserting and deleting nodes in a table could become a
bottleneck.</p>

<p>This resulted in two special situations in passing nodes back to
<l n='tex'/>: a table entry with value <type>false</type> is ignored,
and when instead of a table <type>true</type> is returned, the
original table is used.</p>

<p>Insertion is handled (at least in <l n='context'/> as follows. When
we need to insert a node at a certain position, we change the node at
that position by a dummy node, tagged <type>inline</type> which itself
has_attribute the original node and one or more new nodes. Before we pass
back the list we collapse the list. Of course collapsing could be built
into the <l n='tex'/> engine, but this is a not so natural extension.</p>

<p>When we collapse (something that we only do when really needed), we
also ignore the empty nodes. [This is obsolete!]</p>
--ldx]]--

nodes = nodes or { }

local hlist   = node.id('hlist')
local vlist   = node.id('vlist')
local glyph   = node.id('glyph')
local glue    = node.id('glue')
local penalty = node.id('penalty')
local kern    = node.id('kern')
local whatsit = node.id('whatsit')

local traverse_id = node.traverse_id
local traverse    = node.traverse
local slide_nodes = node.slide
local free_node   = node.free
local remove_node = node.remove

function nodes.remove(head, current, free_too)
   local t = current
   head, current = remove_node(head,current)
   if t then
        if free_too then
            free_node(t)
            t = nil
        else
            t.next, t.prev = nil, nil
        end
   end
   return head, current, t
end

function nodes.delete(head,current)
    return nodes.remove(head,current,true)
end

nodes.before = node.insert_before -- broken
nodes.after  = node.insert_after

-- we need to test this, as it might be fixed

function nodes.before(h,c,n)
    if c then
        if c == h then
            n.next = h
            n.prev = nil
            h.prev = n
        else
            local cp = c.prev
            n.next = c
            n.prev = cp
            if cp then
                cp.next = n
            end
            c.prev = n
            return h, n
        end
    end
    return n, n
end

function nodes.after(h,c,n)
    if c then
        local cn = c.next
        if cn then
            n.next = cn
            cn.prev = n
        else
            n.next = nil
        end
        c.next = n
        n.prev = c
        return h, n
    end
    return n, n
end

function nodes.replace(head,current,new)
    if current and next then
        local p, n = current.prev, current.next
        new.prev, new.next = p, n
        if p then
            p.next = new
        else
            head = new
        end
        if n then
            n.prev = new
        end
        free_node(current)
    end
    return head, current
end

-- will move

local function count(stack,flat)
    local n = 0
    while stack do
        local id = stack.id
        if not flat and id == hlist or id == vlist then
            local list = stack.list
            if list then
                n = n + 1 + count(list) -- self counts too
            else
                n = n + 1
            end
        else
            n = n + 1
        end
        stack  = stack.next
    end
    return n
end

nodes.count = count

-- new

function attributes.ofnode(n)
    local a = n.attr
    if a then
        local names = attributes.names
        a = a.next
        while a do
            local number, value = a.number, a.value
            texio.write_nl(format("%s : attribute %3i, value %4i, name %s",tostring(n),number,value,names[number] or '?'))
            a = a.next
        end
   end
end

local left, space = lpeg.P("<"), lpeg.P(" ")

nodes.filterkey = left * (1-left)^0 * left * space^0 * lpeg.C((1-space)^0)
