action                  Build and execute a 'unifir_script'
add_default_player      Add assets to a Unity scene
add_light               Add a light to a Unity scene
add_prop                Add a prop to a unifir script
add_texture             Add a Texture2D layer to a terrain tile object
associate_coordinates   Associate vector coordinates with a raster
                        surface for Unity import
available_assets        Vector of assets unifir can download and import
check_debug             Check if unifir should run in debug mode
create_if_not           Create directory if it doesn't exist
create_terrain          Create a terrain tile with optional image
                        overlay
create_unity_project    Create a new Unity project.
find_unity              Find the Unity executable on a machine.
get_asset               Download prefabs for Unity
import_asset            Import assets into Unity.
instantiate_prefab      Add a prefab to a Unity scene
load_png                Create a Texture2D from a PNG file
load_scene              Load a scene in a Unity project.
make_script             Create an empty 'unifir_script' object.
new_scene               Create a new scene in a Unity project.
read_raw                Read a RAW file in as a float array
save_scene              Save a scene in a Unity project.
set_active_scene        Set a single scene to active.
set_script_defaults     Fill in plot holes in a script
unifir_prop             The class for unifir prop objects
unity_version           Print the version of the Unity Editor in use.
validate_path           Validate a file path exists
waiver                  A waiver object.
