<!-- ##### SECTION Title ##### -->
ClutterTexture

<!-- ##### SECTION Short_Description ##### -->


<!-- ##### SECTION Long_Description ##### -->
<para>

</para>


<!-- ##### SECTION See_Also ##### -->
<para>

</para>


<!-- ##### SECTION Stability_Level ##### -->


<!-- ##### STRUCT ClutterTexture ##### -->
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</para>


<!-- ##### SIGNAL ClutterTexture::load-finished ##### -->
<para>

</para>

@cluttertexture: the object which received the signal.
@arg1: 

<!-- ##### SIGNAL ClutterTexture::pixbuf-change ##### -->
<para>

</para>

@cluttertexture: the object which received the signal.

<!-- ##### SIGNAL ClutterTexture::size-change ##### -->
<para>

</para>

@cluttertexture: the object which received the signal.
@arg1: 
@arg2: 

<!-- ##### ARG ClutterTexture:cogl-material ##### -->
<para>

</para>

<!-- ##### ARG ClutterTexture:cogl-texture ##### -->
<para>

</para>

<!-- ##### ARG ClutterTexture:disable-slicing ##### -->
<para>

</para>

<!-- ##### ARG ClutterTexture:filename ##### -->
<para>

</para>

<!-- ##### ARG ClutterTexture:filter-quality ##### -->
<para>

</para>

<!-- ##### ARG ClutterTexture:keep-aspect-ratio ##### -->
<para>

</para>

<!-- ##### ARG ClutterTexture:load-async ##### -->
<para>

</para>

<!-- ##### ARG ClutterTexture:load-data-async ##### -->
<para>

</para>

<!-- ##### ARG ClutterTexture:pixel-format ##### -->
<para>

</para>

<!-- ##### ARG ClutterTexture:repeat-x ##### -->
<para>

</para>

<!-- ##### ARG ClutterTexture:repeat-y ##### -->
<para>

</para>

<!-- ##### ARG ClutterTexture:sync-size ##### -->
<para>

</para>

<!-- ##### ARG ClutterTexture:tile-waste ##### -->
<para>

</para>

<!-- ##### STRUCT ClutterTextureClass ##### -->
<para>

</para>

@size_change: 
@pixbuf_change: 
@load_finished: 

<!-- ##### ENUM ClutterTextureFlags ##### -->
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</para>

@CLUTTER_TEXTURE_NONE: 
@CLUTTER_TEXTURE_RGB_FLAG_BGR: 
@CLUTTER_TEXTURE_RGB_FLAG_PREMULT: 
@CLUTTER_TEXTURE_YUV_FLAG_YUV2: 

<!-- ##### ENUM ClutterTextureQuality ##### -->
<para>

</para>

@CLUTTER_TEXTURE_QUALITY_LOW: 
@CLUTTER_TEXTURE_QUALITY_MEDIUM: 
@CLUTTER_TEXTURE_QUALITY_HIGH: 

<!-- ##### FUNCTION clutter_texture_new ##### -->
<para>

</para>

@Returns: 


<!-- ##### FUNCTION clutter_texture_new_from_file ##### -->
<para>

</para>

@filename: 
@error: 
@Returns: 


<!-- ##### FUNCTION clutter_texture_new_from_actor ##### -->
<para>

</para>

@actor: 
@Returns: 


<!-- ##### MACRO CLUTTER_TEXTURE_ERROR ##### -->
<para>

</para>



<!-- ##### ENUM ClutterTextureError ##### -->
<para>

</para>

@CLUTTER_TEXTURE_ERROR_OUT_OF_MEMORY: 
@CLUTTER_TEXTURE_ERROR_NO_YUV: 
@CLUTTER_TEXTURE_ERROR_BAD_FORMAT: 

<!-- ##### FUNCTION clutter_texture_set_from_file ##### -->
<para>

</para>

@texture: 
@filename: 
@error: 
@Returns: 


<!-- ##### FUNCTION clutter_texture_set_from_rgb_data ##### -->
<para>

</para>

@texture: 
@data: 
@has_alpha: 
@width: 
@height: 
@rowstride: 
@bpp: 
@flags: 
@error: 
@Returns: 


<!-- ##### FUNCTION clutter_texture_set_from_yuv_data ##### -->
<para>

</para>

@texture: 
@data: 
@width: 
@height: 
@flags: 
@error: 
@Returns: 


<!-- ##### FUNCTION clutter_texture_set_area_from_rgb_data ##### -->
<para>

</para>

@texture: 
@data: 
@has_alpha: 
@x: 
@y: 
@width: 
@height: 
@rowstride: 
@bpp: 
@flags: 
@error: 
@Returns: 


<!-- ##### FUNCTION clutter_texture_get_base_size ##### -->
<para>

</para>

@texture: 
@width: 
@height: 


<!-- ##### FUNCTION clutter_texture_get_pixel_format ##### -->
<para>

</para>

@texture: 
@Returns: 


<!-- ##### FUNCTION clutter_texture_get_max_tile_waste ##### -->
<para>

</para>

@texture: 
@Returns: 


<!-- ##### FUNCTION clutter_texture_get_filter_quality ##### -->
<para>

</para>

@texture: 
@Returns: 


<!-- ##### FUNCTION clutter_texture_set_filter_quality ##### -->
<para>

</para>

@texture: 
@filter_quality: 


<!-- ##### FUNCTION clutter_texture_get_cogl_texture ##### -->
<para>

</para>

@texture: 
@Returns: 


<!-- ##### FUNCTION clutter_texture_set_cogl_texture ##### -->
<para>

</para>

@texture: 
@cogl_tex: 


<!-- ##### FUNCTION clutter_texture_get_cogl_material ##### -->
<para>

</para>

@texture: 
@Returns: 


<!-- ##### FUNCTION clutter_texture_set_cogl_material ##### -->
<para>

</para>

@texture: 
@cogl_material: 


<!-- ##### FUNCTION clutter_texture_get_sync_size ##### -->
<para>

</para>

@texture: 
@Returns: 


<!-- ##### FUNCTION clutter_texture_set_sync_size ##### -->
<para>

</para>

@texture: 
@sync_size: 


<!-- ##### FUNCTION clutter_texture_get_repeat ##### -->
<para>

</para>

@texture: 
@repeat_x: 
@repeat_y: 


<!-- ##### FUNCTION clutter_texture_set_repeat ##### -->
<para>

</para>

@texture: 
@repeat_x: 
@repeat_y: 


<!-- ##### FUNCTION clutter_texture_get_keep_aspect_ratio ##### -->
<para>

</para>

@texture: 
@Returns: 


<!-- ##### FUNCTION clutter_texture_set_keep_aspect_ratio ##### -->
<para>

</para>

@texture: 
@keep_aspect: 


<!-- ##### FUNCTION clutter_texture_get_load_async ##### -->
<para>

</para>

@texture: 
@Returns: 


<!-- ##### FUNCTION clutter_texture_set_load_async ##### -->
<para>

</para>

@texture: 
@load_async: 


<!-- ##### FUNCTION clutter_texture_get_load_data_async ##### -->
<para>

</para>

@texture: 
@Returns: 


<!-- ##### FUNCTION clutter_texture_set_load_data_async ##### -->
<para>

</para>

@texture: 
@load_async: 


