<!-- ##### SECTION Title ##### -->
ClutterShader

<!-- ##### SECTION Short_Description ##### -->


<!-- ##### SECTION Long_Description ##### -->
<para>

</para>


<!-- ##### SECTION See_Also ##### -->
<para>

</para>


<!-- ##### SECTION Stability_Level ##### -->


<!-- ##### ENUM ClutterShaderError ##### -->
<para>

</para>

@CLUTTER_SHADER_ERROR_NO_ASM: 
@CLUTTER_SHADER_ERROR_NO_GLSL: 
@CLUTTER_SHADER_ERROR_COMPILE: 

<!-- ##### STRUCT ClutterShader ##### -->
<para>

</para>


<!-- ##### ARG ClutterShader:compiled ##### -->
<para>

</para>

<!-- ##### ARG ClutterShader:enabled ##### -->
<para>

</para>

<!-- ##### ARG ClutterShader:fragment-source ##### -->
<para>

</para>

<!-- ##### ARG ClutterShader:vertex-source ##### -->
<para>

</para>

<!-- ##### STRUCT ClutterShaderClass ##### -->
<para>

</para>


<!-- ##### FUNCTION clutter_shader_new ##### -->
<para>

</para>

@Returns: 


<!-- ##### FUNCTION clutter_shader_set_vertex_source ##### -->
<para>

</para>

@shader: 
@data: 
@length: 


<!-- ##### FUNCTION clutter_shader_get_vertex_source ##### -->
<para>

</para>

@shader: 
@Returns: 


<!-- ##### FUNCTION clutter_shader_set_fragment_source ##### -->
<para>

</para>

@shader: 
@data: 
@length: 


<!-- ##### FUNCTION clutter_shader_get_fragment_source ##### -->
<para>

</para>

@shader: 
@Returns: 


<!-- ##### FUNCTION clutter_shader_compile ##### -->
<para>

</para>

@shader: 
@error: 
@Returns: 


<!-- ##### FUNCTION clutter_shader_release ##### -->
<para>

</para>

@shader: 


<!-- ##### FUNCTION clutter_shader_is_compiled ##### -->
<para>

</para>

@shader: 
@Returns: 


<!-- ##### FUNCTION clutter_shader_set_is_enabled ##### -->
<para>

</para>

@shader: 
@enabled: 


<!-- ##### FUNCTION clutter_shader_get_is_enabled ##### -->
<para>

</para>

@shader: 
@Returns: 


<!-- ##### FUNCTION clutter_shader_set_uniform ##### -->
<para>

</para>

@shader: 
@name: 
@value: 


<!-- ##### FUNCTION clutter_shader_get_cogl_program ##### -->
<para>

</para>

@shader: 
@Returns: 


<!-- ##### FUNCTION clutter_shader_get_cogl_fragment_shader ##### -->
<para>

</para>

@shader: 
@Returns: 


<!-- ##### FUNCTION clutter_shader_get_cogl_vertex_shader ##### -->
<para>

</para>

@shader: 
@Returns: 


<!-- ##### MACRO CLUTTER_VALUE_HOLDS_SHADER_FLOAT ##### -->
<para>

</para>

@x: 


<!-- ##### FUNCTION clutter_value_set_shader_float ##### -->
<para>

</para>

@value: 
@size: 
@floats: 


<!-- ##### FUNCTION clutter_value_get_shader_float ##### -->
<para>

</para>

@value: 
@length: 
@Returns: 


<!-- ##### MACRO CLUTTER_VALUE_HOLDS_SHADER_INT ##### -->
<para>

</para>

@x: 


<!-- ##### FUNCTION clutter_value_set_shader_int ##### -->
<para>

</para>

@value: 
@size: 
@ints: 


<!-- ##### FUNCTION clutter_value_get_shader_int ##### -->
<para>

</para>

@value: 
@length: 
@Returns: 


<!-- ##### MACRO CLUTTER_VALUE_HOLDS_SHADER_MATRIX ##### -->
<para>

</para>

@x: 


<!-- ##### FUNCTION clutter_value_set_shader_matrix ##### -->
<para>

</para>

@value: 
@size: 
@matrix: 


<!-- ##### FUNCTION clutter_value_get_shader_matrix ##### -->
<para>

</para>

@value: 
@length: 
@Returns: 


