<!-- ##### SECTION Title ##### -->
ClutterActor

<!-- ##### SECTION Short_Description ##### -->


<!-- ##### SECTION Long_Description ##### -->
<para>

</para>


<!-- ##### SECTION See_Also ##### -->
<para>

</para>


<!-- ##### SECTION Stability_Level ##### -->


<!-- ##### MACRO CLUTTER_ACTOR_SET_FLAGS ##### -->
<para>

</para>

@a: 
@f: 


<!-- ##### MACRO CLUTTER_ACTOR_UNSET_FLAGS ##### -->
<para>

</para>

@a: 
@f: 


<!-- ##### MACRO CLUTTER_ACTOR_IS_MAPPED ##### -->
<para>

</para>

@a: 


<!-- ##### MACRO CLUTTER_ACTOR_IS_REALIZED ##### -->
<para>

</para>

@a: 


<!-- ##### MACRO CLUTTER_ACTOR_IS_VISIBLE ##### -->
<para>

</para>

@a: 


<!-- ##### MACRO CLUTTER_ACTOR_IS_REACTIVE ##### -->
<para>

</para>

@a: 


<!-- ##### ENUM ClutterActorFlags ##### -->
<para>

</para>

@CLUTTER_ACTOR_MAPPED: 
@CLUTTER_ACTOR_REALIZED: 
@CLUTTER_ACTOR_REACTIVE: 
@CLUTTER_ACTOR_VISIBLE: 

<!-- ##### ENUM ClutterRequestMode ##### -->
<para>

</para>

@CLUTTER_REQUEST_HEIGHT_FOR_WIDTH: 
@CLUTTER_REQUEST_WIDTH_FOR_HEIGHT: 

<!-- ##### STRUCT ClutterGeometry ##### -->
<para>

</para>

@x: 
@y: 
@width: 
@height: 

<!-- ##### MACRO CLUTTER_CALLBACK ##### -->
<para>

</para>

@f: 


<!-- ##### USER_FUNCTION ClutterCallback ##### -->
<para>

</para>

@actor: 
@data: 


<!-- ##### STRUCT ClutterActor ##### -->
<para>

</para>

@flags: 

<!-- ##### SIGNAL ClutterActor::allocation-changed ##### -->
<para>

</para>

@clutteractor: the object which received the signal.
@arg1: 
@arg2: 

<!-- ##### SIGNAL ClutterActor::button-press-event ##### -->
<para>

</para>

@clutteractor: the object which received the signal.
@arg1: 
@Returns: 

<!-- ##### SIGNAL ClutterActor::button-release-event ##### -->
<para>

</para>

@clutteractor: the object which received the signal.
@arg1: 
@Returns: 

<!-- ##### SIGNAL ClutterActor::captured-event ##### -->
<para>

</para>

@clutteractor: the object which received the signal.
@arg1: 
@Returns: 

<!-- ##### SIGNAL ClutterActor::destroy ##### -->
<para>

</para>

@clutteractor: the object which received the signal.

<!-- ##### SIGNAL ClutterActor::enter-event ##### -->
<para>

</para>

@clutteractor: the object which received the signal.
@arg1: 
@Returns: 

<!-- ##### SIGNAL ClutterActor::event ##### -->
<para>

</para>

@clutteractor: the object which received the signal.
@arg1: 
@Returns: 

<!-- ##### SIGNAL ClutterActor::hide ##### -->
<para>

</para>

@clutteractor: the object which received the signal.

<!-- ##### SIGNAL ClutterActor::key-focus-in ##### -->
<para>

</para>

@clutteractor: the object which received the signal.

<!-- ##### SIGNAL ClutterActor::key-focus-out ##### -->
<para>

</para>

@clutteractor: the object which received the signal.

<!-- ##### SIGNAL ClutterActor::key-press-event ##### -->
<para>

</para>

@clutteractor: the object which received the signal.
@arg1: 
@Returns: 

<!-- ##### SIGNAL ClutterActor::key-release-event ##### -->
<para>

</para>

@clutteractor: the object which received the signal.
@arg1: 
@Returns: 

<!-- ##### SIGNAL ClutterActor::leave-event ##### -->
<para>

</para>

@clutteractor: the object which received the signal.
@arg1: 
@Returns: 

<!-- ##### SIGNAL ClutterActor::motion-event ##### -->
<para>

</para>

@clutteractor: the object which received the signal.
@arg1: 
@Returns: 

<!-- ##### SIGNAL ClutterActor::paint ##### -->
<para>

</para>

@clutteractor: the object which received the signal.

<!-- ##### SIGNAL ClutterActor::parent-set ##### -->
<para>

</para>

@clutteractor: the object which received the signal.
@arg1: 

<!-- ##### SIGNAL ClutterActor::pick ##### -->
<para>

</para>

@clutteractor: the object which received the signal.
@arg1: 

<!-- ##### SIGNAL ClutterActor::queue-redraw ##### -->
<para>

</para>

@clutteractor: the object which received the signal.
@arg1: 

<!-- ##### SIGNAL ClutterActor::realize ##### -->
<para>

</para>

@clutteractor: the object which received the signal.

<!-- ##### SIGNAL ClutterActor::scroll-event ##### -->
<para>

</para>

@clutteractor: the object which received the signal.
@arg1: 
@Returns: 

<!-- ##### SIGNAL ClutterActor::show ##### -->
<para>

</para>

@clutteractor: the object which received the signal.

<!-- ##### SIGNAL ClutterActor::unrealize ##### -->
<para>

</para>

@clutteractor: the object which received the signal.

<!-- ##### ARG ClutterActor:allocation ##### -->
<para>

</para>

<!-- ##### ARG ClutterActor:anchor-gravity ##### -->
<para>

</para>

<!-- ##### ARG ClutterActor:anchor-x ##### -->
<para>

</para>

<!-- ##### ARG ClutterActor:anchor-y ##### -->
<para>

</para>

<!-- ##### ARG ClutterActor:clip ##### -->
<para>

</para>

<!-- ##### ARG ClutterActor:clip-to-allocation ##### -->
<para>

</para>

<!-- ##### ARG ClutterActor:depth ##### -->
<para>

</para>

<!-- ##### ARG ClutterActor:fixed-position-set ##### -->
<para>

</para>

<!-- ##### ARG ClutterActor:fixed-x ##### -->
<para>

</para>

<!-- ##### ARG ClutterActor:fixed-y ##### -->
<para>

</para>

<!-- ##### ARG ClutterActor:has-clip ##### -->
<para>

</para>

<!-- ##### ARG ClutterActor:height ##### -->
<para>

</para>

<!-- ##### ARG ClutterActor:mapped ##### -->
<para>

</para>

<!-- ##### ARG ClutterActor:min-height ##### -->
<para>

</para>

<!-- ##### ARG ClutterActor:min-height-set ##### -->
<para>

</para>

<!-- ##### ARG ClutterActor:min-width ##### -->
<para>

</para>

<!-- ##### ARG ClutterActor:min-width-set ##### -->
<para>

</para>

<!-- ##### ARG ClutterActor:name ##### -->
<para>

</para>

<!-- ##### ARG ClutterActor:natural-height ##### -->
<para>

</para>

<!-- ##### ARG ClutterActor:natural-height-set ##### -->
<para>

</para>

<!-- ##### ARG ClutterActor:natural-width ##### -->
<para>

</para>

<!-- ##### ARG ClutterActor:natural-width-set ##### -->
<para>

</para>

<!-- ##### ARG ClutterActor:opacity ##### -->
<para>

</para>

<!-- ##### ARG ClutterActor:reactive ##### -->
<para>

</para>

<!-- ##### ARG ClutterActor:realized ##### -->
<para>

</para>

<!-- ##### ARG ClutterActor:request-mode ##### -->
<para>

</para>

<!-- ##### ARG ClutterActor:rotation-angle-x ##### -->
<para>

</para>

<!-- ##### ARG ClutterActor:rotation-angle-y ##### -->
<para>

</para>

<!-- ##### ARG ClutterActor:rotation-angle-z ##### -->
<para>

</para>

<!-- ##### ARG ClutterActor:rotation-center-x ##### -->
<para>

</para>

<!-- ##### ARG ClutterActor:rotation-center-y ##### -->
<para>

</para>

<!-- ##### ARG ClutterActor:rotation-center-z ##### -->
<para>

</para>

<!-- ##### ARG ClutterActor:rotation-center-z-gravity ##### -->
<para>

</para>

<!-- ##### ARG ClutterActor:scale-center-x ##### -->
<para>

</para>

<!-- ##### ARG ClutterActor:scale-center-y ##### -->
<para>

</para>

<!-- ##### ARG ClutterActor:scale-gravity ##### -->
<para>

</para>

<!-- ##### ARG ClutterActor:scale-x ##### -->
<para>

</para>

<!-- ##### ARG ClutterActor:scale-y ##### -->
<para>

</para>

<!-- ##### ARG ClutterActor:show-on-set-parent ##### -->
<para>

</para>

<!-- ##### ARG ClutterActor:visible ##### -->
<para>

</para>

<!-- ##### ARG ClutterActor:width ##### -->
<para>

</para>

<!-- ##### ARG ClutterActor:x ##### -->
<para>

</para>

<!-- ##### ARG ClutterActor:y ##### -->
<para>

</para>

<!-- ##### STRUCT ClutterActorClass ##### -->
<para>

</para>

@show: 
@show_all: 
@hide: 
@hide_all: 
@realize: 
@unrealize: 
@map: 
@unmap: 
@paint: 
@parent_set: 
@destroy: 
@pick: 
@queue_redraw: 
@get_preferred_width: 
@get_preferred_height: 
@allocate: 
@apply_transform: 
@event: 
@button_press_event: 
@button_release_event: 
@scroll_event: 
@key_press_event: 
@key_release_event: 
@motion_event: 
@enter_event: 
@leave_event: 
@captured_event: 
@key_focus_in: 
@key_focus_out: 

<!-- ##### FUNCTION clutter_actor_set_flags ##### -->
<para>

</para>

@self: 
@flags: 


<!-- ##### FUNCTION clutter_actor_unset_flags ##### -->
<para>

</para>

@self: 
@flags: 


<!-- ##### FUNCTION clutter_actor_get_flags ##### -->
<para>

</para>

@self: 
@Returns: 


<!-- ##### FUNCTION clutter_actor_show ##### -->
<para>

</para>

@self: 


<!-- ##### FUNCTION clutter_actor_show_all ##### -->
<para>

</para>

@self: 


<!-- ##### FUNCTION clutter_actor_hide ##### -->
<para>

</para>

@self: 


<!-- ##### FUNCTION clutter_actor_hide_all ##### -->
<para>

</para>

@self: 


<!-- ##### FUNCTION clutter_actor_realize ##### -->
<para>

</para>

@self: 


<!-- ##### FUNCTION clutter_actor_unrealize ##### -->
<para>

</para>

@self: 


<!-- ##### FUNCTION clutter_actor_paint ##### -->
<para>

</para>

@self: 


<!-- ##### FUNCTION clutter_actor_queue_redraw ##### -->
<para>

</para>

@self: 


<!-- ##### FUNCTION clutter_actor_queue_relayout ##### -->
<para>

</para>

@self: 


<!-- ##### FUNCTION clutter_actor_destroy ##### -->
<para>

</para>

@self: 


<!-- ##### FUNCTION clutter_actor_event ##### -->
<para>

</para>

@actor: 
@event: 
@capture: 
@Returns: 


<!-- ##### FUNCTION clutter_actor_should_pick_paint ##### -->
<para>

</para>

@self: 
@Returns: 


<!-- ##### FUNCTION clutter_actor_map ##### -->
<para>

</para>

@self: 


<!-- ##### FUNCTION clutter_actor_unmap ##### -->
<para>

</para>

@self: 


<!-- ##### ENUM ClutterAllocationFlags ##### -->
<para>

</para>

@CLUTTER_ALLOCATION_NONE: 
@CLUTTER_ABSOLUTE_ORIGIN_CHANGED: 

<!-- ##### FUNCTION clutter_actor_allocate ##### -->
<para>

</para>

@self: 
@box: 
@flags: 


<!-- ##### FUNCTION clutter_actor_allocate_preferred_size ##### -->
<para>

</para>

@self: 
@flags: 


<!-- ##### FUNCTION clutter_actor_allocate_available_size ##### -->
<para>

</para>

@self: 
@x: 
@y: 
@available_width: 
@available_height: 
@flags: 


<!-- ##### FUNCTION clutter_actor_get_allocation_box ##### -->
<para>

</para>

@self: 
@box: 


<!-- ##### FUNCTION clutter_actor_get_allocation_geometry ##### -->
<para>

</para>

@self: 
@geom: 


<!-- ##### FUNCTION clutter_actor_get_allocation_vertices ##### -->
<para>

</para>

@self: 
@ancestor: 
@verts: 


<!-- ##### FUNCTION clutter_actor_get_preferred_size ##### -->
<para>

</para>

@self: 
@min_width_p: 
@min_height_p: 
@natural_width_p: 
@natural_height_p: 


<!-- ##### FUNCTION clutter_actor_get_preferred_width ##### -->
<para>

</para>

@self: 
@for_height: 
@min_width_p: 
@natural_width_p: 


<!-- ##### FUNCTION clutter_actor_get_preferred_height ##### -->
<para>

</para>

@self: 
@for_width: 
@min_height_p: 
@natural_height_p: 


<!-- ##### FUNCTION clutter_actor_set_fixed_position_set ##### -->
<para>

</para>

@self: 
@is_set: 


<!-- ##### FUNCTION clutter_actor_get_fixed_position_set ##### -->
<para>

</para>

@self: 
@Returns: 


<!-- ##### FUNCTION clutter_actor_set_geometry ##### -->
<para>

</para>

@self: 
@geometry: 


<!-- ##### FUNCTION clutter_actor_get_geometry ##### -->
<para>

</para>

@self: 
@geometry: 


<!-- ##### FUNCTION clutter_actor_set_size ##### -->
<para>

</para>

@self: 
@width: 
@height: 


<!-- ##### FUNCTION clutter_actor_get_size ##### -->
<para>

</para>

@self: 
@width: 
@height: 


<!-- ##### FUNCTION clutter_actor_set_position ##### -->
<para>

</para>

@self: 
@x: 
@y: 


<!-- ##### FUNCTION clutter_actor_get_position ##### -->
<para>

</para>

@self: 
@x: 
@y: 


<!-- ##### FUNCTION clutter_actor_set_width ##### -->
<para>

</para>

@self: 
@width: 


<!-- ##### FUNCTION clutter_actor_get_width ##### -->
<para>

</para>

@self: 
@Returns: 


<!-- ##### FUNCTION clutter_actor_set_height ##### -->
<para>

</para>

@self: 
@height: 


<!-- ##### FUNCTION clutter_actor_get_height ##### -->
<para>

</para>

@self: 
@Returns: 


<!-- ##### FUNCTION clutter_actor_set_x ##### -->
<para>

</para>

@self: 
@x: 


<!-- ##### FUNCTION clutter_actor_get_x ##### -->
<para>

</para>

@self: 
@Returns: 


<!-- ##### FUNCTION clutter_actor_set_y ##### -->
<para>

</para>

@self: 
@y: 


<!-- ##### FUNCTION clutter_actor_get_y ##### -->
<para>

</para>

@self: 
@Returns: 


<!-- ##### FUNCTION clutter_actor_move_by ##### -->
<para>

</para>

@self: 
@dx: 
@dy: 


<!-- ##### FUNCTION clutter_actor_set_rotation ##### -->
<para>

</para>

@self: 
@axis: 
@angle: 
@x: 
@y: 
@z: 


<!-- ##### FUNCTION clutter_actor_set_z_rotation_from_gravity ##### -->
<para>

</para>

@self: 
@angle: 
@gravity: 


<!-- ##### FUNCTION clutter_actor_get_rotation ##### -->
<para>

</para>

@self: 
@axis: 
@x: 
@y: 
@z: 
@Returns: 


<!-- ##### FUNCTION clutter_actor_get_z_rotation_gravity ##### -->
<para>

</para>

@self: 
@Returns: 


<!-- ##### FUNCTION clutter_actor_is_rotated ##### -->
<para>

</para>

@self: 
@Returns: 


<!-- ##### FUNCTION clutter_actor_set_opacity ##### -->
<para>

</para>

@self: 
@opacity: 


<!-- ##### FUNCTION clutter_actor_get_opacity ##### -->
<para>

</para>

@self: 
@Returns: 


<!-- ##### FUNCTION clutter_actor_set_name ##### -->
<para>

</para>

@self: 
@name: 


<!-- ##### FUNCTION clutter_actor_get_name ##### -->
<para>

</para>

@self: 
@Returns: 


<!-- ##### FUNCTION clutter_actor_get_gid ##### -->
<para>

</para>

@self: 
@Returns: 


<!-- ##### FUNCTION clutter_actor_set_clip ##### -->
<para>

</para>

@self: 
@xoff: 
@yoff: 
@width: 
@height: 


<!-- ##### FUNCTION clutter_actor_remove_clip ##### -->
<para>

</para>

@self: 


<!-- ##### FUNCTION clutter_actor_has_clip ##### -->
<para>

</para>

@self: 
@Returns: 


<!-- ##### FUNCTION clutter_actor_get_clip ##### -->
<para>

</para>

@self: 
@xoff: 
@yoff: 
@width: 
@height: 


<!-- ##### FUNCTION clutter_actor_set_parent ##### -->
<para>

</para>

@self: 
@parent: 


<!-- ##### FUNCTION clutter_actor_get_parent ##### -->
<para>

</para>

@self: 
@Returns: 


<!-- ##### FUNCTION clutter_actor_reparent ##### -->
<para>

</para>

@self: 
@new_parent: 


<!-- ##### FUNCTION clutter_actor_unparent ##### -->
<para>

</para>

@self: 


<!-- ##### FUNCTION clutter_actor_raise ##### -->
<para>

</para>

@self: 
@below: 


<!-- ##### FUNCTION clutter_actor_lower ##### -->
<para>

</para>

@self: 
@above: 


<!-- ##### FUNCTION clutter_actor_raise_top ##### -->
<para>

</para>

@self: 


<!-- ##### FUNCTION clutter_actor_lower_bottom ##### -->
<para>

</para>

@self: 


<!-- ##### FUNCTION clutter_actor_get_stage ##### -->
<para>

</para>

@actor: 
@Returns: 


<!-- ##### FUNCTION clutter_actor_set_depth ##### -->
<para>

</para>

@self: 
@depth: 


<!-- ##### FUNCTION clutter_actor_get_depth ##### -->
<para>

</para>

@self: 
@Returns: 


<!-- ##### FUNCTION clutter_actor_set_scale ##### -->
<para>

</para>

@self: 
@scale_x: 
@scale_y: 


<!-- ##### FUNCTION clutter_actor_set_scale_full ##### -->
<para>

</para>

@self: 
@scale_x: 
@scale_y: 
@center_x: 
@center_y: 


<!-- ##### FUNCTION clutter_actor_set_scale_with_gravity ##### -->
<para>

</para>

@self: 
@scale_x: 
@scale_y: 
@gravity: 


<!-- ##### FUNCTION clutter_actor_get_scale ##### -->
<para>

</para>

@self: 
@scale_x: 
@scale_y: 


<!-- ##### FUNCTION clutter_actor_get_scale_center ##### -->
<para>

</para>

@self: 
@center_x: 
@center_y: 


<!-- ##### FUNCTION clutter_actor_get_scale_gravity ##### -->
<para>

</para>

@self: 
@Returns: 


<!-- ##### FUNCTION clutter_actor_is_scaled ##### -->
<para>

</para>

@self: 
@Returns: 


<!-- ##### FUNCTION clutter_actor_apply_transform_to_point ##### -->
<para>

</para>

@self: 
@point: 
@vertex: 


<!-- ##### FUNCTION clutter_actor_transform_stage_point ##### -->
<para>

</para>

@self: 
@x: 
@y: 
@x_out: 
@y_out: 
@Returns: 


<!-- ##### FUNCTION clutter_actor_apply_relative_transform_to_point ##### -->
<para>

</para>

@self: 
@ancestor: 
@point: 
@vertex: 


<!-- ##### FUNCTION clutter_actor_get_transformed_position ##### -->
<para>

</para>

@self: 
@x: 
@y: 


<!-- ##### FUNCTION clutter_actor_get_transformed_size ##### -->
<para>

</para>

@self: 
@width: 
@height: 


<!-- ##### FUNCTION clutter_actor_get_paint_opacity ##### -->
<para>

</para>

@self: 
@Returns: 


<!-- ##### FUNCTION clutter_actor_get_paint_visibility ##### -->
<para>

</para>

@self: 
@Returns: 


<!-- ##### FUNCTION clutter_actor_get_abs_allocation_vertices ##### -->
<para>

</para>

@self: 
@verts: 


<!-- ##### FUNCTION clutter_actor_get_transformation_matrix ##### -->
<para>

</para>

@self: 
@matrix: 


<!-- ##### FUNCTION clutter_actor_set_anchor_point ##### -->
<para>

</para>

@self: 
@anchor_x: 
@anchor_y: 


<!-- ##### FUNCTION clutter_actor_get_anchor_point ##### -->
<para>

</para>

@self: 
@anchor_x: 
@anchor_y: 


<!-- ##### FUNCTION clutter_actor_set_anchor_point_from_gravity ##### -->
<para>

</para>

@self: 
@gravity: 


<!-- ##### FUNCTION clutter_actor_get_anchor_point_gravity ##### -->
<para>

</para>

@self: 
@Returns: 


<!-- ##### FUNCTION clutter_actor_move_anchor_point ##### -->
<para>

</para>

@self: 
@anchor_x: 
@anchor_y: 


<!-- ##### FUNCTION clutter_actor_move_anchor_point_from_gravity ##### -->
<para>

</para>

@self: 
@gravity: 


<!-- ##### FUNCTION clutter_actor_set_reactive ##### -->
<para>

</para>

@actor: 
@reactive: 


<!-- ##### FUNCTION clutter_actor_get_reactive ##### -->
<para>

</para>

@actor: 
@Returns: 


<!-- ##### FUNCTION clutter_actor_set_shader ##### -->
<para>

</para>

@self: 
@shader: 
@Returns: 


<!-- ##### FUNCTION clutter_actor_get_shader ##### -->
<para>

</para>

@self: 
@Returns: 


<!-- ##### FUNCTION clutter_actor_set_shader_param ##### -->
<para>

</para>

@self: 
@param: 
@value: 


<!-- ##### FUNCTION clutter_actor_set_shader_param_float ##### -->
<para>

</para>

@self: 
@param: 
@value: 


<!-- ##### FUNCTION clutter_actor_set_shader_param_int ##### -->
<para>

</para>

@self: 
@param: 
@value: 


<!-- ##### FUNCTION clutter_actor_grab_key_focus ##### -->
<para>

</para>

@self: 


<!-- ##### FUNCTION clutter_actor_get_pango_context ##### -->
<para>

</para>

@self: 
@Returns: 


<!-- ##### FUNCTION clutter_actor_create_pango_context ##### -->
<para>

</para>

@self: 
@Returns: 


<!-- ##### FUNCTION clutter_actor_create_pango_layout ##### -->
<para>

</para>

@self: 
@text: 
@Returns: 


<!-- ##### FUNCTION clutter_actor_is_in_clone_paint ##### -->
<para>

</para>

@self: 
@Returns: 


<!-- ##### STRUCT ClutterActorBox ##### -->
<para>

</para>

@x1: 
@y1: 
@x2: 
@y2: 

<!-- ##### FUNCTION clutter_actor_box_new ##### -->
<para>

</para>

@x_1: 
@y_1: 
@x_2: 
@y_2: 
@Returns: 


<!-- ##### FUNCTION clutter_actor_box_copy ##### -->
<para>

</para>

@box: 
@Returns: 


<!-- ##### FUNCTION clutter_actor_box_free ##### -->
<para>

</para>

@box: 


<!-- ##### FUNCTION clutter_actor_box_equal ##### -->
<para>

</para>

@box_a: 
@box_b: 
@Returns: 


<!-- ##### FUNCTION clutter_actor_box_get_x ##### -->
<para>

</para>

@box: 
@Returns: 


<!-- ##### FUNCTION clutter_actor_box_get_y ##### -->
<para>

</para>

@box: 
@Returns: 


<!-- ##### FUNCTION clutter_actor_box_get_width ##### -->
<para>

</para>

@box: 
@Returns: 


<!-- ##### FUNCTION clutter_actor_box_get_height ##### -->
<para>

</para>

@box: 
@Returns: 


<!-- ##### FUNCTION clutter_actor_box_get_origin ##### -->
<para>

</para>

@box: 
@x: 
@y: 


<!-- ##### FUNCTION clutter_actor_box_get_size ##### -->
<para>

</para>

@box: 
@width: 
@height: 


<!-- ##### FUNCTION clutter_actor_box_get_area ##### -->
<para>

</para>

@box: 
@Returns: 


<!-- ##### FUNCTION clutter_actor_box_contains ##### -->
<para>

</para>

@box: 
@x: 
@y: 
@Returns: 


<!-- ##### FUNCTION clutter_actor_box_from_vertices ##### -->
<para>

</para>

@box: 
@verts: 


<!-- ##### STRUCT ClutterVertex ##### -->
<para>

</para>

@x: 
@y: 
@z: 

<!-- ##### FUNCTION clutter_vertex_new ##### -->
<para>

</para>

@x: 
@y: 
@z: 
@Returns: 


<!-- ##### FUNCTION clutter_vertex_copy ##### -->
<para>

</para>

@vertex: 
@Returns: 


<!-- ##### FUNCTION clutter_vertex_free ##### -->
<para>

</para>

@vertex: 


<!-- ##### FUNCTION clutter_vertex_equal ##### -->
<para>

</para>

@vertex_a: 
@vertex_b: 
@Returns: 


