Random(3)

NAME
Random - Pseudo-random number generators (PRNG).

Module
Module Random

Documentation

Module Random
 : sig end

Pseudo-random number generators (PRNG).

=== Basic functions ===

val init : int -> unit

Initialize the generator, using the argument as a seed. The same seed will always yield the same sequence of numbers.

val full_init : int array -> unit

Same as Random.init but takes more data as seed.

val self_init : unit -> unit

Initialize the generator with a more-or-less random seed chosen in a system-dependent way.

val bits : unit -> int

Return 30 random bits in a nonnegative integer.

Before3.12.0 used a different algorithm (affects all the following functions)

val int : int -> int

Random.int bound returns a random integer between 0 (inclusive) and bound (exclusive). bound must be greater than 0 and less than 2^{30.

val int32 : Int32.t -> Int32.t

Random.int32 bound returns a random integer between 0 (inclusive) and bound (exclusive). bound must be greater than 0.

val nativeint : Nativeint.t -> Nativeint.t

Random.nativeint bound returns a random integer between 0 (inclusive) and bound (exclusive). bound must be greater than 0.

val int64 : Int64.t -> Int64.t

Random.int64 bound returns a random integer between 0 (inclusive) and bound (exclusive). bound must be greater than 0.

val float : float -> float

Random.float bound returns a random floating-point number between 0 (inclusive) and bound (exclusive). If bound is negative, the result is negative or zero. If bound is 0, the result is 0.

val bool : unit -> bool

Random.bool () returns true or false with probability 0.5 each.

=== Advanced functions ===

=== The functions from module State manipulate the current state of the random generator explicitely. This allows using one or several deterministic PRNGs, even in a multi-threaded program, without interference from other parts of the program. ===

module State : sig end

val get_state : unit -> State.t

Return the current state of the generator used by the basic functions.

val set_state : State.t -> unit

Set the state of the generator used by the basic functions.