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glEnableClientState, glDisableClientState - enable or disable client-side
capability
void glEnableClientState( GLenum cap); 1.1 )
- 1.1
- Specifies the capability to enable. Symbolic constants GL_COLOR_ARRAY,
GL_EDGE_FLAG_ARRAY, GL_INDEX_ARRAY, GL_NORMAL_ARRAY, GL_TEXTURE_COORD_ARRAY,
and GL_VERTEX_ARRAY are accepted.
void glDisableClientState(
GLenum cap); 1.1 )
- 1.1
- Specifies the capability to disable.
glEnableClientState
and glDisableClientState enable or disable individual client-side capabilities.
By default, all client-side capabilities are disabled. Both glEnableClientState
and glDisableClientState take a single argument, 1.1, which can assume one
of the following values:
- GL_COLOR_ARRAY
- If enabled, the color array is
enabled for writing and used during rendering when glArrayElement, glDrawArrays,
glDrawElement, or glDrawRangeElements is called. See glColorPointer.
- GL_EDGE_FLAG_ARRAY
- If enabled, the edge flag array is enabled for writing and used during
rendering when glArrayElement, glDrawArrays, glDrawElement, or glDrawRangeElements
is called. See glEdgeFlagPointer.
- GL_INDEX_ARRAY
- If enabled, the index array
is enabled for writing and used during rendering when glArrayElement, glDrawArrays,
glDrawElement, or glDrawRangeElements is called. See glIndexPointer.
- GL_NORMAL_ARRAY
- If enabled, the normal array is enabled for writing and used during rendering
when glArrayElement, glDrawArrays, glDrawElement, or glDrawRangeElements
is called. See glNormalPointer.
- GL_TEXTURE_COORD_ARRAY
- If enabled, the texture
coordinate array is enabled for writing and used during rendering when
glArrayElement, glDrawArrays, glDrawElement, or glDrawRangeElements is
called. See glTexCoordPointer.
- GL_VERTEX_ARRAY
- If enabled, the vertex array
is enabled for writing and used during rendering when glArrayElement, glDrawArrays,
glDrawElement, or glDrawRangeElements is called. See glVertexPointer.
glEnableClientState
is available only if the GL version is 1.1 or greater.
If GL_ARB_multitexture
is supported, enabling and disabling GL_TEXTURE_COORD_ARRAY affects the
active client texture unit. The active client texture unit is controlled
with glClientActiveTextureARB.
GL_INVALID_ENUM is generated if 1.1
is not an accepted value.
glEnableClientState is not allowed between the
execution of glBegin and the corresponding glEnd, but an error may or may
not be generated. If no error is generated, the behavior is undefined.
glArrayElement(3G)
, glClientActiveTextureARB(3G)
, glColorPointer(3G)
,
glDrawArrays(3G)
, glDrawElements(3G)
, glEdgeFlagPointer(3G)
, glEnable(3G)
,
glGetPointerv(3G)
, glIndexPointer(3G)
, glInterleavedArrays(3G)
, glNormalPointer(3G)
,
glTexCoordPointer(3G)
, glVertexPointer(3G)
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